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- [Message: BepInEx] BepInEx 5.0.0.0 RC1 - Risk of Rain 2
- [Message: BepInEx] Compiled in Unity v2018 mode
- [Info : BepInEx] Running under Unity v2018.3.14.13691377
- [Message: BepInEx] Preloader started
- [Info : BepInEx] Loaded 1 patcher methods from BepInEx.MonoMod.Loader
- [Debug : BepInEx] Loaded 0 patcher methods from Mono.Cecil.Mdb
- [Debug : BepInEx] Loaded 0 patcher methods from Mono.Cecil.Pdb
- [Debug : BepInEx] Loaded 0 patcher methods from Mono.Cecil.Rocks
- [Info : BepInEx] 2 patcher plugin(s) loaded
- [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
- [Info : BepInEx] Patching [Assembly-CSharp] with [BepInEx.MonoMod.Loader/BepInEx.MonoMod.Loader.Patcher]
- [Message: MonoMod] [Main] Scanning for mods in directory.
- [Message: MonoMod] [ReadMod] Loading mod dir: G:\Steam\steamapps\common\Risk of Rain 2\BepInEx\monomod
- [Message: MonoMod] [ReadMod] Loading mod dir: G:\Steam\steamapps\common\Risk of Rain 2\BepInEx\monomod\monomod
- [Message: MonoMod] [ReadMod] Loading mod: G:\Steam\steamapps\common\Risk of Rain 2\BepInEx\monomod\monomod\Assembly-CSharp.R2API.mm.dll
- [Message: MonoMod] [Main] mm.PatchRefs(); fixup pre-pass
- [Message: MonoMod] [Main] mm.AutoPatch();
- [Message: MonoMod] [AutoPatch] Parsing rules in loaded mods
- [MonoMod] [RulesModder] [Write] Writing modded module into output stream.
- [Message: MonoMod] [AutoPatch] PrePatch pass
- [Message: MonoMod] [AutoPatch] Patch pass
- [Message: MonoMod] [AutoPatch] PatchRefs pass
- [Message: MonoMod] [PostProcessor] PostProcessor pass #1
- [Message: MonoMod] [Main] Done.
- [Message: BepInEx] Preloader finished
- [Message: BepInEx] Chainloader ready
- [Message: BepInEx] Chainloader started
- [Info : BepInEx] 1 / 1 plugins to load
- [Info : BepInEx] Loading [R2API 2.1.15]
- [Message: BepInEx] Chainloader startup complete
- Could not resolve type with token 01000096 (from typeref, class/assembly Assets.RoR2.Scripts.GameBehaviors.UI.HUDSpeedometer, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
- Facepunch.Steamworks Unity: WindowsPlayer
- Facepunch.Steamworks Os: Windows
- Facepunch.Steamworks Arch: x64
- Setting breakpad minidump AppID = 632360
- Steam_SetMinidumpSteamID: Caching Steam ID: 76561198030862111 [API loaded no]
- Searching for compatible XInput library...
- Found Xinput1_4.dll.
- [Info : Unity Log] WwiseUnity: Sound engine initialized successfully.
- [Info : Unity Log] Bloom: True
- [Info : Unity Log] english
- [Info : Unity Log] Setting current language to "en"
- [Info : Unity Log] arg[0]="G:\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2.exe"
- [Info : Unity Log] Initializing system: BodyCatalog
- [Info : Unity Log] Initializing system: MasterCatalog
- [Info : Unity Log] Initializing system: ProjectileCatalog
- [Info : Unity Log] Initializing system: SceneCatalog
- [Info : Unity Log] Initializing system: SurvivorCatalog
- [Info : Unity Log] Re-setting all survivor nodes, duplicates may occur. This is no problem.
- [Info : Unity Log] Tried to add duplicate node /Survivors/
- [Info : Unity Log] Re-setting survivor nodes complete.
- [Info : Unity Log] Initializing system: UnlockableCatalog
- [Info : Unity Log] Initializing system: UserProfile
- [Info : Unity Log] Initializing system: StatDef
- [Info : Unity Log] Initializing system: StatSheet
- [Info : Unity Log] Initializing system: SkillCatalog
- [Info : Unity Log] Initializing system: AchievementManager
- [Info : Unity Log] Initializing system: BodyLoadoutManager
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- RoR2.Loadout.GenerateViewables () (at <031d45f6d872453e8ed1fb7ad036d5b9>:0)
- RoR2.Loadout+BodyLoadoutManager.Init () (at <031d45f6d872453e8ed1fb7ad036d5b9>:0)
- System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <c6bd535f6ab848b4a13f34d01b756eef>:0)
- Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
- System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <c6bd535f6ab848b4a13f34d01b756eef>:0)
- System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <c6bd535f6ab848b4a13f34d01b756eef>:0)
- RoR2.SystemInitializerAttribute.Execute () (at <031d45f6d872453e8ed1fb7ad036d5b9>:0)
- DMD<RoR2_RoR2Application::OnLoad>?-247157888._OnLoad (RoR2.RoR2Application ) (at <37135c54772c481fb0c7f80510d84844>:0)
- R2API.R2API+<>c.<.ctor>b__9_2 (On.RoR2.RoR2Application+orig_OnLoad orig, RoR2.RoR2Application self) (at <58e3b476e82c4450a70aa5a57825fb7c>:0)
- DMD<>?-573952256._Hook<RoR2_RoR2Application::OnLoad>?-1261510656 (RoR2.RoR2Application ) (at <e854bab5fd7b4c6599cf701a488b6939>:0)
- RoR2.RoR2Application.Awake () (at <031d45f6d872453e8ed1fb7ad036d5b9>:0)
- [Info : Unity Log] Active scene changed from to title
- [Info : Unity Log] Loaded scene title loadSceneMode=2
- [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- [
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