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  1. [Message: BepInEx] BepInEx 5.0.0.0 RC1 - Risk of Rain 2
  2. [Message: BepInEx] Compiled in Unity v2018 mode
  3. [Info : BepInEx] Running under Unity v2018.3.14.13691377
  4. [Message: BepInEx] Preloader started
  5. [Info : BepInEx] Loaded 1 patcher methods from BepInEx.MonoMod.Loader
  6. [Debug : BepInEx] Loaded 0 patcher methods from Mono.Cecil.Mdb
  7. [Debug : BepInEx] Loaded 0 patcher methods from Mono.Cecil.Pdb
  8. [Debug : BepInEx] Loaded 0 patcher methods from Mono.Cecil.Rocks
  9. [Info : BepInEx] 2 patcher plugin(s) loaded
  10. [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
  11. [Info : BepInEx] Patching [Assembly-CSharp] with [BepInEx.MonoMod.Loader/BepInEx.MonoMod.Loader.Patcher]
  12. [Message: MonoMod] [Main] Scanning for mods in directory.
  13. [Message: MonoMod] [ReadMod] Loading mod dir: G:\Steam\steamapps\common\Risk of Rain 2\BepInEx\monomod
  14. [Message: MonoMod] [ReadMod] Loading mod dir: G:\Steam\steamapps\common\Risk of Rain 2\BepInEx\monomod\monomod
  15. [Message: MonoMod] [ReadMod] Loading mod: G:\Steam\steamapps\common\Risk of Rain 2\BepInEx\monomod\monomod\Assembly-CSharp.R2API.mm.dll
  16. [Message: MonoMod] [Main] mm.PatchRefs(); fixup pre-pass
  17. [Message: MonoMod] [Main] mm.AutoPatch();
  18. [Message: MonoMod] [AutoPatch] Parsing rules in loaded mods
  19. [MonoMod] [RulesModder] [Write] Writing modded module into output stream.
  20. [Message: MonoMod] [AutoPatch] PrePatch pass
  21. [Message: MonoMod] [AutoPatch] Patch pass
  22. [Message: MonoMod] [AutoPatch] PatchRefs pass
  23. [Message: MonoMod] [PostProcessor] PostProcessor pass #1
  24. [Message: MonoMod] [Main] Done.
  25. [Message: BepInEx] Preloader finished
  26. [Message: BepInEx] Chainloader ready
  27. [Message: BepInEx] Chainloader started
  28. [Info : BepInEx] 1 / 1 plugins to load
  29. [Info : BepInEx] Loading [R2API 2.1.15]
  30. [Message: BepInEx] Chainloader startup complete
  31. Could not resolve type with token 01000096 (from typeref, class/assembly Assets.RoR2.Scripts.GameBehaviors.UI.HUDSpeedometer, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
  32. Facepunch.Steamworks Unity: WindowsPlayer
  33. Facepunch.Steamworks Os: Windows
  34. Facepunch.Steamworks Arch: x64
  35. Setting breakpad minidump AppID = 632360
  36. Steam_SetMinidumpSteamID: Caching Steam ID: 76561198030862111 [API loaded no]
  37. Searching for compatible XInput library...
  38. Found Xinput1_4.dll.
  39. [Info : Unity Log] WwiseUnity: Sound engine initialized successfully.
  40. [Info : Unity Log] Bloom: True
  41. [Info : Unity Log] english
  42. [Info : Unity Log] Setting current language to "en"
  43. [Info : Unity Log] arg[0]="G:\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2.exe"
  44. [Info : Unity Log] Initializing system: BodyCatalog
  45. [Info : Unity Log] Initializing system: MasterCatalog
  46. [Info : Unity Log] Initializing system: ProjectileCatalog
  47. [Info : Unity Log] Initializing system: SceneCatalog
  48. [Info : Unity Log] Initializing system: SurvivorCatalog
  49. [Info : Unity Log] Re-setting all survivor nodes, duplicates may occur. This is no problem.
  50. [Info : Unity Log] Tried to add duplicate node /Survivors/
  51. [Info : Unity Log] Re-setting survivor nodes complete.
  52. [Info : Unity Log] Initializing system: UnlockableCatalog
  53. [Info : Unity Log] Initializing system: UserProfile
  54. [Info : Unity Log] Initializing system: StatDef
  55. [Info : Unity Log] Initializing system: StatSheet
  56. [Info : Unity Log] Initializing system: SkillCatalog
  57. [Info : Unity Log] Initializing system: AchievementManager
  58. [Info : Unity Log] Initializing system: BodyLoadoutManager
  59. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
  60. Stack trace:
  61. RoR2.Loadout.GenerateViewables () (at <031d45f6d872453e8ed1fb7ad036d5b9>:0)
  62. RoR2.Loadout+BodyLoadoutManager.Init () (at <031d45f6d872453e8ed1fb7ad036d5b9>:0)
  63. System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <c6bd535f6ab848b4a13f34d01b756eef>:0)
  64. Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  65. System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <c6bd535f6ab848b4a13f34d01b756eef>:0)
  66. System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <c6bd535f6ab848b4a13f34d01b756eef>:0)
  67. RoR2.SystemInitializerAttribute.Execute () (at <031d45f6d872453e8ed1fb7ad036d5b9>:0)
  68. DMD<RoR2_RoR2Application::OnLoad>?-247157888._OnLoad (RoR2.RoR2Application ) (at <37135c54772c481fb0c7f80510d84844>:0)
  69. R2API.R2API+<>c.<.ctor>b__9_2 (On.RoR2.RoR2Application+orig_OnLoad orig, RoR2.RoR2Application self) (at <58e3b476e82c4450a70aa5a57825fb7c>:0)
  70. DMD<>?-573952256._Hook<RoR2_RoR2Application::OnLoad>?-1261510656 (RoR2.RoR2Application ) (at <e854bab5fd7b4c6599cf701a488b6939>:0)
  71. RoR2.RoR2Application.Awake () (at <031d45f6d872453e8ed1fb7ad036d5b9>:0)
  72.  
  73. [Info : Unity Log] Active scene changed from to title
  74. [Info : Unity Log] Loaded scene title loadSceneMode=2
  75. [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  76. [
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