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- //Water rendering mode (0: off 1: diffraction only 2:reflection and diffraction)
- water_mode 2
- //PERFORMANCE SETTINGS
- //anti aliasing (1 default, 2: 4x, 3: 9x, 4: 16x; high values may result in minecraft out of memory)
- anti_aliasing 2
- //Resolution of reflection rendering (1 full resolution)
- reflection_resolution 4
- //Reflective items, player, mob (on/off)
- reflective_items 1
- //Reflective clouds (on/off)
- reflective_clouds 0
- //Reflect player (on/off)
- reflect_player 1
- //RENDER SETTINGS
- //v3 render settings (on/off)
- render_v3 1
- //between 0.0 and 1.0
- water_surface_transparency 0.05
- //between 0.0 and 1.0
- waterfall_transparency 0.4
- //(R/G/B) (float) (deep water color)
- water_color 0.0/0.4/0.3
- //(R/G/B) (float) (multiplicative color brightness)
- waterfall_color 1.0/1.0/1.0
- //POSSIBLE BUG FIXES
- //(on/off) (if your water is opaque and sky colored, disable this setting)
- waterfall_fog 1
- //transparent block ids to be excluded from water effect (not implemented)
- exclude_list
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