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Jun 21st, 2018
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  1. //Water rendering mode (0: off 1: diffraction only 2:reflection and diffraction)
  2. water_mode 2
  3.  
  4.  
  5. //PERFORMANCE SETTINGS
  6.  
  7. //anti aliasing (1 default, 2: 4x, 3: 9x, 4: 16x; high values may result in minecraft out of memory)
  8. anti_aliasing 2
  9.  
  10. //Resolution of reflection rendering (1 full resolution)
  11. reflection_resolution 4
  12.  
  13. //Reflective items, player, mob (on/off)
  14. reflective_items 1
  15.  
  16. //Reflective clouds (on/off)
  17. reflective_clouds 0
  18.  
  19. //Reflect player (on/off)
  20. reflect_player 1
  21.  
  22.  
  23.  
  24. //RENDER SETTINGS
  25.  
  26. //v3 render settings (on/off)
  27. render_v3 1
  28.  
  29. //between 0.0 and 1.0
  30. water_surface_transparency 0.05
  31.  
  32. //between 0.0 and 1.0
  33. waterfall_transparency 0.4
  34.  
  35. //(R/G/B) (float) (deep water color)
  36. water_color 0.0/0.4/0.3
  37.  
  38. //(R/G/B) (float) (multiplicative color brightness)
  39. waterfall_color 1.0/1.0/1.0
  40.  
  41.  
  42.  
  43. //POSSIBLE BUG FIXES
  44. //(on/off) (if your water is opaque and sky colored, disable this setting)
  45. waterfall_fog 1
  46.  
  47.  
  48.  
  49. //transparent block ids to be excluded from water effect (not implemented)
  50. exclude_list
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