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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class CollissionTrigger : MonoBehaviour {
- private BoxCollider2D playerCollider;
- [SerializeField]
- private BoxCollider2D platformCollider;
- [SerializeField]
- private BoxCollider2D platformTrigger;
- // Use this for initialization
- void Start () {
- playerCollider = GameObject.Find ("Player").GetComponent<BoxCollider2D> ();
- Physics2D.IgnoreCollision (platformCollider, platformTrigger, true);
- }
- void OnTriggerEnter2D(Collider2D other)
- {
- if (other.gameObject.name == "Player")
- {
- Physics2D.IgnoreCollision (platformCollider, playerCollider, true);
- }
- }
- void OnTriggerExit2D(Collider2D other)
- {
- if (other.gameObject.name == "Player")
- {
- Physics2D.IgnoreCollision (platformCollider, playerCollider, false);
- }
- }
- }
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