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CollissionTrigger

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Jun 6th, 2017
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C# 0.85 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class CollissionTrigger : MonoBehaviour {
  6.  
  7.     private BoxCollider2D playerCollider;
  8.  
  9.     [SerializeField]
  10.     private BoxCollider2D platformCollider;
  11.  
  12.     [SerializeField]
  13.     private BoxCollider2D platformTrigger;
  14.  
  15.     // Use this for initialization
  16.     void Start () {
  17.  
  18.         playerCollider = GameObject.Find ("Player").GetComponent<BoxCollider2D> ();
  19.         Physics2D.IgnoreCollision (platformCollider, platformTrigger, true);
  20.     }
  21.    
  22.     void OnTriggerEnter2D(Collider2D other)
  23.     {
  24.         if (other.gameObject.name == "Player")
  25.         {
  26.             Physics2D.IgnoreCollision (platformCollider, playerCollider, true);
  27.        
  28.         }
  29.     }
  30.  
  31.     void OnTriggerExit2D(Collider2D other)
  32.     {
  33.         if (other.gameObject.name == "Player")
  34.         {
  35.             Physics2D.IgnoreCollision (platformCollider, playerCollider, false);
  36.     }
  37. }
  38. }
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