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- #############################################################################
- # Config for ASkyblock V3.0.2.1
- # It is recommended that you check at least these settings:
- #
- # 1. island distance - the distance between islands. If upgrading set to what you had.
- # 2. resetmoney (general section) - set to true so that everyone starts with nothing
- # 3. islandLevel (general section) - the height you want your islands to float
- # 4. protectionRange - how big a player's island is at the start
- #
- ##############################################################################
- ##### Island Related Settings #####
- island:
- # Space between islands in blocks - NEVER change this mid-game.
- # Values for a new world:
- # 400 - puts players distance enough that they usually cannot see each other
- # 200 - allows some expansion of the protected zone (recommended)
- # 110 - for compatibility with established worlds. Cozy.
- # 50 - minimum - not recommended
- # IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110
- # OR RESET YOUR WORLD
- # Value must be an even number
- distance: 200
- # Default protection range (even number). Min = 0, Recommended = 100
- # Value must be at least 16 blocks less than the island distance unless you set
- # overridelimit: true below.
- # Use this permission to set for different groups: askyblock.island.range.<number>
- # Larger values will take longer to calculate the island level
- # Admins can change protection sizes for players individually using /asadmin setrange
- protectionRange: 100
- # If you want to have protection range = distance set the following to true.
- # It may result in incomplete deletion of islands. Not recommended, but not fatal.
- overridelimit: false
- # If your distance and protectionRange are the same value and you see blocks not
- # being deleted around the edges of an island, set this to be true, but it may
- # cause some lag so do not use it unless you really are sure
- cleanupblocks: false
- # Start islands at these coordinates. This is where new islands will start in the
- # world. These must be a factor of your island distance, but the plugin will auto
- # calculate the closest location on the grid. Islands develop around this location
- # both positively and negatively in a square grid.
- # If none of this makes sense, leave it at 0,0.
- startx: 0
- startz: 0
- # Default max team size
- # Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
- # Permission size cannot be less than the default.
- maxteamsize: 1
- # Items that will be in the chest when the player starts an island
- # Must be in Bukkit Materials format. Format is <Material>:<Qty>
- # or <Material>:<Data>:<Qty>
- # Use <Data> to set the durability of a item or to select sub-items/colors.
- #
- # Spawn Eggs must be defined by name, e.g., MONSTER_EGG:PIG
- #
- # The format for POTIONS is as follows:
- #
- # Format POTION:NAME:<LEVEL>:<EXTENDED>:<SPLASH/LINGER>:QTY
- # LEVEL, EXTENDED, SPLASH, LINGER are optional.
- # LEVEL is a number, 1 or 2
- # LINGER is for V1.9 servers and later
- # Examples:
- # POTION:STRENGTH:1:EXTENDED:SPLASH:1
- # POTION:INSTANT_DAMAGE:2::LINGER:2
- # POTION:JUMP:2:::1
- # POTION:WEAKNESS::::1 - any weakness potion
- #
- # Valid potion names are:
- # WATER, REGEN, SPEED, FIRE_RESISTANCE, POISON, INSTANT_HEAL, NIGHT_VISION, WEAKNESS,
- # STRENGTH, SLOWNESS, JUMP, INSTANT_DAMAGE, WATER_BREATHING, INVISIBILITY
- # For V1.9 these are also available:
- # LUCK, MUNDANE, THICK, AWKWARD
- #
- # Check console for errors and guidance after reloading configuration
- # Schematics can override this - see schematicsection
- chestItems: 'ICE:2 MELON:4 TORCH:2 BONE:6 LAVA_BUCKET:1 PUMPKIN_SEEDS:3 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1'
- # Default island companion. Set schematic-specific companions in the schematicsection
- # Options are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
- # RABBIT, WOLF or NOTHING. Default is COW.
- companion: COW
- # Default list of names, picked at random that will apply to the companion
- # You can add more if you like. If none are listed, the companion will not be
- # named.
- # Set schematic-specific companion names in the schematicsection
- companionnames:
- - "&9[player]'s cow"
- - "&cEmergency &fFood?"
- - "&aD&6a&di&6s&9y"
- # Island Protection Settings for Visitors
- # Players can be given the ability to change all setting using /island settings with the
- # askyblock.settings.* permission.
- # Individual permissions can also be given, e.g., askyblock.settings.allowPvP
- # Full list is:
- # allowAnvilUse, allowArmorStandUse, allowBeaconAccess, allowBedUse, allowBreakBlocks,
- # allowBreeding, allowBrewing, allowBucketUse, allowChestAccess, allowCrafting,
- # allowCropTrample, allowDoorUse, allowEnchanting, allowEnderPearls, allowFurnaceUse,
- # allowGateUse, allowHorseInvAccess, allowHorseRiding, allowHurtMobs, allowLeashUse,
- # allowLeverButtonUse, allowMusic, allowPlaceBlocks, allowPortalUse, allowPressurePlate,
- # allowPvP, allowNetherPvP, allowRedStone, allowShearing
- # Permissions are CASE SENSITIVE!
- # Island naming
- # Only players with the askyblock.island.name permission can name their island
- # It is displayed in the top ten and enter and exit announcements
- # It replaces the owner's name. Players can use & for color coding.
- # These set the minimum and maximum size of a name.
- minnamelength: 0
- maxnamelength: 20
- # Default settings
- # Allow anvil use by visitors
- allowanviluse: false
- # Allow armor stand use by visitors (1.8+ only)
- allowarmorstanduse: false
- # Allow beacon use by visitors
- allowbeaconaccess: false
- # Allow players to be able to sleep in beds not on their island
- allowbeduse: false
- # Other players can break blocks or not or generally damage things
- allowbreakblocks: false
- # Allow animal breeding by visitors
- allowbreeding: false
- # Allow players to use cauldrons and brewing stands
- allowbrewing: false
- # Allow players to use buckets, either fill or dump them
- allowbucketuse: false
- # Allow players to access chests of any kind, droppers, dispensers and hoppers
- allowchestaccess: false
- # Allow players to use crafting benches
- allowcrafting: true
- # Allow players to trample crops
- allowcroptrample: false
- # Allow players to use doors or trapdoors. If a door is operated by a button or redstone, this does not count
- allowdooruse: false
- # Allow use of enchanting tables
- allowenchanting: true
- # Allow players to throw enderpearls and teleport
- allowenderpearls: true
- # Allow players to access furnaces
- allowfurnaceuse: false
- # Allow gates to be used
- allowgateuse: false
- # Allow visitors to ride horses
- allowhorseriding: false
- # Allow visitors access to horse inventories - only works when riding is enabled
- allowhorseinventoryaccess: false
- # Allow friendly mobs to be hurt (cows etc.)
- allowhurtmobs: false
- # Allow leash use
- allowleashuse: false
- # Allow players to use levers or buttons
- allowleverbuttonuse: false
- # Allow players to use jukeboxes, eject discs and hit note blocks
- allowmusic: false
- # Other players can place blocks
- allowplaceblocks: false
- # Allow portal use by visitors
- allowportaluse: false
- # Allow pressure plate activation by visitors (players only)
- allowpressureplates: tue
- # PVP is allowed or not.
- # If a player sets PVP, everyone on the island is given a warning
- allowPvP: false
- allowNetherPvP: false
- # PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
- pvpcooldown: 60
- # Allow players to adjust diodes or comparators
- allowredstone: false
- # Allow players to shear sheep
- allowshearing: false
- # Allow visitors to trade with villagers
- allowvillagertrading: true
- # System settings - these cannot be changed by players, only viewed
- # Allow monsters to be hurt (creepers,slimes, etc.)
- # Don't change this to false unless you accept that island visitors will not be
- # able to defend themselves!
- allowhurtmonsters: true
- # Allow Enderman Griefing (default is to allow, see next setting)
- allowendermangriefing: false
- # Make enderman drop the block he is holding if he dies (recommended)
- endermandeathdrop: true
- # Allow creeper explosion damage to block (explosion still hurts)
- allowcreeperdamage: false
- # Allow visitors to use creeper explosions to grief islands
- allowcreepergriefing: false
- # Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
- allowtntdamage: false
- # Allow spawn egg use
- allowspawneggs: true
- # Allow use of Flint & Steel by visitors
- allowfire: false
- # Allow fire spread (global - not just for visitors)
- allowfirespread: false
- # Allow chests to be blown up by creepers or TNT
- allowchestdamage: false
- # Allow item drop by visitors
- allowvisitoritemdrop: true
- # Allow item pickup by visitors
- allowvisitoritempickup: false
- # Allow visitors to keep their items if they die
- allowvisitorkeepinvondeath: false
- # Allow pistons to push outside of the protected area (maybe to make bridges)
- allowpistonpush: true
- # General Settings
- general:
- # Check for updates - this will tell Ops and the console if there is a new
- # version available. It contacts dev.bukkit.org to request the latest version
- # info. It does not download the latest version or change any files
- checkupdates: true
- # Sea level height (don't changes this mid-game unless you delete the world)
- # Minimum is 0, which means you are playing sky block!
- # If sea level is less than about 10, then players will drop right through it
- # if it exists. Makes for an interesting variation on sky block.
- sealevel: 0
- # Island level - the height of the island.
- # Height should not be lower than sea level, but can be if you have an
- # island schematic that supports it
- # Lowest level is 5
- islandlevel: 120
- # Name of the world - if it does not exist then it will be generated
- worldName: ASkyBlock
- # Maximum number of islands. Set to 0 for unlimited.
- # If the number of islands is greater than this number, no new islands will be
- # allowed
- maxIslands: 0
- # Use the control panel as the default display for /island
- # /island will always create an island if one does not exist
- # If the control panel is not used, then /island will teleport the player home
- usecontrolpanel: false
- # Create Nether - if this is false, the nether world will not be made and access to
- # the nether will not occur. Other plugins may still enable
- # portal usage.
- # Note: Some challenges will not be possible if there is no nether.
- # Note that with a standard nether all players arrive at the same portal and entering a
- # portal will return them back to their islands.
- createnether: false
- # New island-style nether. Change to false for standard nether
- newnether: true
- # Nether trees are made if a player grows a tree in the new nether (gravel and glowstone)
- nethertrees: true
- # Make the new nether roof, if false, there is nothing up there
- # Change to false if lag is a problem from the generation
- netherroof: true
- #How long a player must wait before they can reset their island again in second
- resetwait: 300
- #The number of seconds to wait for confirmation of a reset
- resetconfirmwait: 10
- #How long a player must wait until they can rejoin a team island after being
- #kicked in minutes. This slows the effectiveness of players repeating challenges
- #by repetitively being invited to a team island.
- invitewait: 10
- # Use new level calculation (super speedy). Set to false if you want the old
- # method (slower).
- fastlevelcalc: true
- # Island level calculation cool down in seconds
- levelwait: 60
- # Calculate level on login
- # If true, the plugin will run the level command for the player when they login
- # If the command is busy, it will fail silently
- loginlevel: true
- #How many resets a player is allowed (override with /asadmin clearreset <player>
- #Value of -1 means unlimited, 0 means hardcore - no resets.
- #Example, 2 resets means they get 2 resets or 3 islands lifetime
- resetlimit: 3
- #Commands to run when the player resets their island (uncomment and customize)
- # [player] is the player name of who is reseting
- # If the command is proceeded by [SELF] the command will be run as that player
- # E.g., - "[SELF] kit tools"
- resetcommands:
- - "kit join [player]"
- #- "some other command"
- # Commands to execute when player leaves a team, either by leaving or being kicked
- # Commands will execute even if the player is offline, so may cause errors in
- # the console if the commands doesn't make sense
- leavecommands:
- #- "kit tools [player]"
- #- "some other command"
- # Commands to execute when a player starts a new island for the first time - NOT a reset
- startcommands:
- #- "asadmin lock [player]"
- #- "[SELF] balance"
- #- "some other command"
- # Commands to execute when a player joins a new team island (does /island accept)
- teamstartcommands:
- #- "[SELF] balance"
- #- "some other command"
- # Visitor banned commands: Visitors to islands cannot use these commands
- visitorbannedcommands:
- - spawner
- - spawnmob
- # Ops receive damage from acid (Set to true if you want Ops to play properly)
- damageops: false
- # Acid damage to player per second by being in acid if they have no armor on.
- # A fully health player has 20 health points. Players will regen some health
- # so the default will give players about 3 seconds to get out the acid
- # 0 = no damage, 10 = default damage, 20 = instant death
- aciddamage: 0
- # Damage that monsters will experience.
- mobaciddamage: 0
- # Damage that rain does.
- raindamage: 0
- # Damage that animals will experience in acid.
- animaldamage: 0
- # Damage chickens in acid - true or false - chickens tend to go swimming...
- damagechickens: false
- # Damage type to apply in addition to acid damage
- # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
- # If you just want these to act, then make the acid damage 0 above
- # Note - these are potion effects and so can be cured by milk
- damagetype:
- #-confusion
- # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
- # players return to their island if the island has been overrun by monsters
- # Con is that it kills any mob grinders
- # Remove mobs when logging in
- loginremovemobs: false
- # Remove mobs when /island.
- islandremovemobs: false
- # Mob white list - these mobs will NOT be removed when logging in or doing /island
- # Options are: Blaze, Cave_Spider, Creeper, Enderman, Endermite, Giant, Guardian,
- # Pig_Zombie, Silverfish, Skeleton, Spider, Witch, Wither, Zombie
- mobwhitelist:
- - Wither
- - Enderman
- - Pig_Zombie
- # Sets the limit for number of monsters that can spawn in a chunk in this world.
- # Note: this does not limit the number of monsters, just how many spawn naturally.
- # Note: If set to a negative number the world will use the server-wide spawn limit instead.
- monsterspawnlimit: 100
- # Sets the limit for number of animals that can spawn in a chunk in this world.
- # Note: If set to a negative number the world will use the server-wide spawn limit instead.
- animalspawnlimit: 30
- # Animal breeding limits - if this is set to more than 0, then players will not be able
- # to breed more animals than that number on their island. A value of zero means no
- # limit. Note that animals will not be killed or reduced to this limit.
- # This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will
- # still appear, but breeding will not happen.
- breedinglimit: 0
- # Sets the limit for number of water animals [squid] that can spawn in a chunk in this world.
- # Note: If set to a negative number the world will use the server-wide spawn limit instead.
- # Max is 100
- wateranimalspawnlimit: 15
- # Villager limit - this is per team player, so an island of 4 will have 4x this number
- # Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited.
- villagerlimit: 10
- # General entity limiting
- # Use this section to limit how many entities can be added to an island.
- # 0 means the item will be blocked from placement completely.
- # Uncomment to set the limit. The numbers are just suggested values.
- # These are the ONLY blocks that can be limited (because they are entities).
- entitylimits:
- #BANNER: 20
- #ITEM_FRAME: 30
- #FURNACE: 10
- #CHEST: 100
- #TRAPPED_CHEST: 50
- #ENDER_CHEST: 1
- #JUKEBOX: 5
- #DISPENSER: 5
- #DROPPER: 5
- #SIGN: 10
- #MOB_SPAWNER: 10
- #NOTE_BLOCK: 5
- #ENCHANTMENT_TABLE: 5
- #BEACON: 12
- #SKULL: 50
- #DAYLIGHT_DETECTOR: 10
- HOPPER: 30
- #REDSTONE_COMPARATOR: 30
- #FLOWER_POT: 20
- #PAINTING: 5
- #ARMOR_STAND: 5
- # Islands below this level will be removed if they are abandoned and admins issue the purge command
- abandonedislandlevel: 5
- ##### Economy ######
- # Use economy or not. If true, an economy plugin is required. If false,
- # no money is used or give and the mini-shop is disabled.
- # If there is no economy plugin present anyway, money will be automatically
- # disabled.
- useeconomy: true
- # Reset Money - if this is true, will reset the player's money to
- # the starting money (see below) when they start an island or reset
- # Recommendation is that this is set to true, but if you run multi-worlds
- # make sure your economy handles multi-worlds too.
- resetmoney: false
- # Starting money - this is how much money new players will have as their
- # balance at the start of an island.
- startingmoney: 10.00
- # Reset Challenges - if this is true, player's challenges will reset when they
- # reset an island
- resetchallenges: true
- # Reset inventory - if true, the player's inventory will be cleared when they start
- # or restart and island. Default is true.
- # Note: if you have MultiInv running or a similar inventory control plugin, that
- # plugin may still reset the inventory when the world changes.
- resetinventory: true
- # Reset Ender Chest - if true, the player's Ender Chest will be cleared when they
- # start or restart their island. Default is false.
- # NOTE: Ender Chests span worlds, so it will clear ALL chests. In general,
- # Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock
- # world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest
- # permission.
- resetenderchest: false
- # Nether spawn protection radius - this is the distance around the nether spawn
- # that will be protected from player interaction (breaking blocks, pouring lava etc.)
- # Minimum is 0 (not recommended), maximum is 100. Default is 25.
- # Only applies to standard nether.
- netherspawnradius: 25
- # Broadcast 1st time challenge completion messages to all players.
- # Change to false if the spam becomes too much.
- broadcastmessages: false
- # Allow /island teleport when falling. If set to false, all teleporting is
- # disabled until death from the void or until you hit something.
- # See commands that this will block too
- # Using "*" (with quotes) will block ALL commands when falling
- allowfallingteleport: true
- blockingcommands:
- - home
- #- anotherCommand
- #- andAnotherOne
- #- "*"
- # Remove non-repeatable challenges from the challenge GUI when complete
- removecompleteonetimechallenges: false
- # Add enchanted glow to completed challenges (does not work with all clients)
- # Also currently adds an "enchanted" line of text...
- addcompletedglow: true
- # Use physics when pasting schematic blocks. If this is false, then blocks
- # like water will not flow from the schematic
- # Set schematic-specific options in the schematicsection
- usephysics: false
- # Default maximum number of homes a player can have. Min = 1
- # Accessed via sethome <number> or go <number>
- # Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
- maxhomes: 1
- # Make island if player teleports to the island world and does not have one
- makeislandifnone: false
- # Immediately teleport player to their island (home 1 if it exists) when
- # entering the world
- immediateteleport: false
- # Have player's respawn on their island if they die
- respawnonisland: false
- # Team Chat
- # This enables player to set is so their chat goes to their team mates only
- # using the /island teamchat command.
- # The prefix [Team Chat] that goes in front of team chats is in the locale files
- teamchat: true
- # Use the variable "{ISLAND_LEVEL}" in chat prefixes in other plugins and it will
- # be replaced by the player's island level.
- # Confirmed to work with Essentials Chat, Multiverse Core and Herochat.
- # Restrict Wither and other flying mobs
- # Any flying mobs that exit the island space where they were spawned will be removed.
- # Includes blaze and ghast.
- restrictwither: true
- # Warp panel - GUI for welcome warp signs. If set to false, old-style
- # text will be used
- usewarppanel: true
- # Mute death messages
- mutedeathmessages: true
- # How often the grid will be saved to file in mins. Default is 5 minutes.
- # This helps prevent issues if the server crashes. Grid is also saved at important
- # points in the game
- backupduration: 5
- # Allow pushing - only applicable in 1.9 and above. Setting is for all worlds!
- # If you have another scoreboard plugin, it may not work.
- # If true, players can push each other (default 1.9 behavior) if false,
- # players will not be able to push. Recommendation is to leave this true.
- allowpushing: true
- # Recover super flat - if the generator does not run for some reason, you can get
- # super flat chunks (grass). To remove automatically, select this option. Turn off
- # if there are no more because it may cause lag.
- # This will regenerate any chunks with bedrock at y=0 when they are loaded
- recoversuperflat: false
- # Allow coops to be permenant
- # If you change this, change the text in the locale files about coop ending due to
- # log out.
- persistentcoops: false
- # Allow FTB Autonomous Activator to work (will allow player
- autoactivator: false
- # Config.yml version. DO NOT EDIT. This number only changes if the latest
- # plugin config has been updated. If a new config is detected, it will be
- # auto-saved to config.new.yml.
- version: 3.0.2.1
- # Spawn protection options - different to regular islands
- spawn:
- # The following are recommended to be true at spawn
- allowdooruse: true
- allowleverbuttonuse: true
- allowchestaccess: true
- allowfurnaceuse: true
- allowmusic: true
- allowcrafting: true
- allowbrewing: true
- allowgateuse: true
- allowanimalspawn: true
- allowmobkilling: true
- allowenchanting: true
- allowanviluse: true
- allowpressureplates: true
- allowvisitoritemdrop: true
- allowvisitoritempickup: true
- allowvillagertrading: true
- # The following are recommended to be false at spawn, but you can change
- allowbreakblocks: false
- allowplaceblocks: false
- allowredstone: false
- allowanimalkilling: false
- allowmobspawn: false
- # This allows creepers to hurt players (but not damage blocks) at spawn. e.g. for a mob arena
- # Note you have to allow mobs to spawn above.
- allowcreeperpain: false
- allowbeaconaccess: false
- allowspawneggs: false
- alloweggs: false
- # The following stops water above sea level from being acid at spawn if acid is active
- allowspawnnoacidwater: false
- allowPVP: false
- allowmilking: false
- allowlavacollection: false
- allowwatercollection: false
- allowhorseriding: false
- allowhorseinventoryaccess: false
- # Allow armor stand use by visitors (1.8+ only)
- allowarmorstanduse: false
- # Allow players to be able to sleep in beds not on their island
- allowbeduse: false
- # Allow animal breeding by visitors
- allowbreeding: false
- # Allow players to trample crops
- allowcroptrample: false
- # Allow players to throw enderpearls and teleport
- allowenderpearls: false
- # Allow leash use
- allowleashuse: false
- # Allow players to shear sheep
- allowshearing: false
- # This section contains the biomes that can be bought or used
- biomesettings:
- # The default cost for changing biome. Can be over-ridden by the Biome settings
- # Default is 100 if this is not set. Cannot be <0.
- defaultcost: 100
- # Default biome - what every player will start with. Default is PLAINS. See below
- # for other options
- defaultbiome: PLAINS
- # List of biomes and their settings.
- # Cost - cost in currency to change to that biome
- # permission - the permission required to use that biome
- # If the biome is not listed, it is not available
- # icon = icon used in control panel
- # friendlyname = A friendly name for the biome. If it does not exist, the official
- # biome name will be used with pretty formatting. Mostly this is just used to convert
- # Hell to Nether
- # description = a description of the biome and what it gives the player
- # remove ice/water/snow - will be done once when the biome is made
- biomes:
- COLD_BEACH:
- icon: SAPLING
- friendlyname: "&bCold &eBeach"
- description: "&bSnowy and cold.|&bBrrr."
- # Perms can be any string you like!
- #permission: any.perm.you.want
- DESERT:
- icon: DEAD_BUSH
- friendlyname: "&eDesert"
- description: "&eA dry desert.|&eWarning - Ice or|&esnow have to go."
- #permission: any.perm.you.want
- FOREST:
- icon: RED_ROSE
- friendlyname: "&aForest"
- description: "Trees!"
- #permission: any.perm.you.want
- HELL:
- icon: LAVA_BUCKET
- cost: 1000
- # Note, this permission can be anything you like
- permission: askyblock.biomes.hell
- friendlyname: "&cNether"
- description: "&eWarning - all water,|&esnow and ice will|&ebe removed."
- JUNGLE:
- icon: VINE
- friendlyname: "&2Jungle"
- description: "&aLush jungle.|&aWarning - Ice or|&asnow have to go."
- #permission: any.perm.you.want
- MUSHROOM_ISLAND:
- icon: RED_MUSHROOM
- # Note, this permission can be anything you like
- permission: askyblock.biomes.mushroom_island
- friendlyname: "&cMushroom island"
- description: "&cMushrooms"
- PLAINS:
- icon: GRASS
- description: Plain plains!
- cost: 0
- #permission: any.perm.you.want
- SWAMPLAND:
- icon: WATER_LILY
- friendlyname: "&eSwampland"
- description: "&2Swampy.|&eWarning - Ice or|&esnow have to go."
- #permission: any.perm.you.want
- MESA:
- icon: HARD_CLAY
- friendlyname: "&eMesa"
- description: "&4Rare dry, desert biome.|&4Warning - Ice or|&4snow have to go."
- #permission: any.perm.you.want
- cost: 500
- SAVANNA:
- icon: LONG_GRASS
- friendlyname: "&eSavanna"
- description: "&eFlat and dry, no rain.|&eWarning - Ice or|&esnow have to go."
- #permission: any.perm.you.want
- ROOFED_FOREST:
- icon: LOG
- friendlyname: "&l&eBlack Forest"
- description: "&6Woods and trees"
- #permission: any.perm.you.want
- schematicsection:
- # All schematics should be put in the schematics folder
- # Schematic panel - if more than one schematic is available to the player
- # Show a panel to choose. If this is false, no panel is shown and the starter
- # island is picked by permission. If a player has more than one permission
- # the island selected is undefined - the plugin will pick one.
- # Permissions are taken from the below schematics section even if the GUI is
- # not used.
- useschematicspanel: true
- # Random island, only apply when useschematicspanel is false - if set to false
- # the plugin will choose the first island it found with the user permissions
- # to generate a new island. If set to true, the plugin will generate an island
- # randomly from the list of all islands available to the player.
- chooseislandrandomly: false
- # This section lists all the schematics available
- # Settings are:
- # show - whether this island will show in the GUI or not. Typically used for partner
- # schematics, but can be used to temporarily hide schematics.
- # icon - the icon to show in the GUI. It must be a known Material
- # order - the priority for showing in the GUI. Lower numbers are shown first.
- # name - a friendly short name for the schematic. Color codes okay.
- # description - a longer description. Use | to split lines. Color codes okay.
- # filename - the filename of the schematic in the schematic folder
- # useDefaultChest - fill a chest on the island with the items in this config. If false
- # the contents will come from the schematic.
- # partnerSchematic - the island that will be pasted in the Nether.
- # biome - the biome this island should have. All pasted blocks will have this biome.
- # These next settings may cause lag if true. Default is false. Use judiciously.
- # pasteentities - if the schematic has entities in it (mobs) this will paste them.
- # usephysics - if true, causes lava or water to flow after being pasted.
- # pasteair - Only set to true if you need to paste below sea level.
- # permission - the permission required to use this schematic. It can be anything you like
- # You can add or remove from this list. If this section is missing, only the default
- # island works.
- schematics:
- # default heading is required
- default:
- # Icon - if this is missing or wrong, it will be a MAP
- icon: GRASS
- # Order of preference in listing
- order: 1
- # Short name - color codes with & okay
- name: "&aThe Wisdom Tree"
- # Longer description. Use | for new lines. Color codes okay.
- description: "&f&m--------------------|&aThe Normal|&2Skyblock|&aIsland!|&f&m--------------------"
- # Filename of the schematic in the schematic folder
- filename: island.schematic
- # Use default chest if true, or use schematic chest contents if false
- useDefaultChest: true
- # Which schematic will be used in the opposite world if newnether:true
- # If there is no partner, this island will be used
- partnerSchematic: nether
- #Level handicap zeros the initial island level.
- levelHandicap: 3
- # This is the default nether island - do not remove this section!
- nether:
- # Hide or show this schematic to players in the GUI
- show: false
- icon: NETHERRACK
- # If the biome is HELL it is assumed this island goes in the Nether
- biome: HELL
- name: "NetherBlock Island"
- description: "An island in the nether|overlooked by a mob tower"
- filename: nether.schematic
- # Nether schematics should generally use the schematic chest contents
- useDefaultChest: false
- # The partner to this schematic is the default island
- partnerSchematic: default
- # Schematics can include entities (mobs) in them and if pasteentities is true,
- # mobs will be pasted.
- pasteentities: true
- # Usephysics causes lava or water to flow after being pasted. Change to false
- # if it lags
- usephysics: true
- #Level handicap zeros the initial island level.
- levelHandicap: 93
- # Additional heading names can be anything you like, but must be unique
- island1:
- # Credit to Antal1609 for this schematic!
- icon: IRON_BOOTS
- order: 2
- name: "&6Island Duo"
- description: "&f&m--------------------|&1Two close islands!|&4Double the fun,|&1But a little easier.|&f&m--------------------"
- filename: double.schematic
- # Schematics can have biomes set when they are created
- biome: FOREST
- # If useDefaultChest is false, the items in the schematic will be used
- # If false, the default chest items will be used, or the list below
- useDefaultChest: true
- # Chest items defined here will override the default chest items.
- # You can set the chest items here in this list
- # Material:Qty, or Material:Data:Qty
- #chestItems:
- #- MELON:1
- #- ICE:1
- # Your island companion. Overrides the default setting. If more than one is
- # listed, one will be chosen at random.
- # Options are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
- # RABBIT, WOLF or NOTHING. Default is COW.
- companion:
- - CHICKEN
- # This is a list of names, picked at random that will apply to the companion
- # You can add more if you like. If none are listed, the companion will not be
- # named.
- companionnames:
- - "&9[player]'s chicken"
- - "&dFree-Range Eggs"
- partnerSchematic: nether
- #permission: any.perm.you.like
- #Level handicap zeros the initial island level.
- levelHandicap: 9
- # New snowy schematic
- extrahard:
- icon: DIAMOND_ORE
- order: 3
- # Ski theme - a black diamond run is hard.
- name: "&bBlack Diamonds"
- description: "&f&m--------------------|&5Experts only!|&bMinimal resources|&5with a few diamonds.|&f&m--------------------"
- filename: harder.schematic
- biome: COLD_BEACH
- useDefaultChest: false
- # Chest items defined here will override the default chest items.
- # You can set the chest items here in this list
- # Material:Qty, or Material:Data:Qty
- #chestItems:
- #- MELON:1
- #- ICE:1
- # Schematics that require water or lava to hover can prevent physics when pasting
- usephysics: false
- # Schematics may include entities (mobs) in them and if pasteentities is true,
- # mobs will be pasted.
- # Example: Setting this to true for this schematic will give a wolf.
- pasteentities: false
- partnerSchematic: nether
- #permission: any.perm.you.like
- # This optional block determines where the player will spawn. It must be unique in
- # the schematic and will be replaced by air when pasted.
- #spawnblock: SPONGE
- #Level handicap zeros the initial island level.
- levelHandicap: 1
- Hideout:
- icon: PRISMARINE
- order: 4
- name: "&dHideout"
- description: "&f&m--------------------|&3A nice|&eSkyblock island|&eWith a hideout!|&f&m--------------------"
- filename: cave.schematic
- biome: COLD_BEACH
- useDefaultChest: true
- # Chest items defined here will override the default chest items.
- # You can set the chest items here in this list
- # Material:Qty, or Material:Data:Qty
- #chestItems:
- #- MELON:1
- #- ICE:1
- # Schematics that require water or lava to hover can prevent physics when pasting
- usephysics: false
- # Schematics may include entities (mobs) in them and if pasteentities is true,
- # mobs will be pasted.
- # Example: Setting this to true for this schematic will give a wolf.
- pasteentities: false
- partnerSchematic: nether
- permission: vipschem.cave
- # This optional block determines where the player will spawn. It must be unique in
- # the schematic and will be replaced by air when pasted.
- #spawnblock: SPONGE
- #Level handicap zeros the initial island level.
- levelHandicap: 1
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