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  1. #############################################################################
  2. # Config for ASkyblock V3.0.2.1
  3. # It is recommended that you check at least these settings:
  4. #
  5. # 1. island distance - the distance between islands. If upgrading set to what you had.
  6. # 2. resetmoney (general section) - set to true so that everyone starts with nothing
  7. # 3. islandLevel (general section) - the height you want your islands to float
  8. # 4. protectionRange - how big a player's island is at the start
  9. #
  10. ##############################################################################
  11.  
  12. ##### Island Related Settings #####
  13.  
  14. island:
  15. # Space between islands in blocks - NEVER change this mid-game.
  16. # Values for a new world:
  17. # 400 - puts players distance enough that they usually cannot see each other
  18. # 200 - allows some expansion of the protected zone (recommended)
  19. # 110 - for compatibility with established worlds. Cozy.
  20. # 50 - minimum - not recommended
  21. # IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110
  22. # OR RESET YOUR WORLD
  23. # Value must be an even number
  24.  
  25. distance: 200
  26.  
  27. # Default protection range (even number). Min = 0, Recommended = 100
  28. # Value must be at least 16 blocks less than the island distance unless you set
  29. # overridelimit: true below.
  30. # Use this permission to set for different groups: askyblock.island.range.<number>
  31. # Larger values will take longer to calculate the island level
  32. # Admins can change protection sizes for players individually using /asadmin setrange
  33. protectionRange: 100
  34.  
  35. # If you want to have protection range = distance set the following to true.
  36. # It may result in incomplete deletion of islands. Not recommended, but not fatal.
  37. overridelimit: false
  38.  
  39. # If your distance and protectionRange are the same value and you see blocks not
  40. # being deleted around the edges of an island, set this to be true, but it may
  41. # cause some lag so do not use it unless you really are sure
  42. cleanupblocks: false
  43.  
  44. # Start islands at these coordinates. This is where new islands will start in the
  45. # world. These must be a factor of your island distance, but the plugin will auto
  46. # calculate the closest location on the grid. Islands develop around this location
  47. # both positively and negatively in a square grid.
  48. # If none of this makes sense, leave it at 0,0.
  49. startx: 0
  50. startz: 0
  51.  
  52. # Default max team size
  53. # Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
  54. # Permission size cannot be less than the default.
  55. maxteamsize: 1
  56.  
  57. # Items that will be in the chest when the player starts an island
  58. # Must be in Bukkit Materials format. Format is <Material>:<Qty>
  59. # or <Material>:<Data>:<Qty>
  60. # Use <Data> to set the durability of a item or to select sub-items/colors.
  61. #
  62. # Spawn Eggs must be defined by name, e.g., MONSTER_EGG:PIG
  63. #
  64. # The format for POTIONS is as follows:
  65. #
  66. # Format POTION:NAME:<LEVEL>:<EXTENDED>:<SPLASH/LINGER>:QTY
  67. # LEVEL, EXTENDED, SPLASH, LINGER are optional.
  68. # LEVEL is a number, 1 or 2
  69. # LINGER is for V1.9 servers and later
  70. # Examples:
  71. # POTION:STRENGTH:1:EXTENDED:SPLASH:1
  72. # POTION:INSTANT_DAMAGE:2::LINGER:2
  73. # POTION:JUMP:2:::1
  74. # POTION:WEAKNESS::::1 - any weakness potion
  75. #
  76. # Valid potion names are:
  77. # WATER, REGEN, SPEED, FIRE_RESISTANCE, POISON, INSTANT_HEAL, NIGHT_VISION, WEAKNESS,
  78. # STRENGTH, SLOWNESS, JUMP, INSTANT_DAMAGE, WATER_BREATHING, INVISIBILITY
  79. # For V1.9 these are also available:
  80. # LUCK, MUNDANE, THICK, AWKWARD
  81. #
  82. # Check console for errors and guidance after reloading configuration
  83. # Schematics can override this - see schematicsection
  84.  
  85. chestItems: 'ICE:2 MELON:4 TORCH:2 BONE:6 LAVA_BUCKET:1 PUMPKIN_SEEDS:3 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1'
  86.  
  87. # Default island companion. Set schematic-specific companions in the schematicsection
  88. # Options are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
  89. # RABBIT, WOLF or NOTHING. Default is COW.
  90.  
  91. companion: COW
  92.  
  93. # Default list of names, picked at random that will apply to the companion
  94. # You can add more if you like. If none are listed, the companion will not be
  95. # named.
  96. # Set schematic-specific companion names in the schematicsection
  97. companionnames:
  98. - "&9[player]'s cow"
  99. - "&cEmergency &fFood?"
  100. - "&aD&6a&di&6s&9y"
  101.  
  102. # Island Protection Settings for Visitors
  103. # Players can be given the ability to change all setting using /island settings with the
  104. # askyblock.settings.* permission.
  105. # Individual permissions can also be given, e.g., askyblock.settings.allowPvP
  106. # Full list is:
  107. # allowAnvilUse, allowArmorStandUse, allowBeaconAccess, allowBedUse, allowBreakBlocks,
  108. # allowBreeding, allowBrewing, allowBucketUse, allowChestAccess, allowCrafting,
  109. # allowCropTrample, allowDoorUse, allowEnchanting, allowEnderPearls, allowFurnaceUse,
  110. # allowGateUse, allowHorseInvAccess, allowHorseRiding, allowHurtMobs, allowLeashUse,
  111. # allowLeverButtonUse, allowMusic, allowPlaceBlocks, allowPortalUse, allowPressurePlate,
  112. # allowPvP, allowNetherPvP, allowRedStone, allowShearing
  113. # Permissions are CASE SENSITIVE!
  114.  
  115. # Island naming
  116. # Only players with the askyblock.island.name permission can name their island
  117. # It is displayed in the top ten and enter and exit announcements
  118. # It replaces the owner's name. Players can use & for color coding.
  119. # These set the minimum and maximum size of a name.
  120. minnamelength: 0
  121. maxnamelength: 20
  122.  
  123. # Default settings
  124. # Allow anvil use by visitors
  125. allowanviluse: false
  126. # Allow armor stand use by visitors (1.8+ only)
  127. allowarmorstanduse: false
  128. # Allow beacon use by visitors
  129. allowbeaconaccess: false
  130. # Allow players to be able to sleep in beds not on their island
  131. allowbeduse: false
  132. # Other players can break blocks or not or generally damage things
  133. allowbreakblocks: false
  134. # Allow animal breeding by visitors
  135. allowbreeding: false
  136. # Allow players to use cauldrons and brewing stands
  137. allowbrewing: false
  138. # Allow players to use buckets, either fill or dump them
  139. allowbucketuse: false
  140. # Allow players to access chests of any kind, droppers, dispensers and hoppers
  141. allowchestaccess: false
  142. # Allow players to use crafting benches
  143. allowcrafting: true
  144. # Allow players to trample crops
  145. allowcroptrample: false
  146. # Allow players to use doors or trapdoors. If a door is operated by a button or redstone, this does not count
  147. allowdooruse: false
  148. # Allow use of enchanting tables
  149. allowenchanting: true
  150. # Allow players to throw enderpearls and teleport
  151. allowenderpearls: true
  152. # Allow players to access furnaces
  153. allowfurnaceuse: false
  154. # Allow gates to be used
  155. allowgateuse: false
  156. # Allow visitors to ride horses
  157. allowhorseriding: false
  158. # Allow visitors access to horse inventories - only works when riding is enabled
  159. allowhorseinventoryaccess: false
  160. # Allow friendly mobs to be hurt (cows etc.)
  161. allowhurtmobs: false
  162. # Allow leash use
  163. allowleashuse: false
  164. # Allow players to use levers or buttons
  165. allowleverbuttonuse: false
  166. # Allow players to use jukeboxes, eject discs and hit note blocks
  167. allowmusic: false
  168. # Other players can place blocks
  169. allowplaceblocks: false
  170. # Allow portal use by visitors
  171. allowportaluse: false
  172. # Allow pressure plate activation by visitors (players only)
  173. allowpressureplates: tue
  174. # PVP is allowed or not.
  175. # If a player sets PVP, everyone on the island is given a warning
  176. allowPvP: false
  177. allowNetherPvP: false
  178. # PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
  179. pvpcooldown: 60
  180. # Allow players to adjust diodes or comparators
  181. allowredstone: false
  182. # Allow players to shear sheep
  183. allowshearing: false
  184. # Allow visitors to trade with villagers
  185. allowvillagertrading: true
  186.  
  187. # System settings - these cannot be changed by players, only viewed
  188.  
  189. # Allow monsters to be hurt (creepers,slimes, etc.)
  190. # Don't change this to false unless you accept that island visitors will not be
  191. # able to defend themselves!
  192. allowhurtmonsters: true
  193. # Allow Enderman Griefing (default is to allow, see next setting)
  194. allowendermangriefing: false
  195. # Make enderman drop the block he is holding if he dies (recommended)
  196. endermandeathdrop: true
  197. # Allow creeper explosion damage to block (explosion still hurts)
  198. allowcreeperdamage: false
  199. # Allow visitors to use creeper explosions to grief islands
  200. allowcreepergriefing: false
  201. # Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
  202. allowtntdamage: false
  203. # Allow spawn egg use
  204. allowspawneggs: true
  205. # Allow use of Flint & Steel by visitors
  206. allowfire: false
  207. # Allow fire spread (global - not just for visitors)
  208. allowfirespread: false
  209. # Allow chests to be blown up by creepers or TNT
  210. allowchestdamage: false
  211. # Allow item drop by visitors
  212. allowvisitoritemdrop: true
  213. # Allow item pickup by visitors
  214. allowvisitoritempickup: false
  215. # Allow visitors to keep their items if they die
  216. allowvisitorkeepinvondeath: false
  217. # Allow pistons to push outside of the protected area (maybe to make bridges)
  218. allowpistonpush: true
  219.  
  220. # General Settings
  221. general:
  222. # Check for updates - this will tell Ops and the console if there is a new
  223. # version available. It contacts dev.bukkit.org to request the latest version
  224. # info. It does not download the latest version or change any files
  225. checkupdates: true
  226.  
  227. # Sea level height (don't changes this mid-game unless you delete the world)
  228. # Minimum is 0, which means you are playing sky block!
  229. # If sea level is less than about 10, then players will drop right through it
  230. # if it exists. Makes for an interesting variation on sky block.
  231. sealevel: 0
  232.  
  233. # Island level - the height of the island.
  234. # Height should not be lower than sea level, but can be if you have an
  235. # island schematic that supports it
  236. # Lowest level is 5
  237. islandlevel: 120
  238.  
  239. # Name of the world - if it does not exist then it will be generated
  240. worldName: ASkyBlock
  241.  
  242. # Maximum number of islands. Set to 0 for unlimited.
  243. # If the number of islands is greater than this number, no new islands will be
  244. # allowed
  245. maxIslands: 0
  246.  
  247. # Use the control panel as the default display for /island
  248. # /island will always create an island if one does not exist
  249. # If the control panel is not used, then /island will teleport the player home
  250. usecontrolpanel: false
  251.  
  252. # Create Nether - if this is false, the nether world will not be made and access to
  253. # the nether will not occur. Other plugins may still enable
  254. # portal usage.
  255. # Note: Some challenges will not be possible if there is no nether.
  256. # Note that with a standard nether all players arrive at the same portal and entering a
  257. # portal will return them back to their islands.
  258. createnether: false
  259.  
  260. # New island-style nether. Change to false for standard nether
  261. newnether: true
  262. # Nether trees are made if a player grows a tree in the new nether (gravel and glowstone)
  263. nethertrees: true
  264. # Make the new nether roof, if false, there is nothing up there
  265. # Change to false if lag is a problem from the generation
  266. netherroof: true
  267.  
  268. #How long a player must wait before they can reset their island again in second
  269. resetwait: 300
  270.  
  271. #The number of seconds to wait for confirmation of a reset
  272. resetconfirmwait: 10
  273.  
  274. #How long a player must wait until they can rejoin a team island after being
  275. #kicked in minutes. This slows the effectiveness of players repeating challenges
  276. #by repetitively being invited to a team island.
  277. invitewait: 10
  278.  
  279. # Use new level calculation (super speedy). Set to false if you want the old
  280. # method (slower).
  281. fastlevelcalc: true
  282.  
  283. # Island level calculation cool down in seconds
  284. levelwait: 60
  285.  
  286. # Calculate level on login
  287. # If true, the plugin will run the level command for the player when they login
  288. # If the command is busy, it will fail silently
  289. loginlevel: true
  290.  
  291. #How many resets a player is allowed (override with /asadmin clearreset <player>
  292. #Value of -1 means unlimited, 0 means hardcore - no resets.
  293. #Example, 2 resets means they get 2 resets or 3 islands lifetime
  294. resetlimit: 3
  295.  
  296. #Commands to run when the player resets their island (uncomment and customize)
  297. # [player] is the player name of who is reseting
  298. # If the command is proceeded by [SELF] the command will be run as that player
  299. # E.g., - "[SELF] kit tools"
  300. resetcommands:
  301. - "kit join [player]"
  302. #- "some other command"
  303.  
  304. # Commands to execute when player leaves a team, either by leaving or being kicked
  305. # Commands will execute even if the player is offline, so may cause errors in
  306. # the console if the commands doesn't make sense
  307. leavecommands:
  308. #- "kit tools [player]"
  309. #- "some other command"
  310.  
  311. # Commands to execute when a player starts a new island for the first time - NOT a reset
  312. startcommands:
  313. #- "asadmin lock [player]"
  314. #- "[SELF] balance"
  315. #- "some other command"
  316.  
  317. # Commands to execute when a player joins a new team island (does /island accept)
  318. teamstartcommands:
  319. #- "[SELF] balance"
  320. #- "some other command"
  321.  
  322. # Visitor banned commands: Visitors to islands cannot use these commands
  323. visitorbannedcommands:
  324. - spawner
  325. - spawnmob
  326.  
  327. # Ops receive damage from acid (Set to true if you want Ops to play properly)
  328. damageops: false
  329.  
  330. # Acid damage to player per second by being in acid if they have no armor on.
  331. # A fully health player has 20 health points. Players will regen some health
  332. # so the default will give players about 3 seconds to get out the acid
  333. # 0 = no damage, 10 = default damage, 20 = instant death
  334. aciddamage: 0
  335. # Damage that monsters will experience.
  336. mobaciddamage: 0
  337. # Damage that rain does.
  338. raindamage: 0
  339. # Damage that animals will experience in acid.
  340. animaldamage: 0
  341. # Damage chickens in acid - true or false - chickens tend to go swimming...
  342. damagechickens: false
  343.  
  344. # Damage type to apply in addition to acid damage
  345. # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
  346. # If you just want these to act, then make the acid damage 0 above
  347. # Note - these are potion effects and so can be cured by milk
  348. damagetype:
  349. #-confusion
  350.  
  351. # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
  352. # players return to their island if the island has been overrun by monsters
  353. # Con is that it kills any mob grinders
  354. # Remove mobs when logging in
  355. loginremovemobs: false
  356.  
  357. # Remove mobs when /island.
  358. islandremovemobs: false
  359.  
  360. # Mob white list - these mobs will NOT be removed when logging in or doing /island
  361. # Options are: Blaze, Cave_Spider, Creeper, Enderman, Endermite, Giant, Guardian,
  362. # Pig_Zombie, Silverfish, Skeleton, Spider, Witch, Wither, Zombie
  363. mobwhitelist:
  364. - Wither
  365. - Enderman
  366. - Pig_Zombie
  367.  
  368. # Sets the limit for number of monsters that can spawn in a chunk in this world.
  369. # Note: this does not limit the number of monsters, just how many spawn naturally.
  370. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  371. monsterspawnlimit: 100
  372.  
  373. # Sets the limit for number of animals that can spawn in a chunk in this world.
  374. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  375. animalspawnlimit: 30
  376.  
  377. # Animal breeding limits - if this is set to more than 0, then players will not be able
  378. # to breed more animals than that number on their island. A value of zero means no
  379. # limit. Note that animals will not be killed or reduced to this limit.
  380. # This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will
  381. # still appear, but breeding will not happen.
  382. breedinglimit: 0
  383.  
  384. # Sets the limit for number of water animals [squid] that can spawn in a chunk in this world.
  385. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  386. # Max is 100
  387. wateranimalspawnlimit: 15
  388.  
  389. # Villager limit - this is per team player, so an island of 4 will have 4x this number
  390. # Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited.
  391. villagerlimit: 10
  392.  
  393. # General entity limiting
  394. # Use this section to limit how many entities can be added to an island.
  395. # 0 means the item will be blocked from placement completely.
  396. # Uncomment to set the limit. The numbers are just suggested values.
  397. # These are the ONLY blocks that can be limited (because they are entities).
  398. entitylimits:
  399. #BANNER: 20
  400. #ITEM_FRAME: 30
  401. #FURNACE: 10
  402. #CHEST: 100
  403. #TRAPPED_CHEST: 50
  404. #ENDER_CHEST: 1
  405. #JUKEBOX: 5
  406. #DISPENSER: 5
  407. #DROPPER: 5
  408. #SIGN: 10
  409. #MOB_SPAWNER: 10
  410. #NOTE_BLOCK: 5
  411. #ENCHANTMENT_TABLE: 5
  412. #BEACON: 12
  413. #SKULL: 50
  414. #DAYLIGHT_DETECTOR: 10
  415. HOPPER: 30
  416. #REDSTONE_COMPARATOR: 30
  417. #FLOWER_POT: 20
  418. #PAINTING: 5
  419. #ARMOR_STAND: 5
  420.  
  421. # Islands below this level will be removed if they are abandoned and admins issue the purge command
  422. abandonedislandlevel: 5
  423.  
  424. ##### Economy ######
  425. # Use economy or not. If true, an economy plugin is required. If false,
  426. # no money is used or give and the mini-shop is disabled.
  427. # If there is no economy plugin present anyway, money will be automatically
  428. # disabled.
  429. useeconomy: true
  430.  
  431. # Reset Money - if this is true, will reset the player's money to
  432. # the starting money (see below) when they start an island or reset
  433. # Recommendation is that this is set to true, but if you run multi-worlds
  434. # make sure your economy handles multi-worlds too.
  435. resetmoney: false
  436.  
  437. # Starting money - this is how much money new players will have as their
  438. # balance at the start of an island.
  439. startingmoney: 10.00
  440.  
  441. # Reset Challenges - if this is true, player's challenges will reset when they
  442. # reset an island
  443. resetchallenges: true
  444.  
  445. # Reset inventory - if true, the player's inventory will be cleared when they start
  446. # or restart and island. Default is true.
  447. # Note: if you have MultiInv running or a similar inventory control plugin, that
  448. # plugin may still reset the inventory when the world changes.
  449. resetinventory: true
  450.  
  451. # Reset Ender Chest - if true, the player's Ender Chest will be cleared when they
  452. # start or restart their island. Default is false.
  453. # NOTE: Ender Chests span worlds, so it will clear ALL chests. In general,
  454. # Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock
  455. # world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest
  456. # permission.
  457. resetenderchest: false
  458.  
  459. # Nether spawn protection radius - this is the distance around the nether spawn
  460. # that will be protected from player interaction (breaking blocks, pouring lava etc.)
  461. # Minimum is 0 (not recommended), maximum is 100. Default is 25.
  462. # Only applies to standard nether.
  463. netherspawnradius: 25
  464.  
  465. # Broadcast 1st time challenge completion messages to all players.
  466. # Change to false if the spam becomes too much.
  467. broadcastmessages: false
  468.  
  469. # Allow /island teleport when falling. If set to false, all teleporting is
  470. # disabled until death from the void or until you hit something.
  471. # See commands that this will block too
  472. # Using "*" (with quotes) will block ALL commands when falling
  473. allowfallingteleport: true
  474. blockingcommands:
  475. - home
  476. #- anotherCommand
  477. #- andAnotherOne
  478. #- "*"
  479.  
  480. # Remove non-repeatable challenges from the challenge GUI when complete
  481. removecompleteonetimechallenges: false
  482.  
  483. # Add enchanted glow to completed challenges (does not work with all clients)
  484. # Also currently adds an "enchanted" line of text...
  485. addcompletedglow: true
  486.  
  487. # Use physics when pasting schematic blocks. If this is false, then blocks
  488. # like water will not flow from the schematic
  489. # Set schematic-specific options in the schematicsection
  490. usephysics: false
  491.  
  492. # Default maximum number of homes a player can have. Min = 1
  493. # Accessed via sethome <number> or go <number>
  494. # Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
  495. maxhomes: 1
  496.  
  497. # Make island if player teleports to the island world and does not have one
  498. makeislandifnone: false
  499.  
  500. # Immediately teleport player to their island (home 1 if it exists) when
  501. # entering the world
  502. immediateteleport: false
  503.  
  504. # Have player's respawn on their island if they die
  505. respawnonisland: false
  506.  
  507. # Team Chat
  508. # This enables player to set is so their chat goes to their team mates only
  509. # using the /island teamchat command.
  510. # The prefix [Team Chat] that goes in front of team chats is in the locale files
  511. teamchat: true
  512.  
  513. # Use the variable "{ISLAND_LEVEL}" in chat prefixes in other plugins and it will
  514. # be replaced by the player's island level.
  515. # Confirmed to work with Essentials Chat, Multiverse Core and Herochat.
  516.  
  517. # Restrict Wither and other flying mobs
  518. # Any flying mobs that exit the island space where they were spawned will be removed.
  519. # Includes blaze and ghast.
  520. restrictwither: true
  521.  
  522. # Warp panel - GUI for welcome warp signs. If set to false, old-style
  523. # text will be used
  524. usewarppanel: true
  525.  
  526. # Mute death messages
  527. mutedeathmessages: true
  528.  
  529. # How often the grid will be saved to file in mins. Default is 5 minutes.
  530. # This helps prevent issues if the server crashes. Grid is also saved at important
  531. # points in the game
  532. backupduration: 5
  533.  
  534. # Allow pushing - only applicable in 1.9 and above. Setting is for all worlds!
  535. # If you have another scoreboard plugin, it may not work.
  536. # If true, players can push each other (default 1.9 behavior) if false,
  537. # players will not be able to push. Recommendation is to leave this true.
  538. allowpushing: true
  539.  
  540. # Recover super flat - if the generator does not run for some reason, you can get
  541. # super flat chunks (grass). To remove automatically, select this option. Turn off
  542. # if there are no more because it may cause lag.
  543. # This will regenerate any chunks with bedrock at y=0 when they are loaded
  544. recoversuperflat: false
  545.  
  546. # Allow coops to be permenant
  547. # If you change this, change the text in the locale files about coop ending due to
  548. # log out.
  549. persistentcoops: false
  550.  
  551. # Allow FTB Autonomous Activator to work (will allow player
  552. autoactivator: false
  553.  
  554. # Config.yml version. DO NOT EDIT. This number only changes if the latest
  555. # plugin config has been updated. If a new config is detected, it will be
  556. # auto-saved to config.new.yml.
  557. version: 3.0.2.1
  558.  
  559. # Spawn protection options - different to regular islands
  560. spawn:
  561. # The following are recommended to be true at spawn
  562. allowdooruse: true
  563. allowleverbuttonuse: true
  564. allowchestaccess: true
  565. allowfurnaceuse: true
  566. allowmusic: true
  567. allowcrafting: true
  568. allowbrewing: true
  569. allowgateuse: true
  570. allowanimalspawn: true
  571. allowmobkilling: true
  572. allowenchanting: true
  573. allowanviluse: true
  574. allowpressureplates: true
  575. allowvisitoritemdrop: true
  576. allowvisitoritempickup: true
  577. allowvillagertrading: true
  578.  
  579. # The following are recommended to be false at spawn, but you can change
  580. allowbreakblocks: false
  581. allowplaceblocks: false
  582. allowredstone: false
  583. allowanimalkilling: false
  584. allowmobspawn: false
  585. # This allows creepers to hurt players (but not damage blocks) at spawn. e.g. for a mob arena
  586. # Note you have to allow mobs to spawn above.
  587. allowcreeperpain: false
  588. allowbeaconaccess: false
  589. allowspawneggs: false
  590. alloweggs: false
  591. # The following stops water above sea level from being acid at spawn if acid is active
  592. allowspawnnoacidwater: false
  593. allowPVP: false
  594. allowmilking: false
  595. allowlavacollection: false
  596. allowwatercollection: false
  597. allowhorseriding: false
  598. allowhorseinventoryaccess: false
  599. # Allow armor stand use by visitors (1.8+ only)
  600. allowarmorstanduse: false
  601. # Allow players to be able to sleep in beds not on their island
  602. allowbeduse: false
  603. # Allow animal breeding by visitors
  604. allowbreeding: false
  605. # Allow players to trample crops
  606. allowcroptrample: false
  607. # Allow players to throw enderpearls and teleport
  608. allowenderpearls: false
  609. # Allow leash use
  610. allowleashuse: false
  611. # Allow players to shear sheep
  612. allowshearing: false
  613.  
  614. # This section contains the biomes that can be bought or used
  615. biomesettings:
  616. # The default cost for changing biome. Can be over-ridden by the Biome settings
  617. # Default is 100 if this is not set. Cannot be <0.
  618. defaultcost: 100
  619.  
  620. # Default biome - what every player will start with. Default is PLAINS. See below
  621. # for other options
  622. defaultbiome: PLAINS
  623.  
  624. # List of biomes and their settings.
  625. # Cost - cost in currency to change to that biome
  626. # permission - the permission required to use that biome
  627. # If the biome is not listed, it is not available
  628. # icon = icon used in control panel
  629. # friendlyname = A friendly name for the biome. If it does not exist, the official
  630. # biome name will be used with pretty formatting. Mostly this is just used to convert
  631. # Hell to Nether
  632. # description = a description of the biome and what it gives the player
  633. # remove ice/water/snow - will be done once when the biome is made
  634.  
  635. biomes:
  636. COLD_BEACH:
  637. icon: SAPLING
  638. friendlyname: "&bCold &eBeach"
  639. description: "&bSnowy and cold.|&bBrrr."
  640. # Perms can be any string you like!
  641. #permission: any.perm.you.want
  642. DESERT:
  643. icon: DEAD_BUSH
  644. friendlyname: "&eDesert"
  645. description: "&eA dry desert.|&eWarning - Ice or|&esnow have to go."
  646. #permission: any.perm.you.want
  647. FOREST:
  648. icon: RED_ROSE
  649. friendlyname: "&aForest"
  650. description: "Trees!"
  651. #permission: any.perm.you.want
  652. HELL:
  653. icon: LAVA_BUCKET
  654. cost: 1000
  655. # Note, this permission can be anything you like
  656. permission: askyblock.biomes.hell
  657. friendlyname: "&cNether"
  658. description: "&eWarning - all water,|&esnow and ice will|&ebe removed."
  659. JUNGLE:
  660. icon: VINE
  661. friendlyname: "&2Jungle"
  662. description: "&aLush jungle.|&aWarning - Ice or|&asnow have to go."
  663. #permission: any.perm.you.want
  664. MUSHROOM_ISLAND:
  665. icon: RED_MUSHROOM
  666. # Note, this permission can be anything you like
  667. permission: askyblock.biomes.mushroom_island
  668. friendlyname: "&cMushroom island"
  669. description: "&cMushrooms"
  670. PLAINS:
  671. icon: GRASS
  672. description: Plain plains!
  673. cost: 0
  674. #permission: any.perm.you.want
  675. SWAMPLAND:
  676. icon: WATER_LILY
  677. friendlyname: "&eSwampland"
  678. description: "&2Swampy.|&eWarning - Ice or|&esnow have to go."
  679. #permission: any.perm.you.want
  680. MESA:
  681. icon: HARD_CLAY
  682. friendlyname: "&eMesa"
  683. description: "&4Rare dry, desert biome.|&4Warning - Ice or|&4snow have to go."
  684. #permission: any.perm.you.want
  685. cost: 500
  686. SAVANNA:
  687. icon: LONG_GRASS
  688. friendlyname: "&eSavanna"
  689. description: "&eFlat and dry, no rain.|&eWarning - Ice or|&esnow have to go."
  690. #permission: any.perm.you.want
  691. ROOFED_FOREST:
  692. icon: LOG
  693. friendlyname: "&l&eBlack Forest"
  694. description: "&6Woods and trees"
  695. #permission: any.perm.you.want
  696.  
  697.  
  698. schematicsection:
  699. # All schematics should be put in the schematics folder
  700.  
  701. # Schematic panel - if more than one schematic is available to the player
  702. # Show a panel to choose. If this is false, no panel is shown and the starter
  703. # island is picked by permission. If a player has more than one permission
  704. # the island selected is undefined - the plugin will pick one.
  705. # Permissions are taken from the below schematics section even if the GUI is
  706. # not used.
  707. useschematicspanel: true
  708.  
  709. # Random island, only apply when useschematicspanel is false - if set to false
  710. # the plugin will choose the first island it found with the user permissions
  711. # to generate a new island. If set to true, the plugin will generate an island
  712. # randomly from the list of all islands available to the player.
  713. chooseislandrandomly: false
  714.  
  715. # This section lists all the schematics available
  716. # Settings are:
  717. # show - whether this island will show in the GUI or not. Typically used for partner
  718. # schematics, but can be used to temporarily hide schematics.
  719. # icon - the icon to show in the GUI. It must be a known Material
  720. # order - the priority for showing in the GUI. Lower numbers are shown first.
  721. # name - a friendly short name for the schematic. Color codes okay.
  722. # description - a longer description. Use | to split lines. Color codes okay.
  723. # filename - the filename of the schematic in the schematic folder
  724. # useDefaultChest - fill a chest on the island with the items in this config. If false
  725. # the contents will come from the schematic.
  726. # partnerSchematic - the island that will be pasted in the Nether.
  727. # biome - the biome this island should have. All pasted blocks will have this biome.
  728. # These next settings may cause lag if true. Default is false. Use judiciously.
  729. # pasteentities - if the schematic has entities in it (mobs) this will paste them.
  730. # usephysics - if true, causes lava or water to flow after being pasted.
  731. # pasteair - Only set to true if you need to paste below sea level.
  732. # permission - the permission required to use this schematic. It can be anything you like
  733. # You can add or remove from this list. If this section is missing, only the default
  734. # island works.
  735. schematics:
  736. # default heading is required
  737. default:
  738. # Icon - if this is missing or wrong, it will be a MAP
  739. icon: GRASS
  740. # Order of preference in listing
  741. order: 1
  742. # Short name - color codes with & okay
  743. name: "&aThe Wisdom Tree"
  744. # Longer description. Use | for new lines. Color codes okay.
  745. description: "&f&m--------------------|&aThe Normal|&2Skyblock|&aIsland!|&f&m--------------------"
  746. # Filename of the schematic in the schematic folder
  747. filename: island.schematic
  748. # Use default chest if true, or use schematic chest contents if false
  749. useDefaultChest: true
  750. # Which schematic will be used in the opposite world if newnether:true
  751. # If there is no partner, this island will be used
  752. partnerSchematic: nether
  753. #Level handicap zeros the initial island level.
  754. levelHandicap: 3
  755.  
  756. # This is the default nether island - do not remove this section!
  757. nether:
  758. # Hide or show this schematic to players in the GUI
  759. show: false
  760. icon: NETHERRACK
  761. # If the biome is HELL it is assumed this island goes in the Nether
  762. biome: HELL
  763. name: "NetherBlock Island"
  764. description: "An island in the nether|overlooked by a mob tower"
  765. filename: nether.schematic
  766. # Nether schematics should generally use the schematic chest contents
  767. useDefaultChest: false
  768. # The partner to this schematic is the default island
  769. partnerSchematic: default
  770. # Schematics can include entities (mobs) in them and if pasteentities is true,
  771. # mobs will be pasted.
  772. pasteentities: true
  773. # Usephysics causes lava or water to flow after being pasted. Change to false
  774. # if it lags
  775. usephysics: true
  776. #Level handicap zeros the initial island level.
  777. levelHandicap: 93
  778.  
  779. # Additional heading names can be anything you like, but must be unique
  780. island1:
  781. # Credit to Antal1609 for this schematic!
  782. icon: IRON_BOOTS
  783. order: 2
  784. name: "&6Island Duo"
  785. description: "&f&m--------------------|&1Two close islands!|&4Double the fun,|&1But a little easier.|&f&m--------------------"
  786. filename: double.schematic
  787. # Schematics can have biomes set when they are created
  788. biome: FOREST
  789. # If useDefaultChest is false, the items in the schematic will be used
  790. # If false, the default chest items will be used, or the list below
  791. useDefaultChest: true
  792. # Chest items defined here will override the default chest items.
  793. # You can set the chest items here in this list
  794. # Material:Qty, or Material:Data:Qty
  795. #chestItems:
  796. #- MELON:1
  797. #- ICE:1
  798. # Your island companion. Overrides the default setting. If more than one is
  799. # listed, one will be chosen at random.
  800. # Options are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
  801. # RABBIT, WOLF or NOTHING. Default is COW.
  802. companion:
  803. - CHICKEN
  804. # This is a list of names, picked at random that will apply to the companion
  805. # You can add more if you like. If none are listed, the companion will not be
  806. # named.
  807. companionnames:
  808. - "&9[player]'s chicken"
  809. - "&dFree-Range Eggs"
  810. partnerSchematic: nether
  811. #permission: any.perm.you.like
  812. #Level handicap zeros the initial island level.
  813. levelHandicap: 9
  814.  
  815. # New snowy schematic
  816. extrahard:
  817. icon: DIAMOND_ORE
  818. order: 3
  819. # Ski theme - a black diamond run is hard.
  820. name: "&bBlack Diamonds"
  821. description: "&f&m--------------------|&5Experts only!|&bMinimal resources|&5with a few diamonds.|&f&m--------------------"
  822. filename: harder.schematic
  823. biome: COLD_BEACH
  824. useDefaultChest: false
  825. # Chest items defined here will override the default chest items.
  826. # You can set the chest items here in this list
  827. # Material:Qty, or Material:Data:Qty
  828. #chestItems:
  829. #- MELON:1
  830. #- ICE:1
  831. # Schematics that require water or lava to hover can prevent physics when pasting
  832. usephysics: false
  833. # Schematics may include entities (mobs) in them and if pasteentities is true,
  834. # mobs will be pasted.
  835. # Example: Setting this to true for this schematic will give a wolf.
  836. pasteentities: false
  837. partnerSchematic: nether
  838. #permission: any.perm.you.like
  839. # This optional block determines where the player will spawn. It must be unique in
  840. # the schematic and will be replaced by air when pasted.
  841. #spawnblock: SPONGE
  842. #Level handicap zeros the initial island level.
  843. levelHandicap: 1
  844.  
  845. Hideout:
  846. icon: PRISMARINE
  847. order: 4
  848. name: "&dHideout"
  849. description: "&f&m--------------------|&3A nice|&eSkyblock island|&eWith a hideout!|&f&m--------------------"
  850. filename: cave.schematic
  851. biome: COLD_BEACH
  852. useDefaultChest: true
  853. # Chest items defined here will override the default chest items.
  854. # You can set the chest items here in this list
  855. # Material:Qty, or Material:Data:Qty
  856. #chestItems:
  857. #- MELON:1
  858. #- ICE:1
  859. # Schematics that require water or lava to hover can prevent physics when pasting
  860. usephysics: false
  861. # Schematics may include entities (mobs) in them and if pasteentities is true,
  862. # mobs will be pasted.
  863. # Example: Setting this to true for this schematic will give a wolf.
  864. pasteentities: false
  865. partnerSchematic: nether
  866. permission: vipschem.cave
  867. # This optional block determines where the player will spawn. It must be unique in
  868. # the schematic and will be replaced by air when pasted.
  869. #spawnblock: SPONGE
  870. #Level handicap zeros the initial island level.
  871. levelHandicap: 1
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