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- class base_sprite(pygame.sprite.Sprite):
- def __init__(self,x,y,image):
- pygame.sprite.Sprite.__init__(self)
- if type(image) == pygame.Surface:
- self.image = image
- else:
- self.image = pygame.image.load(image)
- self.rect = self.image.get_rect()
- self.rect.x = x
- self.rect.y = y
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