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Apr 22nd, 2019
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  1. if self.owner and self.owner.owner and self.owner.owner == getPlayer() then
  2. sound:setSpatial(0)
  3. else
  4. sound:setSpatial(100)
  5. end
  6. if localPose == true then
  7. sound:getPose():setParent(self:getPose())
  8. sound:getPose():resetLocalPose()
  9. elseif localPose ~= nil then -- impactPos comes
  10. sound:getPose():resetParent()
  11. sound:getPose():resetLocalPose()
  12. sound:getPose():setPos(localPose)
  13. end
  14. if params.speed then
  15. sound:setSpeed(params.speed)
  16. end
  17. sound:play()
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