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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk\bin\source2009\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\karolisoz\half-life 2\hl2" "c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk_content\cstrike\mapsrc\mainocean2"
  5.  
  6. Valve Software - vbsp.exe (Sep 15 2011)
  7. 2 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\karolisoz\half-life 2\hl2\materials
  9. Loading c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk_content\cstrike\mapsrc\mainocean2.vmf
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\karolisoz\half-life 2\hl2\gameinfo.txt
  11. Patching WVT material: maps/mainocean2/dev/dev_blendmeasure_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  15. Processing areas...done (0)
  16. Building Faces..."materials/treasurehunt/th_ocean01_beneath.vtf": cached version doesn't exist
  17. done (0)
  18. FixTjuncs...
  19. PruneNodes...
  20. WriteBSP...
  21. done (0)
  22. writing c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk_content\cstrike\mapsrc\mainocean2.prt...Building visibility clusters...
  23. done (0)
  24. Creating default LDR cubemaps for env_cubemap using skybox materials:
  25. skybox/sky_clear/sky_clear02*.vmt
  26. ! Run buildcubemaps in the engine to get the correct cube maps.
  27. Creating default HDR cubemaps for env_cubemap using skybox materials:
  28. skybox/sky_clear/sky_clear02*.vmt
  29. ! Run buildcubemaps in the engine to get the correct cube maps.
  30. Finding displacement neighbors...
  31. Finding lightmap sample positions...
  32. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  33. Building Physics collision data...
  34. done (0) (4672 bytes)
  35. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  36. Compacting texture/material tables...
  37. Reduced 33 texinfos to 7
  38. Reduced 7 texdatas to 5 (211 bytes to 139)
  39. Writing c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk_content\cstrike\mapsrc\mainocean2.bsp
  40. 1 second elapsed
  41.  
  42. ** Executing...
  43. ** Command: "c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk\bin\source2009\bin\vvis.exe"
  44. ** Parameters: -game "c:\program files (x86)\steam\steamapps\karolisoz\half-life 2\hl2" "c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk_content\cstrike\mapsrc\mainocean2"
  45.  
  46. Valve Software - vvis.exe (Sep 15 2011)
  47. 2 threads
  48. reading c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk_content\cstrike\mapsrc\mainocean2.bsp
  49. reading c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk_content\cstrike\mapsrc\mainocean2.prt
  50. 2052 portalclusters
  51. 5003 numportals
  52. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  53. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (17)
  54. Optimized: 44 visible clusters (0.00%)
  55. Total clusters visible: 588632
  56. Average clusters visible: 286
  57. Building PAS...
  58. Average clusters audible: 868
  59. visdatasize:428321 compressed from 1083456
  60. writing c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk_content\cstrike\mapsrc\mainocean2.bsp
  61. 19 seconds elapsed
  62.  
  63. ** Executing...
  64. ** Command: "c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk\bin\source2009\bin\vrad.exe"
  65. ** Parameters: -game "c:\program files (x86)\steam\steamapps\karolisoz\half-life 2\hl2" "c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk_content\cstrike\mapsrc\mainocean2"
  66.  
  67. Valve Software - vrad.exe SSE (Sep 15 2011)
  68.  
  69. Valve Radiosity Simulator
  70. 2 threads
  71. [Reading texlights from 'lights.rad']
  72. [45 texlights parsed from 'lights.rad']
  73.  
  74. Loading c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk_content\cstrike\mapsrc\mainocean2.bsp
  75. Setting up ray-trace acceleration structure... Done (0.08 seconds)
  76. 3340 faces
  77. 31245618 square feet [4499368960.00 square inches]
  78. 0 Displacements
  79. 0 Square Feet [0.00 Square Inches]
  80. 3340 patches before subdivision
  81. 3680 patches after subdivision
  82. sun extent from map=0.052336
  83. 2 direct lights
  84. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  85. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (17)
  86. transfers 172195, max 177
  87. transfer lists: 1.3 megs
  88. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  89. Bounce #1 added RGB(2, 2, 2)
  90. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  91. Bounce #2 added RGB(1, 1, 1)
  92. Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
  93. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  94. FinalLightFace Done
  95. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  96. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (85)
  97. Writing leaf ambient...done
  98. Ready to Finish
  99.  
  100. Object names Objects/Maxobjs Memory / Maxmem Fullness
  101. ------------ --------------- --------------- --------
  102. models 1/1024 48/49152 ( 0.1%)
  103. brushes 12/8192 144/98304 ( 0.1%)
  104. brushsides 72/65536 576/524288 ( 0.1%)
  105. planes 170/65536 3400/1310720 ( 0.3%)
  106. vertexes 3284/65536 39408/786432 ( 5.0%)
  107. nodes 4457/65536 142624/2097152 ( 6.8%)
  108. texinfos 7/12288 504/884736 ( 0.1%)
  109. texdata 5/2048 160/65536 ( 0.2%)
  110. dispinfos 0/0 0/0 ( 0.0%)
  111. disp_verts 0/0 0/0 ( 0.0%)
  112. disp_tris 0/0 0/0 ( 0.0%)
  113. disp_lmsamples 0/0 0/0 ( 0.0%)
  114. faces 3340/65536 187040/3670016 ( 5.1%)
  115. hdr faces 0/65536 0/3670016 ( 0.0%)
  116. origfaces 15/65536 840/3670016 ( 0.0%)
  117. leaves 4459/65536 142688/2097152 ( 6.8%)
  118. leaffaces 3340/65536 6680/131072 ( 5.1%)
  119. leafbrushes 3333/65536 6666/131072 ( 5.1%)
  120. areas 2/256 16/2048 ( 0.8%)
  121. surfedges 13430/512000 53720/2048000 ( 2.6%)
  122. edges 6792/256000 27168/1024000 ( 2.7%)
  123. LDR worldlights 2/8192 176/720896 ( 0.0%)
  124. HDR worldlights 0/8192 0/720896 ( 0.0%)
  125. leafwaterdata 1/32768 12/393216 ( 0.0%)
  126. waterstrips 0/32768 0/327680 ( 0.0%)
  127. waterverts 0/65536 0/786432 ( 0.0%)
  128. waterindices 0/65536 0/131072 ( 0.0%)
  129. cubemapsamples 0/1024 0/16384 ( 0.0%)
  130. overlays 0/512 0/180224 ( 0.0%)
  131. LDR lightdata [variable] 5024/0 ( 0.0%)
  132. HDR lightdata [variable] 0/0 ( 0.0%)
  133. visdata [variable] 428321/16777216 ( 2.6%)
  134. entdata [variable] 1510/393216 ( 0.4%)
  135. LDR ambient table 4459/65536 17836/262144 ( 6.8%)
  136. HDR ambient table 4459/65536 17836/262144 ( 6.8%)
  137. LDR leaf ambient 25173/65536 704844/1835008 (38.4%)
  138. HDR leaf ambient 4459/65536 124852/1835008 ( 6.8%)
  139. occluders 0/0 0/0 ( 0.0%)
  140. occluder polygons 0/0 0/0 ( 0.0%)
  141. occluder vert ind 0/0 0/0 ( 0.0%)
  142. detail props [variable] 1/12 ( 8.3%)
  143. static props [variable] 1/12 ( 8.3%)
  144. pakfile [variable] 115879/0 ( 0.0%)
  145. physics [variable] 4672/4194304 ( 0.1%)
  146. physics terrain [variable] 2/1048576 ( 0.0%)
  147.  
  148. Level flags = 0
  149.  
  150. Total triangle count: 6690
  151. Writing c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk_content\cstrike\mapsrc\mainocean2.bsp
  152. 1 minute, 42 seconds elapsed
  153.  
  154. ** Executing...
  155. ** Command: Copy File
  156. ** Parameters: "c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk_content\cstrike\mapsrc\mainocean2.bsp" "c:\program files (x86)\steam\steamapps\karolisoz\half-life 2\hl2\maps\mainocean2.bsp"
  157.  
  158.  
  159. ** Executing...
  160. ** Command: "c:\program files (x86)\steam\steamapps\karolisoz\half-life 2\hl2.exe"
  161. ** Parameters: -dev -console -allowdebug -game "c:\program files (x86)\steam\steamapps\karolisoz\half-life 2\hl2" +map "mainocean2"
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