Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk\bin\source2009\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\karolisoz\half-life 2\hl2" "c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk_content\cstrike\mapsrc\mainocean2"
- Valve Software - vbsp.exe (Sep 15 2011)
- 2 threads
- materialPath: c:\program files (x86)\steam\steamapps\karolisoz\half-life 2\hl2\materials
- Loading c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk_content\cstrike\mapsrc\mainocean2.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\karolisoz\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/mainocean2/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces..."materials/treasurehunt/th_ocean01_beneath.vtf": cached version doesn't exist
- done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk_content\cstrike\mapsrc\mainocean2.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_clear/sky_clear02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_clear/sky_clear02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (4672 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 33 texinfos to 7
- Reduced 7 texdatas to 5 (211 bytes to 139)
- Writing c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk_content\cstrike\mapsrc\mainocean2.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk\bin\source2009\bin\vvis.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\karolisoz\half-life 2\hl2" "c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk_content\cstrike\mapsrc\mainocean2"
- Valve Software - vvis.exe (Sep 15 2011)
- 2 threads
- reading c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk_content\cstrike\mapsrc\mainocean2.bsp
- reading c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk_content\cstrike\mapsrc\mainocean2.prt
- 2052 portalclusters
- 5003 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (17)
- Optimized: 44 visible clusters (0.00%)
- Total clusters visible: 588632
- Average clusters visible: 286
- Building PAS...
- Average clusters audible: 868
- visdatasize:428321 compressed from 1083456
- writing c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk_content\cstrike\mapsrc\mainocean2.bsp
- 19 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk\bin\source2009\bin\vrad.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\karolisoz\half-life 2\hl2" "c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk_content\cstrike\mapsrc\mainocean2"
- Valve Software - vrad.exe SSE (Sep 15 2011)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk_content\cstrike\mapsrc\mainocean2.bsp
- Setting up ray-trace acceleration structure... Done (0.08 seconds)
- 3340 faces
- 31245618 square feet [4499368960.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 3340 patches before subdivision
- 3680 patches after subdivision
- sun extent from map=0.052336
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (17)
- transfers 172195, max 177
- transfer lists: 1.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(2, 2, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(1, 1, 1)
- Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (85)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 12/8192 144/98304 ( 0.1%)
- brushsides 72/65536 576/524288 ( 0.1%)
- planes 170/65536 3400/1310720 ( 0.3%)
- vertexes 3284/65536 39408/786432 ( 5.0%)
- nodes 4457/65536 142624/2097152 ( 6.8%)
- texinfos 7/12288 504/884736 ( 0.1%)
- texdata 5/2048 160/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3340/65536 187040/3670016 ( 5.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15/65536 840/3670016 ( 0.0%)
- leaves 4459/65536 142688/2097152 ( 6.8%)
- leaffaces 3340/65536 6680/131072 ( 5.1%)
- leafbrushes 3333/65536 6666/131072 ( 5.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 13430/512000 53720/2048000 ( 2.6%)
- edges 6792/256000 27168/1024000 ( 2.7%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 5024/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 428321/16777216 ( 2.6%)
- entdata [variable] 1510/393216 ( 0.4%)
- LDR ambient table 4459/65536 17836/262144 ( 6.8%)
- HDR ambient table 4459/65536 17836/262144 ( 6.8%)
- LDR leaf ambient 25173/65536 704844/1835008 (38.4%)
- HDR leaf ambient 4459/65536 124852/1835008 ( 6.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 115879/0 ( 0.0%)
- physics [variable] 4672/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 6690
- Writing c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk_content\cstrike\mapsrc\mainocean2.bsp
- 1 minute, 42 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\program files (x86)\steam\steamapps\karolisoz\sourcesdk_content\cstrike\mapsrc\mainocean2.bsp" "c:\program files (x86)\steam\steamapps\karolisoz\half-life 2\hl2\maps\mainocean2.bsp"
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\karolisoz\half-life 2\hl2.exe"
- ** Parameters: -dev -console -allowdebug -game "c:\program files (x86)\steam\steamapps\karolisoz\half-life 2\hl2" +map "mainocean2"
Add Comment
Please, Sign In to add comment