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- class Rock_1 {
- classname_object = "TheProgrammer_Rock_iron"; //object class name
- marker_name[] = {"iron_mine"}; //marker variable
- virtual_object = true; //false allows to have a physical object || true allows you to receive virtual objects
- zoneSize = 40; //area size
- number_of_ores = 8; //number of stones in the area
- Number_of_hits = 4; //number of shots to break the stone
- /* {object, chance, number min, number max}
- chance = 1 = 100%
- 0.7 = 70%
- 0.2 = 20*
- */
- object_given[] = {
- {"iron_unrefined",1,2,6}
- };
- };
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