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- sys_streaming_memory_budget = 2
- //disabled due to devtrackID 7445
- e_VegetationSprites = 0
- e_VegetationSpritesDistanceRatio=0.95
- r_VegetationSpritesTexRes = 128
- e_LodRatio=5
- r_PS3ConstBufferAdjustment=128
- e_PhysMinCellSize = 4
- r_multithreaded = 1
- r_VSync = 1
- sys_maxfps = 30
- i_forcefeedback = 1
- i_lowFreqMotorScale = 0.4
- i_digitalMotorActivationScale = 0.4
- i_motorDeadZone = 0.25
- e_GsmCache = 1
- e_GsmRange = 3
- e_CoverageBufferResolution = 128
- e_CoverageBufferVersion = 3
- r_ConditionalRendering = 2
- sys_physics_CPU = 1
- spu_enable = 1
- r_UseGSParticles = 0
- e_OcclusionCullingViewDistRatio = 1.0
- r_deferredshadingstencilprepass = 1
- r_ShadowsDepthBoundNV = 1
- r_UseShadowsPool = 1
- r_DeferredShadingDepthBoundsTest = 1
- e_WaterTesselationAmount = 6
- spu_flipmode = 1
- r_PS3HalfResRendering = 1
- s_VariationLimiter = 0.3 -- FOR SUBMISSIONS TO EA QA, WILL BE ADJUSTED OVER TIME!!
- s_Obstruction = 1
- s_ObstructionAccuracy = 1
- s_ObstructionUpdate = 0.5
- s_SoundMoodsDSP=1
- s_ReverbType=2
- e_ProfileLevelLoading=0
- p_async_rwi_use_spu = 1
- p_max_spu_rwi_cells = 5
- g_no_secondary_breaking = 1
- g_tree_cut_reuse_dist = 1
- g_breakage_mem_limit = 2000
- es_maxphysdistcloth=300
- r_Refraction = 2 // enable reads from destination render targets - avoid copies
- r_texturesstreampoolsize=60
- r_MeshPoolSize = 1024
- r_MeshVolatilePoolSize = 512
- e_DecalsMerge=0
- e_coveragebufferaccurateobbtest = 0
- e_shadowsocclusionculling = 0
- e_coveragebufferbias=3
- e_AutoPrecacheCgfMaxTasks=2
- e_DecalsMaxUpdatesPerFrame=2 // limit number of static decal mesh updates per frame
- ps3_virt_mem_sys_size_kb=0
- ps3_virt_mem_rsx_size_kb=0
- net_psnForceServer=1
- r_AnisoBlendWeight=1
- r_AnisoMax=8
- r_AnisoMin=0
- r_AnisoPasses=1
- r_AnisoRefDistance=4
- r_AnisoScale=8
- //officially approved, saves 14 mb and 4 ms rsx
- r_ConsoleBackbufferWidth = 1024
- e_CharLodMin = 1
- e_gi=0
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