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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4.     print("FE Compatibility code by Mokiros")
  5.     script.Parent = Player.Character
  6.  
  7.     --RemoteEvent for communicating
  8.     local Event = Instance.new("RemoteEvent")
  9.     Event.Name = "UserInput_Event"
  10.  
  11.     --Fake event to make stuff like Mouse.KeyDown work
  12.     local function fakeEvent()
  13.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14.         t.connect = t.Connect
  15.         return t
  16.     end
  17.  
  18.     --Creating fake input objects with fake variables
  19.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23.     end}
  24.     --Merged 2 functions into one by checking amount of arguments
  25.     CAS.UnbindAction = CAS.BindAction
  26.  
  27.     --This function will trigger the events that have been :Connect()'ed
  28.     local function te(self,ev,...)
  29.         local t = m[ev]
  30.         if t and t._fakeEvent and t.Function then
  31.             t.Function(...)
  32.         end
  33.     end
  34.     m.TrigEvent = te
  35.     UIS.TrigEvent = te
  36.  
  37.     Event.OnServerEvent:Connect(function(plr,io)
  38.         if plr~=Player then return end
  39.         if io.isMouse then
  40.             m.Target = io.Target
  41.             m.Hit = io.Hit
  42.         else
  43.             local b = io.UserInputState == Enum.UserInputState.Begin
  44.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46.             end
  47.             for _,t in pairs(CAS.Actions) do
  48.                 for _,k in pairs(t.Keys) do
  49.                     if k==io.KeyCode then
  50.                         t.Function(t.Name,io.UserInputState,io)
  51.                     end
  52.                 end
  53.             end
  54.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56.         end
  57.     end)
  58.     Event.Parent = NLS([==[
  59.     local Player = game:GetService("Players").LocalPlayer
  60.     local Event = script:WaitForChild("UserInput_Event")
  61.  
  62.     local UIS = game:GetService("UserInputService")
  63.     local input = function(io,a)
  64.         if a then return end
  65.         --Since InputObject is a client-side instance, we create and pass table instead
  66.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67.     end
  68.     UIS.InputBegan:Connect(input)
  69.     UIS.InputEnded:Connect(input)
  70.  
  71.     local Mouse = Player:GetMouse()
  72.     local h,t
  73.     --Give the server mouse data 30 times every second, but only if the values changed
  74.     --If player is not moving their mouse, client won't fire events
  75.     while wait(1/30) do
  76.         if h~=Mouse.Hit or t~=Mouse.Target then
  77.             h,t=Mouse.Hit,Mouse.Target
  78.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  79.         end
  80.     end]==],Player.Character)
  81.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. --//====================================================\\--
  84. --|| EDIT BY HOANGCHANNELVN       CREATED BY SHACKLUSTER
  85. --\\====================================================//--
  86.  
  87.  
  88.  
  89. wait(0.2)
  90.  
  91.  
  92.  
  93. Player = owner
  94. PlayerGui = Player.PlayerGui
  95. Cam = workspace.CurrentCamera
  96. Backpack = Player.Backpack
  97. Character = Player.Character
  98. Humanoid = Character.Humanoid
  99. Mouse = Player:GetMouse()
  100. RootPart = Character["HumanoidRootPart"]
  101. Torso = Character["Torso"]
  102. Head = Character["Head"]
  103. RightArm = Character["Right Arm"]
  104. LeftArm = Character["Left Arm"]
  105. RightLeg = Character["Right Leg"]
  106. LeftLeg = Character["Left Leg"]
  107. RootJoint = RootPart["RootJoint"]
  108. Neck = Torso["Neck"]
  109. RightShoulder = Torso["Right Shoulder"]
  110. LeftShoulder = Torso["Left Shoulder"]
  111. RightHip = Torso["Right Hip"]
  112. LeftHip = Torso["Left Hip"]
  113. local ban = Instance.new("Sound",Character)
  114. ban.SoundId = "rbxassetid://524240084"
  115. ban.Looped = true
  116. ban.Pitch = 1
  117. ban.Volume = 5
  118. ban:Play()
  119.  
  120. IT = Instance.new
  121. CF = CFrame.new
  122. VT = Vector3.new
  123. RAD = math.rad
  124. C3 = Color3.new
  125. UD2 = UDim2.new
  126. BRICKC = BrickColor.new
  127. ANGLES = CFrame.Angles
  128. EULER = CFrame.fromEulerAnglesXYZ
  129. COS = math.cos
  130. ACOS = math.acos
  131. SIN = math.sin
  132. ASIN = math.asin
  133. ABS = math.abs
  134. MRANDOM = math.random
  135. FLOOR = math.floor
  136.  
  137. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  138.     local NEWMESH = IT(MESH)
  139.     if MESH == "SpecialMesh" then
  140.         NEWMESH.MeshType = MESHTYPE
  141.         if MESHID ~= "nil" and MESHID ~= "" then
  142.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  143.         end
  144.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  145.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  146.         end
  147.     end
  148.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  149.     NEWMESH.Scale = SCALE
  150.     NEWMESH.Parent = PARENT
  151.     return NEWMESH
  152. end
  153.  
  154. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  155.     local NEWPART = IT("Part")
  156.     NEWPART.formFactor = FORMFACTOR
  157.     NEWPART.Reflectance = REFLECTANCE
  158.     NEWPART.Transparency = TRANSPARENCY
  159.     NEWPART.CanCollide = false
  160.     NEWPART.Locked = true
  161.     NEWPART.Anchored = true
  162.     if ANCHOR == false then
  163.         NEWPART.Anchored = false
  164.     end
  165.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  166.     NEWPART.Name = NAME
  167.     NEWPART.Size = SIZE
  168.     NEWPART.Position = Torso.Position
  169.     NEWPART.Material = MATERIAL
  170.     NEWPART:BreakJoints()
  171.     NEWPART.Parent = PARENT
  172.     return NEWPART
  173. end
  174.  
  175. function CharacterFade(COLOR,TIMER)
  176.     coroutine.resume(coroutine.create(function()
  177.         local FADE = IT("Model",Effects)
  178.         for _, c in pairs(Character:GetChildren()) do
  179.             if c.ClassName == "Part" and c ~= RootPart then
  180.                 local FADER = c:Clone()
  181.                 FADER.Color = COLOR
  182.                 FADER.CFrame = c.CFrame
  183.                 FADER.Parent = FADE
  184.                 FADER.Anchored = true
  185.                 FADER.Transparency = 0.25
  186.                 FADER:BreakJoints()
  187.                 FADER.Material = "Glass"
  188.                 FADER:ClearAllChildren()
  189.                 if FADER.Name == "Head" then
  190.                     FADER.Size = VT(1,1,1)
  191.                 end
  192.             end
  193.         end
  194.         local TRANS = 0.75/TIMER
  195.         for i = 1, TIMER do
  196.             Swait()
  197.             for _, c in pairs(FADE:GetChildren()) do
  198.                 if c.ClassName == "Part" then
  199.                     c.Transparency = c.Transparency + TRANS
  200.                 end
  201.             end
  202.         end
  203.         FADE:remove()
  204.     end))
  205. end
  206.  
  207. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  208. function WACKYEFFECT(Table)
  209.     local TYPE = (Table.EffectType or "Sphere")
  210.     local SIZE = (Table.Size or VT(1,1,1))
  211.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  212.     local TRANSPARENCY = (Table.Transparency or 0)
  213.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  214.     local CFRAME = (Table.CFrame or Torso.CFrame)
  215.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  216.     local ROTATION1 = (Table.RotationX or 0)
  217.     local ROTATION2 = (Table.RotationY or 0)
  218.     local ROTATION3 = (Table.RotationZ or 0)
  219.     local MATERIAL = (Table.Material or "Neon")
  220.     local COLOR = (Table.Color or C3(1,1,1))
  221.     local TIME = (Table.Time or 45)
  222.     local SOUNDID = (Table.SoundID or nil)
  223.     local SOUNDPITCH = (Table.SoundPitch or nil)
  224.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  225.     coroutine.resume(coroutine.create(function()
  226.         local PLAYSSOUND = false
  227.         local SOUND = nil
  228.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  229.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  230.             PLAYSSOUND = true
  231.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  232.         end
  233.         EFFECT.Color = COLOR
  234.         local MSH = nil
  235.         if TYPE == "Sphere" then
  236.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  237.         elseif TYPE == "Block" then
  238.             MSH = IT("BlockMesh",EFFECT)
  239.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  240.         elseif TYPE == "Wave" then
  241.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  242.         elseif TYPE == "Ring" then
  243.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  244.         elseif TYPE == "Slash" then
  245.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  246.         elseif TYPE == "Round Slash" then
  247.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  248.         elseif TYPE == "Swirl" then
  249.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  250.         elseif TYPE == "Skull" then
  251.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  252.         elseif TYPE == "Crystal" then
  253.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  254.         end
  255.         if MSH ~= nil then
  256.             local MOVESPEED = nil
  257.             if MOVEDIRECTION ~= nil then
  258.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  259.             end
  260.             local GROWTH = SIZE - ENDSIZE
  261.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  262.             if TYPE == "Block" then
  263.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  264.             else
  265.                 EFFECT.CFrame = CFRAME
  266.             end
  267.             for LOOP = 1, TIME+1 do
  268.                 Swait()
  269.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  270.                 if TYPE == "Wave" then
  271.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  272.                 end
  273.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  274.                 if TYPE == "Block" then
  275.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  276.                 else
  277.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  278.                 end
  279.                 if MOVEDIRECTION ~= nil then
  280.                     local ORI = EFFECT.Orientation
  281.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  282.                     EFFECT.Orientation = ORI
  283.                 end
  284.             end
  285.             if PLAYSSOUND == false then
  286.                 EFFECT:remove()
  287.             else
  288.                 repeat Swait() until SOUND.Playing == false
  289.                 EFFECT:remove()
  290.             end
  291.         else
  292.             if PLAYSSOUND == false then
  293.                 EFFECT:remove()
  294.             else
  295.                 repeat Swait() until SOUND.Playing == false
  296.                 EFFECT:remove()
  297.             end
  298.         end
  299.     end))
  300. end
  301.  
  302. --//=================================\\
  303. --||          CUSTOMIZATION
  304. --\\=================================//
  305.  
  306. Player_Size = 1 --Size of the player.
  307. Animation_Speed = 3
  308. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  309.  
  310. local Speed = 16
  311. local Effects2 = {}
  312.  
  313. --//=================================\\
  314. --||      END OF CUSTOMIZATION
  315. --\\=================================//
  316.  
  317.     local function weldBetween(a, b)
  318.         local weldd = Instance.new("ManualWeld")
  319.         weldd.Part0 = a
  320.         weldd.Part1 = b
  321.         weldd.C0 = CFrame.new()
  322.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  323.         weldd.Parent = a
  324.         return weldd
  325.     end
  326.  
  327. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  328. local acs = Instance.new("Part")
  329. acs.CanCollide = false
  330. acs.Anchored = false
  331. acs.Size = Vector3.new(0,0,0)
  332. acs.CFrame = attachmentpart.CFrame
  333. acs.Parent = Character
  334. acs.BrickColor = color
  335.     local meshs = Instance.new("SpecialMesh")
  336.     meshs.MeshId = mesh
  337.     meshs.TextureId = texture
  338.     meshs.Parent = acs
  339.     meshs.Scale = scale
  340.     meshs.Offset = offset
  341. weldBetween(attachmentpart,acs)
  342. end
  343.  
  344. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  345. if TYPE == "Gem" then
  346.     local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  347.     acs.Anchored = false
  348.     acs.CanCollide = false
  349.     acs.CFrame = PART.CFrame
  350.     local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  351. weldBetween(PART,acs)
  352. elseif TYPE == "Skull" then
  353.     local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  354.     acs.Anchored = false
  355.     acs.CanCollide = false
  356.     acs.CFrame = PART.CFrame
  357.     local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  358. weldBetween(PART,acs)
  359. elseif TYPE == "Eye" then
  360.     local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  361.     acs.Anchored = false
  362.     acs.CanCollide = false
  363.     acs.CFrame = PART.CFrame
  364.     local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  365. weldBetween(PART,acs)
  366. end
  367. end
  368.  
  369. --//=================================\\
  370. --||          USEFUL VALUES
  371. --\\=================================//
  372.  
  373. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  374. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  375. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  376. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  377. local CHANGEDEFENSE = 0
  378. local CHANGEDAMAGE = 0
  379. local CHANGEMOVEMENT = 0
  380. local ANIM = "Idle"
  381. local ATTACK = false
  382. local EQUIPPED = false
  383. local HOLD = false
  384. local COMBO = 1
  385. local Rooted = false
  386. local SINE = 0
  387. local KEYHOLD = false
  388. local CHANGE = 2 / Animation_Speed
  389. local WALKINGANIM = false
  390. local WALK = 0
  391. local VALUE1 = false
  392. local HITFLOOR = nil
  393. local VALUE2 = false
  394. local ROBLOXIDLEANIMATION = IT("Animation")
  395. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  396. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  397. --ROBLOXIDLEANIMATION.Parent = Humanoid
  398. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  399. WEAPONGUI.Name = "Weapon GUI"
  400. local Weapon = IT("Model")
  401. Weapon.Name = "Adds"
  402. local Delete = IT("Model",Character)
  403. Delete.Name = "Banlist"
  404. local Effects = IT("Folder", Weapon)
  405. Effects.Name = "Effects"
  406. local ANIMATOR = Humanoid.Animator
  407. local ANIMATE = Character.Animate
  408. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  409. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  410. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  411. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  412. local UNANCHOR = true
  413.  
  414. local SKILLTEXTCOLOR = C3(1,0,0)
  415.  
  416. --//=================================\\
  417. --\\=================================//
  418.  
  419.  
  420. --//=================================\\
  421. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  422. --\\=================================//
  423.  
  424. ArtificialHB = Instance.new("BindableEvent", script)
  425. ArtificialHB.Name = "ArtificialHB"
  426.  
  427. script:WaitForChild("ArtificialHB")
  428.  
  429. frame = Frame_Speed
  430. tf = 0
  431. allowframeloss = false
  432. tossremainder = false
  433. lastframe = tick()
  434. script.ArtificialHB:Fire()
  435.  
  436. game:GetService("RunService").Heartbeat:connect(function(s, p)
  437.     tf = tf + s
  438.     if tf >= frame then
  439.         if allowframeloss then
  440.             script.ArtificialHB:Fire()
  441.             lastframe = tick()
  442.         else
  443.             for i = 1, math.floor(tf / frame) do
  444.                 script.ArtificialHB:Fire()
  445.             end
  446.         lastframe = tick()
  447.         end
  448.         if tossremainder then
  449.             tf = 0
  450.         else
  451.             tf = tf - frame * math.floor(tf / frame)
  452.         end
  453.     end
  454. end)
  455.  
  456. --//=================================\\
  457. --\\=================================//
  458.  
  459.  
  460.  
  461.  
  462.  
  463. --//=================================\\
  464. --||          SOME FUNCTIONS
  465. --\\=================================//
  466.  
  467. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  468.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  469. end
  470.  
  471. function PositiveAngle(NUMBER)
  472.     if NUMBER >= 0 then
  473.         NUMBER = 0
  474.     end
  475.     return NUMBER
  476. end
  477.  
  478. function NegativeAngle(NUMBER)
  479.     if NUMBER <= 0 then
  480.         NUMBER = 0
  481.     end
  482.     return NUMBER
  483. end
  484.  
  485. function Swait(NUMBER)
  486.     if NUMBER == 0 or NUMBER == nil then
  487.         ArtificialHB.Event:wait()
  488.     else
  489.         for i = 1, NUMBER do
  490.             ArtificialHB.Event:wait()
  491.         end
  492.     end
  493. end
  494.  
  495. function QuaternionFromCFrame(cf)
  496.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  497.     local trace = m00 + m11 + m22
  498.     if trace > 0 then
  499.         local s = math.sqrt(1 + trace)
  500.         local recip = 0.5 / s
  501.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  502.     else
  503.         local i = 0
  504.         if m11 > m00 then
  505.             i = 1
  506.         end
  507.         if m22 > (i == 0 and m00 or m11) then
  508.             i = 2
  509.         end
  510.         if i == 0 then
  511.             local s = math.sqrt(m00 - m11 - m22 + 1)
  512.             local recip = 0.5 / s
  513.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  514.         elseif i == 1 then
  515.             local s = math.sqrt(m11 - m22 - m00 + 1)
  516.             local recip = 0.5 / s
  517.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  518.         elseif i == 2 then
  519.             local s = math.sqrt(m22 - m00 - m11 + 1)
  520.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  521.         end
  522.     end
  523. end
  524.  
  525. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  526.     local xs, ys, zs = x + x, y + y, z + z
  527.     local wx, wy, wz = w * xs, w * ys, w * zs
  528.     local xx = x * xs
  529.     local xy = x * ys
  530.     local xz = x * zs
  531.     local yy = y * ys
  532.     local yz = y * zs
  533.     local zz = z * zs
  534.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  535. end
  536.  
  537. function QuaternionSlerp(a, b, t)
  538.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  539.     local startInterp, finishInterp;
  540.     if cosTheta >= 0.0001 then
  541.         if (1 - cosTheta) > 0.0001 then
  542.             local theta = ACOS(cosTheta)
  543.             local invSinTheta = 1 / SIN(theta)
  544.             startInterp = SIN((1 - t) * theta) * invSinTheta
  545.             finishInterp = SIN(t * theta) * invSinTheta
  546.         else
  547.             startInterp = 1 - t
  548.             finishInterp = t
  549.         end
  550.     else
  551.         if (1 + cosTheta) > 0.0001 then
  552.             local theta = ACOS(-cosTheta)
  553.             local invSinTheta = 1 / SIN(theta)
  554.             startInterp = SIN((t - 1) * theta) * invSinTheta
  555.             finishInterp = SIN(t * theta) * invSinTheta
  556.         else
  557.             startInterp = t - 1
  558.             finishInterp = t
  559.         end
  560.     end
  561.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  562. end
  563.  
  564. function Clerp(a, b, t)
  565.     local qa = {QuaternionFromCFrame(a)}
  566.     local qb = {QuaternionFromCFrame(b)}
  567.     local ax, ay, az = a.x, a.y, a.z
  568.     local bx, by, bz = b.x, b.y, b.z
  569.     local _t = 1 - t
  570.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  571. end
  572.  
  573. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  574.     local frame = IT("Frame")
  575.     frame.BackgroundTransparency = TRANSPARENCY
  576.     frame.BorderSizePixel = BORDERSIZEPIXEL
  577.     frame.Position = POSITION
  578.     frame.Size = SIZE
  579.     frame.BackgroundColor3 = COLOR
  580.     frame.BorderColor3 = BORDERCOLOR
  581.     frame.Name = NAME
  582.     frame.Parent = PARENT
  583.     return frame
  584. end
  585.  
  586. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  587.     local label = IT("TextLabel")
  588.     label.BackgroundTransparency = 1
  589.     label.Size = UD2(1, 0, 1, 0)
  590.     label.Position = UD2(0, 0, 0, 0)
  591.     label.TextColor3 = TEXTCOLOR
  592.     label.TextStrokeTransparency = STROKETRANSPARENCY
  593.     label.TextTransparency = TRANSPARENCY
  594.     label.FontSize = TEXTFONTSIZE
  595.     label.Font = TEXTFONT
  596.     label.BorderSizePixel = BORDERSIZEPIXEL
  597.     label.TextScaled = false
  598.     label.Text = TEXT
  599.     label.Name = NAME
  600.     label.Parent = PARENT
  601.     return label
  602. end
  603.  
  604. function NoOutlines(PART)
  605.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  606. end
  607.  
  608.  
  609. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  610.     local NEWWELD = IT(TYPE)
  611.     NEWWELD.Part0 = PART0
  612.     NEWWELD.Part1 = PART1
  613.     NEWWELD.C0 = C0
  614.     NEWWELD.C1 = C1
  615.     NEWWELD.Parent = PARENT
  616.     return NEWWELD
  617. end
  618.  
  619. local SOUND = IT("Sound",nil)
  620.  
  621. function CreateSound(ID, PARENT, VOLUME, PITCH)
  622.     local NEWSOUND = nil
  623.     coroutine.resume(coroutine.create(function()
  624.         NEWSOUND = SOUND:Clone()
  625.         NEWSOUND.Parent = PARENT
  626.         NEWSOUND.Volume = VOLUME
  627.         NEWSOUND.Pitch = PITCH
  628.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  629.         Swait()
  630.         NEWSOUND:play()
  631.         game:GetService("Debris"):AddItem(NEWSOUND, 10)
  632.     end))
  633.     return NEWSOUND
  634. end
  635.  
  636. function CFrameFromTopBack(at, top, back)
  637.     local right = top:Cross(back)
  638.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  639. end
  640.  
  641. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  642.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  643.     local mesh = IT("SpecialMesh",wave)
  644.     mesh.MeshType = "FileMesh"
  645.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  646.     mesh.Scale = SIZE
  647.     mesh.Offset = VT(0,0,-SIZE.X/8)
  648.     wave.CFrame = CFRAME
  649.     coroutine.resume(coroutine.create(function(PART)
  650.         for i = 1, WAIT do
  651.             Swait()
  652.             mesh.Scale = mesh.Scale + GROW
  653.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  654.             if DOESROT == true then
  655.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  656.             end
  657.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  658.             if wave.Transparency > 0.99 then
  659.                 wave:remove()
  660.             end
  661.         end
  662.     end))
  663. end
  664.  
  665. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  666.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  667.     local mesh = IT("SpecialMesh",wave)
  668.     mesh.MeshType = "Sphere"
  669.     mesh.Scale = SIZE
  670.     mesh.Offset = VT(0,0,0)
  671.     wave.CFrame = CFRAME
  672.     coroutine.resume(coroutine.create(function(PART)
  673.         for i = 1, WAIT do
  674.             Swait()
  675.             mesh.Scale = mesh.Scale + GROW
  676.             wave.Transparency = wave.Transparency + (1/WAIT)
  677.             if wave.Transparency > 0.99 then
  678.                 wave:remove()
  679.             end
  680.         end
  681.     end))
  682. end
  683.  
  684. function MakeForm(PART,TYPE)
  685.     if TYPE == "Cyl" then
  686.         local MSH = IT("CylinderMesh",PART)
  687.     elseif TYPE == "Ball" then
  688.         local MSH = IT("SpecialMesh",PART)
  689.         MSH.MeshType = "Sphere"
  690.     elseif TYPE == "Wedge" then
  691.         local MSH = IT("SpecialMesh",PART)
  692.         MSH.MeshType = "Wedge"
  693.     end
  694. end
  695.  
  696. function CheckTableForString(Table, String)
  697.     for i, v in pairs(Table) do
  698.         if string.find(string.lower(String), string.lower(v)) then
  699.             return true
  700.         end
  701.     end
  702.     return false
  703. end
  704.  
  705. function CheckIntangible(Hit)
  706.     local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  707.     if Hit and Hit.Parent then
  708.         if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  709.             return true
  710.         end
  711.     end
  712.     return false
  713. end
  714.  
  715. Debris = game:GetService("Debris")
  716.  
  717. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  718.     local Direction = CFrame.new(StartPos, Vec).lookVector
  719.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  720.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  721.     if RayHit and CheckIntangible(RayHit) then
  722.         if DelayIfHit then
  723.             wait()
  724.         end
  725.         RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  726.     end
  727.     return RayHit, RayPos, RayNormal
  728. end
  729.  
  730. function turnto(position)
  731.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  732. end
  733.  
  734. --//=================================\\
  735. --||         WEAPON CREATION
  736. --\\=================================//
  737.  
  738. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  739. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(1,1,1), VT(0, 2.7, 0))
  740. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  741.  
  742. for _, c in pairs(Weapon:GetChildren()) do
  743.     if c.ClassName == "Part" then
  744.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  745.     end
  746. end
  747.  
  748. Weapon.Parent = Character
  749.  
  750. local SKILLTEXTCOLOR = C3(1,0,0)
  751. local SKILLFONT = "Antique"
  752. local SKILLTEXTSIZE = 6
  753.  
  754. Humanoid.Died:connect(function()
  755.     ATTACK = true
  756. end)
  757. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  758. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  759. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  760. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  761.  
  762. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E + HOLD] Dash", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  763. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  764. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[CLICK + HOLD] Ban", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  765. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ban Storm", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  766.  
  767. --//=================================\\
  768. --||            DAMAGING
  769. --\\=================================//
  770.  
  771. function BAN(CHARACTER)
  772.         local naeeym2 = Instance.new("BillboardGui",BANFOLDER)
  773.     naeeym2.AlwaysOnTop = false
  774.     naeeym2.Size = UDim2.new(5,35,2,35)
  775.     naeeym2.StudsOffset = Vector3.new(0,1,0)
  776.     naeeym2.Name = "BAN"
  777.     local tecks2 = Instance.new("TextLabel",naeeym2)
  778.     tecks2.BackgroundTransparency = 1
  779.     tecks2.TextScaled = true
  780.     tecks2.BorderSizePixel = 0
  781.     tecks2.Text = "BANNED FROM SERVER"
  782.     tecks2.Font = "Code"
  783.     tecks2.TextSize = 30
  784.     tecks2.TextStrokeTransparency = 1
  785.     tecks2.TextColor3 = Color3.new(1,0,0)
  786.     tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  787.     tecks2.Size = UDim2.new(1,0,0.5,0)
  788.     tecks2.Parent = naeeym2
  789.     local NewCharacter = IT("Model",Effects)
  790.     NewCharacter.Name = "Ow im ded ;-;"
  791.     for _, c in pairs(CHARACTER:GetDescendants()) do
  792.         if c:IsA("BasePart") and c.Transparency == 0 then
  793.             if c.Parent == CHARACTER then
  794.                 getbloody(c,5)
  795.             end
  796.             c:BreakJoints()
  797.             c.Material = "Glass"
  798.             c.Color = C3(0.5,0,0)
  799.             c.CanCollide = true
  800.             c.Transparency = 0.2
  801.             if c:FindFirstChildOfClass("SpecialMesh") then
  802.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  803.             end
  804.             if c.Name == "Head" then
  805.                 c:ClearAllChildren()
  806.                 c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  807.             end
  808.             if c.ClassName == "MeshPart" then
  809.                 c.TextureID = ""
  810.             end
  811.             if c:FindFirstChildOfClass("BodyPosition") then
  812.                 c:FindFirstChildOfClass("BodyPosition"):remove()
  813.             end
  814.             if c:FindFirstChildOfClass("ParticleEmitter") then
  815.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  816.             end
  817.             c.Parent = NewCharacter
  818.             c.Name = "DeadPart"
  819.             c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  820.             c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  821.         end
  822.     end
  823.     CHARACTER:remove()
  824.     Debris:AddItem(NewCharacter,5)
  825. end
  826.  
  827. function ApplyAoE(POSITION,RANGE,BRUTAL)
  828.     local CHILDREN = workspace:GetDescendants()
  829.     for index, CHILD in pairs(CHILDREN) do
  830.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  831.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  832.             if HUM then
  833.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  834.                 if TORSO then
  835.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  836.                         if BRUTAL == true then
  837.                             Kill(CHILD)
  838.                         else
  839.                             CHILD:BreakJoints()
  840.                         end
  841.                     end
  842.                 end
  843.             end
  844.         end
  845.     end
  846. end
  847.  
  848. function BANNEAREST(POS,RANGE)
  849.     for i,v in ipairs(workspace:GetChildren()) do
  850.     local body = v:GetChildren()
  851.         for part = 1, #body do
  852.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  853.                 if(body[part].Position - POS).Magnitude < RANGE then
  854.                     if v:FindFirstChildOfClass("Humanoid") then
  855.                         BAN(v)
  856.                         if game.Players:FindFirstChild(v.Name) then
  857.                             local Value = IT("BoolValue",Delete)
  858.                             Value.Name = v.Name
  859.                         end
  860.                     end
  861.                 end
  862.             end
  863.         end
  864.     end
  865. end
  866.  
  867. local asd = Instance.new("ParticleEmitter")
  868. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  869. asd.LightEmission = .1
  870. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  871. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  872. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  873. asd.Transparency = bbb
  874. asd.Size = aaa
  875. asd.ZOffset = .9
  876. asd.Acceleration = Vector3.new(0, -15, 0)
  877. asd.LockedToPart = false
  878. asd.EmissionDirection = "Back"
  879. asd.Lifetime = NumberRange.new(1, 2)
  880. asd.Rotation = NumberRange.new(-100, 100)
  881. asd.RotSpeed = NumberRange.new(-100, 100)
  882. asd.Speed = NumberRange.new(10)
  883. asd.Enabled = false
  884. asd.VelocitySpread = 999
  885.  
  886. function getbloody(victim,amount)
  887.     local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  888.     PART.CFrame = victim.CFrame
  889.     local HITPLAYERSOUNDS = {"414517163","414517163"}
  890.     Debris:AddItem(PART,5)
  891.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  892.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  893.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  894.     local prtcl = asd:Clone()
  895.     prtcl.Parent = PART
  896.     prtcl:Emit(amount*10)
  897. end
  898.  
  899. local Particle = IT("ParticleEmitter",nil)
  900. Particle.Enabled = false
  901. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  902. Particle.LightEmission = 0.5
  903. Particle.Rate = 150
  904. Particle.ZOffset = 1
  905. Particle.Rotation = NumberRange.new(-180, 180)
  906. Particle.RotSpeed = NumberRange.new(-180, 180)
  907. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  908. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  909.  
  910. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  911. function ParticleEmitter(Table)
  912.     local PRTCL = Particle:Clone()
  913.     local Speed = Table.Speed or 5
  914.     local Drag = Table.Drag or 0
  915.     local Size1 = Table.Size1 or 1
  916.     local Size2 = Table.Size2 or 5
  917.     local Lifetime1 = Table.Lifetime1 or 1
  918.     local Lifetime2 = Table.Lifetime2 or 1.5
  919.     local Parent = Table.Parent or Torso
  920.     local Emit = Table.Emit or 100
  921.     local Offset = Table.Offset or 360
  922.     local Acel = Table.Acel or VT(0,0,0)
  923.     local Enabled = Table.Enabled or false
  924.     PRTCL.Parent = Parent
  925.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  926.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  927.     PRTCL.Speed = NumberRange.new(Speed)
  928.     PRTCL.VelocitySpread = Offset
  929.     PRTCL.Drag = Drag
  930.     PRTCL.Acceleration = Acel
  931.     if Enabled == false then
  932.         PRTCL:Emit(Emit)
  933.         Debris:AddItem(PRTCL,Lifetime2)
  934.     else
  935.         PRTCL.Enabled = true
  936.     end
  937.     return PRTCL
  938. end
  939.  
  940. --//=================================\\
  941. --||    ATTACK FUNCTIONS AND STUFF
  942. --\\=================================//
  943.  
  944. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  945.     if FLOOR ~= nil then
  946.         coroutine.resume(coroutine.create(function()
  947.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  948.             PART.CFrame = CF(POSITION)
  949.             for i = 1, 45 do
  950.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  951.                 RingPiece.Material = FLOOR.Material
  952.                 RingPiece.Color = FLOOR.Color
  953.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  954.                 Debris:AddItem(RingPiece,SWAIT/100)
  955.             end
  956.             PART:remove()
  957.         end))
  958.     end
  959. end
  960.  
  961. function Ban()
  962.     ATTACK = true
  963.     Rooted = false
  964.     repeat
  965.         for i=0, 0.2, 0.1 / Animation_Speed do
  966.             Swait()
  967.             HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  968.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  969.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  970.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  971.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  972.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  973.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  974.         end
  975.         for i=0, 0.08, 0.1 / Animation_Speed do
  976.             Swait()
  977.             HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  978.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  979.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  980.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  981.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  982.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  983.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  984.         end
  985.         for i=0, 0.08, 0.1 / Animation_Speed do
  986.             Swait()
  987.             HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  988.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  989.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  990.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  991.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  992.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  993.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  994.         end
  995.         CreateSound("147722910", Effects, 10, 1)
  996.         BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25)
  997.         if HITFLOOR ~= nil then
  998.             CreateSound("289842971", HandlePart, 10, 1)
  999.             CreateSound("289842971", HandlePart, 10, 1)
  1000.             CreateSound("289842971", HandlePart, 10, 1)
  1001.             CreateSound("289842971", HandlePart, 10, 1)
  1002.             CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35)
  1003.         end
  1004.         CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(0,3,0))
  1005.         CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(0,3,0))
  1006.         for i=0, 0.1, 0.1 / Animation_Speed do
  1007.             Swait()
  1008.             HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1009.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1010.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1011.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1012.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1013.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1014.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1015.         end
  1016.         if HOLD == true then
  1017.             for i=0, 0.08, 0.1 / Animation_Speed do
  1018.                 Swait()
  1019.                 if HOLD == false then
  1020.                     break
  1021.                 end
  1022.                 HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1023.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1024.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1025.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1026.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1027.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1028.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1029.             end
  1030.         end
  1031.     until HOLD == false
  1032.     for i=0, 1, 0.1 / Animation_Speed do
  1033.         Swait()
  1034.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1035.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1036.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1037.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1038.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1039.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1040.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1041.     end
  1042.     for i=0, 5, 0.1 / Animation_Speed do
  1043.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1044.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1045.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1046.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1047.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1048.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1049.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1050.     end
  1051.     ATTACK = false
  1052.     Rooted = false
  1053. end
  1054.  
  1055. function BanStorm()
  1056.     ATTACK = true
  1057.     Rooted = false
  1058.     repeat
  1059.         for i=0, 0.2, 0.1 / Animation_Speed do
  1060.             Swait()
  1061.             HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  1062.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1063.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1064.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1065.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1066.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1067.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1068.         end
  1069.         for i=0, 0.08, 0.1 / Animation_Speed do
  1070.             Swait()
  1071.             HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1072.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1073.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1074.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1075.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1076.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1077.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1078.         end
  1079.         for i=0, 0.08, 0.1 / Animation_Speed do
  1080.             Swait()
  1081.             HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1082.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1083.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1084.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1085.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1086.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1087.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1088.         end
  1089.         CreateSound("147722910", Effects, 10, 1)
  1090.         BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25)
  1091.         if HITFLOOR ~= nil then
  1092.             CreateSound("414517163", HandlePart, 10, 1)
  1093.             CreateSound("414517163", HandlePart, 10, 1)
  1094.             CreateSound("414517163", HandlePart, 10, 1)
  1095.             CreateSound("414517163", HandlePart, 10, 1)
  1096.             CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(225,0,225),35)
  1097.         end
  1098.         CreateWave(VT(225,0,225),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(3,3,3))
  1099.         CreateWave(VT(225,0,225),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(3,3,3))
  1100.         for i=0, 0.1, 0.1 / Animation_Speed do
  1101.             Swait()
  1102.             HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1103.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1104.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1105.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1106.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1107.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1108.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1109.         end
  1110.         if HOLD == false then
  1111.             for i=0, 0.08, 0.01 / Animation_Speed do
  1112.                 Swait()
  1113.                 if HOLD == false then
  1114.                     break
  1115.                 end
  1116.                 HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1117.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1118.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1119.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1120.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1121.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1122.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1123.             end
  1124.         end
  1125.     until HOLD == false
  1126.     for i=0, 1, 0.1 / Animation_Speed do
  1127.         Swait()
  1128.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1129.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1130.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1131.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1132.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1133.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1134.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1135.     end
  1136.     for i=0, 5, 0.1 / Animation_Speed do
  1137.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1138.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1139.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1140.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1141.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1142.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1143.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1144.     end
  1145.     ATTACK = false
  1146.     Rooted = false
  1147. end
  1148.  
  1149. function Dash()
  1150.     ATTACK = true
  1151.     Rooted = true
  1152.     local SOUND = CreateSound(0, Torso, 1, 1, true)
  1153.     local LOOP = 0
  1154.     repeat
  1155.         LOOP = LOOP + 1
  1156.         Swait()
  1157.         local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace)   
  1158.         local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character)
  1159.         if HITFLOOR then
  1160.             CharacterFade(C3(0.5,0,0),35)
  1161.             HITPOS = HITPOS + VT(0,3.5,0)
  1162.             local POS = RootPart.Position
  1163.             RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1164.             RootPart.Velocity = VT(0,0,0)
  1165.             RootPart.RotVelocity = VT(0,0,0)
  1166.         end
  1167.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed)
  1168.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1170.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1171.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173.     until KEYHOLD == false
  1174.     coroutine.resume(coroutine.create(function()
  1175.         for i = 1, 20 do
  1176.             Swait()
  1177.             SOUND.Volume = SOUND.Volume - 1/20
  1178.         end
  1179.         SOUND:remove()
  1180.     end))
  1181.         if LOOP > 50 then
  1182.         CreateSound(0,Torso,5,MRANDOM(8,13)/10,false)
  1183.         for i = 1, 100 do
  1184.             Swait()
  1185.             RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3)
  1186.             WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1187.             WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1188.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1189.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1190.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1191.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1192.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1193.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1194.         end
  1195.     end
  1196.     ATTACK = false
  1197.     Rooted = false
  1198. end
  1199.  
  1200. --//=================================\\
  1201. --||      ASSIGN THINGS TO KEYS
  1202. --\\=================================//
  1203.  
  1204. function MouseDown(Mouse)
  1205.     HOLD = true
  1206.     if ATTACK == false then
  1207.         Ban()
  1208.     end
  1209. end
  1210.  
  1211. function MouseUp(Mouse)
  1212. HOLD = false
  1213. end
  1214.  
  1215. function KeyDown(Key)
  1216.     KEYHOLD = true
  1217.     if Key == "q" and ATTACK == false then
  1218.         local pos = RootPart.Position
  1219.         RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  1220.         CreateSound("769380905", Torso, 10, 1)
  1221.     end
  1222.  
  1223.     if Key == "x" then
  1224.         BanStorm()
  1225.     end
  1226.  
  1227.         if Key == "e" then
  1228.         Dash()
  1229.     end
  1230. end
  1231.  
  1232. function KeyUp(Key)
  1233.     KEYHOLD = false
  1234. end
  1235.  
  1236.     Mouse.Button1Down:connect(function(NEWKEY)
  1237.         MouseDown(NEWKEY)
  1238.     end)
  1239.     Mouse.Button1Up:connect(function(NEWKEY)
  1240.         MouseUp(NEWKEY)
  1241.     end)
  1242.     Mouse.KeyDown:connect(function(NEWKEY)
  1243.         KeyDown(NEWKEY)
  1244.     end)
  1245.     Mouse.KeyUp:connect(function(NEWKEY)
  1246.         KeyUp(NEWKEY)
  1247.     end)
  1248.  
  1249. --//=================================\\
  1250. --\\=================================//
  1251.  
  1252.  
  1253. function unanchor()
  1254.     if UNANCHOR == true then
  1255.         g = Character:GetChildren()
  1256.         for i = 1, #g do
  1257.             if g[i].ClassName == "Part" then
  1258.                 g[i].Anchored = false
  1259.             end
  1260.         end
  1261.     end
  1262. end
  1263.  
  1264.  
  1265. --//=================================\\
  1266. --||    WRAP THE WHOLE SCRIPT UP
  1267. --\\=================================//
  1268.  
  1269. Humanoid.Changed:connect(function(Jump)
  1270.     if Jump == "Jump" and (Disable_Jump == true) then
  1271.         Humanoid.Jump = false
  1272.     end
  1273. end)
  1274.  
  1275. Speed = 23
  1276.  
  1277. while true do
  1278.     Swait()
  1279.     ANIMATE.Parent = nil
  1280.     local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1281.     IDLEANIMATION:Play()
  1282.     SINE = SINE + CHANGE
  1283.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1284.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1285.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1286.     HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1287.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1288.     if ATTACK == false then
  1289.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1290.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1291.     end
  1292.     if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then
  1293.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1294.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1295.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1296.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1297.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then
  1298.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1299.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1300.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1301.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1302.     end
  1303.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1304.         ANIM = "Jump"
  1305.         if ATTACK == false then
  1306.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1307.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1308.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1309.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1310.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1311.            end
  1312.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1313.         ANIM = "Fall"
  1314.         if ATTACK == false then
  1315.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1316.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1317.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1318.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1319.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1320.         end
  1321.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1322.         ANIM = "Idle"
  1323.         if ATTACK == false then
  1324.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1325.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1326.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1327.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1328.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1329.         end
  1330.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1331.         ANIM = "Walk"
  1332.         WALK = WALK + 1 / Animation_Speed
  1333.         if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1334.             WALK = 0
  1335.             if WALKINGANIM == true then
  1336.                 WALKINGANIM = false
  1337.             elseif WALKINGANIM == false then
  1338.                 WALKINGANIM = true
  1339.             end
  1340.         end
  1341.         --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1342.         --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1343.         if ATTACK == false then
  1344.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1345.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1346.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1347.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1348.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1349.         end
  1350.     end
  1351.     unanchor()
  1352.     Humanoid.MaxHealth = "inf"
  1353.     Humanoid.Health = "inf"
  1354.     if Rooted == false then
  1355.         Disable_Jump = false
  1356.         Humanoid.WalkSpeed = Speed
  1357.     elseif Rooted == true then
  1358.         Disable_Jump = true
  1359.         Humanoid.WalkSpeed = 0
  1360.     end
  1361.     local MATHS = {"0","1"}
  1362.     Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1363.     Humanoid.PlatformStand = false
  1364.     local GAME = game.Players:GetChildren()
  1365.         for PLAYER = 1, #GAME do
  1366.         local PLAY = GAME[PLAYER]
  1367.         if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
  1368.             PLAY.Character:remove()
  1369.         end
  1370.     end
  1371. end
  1372.  
  1373. --//=================================\\
  1374. --\\=================================//
  1375.  
  1376.  
  1377.  
  1378.  
  1379.  
  1380. --//====================================================\\--
  1381. --||                     END OF SCRIPT
  1382. --\\====================================================//--
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