Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Requesting OpenGL 4.3 core context succeeded
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Failed to link shader program: Vertex info
- -----------
- Internal error: assembly compile error for vertex shader at offset 982:
- -- error message --
- line 24, column 9: error: invalid parameter array size
- line 44, column 43: error: offset for relative array access outside supported range
- line 48, column 43: error: offset for relative array access outside supported range
- line 50, column 43: error: offset for relative array access outside supported range
- line 51, column 43: error: offset for relative array access outside supported range
- line 56, column 43: error: offset for relative array access outside supported range
- line 57, column 43: error: offset for relative array access outside supported range
- line 58, column 43: error: offset for relative array access outside supported range
- line 59, column 43: error: offset for relative array access outside supported range
- line 60, column 43: error: offset for relative array access outside supported range
- line 61, column 43: error: offset for relative array access outside supported range
- line 62, column 43: error: offset for relative array access outside supported range
- line 64, column 23: error: offset for relative array access outside supported range
- line 67, column 21: error: out of bounds array access
- line 68, column 21: error: out of bounds array access
- line 69, column 21: error: out of bounds array access
- line 70, column 34: error: out of bounds array access
- -- internal assembly text --
- !!NVvp5.0
- OPTION NV_internal;
- OPTION NV_bindless_texture;
- # cgc version 3.4.0001, build date Apr 1 2021
- # command line args:
- #vendor NVIDIA Corporation
- #version 3.4.0.1 COP Build Date Apr 1 2021
- #profile gp5vp
- #program main
- #semantic _26
- #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
- #var float3x3 _26.qt_boneNormalTransforms[0] : : , 3 : -1 : 0
- #var float4x4 _26.qt_boneTransforms[0] : : c[0], 4 : -1 : 1
- #var float4 _26.qt_material_base_color : : : -1 : 0
- #var float3 _26.qt_material_emissive_color : : : -1 : 0
- #var float4 _26.qt_material_properties : : : -1 : 0
- #var float4 _26.qt_material_properties2 : : : -1 : 0
- #var float4 _26.qt_material_properties3 : : : -1 : 0
- #var float4 _26.qt_material_specular : : : -1 : 0
- #var float4x4 _26.qt_modelViewProjection : : c[1024], 4 : -1 : 1
- #var float3 attr_pos : $vin.ATTR1 : ATTR1 : -1 : 1
- #var int4 attr_joints : $vin.ATTR0 : ATTR0 : -1 : 1
- #var float4 attr_weights : $vin.ATTR2 : ATTR2 : -1 : 1
- PARAM c[1028] = { program.local[0..1027] };
- ATTRIB vertex_attrib[] = { vertex.attrib[0..2] };
- TEMP R0, R1, R2, R3, R4;
- TEMP T;
- TEMP RC;
- SHORT TEMP HC;
- SNE.F32 R0, vertex.attrib[2], {0, 0, 0, 0}.x;
- TRUNC.U R0, R0;
- OR.U R0.x, R0, R0.y;
- OR.U R0.x, R0, R0.z;
- OR.U.CC HC.x, R0, R0.w;
- MOV.F R3.xyz, vertex.attrib[1];
- MOV.F R3.w, {1, 0, 0, 0}.x;
- IF NE.x;
- MUL.S R0.x, vertex.attrib[0].y, {4, 0, 0, 0};
- MOV.S R4.w, R0.x;
- MUL.S R2.x, vertex.attrib[0], {4, 0, 0, 0};
- MOV.S R4.z, R2.x;
- MUL.S R2.y, vertex.attrib[0].z, {4, 0, 0, 0}.x;
- MUL.S R2.x, vertex.attrib[0].w, {4, 0, 0, 0};
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 1];
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w];
- MOV.S R4.y, R2;
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 1], R0;
- MOV.S R4.x, R2;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 1], R0;
- MAD.F32 R0, vertex.attrib[2].w, c[R4.x + 1], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y], R1;
- MUL.F32 R0, R3.y, R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x], R1;
- MAD.F32 R2, R3.x, R1, R0;
- MUL.F32 R1, vertex.attrib[2].y, c[R4.w + 2];
- MUL.F32 R0, vertex.attrib[2].y, c[R4.w + 3];
- MAD.F32 R1, vertex.attrib[2].x, c[R4.z + 2], R1;
- MAD.F32 R0, vertex.attrib[2].x, c[R4.z + 3], R0;
- MAD.F32 R1, vertex.attrib[2].z, c[R4.y + 2], R1;
- MAD.F32 R0, vertex.attrib[2].z, c[R4.y + 3], R0;
- MAD.F32 R1, vertex.attrib[2].w, c[R4.x + 2], R1;
- MAD.F32 R1, R3.z, R1, R2;
- MAD.F32 R0, c[R4.x + 3], vertex.attrib[2].w, R0;
- MAD.F32 R3, R3.w, R0, R1;
- ENDIF;
- MUL.F32 R0, R3.y, c[1025];
- MAD.F32 R0, R3.x, c[1024], R0;
- MAD.F32 R0, R3.z, c[1026], R0;
- MAD.F32 result.position, R3.w, c[1027], R0;
- END
- # 41 instructions, 5 R-regs
- Failed to build graphics pipeline state
- Xlib: extension "NV-GLX" missing on display ":0".
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement