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Nubic_Cubic

lololo

Jan 20th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. --Windows95/FR34KY @V3rm
  88. local owner;
  89. local char= owner;
  90. local humanoid = player.Character.Humanoid;
  91. Tool= owner;
  92. Tool.GripForward=Vector3.new(-0.161, 0, -0.987);
  93. Tool.GripPos=Vector3.new(0.1, 0, 0.1);
  94. Tool.GripRight=Vector3.new(0.217, 0, -0.976);
  95. Tool.GripUp=Vector3.new(0, 1, 0);
  96. Tool.Name='Smoke Grenade'
  97. Handle=Instance.new('Part', Tool);
  98. Handle.Name = 'Handle';
  99. Handle.Size=Vector3.new(1, 1.2, 1);
  100. c4mesh=Instance.new('SpecialMesh', Handle);
  101. c4mesh.MeshType = 'FileMesh';
  102. c4mesh.MeshId='http://www.roblox.com/asset/?id=16975131';
  103. c4mesh.TextureId='http://www.roblox.com/asset/?id=16975111';
  104. c4mesh.Scale=Vector3.new(0.75, 0.75, 0.75);
  105. light=Instance.new('PointLight', Handle);
  106. light.Color = Color3.new(255,0,0)
  107. light.Range=10;
  108. light.Enabled=false;
  109. beep=Instance.new('Sound',Handle)
  110. beep.Volume=5;
  111. beep.SoundId='rbxassetid://252141949'
  112. access=Instance.new('Sound',Handle)
  113. access.Volume=5;
  114. access.SoundId='rbxassetid://131644923'
  115. beeptone=Instance.new('Sound',Handle)
  116. beeptone.Volume=5;
  117. beeptone.SoundId='rbxassetid://75338648'
  118. local Prepare=Instance.new("Animation");
  119. Prepare.AnimationId="http://www.roblox.com/Asset?ID=75322014";
  120. local Launch=Instance.new("Animation");
  121. Launch.AnimationId="http://www.roblox.com/Asset?ID=94157627";
  122. function onActivated()
  123. if not Tool.Enabled then
  124. return
  125. end
  126. Tool.Enabled=false;
  127. local LaunchAnim = humanoid:LoadAnimation(Launch);
  128. LaunchAnim:Play();
  129. wait(0.4)
  130.  
  131. local p = Handle:Clone();
  132. local dir = char.Head.CFrame.lookVector;
  133. p.Velocity = (dir * 80) + Vector3.new(0,8,0);
  134. p.CanCollide = true;
  135. p.Parent = game.Workspace;
  136. p.Name='c4';
  137. beep.Parent=p;
  138. light.Parent=p;
  139. Handle.Transparency=1;
  140.  
  141. wait(0.2)
  142. smokee=Instance.new('ParticleEmitter', p)
  143. smokee.Size = NumberSequence.new(31)
  144. smokee.Speed = NumberRange.new(10)
  145. smokee.RotSpeed = NumberRange.new(-255, 250)
  146. smokee.Texture = 'http://www.roblox.com/asset/?id=241539438'
  147. smokee.LightEmission = 1
  148. ex=Instance.new('Explosion',workspace);
  149. ex.BlastPressure=6;
  150. ex.BlastRadius=6;
  151. ex.Position=p.Position;
  152. smokee.VelocitySpread = 30
  153. smokee.Rate = 500
  154. smokee.Enabled=true;
  155. ss=Instance.new('Sound',p);
  156. ss.Volume=5;
  157. ss.SoundId='rbxassetid://424618966';
  158. ss:Play();
  159. Handle.Transparency=1;
  160. wait(16)
  161. p:remove();
  162. Handle.Transparency=0
  163. Tool.Enabled=true;
  164.  
  165.  
  166.  
  167. end
  168. Tool.Activated:connect(onActivated);
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