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  1. version:
  2.     # This is the current version of Towny.  Please do not edit.
  3.   version: 0.90.0.0
  4.     # This is for showing the changelog on updates.  Please do not edit.
  5.   last_run_version: 0.90.0.0
  6.     # Minimum required version of CraftBukkit.  Please do not edit.
  7.   bukkit_version: '2918'
  8.  
  9.   # The language file you wish to use
  10. language: english.yml
  11.  
  12.   ############################################################
  13.   # +------------------------------------------------------+ #
  14.   # |                   Permission nodes                   | #
  15.   # +------------------------------------------------------+ #
  16.   ############################################################
  17.  
  18.   #  Possible permission nodes
  19.   #
  20.   #    towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  21.   #    towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  22.   #    towny.top : User can access the command towny top
  23.   #    towny.town.* : User has access to all town permission nodes.
  24.   #        towny.town.new :User is able to create a town
  25.   #        towny.town.delete :User is able to delete their town
  26.   #        towny.town.claim : User is able to expand his town with /town claim
  27.   #        towny.town.plot : User is able to use the /plot commands
  28.   #        towny.town.resident : User is able to join towns upon invite.
  29.   #    towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  30.   #        towny.town.toggle.pvp
  31.   #        towny.town.toggle.public
  32.   #        towny.town.toggle.explosions
  33.   #        towny.town.toggle.fire
  34.   #        towny.town.toggle.mobs
  35.   #    towny.nation.* : User has access to all town permission nodes.
  36.   #        towny.nation.new :User is able to create a nation
  37.   #        towny.nation.delete :User is able to delete their nation (if king)
  38.   #        towny.nation.rename :User is able to rename their nation (if king/assistant)
  39.   #        towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  40.   #    towny.wild.*: User is able to build/destroy in wild regardless.
  41.   #        towny.wild.build
  42.   #        towny.wild.destroy
  43.   #        towny.wild.switch
  44.   #        towny.wild.item_use
  45.   #    towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  46.   #        towny.wild.build.[block id]
  47.   #        towny.wild.destroy.[block id]
  48.   #        towny.wild.switch.[block id]
  49.   #        towny.wild.item_use.[block id]
  50.   #
  51.   #    towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  52.   #        towny.claimed.build : User can build in all towns.
  53.   #        towny.claimed.destroy : User can destroy in all towns.
  54.   #        towny.claimed.switch : User can switch in all towns.
  55.   #        towny.claimed.item_use : User can use use items in all towns.
  56.   #    towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  57.   #        towny.claimed.alltown.build.[block id]
  58.   #        towny.claimed.alltown.destroy.[block id]
  59.   #        towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  60.   #        towny.claimed.alltown.item_use.[block id]
  61.   #    towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  62.   #        towny.claimed.owntown.build.[block id]
  63.   #        towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  64.   #        towny.claimed.owntown.switch.[block id]
  65.   #        towny.claimed.owntown.item_use.[block id]
  66.   #    towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  67.   #        towny.claimed.townowned.build.[block id]
  68.   #        towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  69.   #        towny.claimed.townowned.switch.[block id]
  70.   #        towny.claimed.townowned.item_use.[block id]
  71.   #
  72.   #    towny.town.spawn.*: Grants all Spawn travel nodes
  73.   #        towny.town.spawn.town : Ability to spawn to your own town.
  74.   #        towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  75.   #        towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  76.   #        towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  77.   #
  78.   # these will be moved to permissions nodes at a later date
  79. permissions: ''
  80.  
  81.   ############################################################
  82.   # +------------------------------------------------------+ #
  83.   # |                Town and Nation levels                | #
  84.   # +------------------------------------------------------+ #
  85.   ############################################################
  86.  
  87. levels:
  88.  
  89.   # default Town levels.
  90.   town_level:
  91.   - upkeepModifier: 1.0
  92.     namePostfix: ' Ruins'
  93.     mayorPrefix: 'Spirit '
  94.     mayorPostfix: ''
  95.     townBlockLimit: 1
  96.     namePrefix: ''
  97.     numResidents: 0
  98.   - upkeepModifier: 1.0
  99.     namePostfix: ' (Settlement)'
  100.     mayorPrefix: 'Hermit '
  101.     mayorPostfix: ''
  102.     townBlockLimit: 16
  103.     namePrefix: ''
  104.     numResidents: 1
  105.   - upkeepModifier: 1.0
  106.     namePostfix: ' (Hamlet)'
  107.     mayorPrefix: 'Chief '
  108.     mayorPostfix: ''
  109.     townBlockLimit: 32
  110.     namePrefix: ''
  111.     numResidents: 2
  112.   - upkeepModifier: 1.0
  113.     namePostfix: ' (Village)'
  114.     mayorPrefix: 'Baron Von '
  115.     mayorPostfix: ''
  116.     townBlockLimit: 96
  117.     namePrefix: ''
  118.     numResidents: 6
  119.   - upkeepModifier: 1.0
  120.     namePostfix: ' (Town)'
  121.     mayorPrefix: 'Viscount '
  122.     mayorPostfix: ''
  123.     townBlockLimit: 160
  124.     namePrefix: ''
  125.     numResidents: 10
  126.   - upkeepModifier: 1.0
  127.     namePostfix: ' (Large Town)'
  128.     mayorPrefix: 'Count Von '
  129.     mayorPostfix: ''
  130.     townBlockLimit: 224
  131.     namePrefix: ''
  132.     numResidents: 14
  133.   - upkeepModifier: 1.0
  134.     namePostfix: ' (City)'
  135.     mayorPrefix: 'Earl '
  136.     mayorPostfix: ''
  137.     townBlockLimit: 320
  138.     namePrefix: ''
  139.     numResidents: 20
  140.   - upkeepModifier: 1.0
  141.     namePostfix: ' (Large City)'
  142.     mayorPrefix: 'Duke '
  143.     mayorPostfix: ''
  144.     townBlockLimit: 384
  145.     namePrefix: ''
  146.     numResidents: 24
  147.   - upkeepModifier: 1.0
  148.     namePostfix: ' (Metropolis)'
  149.     mayorPrefix: 'Lord '
  150.     mayorPostfix: ''
  151.     townBlockLimit: 448
  152.     namePrefix: ''
  153.     numResidents: 28
  154.  
  155.   # default Nation levels.
  156.   nation_level:
  157.   - capitalPostfix: ''
  158.     upkeepModifier: 1.0
  159.     namePostfix: ' (Nation)'
  160.     kingPrefix: 'Leader '
  161.     townBlockLimitBonus: 50
  162.     nationTownUpkeepModifier: 1.0
  163.     namePrefix: 'Land of '
  164.     numResidents: 0
  165.     capitalPrefix: ''
  166.     kingPostfix: ''
  167.   - capitalPostfix: ''
  168.     upkeepModifier: 1.0
  169.     namePostfix: ' (Nation)'
  170.     kingPrefix: 'Count '
  171.     townBlockLimitBonus: 60
  172.     nationTownUpkeepModifier: 1.0
  173.     namePrefix: 'Federation of '
  174.     numResidents: 10
  175.     capitalPrefix: ''
  176.     kingPostfix: ''
  177.   - capitalPostfix: ''
  178.     upkeepModifier: 1.0
  179.     namePostfix: ' (Nation)'
  180.     kingPrefix: 'Duke '
  181.     townBlockLimitBonus: 70
  182.     nationTownUpkeepModifier: 1.0
  183.     namePrefix: 'Dominion of '
  184.     numResidents: 20
  185.     capitalPrefix: ''
  186.     kingPostfix: ''
  187.   - capitalPostfix: ''
  188.     upkeepModifier: 1.0
  189.     namePostfix: ' (Nation)'
  190.     kingPrefix: 'King '
  191.     townBlockLimitBonus: 80
  192.     nationTownUpkeepModifier: 1.0
  193.     namePrefix: 'Kingdom of '
  194.     numResidents: 30
  195.     capitalPrefix: ''
  196.     kingPostfix: ''
  197.   - capitalPostfix: ''
  198.     upkeepModifier: 1.0
  199.     namePostfix: ' Empire'
  200.     kingPrefix: 'Emperor '
  201.     townBlockLimitBonus: 100
  202.     nationTownUpkeepModifier: 1.0
  203.     namePrefix: 'The '
  204.     numResidents: 40
  205.     capitalPrefix: ''
  206.     kingPostfix: ''
  207.   - capitalPostfix: ''
  208.     upkeepModifier: 1.0
  209.     namePostfix: ' Realm'
  210.     kingPrefix: 'God Emperor '
  211.     townBlockLimitBonus: 140
  212.     nationTownUpkeepModifier: 1.0
  213.     namePrefix: 'The '
  214.     numResidents: 60
  215.     capitalPrefix: ''
  216.     kingPostfix: ''
  217.  
  218.   ############################################################
  219.   # +------------------------------------------------------+ #
  220.   # |               Town Claim/new defaults                | #
  221.   # +------------------------------------------------------+ #
  222.   ############################################################
  223.  
  224. town:
  225.   # Default public status of the town (used for /town spawn)
  226.   default_public: 'true'
  227.   # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  228.   default_open: 'false'
  229.   # Default tax settings for new towns.
  230.   default_taxes:
  231.     # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  232.     tax: '0.0'
  233.     # Default amount of shop tax of a new town.
  234.     shop_tax: '0.0'
  235.     # Default amount of embassy tax of a new town.
  236.     embassy_tax: '0.0'
  237.     # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  238.     taxpercentage: 'false'
  239.   # Limits the maximum amount of bonus blocks a town can buy.
  240.   max_purchased_blocks: '0'
  241.   # maximum number of plots any single resident can own
  242.   max_plots_per_resident: '100'
  243.   # Maximum number of towns allowed on the server.
  244.   town_limit: '3000'
  245.  
  246.   # Minimum number of plots any towns plot must be from the next town's own plots.
  247.   # This will prevent town encasement to a certain degree.
  248.   min_plot_distance_from_town_plot: '5'
  249.  
  250.   # Minimum number of plots any towns home plot must be from the next town.
  251.   # This will prevent someone founding a town right on your doorstep
  252.   min_distance_from_town_homeblock: '5'
  253.  
  254.   # Maximum distance between homblocks.
  255.   # This will force players to build close together.
  256.   max_distance_between_homeblocks: '0'
  257.  
  258.   # The maximum townblocks available to a town is (numResidents * ratio).
  259.   # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  260.   town_block_ratio: '8'
  261.   # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  262.   # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  263.   # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  264.   # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  265.   town_block_size: '16'
  266.  
  267.  
  268.   ############################################################
  269.   # +------------------------------------------------------+ #
  270.   # |             Default new world settings               | #
  271.   # +------------------------------------------------------+ #
  272.   ############################################################
  273.  
  274.   # These flags are only used at the initial setup of a new world.
  275.  
  276.   # Once Towny is running each world can be altered from within game
  277.   # using '/townyworld toggle'
  278.  
  279. new_world_settings:
  280.   # Default for new worlds to have towny enabled.
  281.   using_towny: 'true'
  282.  
  283.   pvp:
  284.     # Set if PVP is enabled in this world
  285.     world_pvp: 'true'
  286.     # force_pvp_on is a global flag and overrides any towns flag setting
  287.     force_pvp_on: 'false'
  288.  
  289.   mobs:
  290.     # world_monsters_on is a global flag setting per world.
  291.     world_monsters_on: 'true'
  292.     # force_town_monsters_on is a global flag and overrides any towns flag setting
  293.     force_town_monsters_on: 'false'
  294.  
  295.   explosions:
  296.     # Allow explosions in this world
  297.     world_explosions_enabled: 'true'
  298.     # force_explosions_on is a global flag and overrides any towns flag setting
  299.     force_explosions_on: 'false'
  300.  
  301.   fire:
  302.     # Allow fire to be lit and spread in this world.
  303.     world_firespread_enabled: 'true'
  304.     # force_fire_on is a global flag and overrides any towns flag setting
  305.     force_fire_on: 'false'
  306.  
  307.   # Prevent Endermen from picking up and placing blocks.
  308.   enderman_protect: 'true'
  309.   # Disable players trampling crops
  310.   disable_player_crop_trampling: 'true'
  311.   # Disable creatures trampling crops
  312.   disable_creature_crop_trampling: 'true'
  313.  
  314.   # World management settings to deal with un/claiming plots
  315.   plot_management:
  316.  
  317.     block_delete:
  318.       enabled: 'false'
  319.       # These items will be deleted upon a plot being unclaimed
  320.       unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  321.  
  322.     mayor_plotblock_delete:
  323.       enabled: 'false'
  324.       # These items will be deleted upon a mayor using /plot clear
  325.       # To disable deleting replace the current entries with NONE.
  326.       mayor_plot_delete: WALL_SIGN,SIGN_POST
  327.  
  328.     revert_on_unclaim:
  329.       # *** WARNING***
  330.       # If this is enabled any town plots which become unclaimed will
  331.       # slowly be reverted to a snapshot taken before the plot was claimed.
  332.       #
  333.       # Regeneration will only work if the plot was
  334.       # claimed under version 0.76.2, or
  335.       # later with this feature enabled
  336.       #
  337.       # If you allow players to break/build in the wild the snapshot will
  338.       # include any changes made before the plot was claimed.
  339.       enabled: 'false'
  340.       speed: 1s
  341.       # These block types will NOT be regenerated
  342.       block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,SIGN_POST,WALL_SIGN,GLOWSTONE
  343.  
  344.     wild_revert_on_mob_explosion:
  345.       # Enabling this will slowly regenerate holes created in the
  346.       # wilderness by monsters exploding.
  347.       enabled: 'false'
  348.       entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  349.       delay: 20s
  350.  
  351.  
  352.   ############################################################
  353.   # +------------------------------------------------------+ #
  354.   # |                Global town settings                  | #
  355.   # +------------------------------------------------------+ #
  356.   ############################################################
  357.  
  358. global_town_settings:
  359.   # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  360.   friendly_fire: 'false'
  361.   # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  362.   health_regen:
  363.     speed: 3s
  364.     enable: 'true'
  365.   # Allow towns to claim outposts (a townblock not connected to town).
  366.   allow_outposts: 'true'
  367.   # Allow the use of /town spawn
  368.   allow_town_spawn: 'true'
  369.   # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  370.   allow_town_spawn_travel: 'true'
  371.   # Allow regular residents to use /town spawn [town] to other towns in your nation.
  372.   allow_town_spawn_travel_nation: 'false'
  373.   # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  374.   allow_town_spawn_travel_ally: 'false'
  375.   # If non zero it delays any spawn request by x seconds.
  376.   teleport_warmup_time: '0'
  377.   # Respawn the player at his town spawn point when he/she dies
  378.   town_respawn: 'false'
  379.   # Town respawn only happens when the player dies in the same world as the town's spawn point.
  380.   town_respawn_same_world_only: 'false'
  381.   # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  382.   # Allowed options: unclaimed,enemy,neutral
  383.   prevent_town_spawn_in: enemy
  384.   # Enables the [~Home] message.
  385.   # If false it will make it harder for enemies to find the home block during a war
  386.   show_town_notifications: 'true'
  387.  
  388.  
  389.   ############################################################
  390.   # +------------------------------------------------------+ #
  391.   # |                 Plugin interfacing                   | #
  392.   # +------------------------------------------------------+ #
  393.   ############################################################
  394.  
  395. plugin:
  396.  
  397.   # Valid load and save types are: flatfile, mysql, sqlite, h2.
  398.   database:
  399.     database_load: haha
  400.     database_save: haha
  401.  
  402.     # SQL database connection details (IF set to use SQL).
  403.     sql:
  404.       hostname: ahaha
  405.       port: 'ahah'
  406.       dbname: ahah
  407.       table_prefix: ahhaahah
  408.       username: ahhaah
  409.       password: ahahahaahahah
  410.  
  411.     # Flatfile backup settings.
  412.     daily_backups: 'true'
  413.     backups_are_deleted_after: 90d
  414.  
  415.     # Valid entries are: zip, none.
  416.     flatfile_backup: zip
  417.  
  418.   interfacing:
  419.  
  420.     tekkit:
  421.       # Add any fake players for client/server mods (aka Tekkit) here
  422.       fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  423.  
  424.     # Enable using_essentials if you are using cooldowns in essentials for teleports.
  425.     using_essentials: 'false'
  426.  
  427.     # This will attempt to use Register (if present)
  428.     # Then it will attempt to access iConomy 5.01 directly
  429.     # Enable if you have either iConomy 5.01, or Register.jar to
  430.     # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  431.     # https://github.com/iConomy/Register/tree/master/dist
  432.     using_economy: 'true'
  433.  
  434.     # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  435.     # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  436.     using_questioner:
  437.       enable: 'true'
  438.       # The command to accept invitations.
  439.       accept: accept
  440.       # The command to refuse invitations.
  441.       deny: deny
  442.  
  443.     # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  444.     # False to disable permission checks and rely on Towny settings.
  445.     using_permissions: 'true'
  446.  
  447.   day_timer:
  448.     # The number of hours in each "day".
  449.     # You can configure for 10 hour days. Default is 24 hours.
  450.     day_interval: 1d
  451.     # The time each "day", when taxes will be collected.
  452.     # MUST be less than day_interval. Default is 12h (midday).
  453.     new_day_time: 12h
  454.  
  455.   # Lots of messages to tell you what's going on in the server with time taken for events.
  456.   debug_mode: 'false'
  457.  
  458.   # Info tool for server admins to use to query in game blocks and entities.
  459.   info_tool: CLAY_BRICK
  460.  
  461.   # Spams the player named in dev_name with all messages related to towny.
  462.   dev_mode:
  463.     enable: 'false'
  464.     dev_name: ElgarL
  465.  
  466.   # Record all messages to the towny.log
  467.   logging: 'true'
  468.   # If true this will cause the log to be wiped at every startup.
  469.   reset_log_on_boot: 'true'
  470.  
  471.  
  472.   ############################################################
  473.   # +------------------------------------------------------+ #
  474.   # |               Filters colour and chat                | #
  475.   # +------------------------------------------------------+ #
  476.   ############################################################
  477.  
  478. filters_colour_chat:
  479.   # This is the name given to any NPC assigned mayor.
  480.   npc_prefix: NPC
  481.   # Regex fields used in validating inputs.
  482.   regex:
  483.     name_filter_regex: '[ /]'
  484.     name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  485.     string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  486.     name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  487.  
  488.   modify_chat:
  489.     # Maximum length of Town and Nation names.
  490.     max_name_length: '20'
  491.     # Maximum length of titles and surnames.
  492.     max_title_length: '10'
  493.  
  494.  
  495.   ############################################################
  496.   # +------------------------------------------------------+ #
  497.   # |             block/item/mob protection                | #
  498.   # +------------------------------------------------------+ #
  499.   ############################################################
  500.  
  501. protection:
  502.  
  503.   # Items that can be blocked within towns via town/plot flags
  504.   # 259 - flint and steel
  505.   # 325 - bucket
  506.   # 326 - water bucket
  507.   # 327 - lava bucket
  508.   # 351 - bone/bonemeal
  509.   # 359 - shears
  510.   # 368 - ender pearl
  511.   # 374 - glass bottle
  512.   # 385 - fire charge
  513.   item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  514.  
  515.   # Items which can be blocked or enabled via town/plot flags
  516.   # 25 - noteblock
  517.   # 54 - chest ...etc
  518.   switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART
  519.  
  520.   # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  521.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  522.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  523.  
  524.   # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  525.   town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Zombie,Skeleton,Creeper
  526.  
  527.   # Prevent the spawning of villager babies in towns.
  528.   town_prevent_villager_breeding: 'false'
  529.   # Disable creatures triggering stone pressure plates
  530.   disable_creature_pressureplate_stone: 'true'
  531.  
  532.   # Globally remove living entities in all worlds that have their flag set.
  533.   world_mob_removal_entities: Monster
  534.  
  535.   # Prevent the spawning of villager babies in the world.
  536.   world_prevent_villager_breeding: 'false'
  537.  
  538.   # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  539.   # Lower values will check all entities more often at the risk of heavier burden and resource use.
  540.   # NEVER set below 1.
  541.   mob_removal_speed: 5s
  542.  
  543.   # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  544.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  545.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  546.  
  547.   # Protect living entities within a town's boundaries from being killed by players.
  548.   mob_types: Animals,NPC,Snowman,ArmorStand
  549.  
  550.   # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  551.   # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  552.   # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  553.   # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  554.  
  555.   # When preventing PVP prevent the use of these potions.
  556.   potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  557.  
  558.   # Prevent fly and double block jump cheats.
  559.   cheat_protection: 'true'
  560.  
  561.   # The amount of time it takes for a protected block to regenerate.  Use zero for no delay.
  562.   regen_delay: 0s
  563.  
  564.  
  565.   ############################################################
  566.   # +------------------------------------------------------+ #
  567.   # |                Wilderness settings                   | #
  568.   # +------------------------------------------------------+ #
  569.   ############################################################
  570.  
  571.   # These Settings defaults only. They are copied to each worlds data files upon first detection
  572.   # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  573.  
  574. unclaimed:
  575.   unclaimed_zone_build: 'false'
  576.   unclaimed_zone_destroy: 'false'
  577.   unclaimed_zone_item_use: 'false'
  578.   unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  579.   unclaimed_zone_switch: 'false'
  580.  
  581.  
  582.   ############################################################
  583.   # +------------------------------------------------------+ #
  584.   # |                 Town Notifications                   | #
  585.   # +------------------------------------------------------+ #
  586.   ############################################################
  587.  
  588.   # This is the format for the notifications sent as players move between plots.
  589.   # Empty a particular format for it to be ignored.
  590.  
  591.   # Example:
  592.   # [notification.format]
  593.   # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  594.   # ... [notification.plot.format]
  595.   # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  596.   # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  597.  
  598. notification:
  599.   format: '&6 ~ %s'
  600.   splitter: '&7 - '
  601.   area_wilderness: '&2%s'
  602.   area_wilderness_pvp: '%s'
  603.   area_town: '&6%s'
  604.   area_town_pvp: '%s'
  605.   owner: '&a%s'
  606.   no_owner: '&a%s'
  607.   plot:
  608.     splitter: ' '
  609.     format: '%s'
  610.     homeblock: '&b[Home]'
  611.     outpostblock: '&b[Outpost]'
  612.     forsale: '&e[For Sale: %s]'
  613.     type: '&6[%s]'
  614.  
  615.  
  616.   ############################################################
  617.   # +------------------------------------------------------+ #
  618.   # |             Default Town/Plot flags                  | #
  619.   # +------------------------------------------------------+ #
  620.   ############################################################
  621.  
  622.  
  623. default_perm_flags:
  624.  
  625.   # Default permission flags for residents plots within a town
  626.   #
  627.   # Can allies/friends/outsiders perform certain actions in the town
  628.   #
  629.   # build - place blocks and other items
  630.   # destroy - break blocks and other items
  631.   # itemuse - use items such as furnaces (as defined in item_use_ids)
  632.   # switch - trigger or activate switches (as defined in switch_ids)
  633.   resident:
  634.     friend:
  635.       build: 'false'
  636.       destroy: 'false'
  637.       item_use: 'false'
  638.       switch: 'false'
  639.     ally:
  640.       build: 'false'
  641.       destroy: 'false'
  642.       item_use: 'false'
  643.       switch: 'false'
  644.     outsider:
  645.       build: 'false'
  646.       destroy: 'false'
  647.       item_use: 'false'
  648.       switch: 'false'
  649.  
  650.   # Default permission flags for towns
  651.   # These are copied into the town data file at creation
  652.   #
  653.   # Can allies/outsiders/residents perform certain actions in the town
  654.   #
  655.   # build - place blocks and other items
  656.   # destroy - break blocks and other items
  657.   # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  658.   # switch - trigger or activate switches (as defined in switch_ids)
  659.   town:
  660.     default:
  661.       pvp: 'false'
  662.       fire: 'false'
  663.       explosion: 'false'
  664.       mobs: 'false'
  665.     resident:
  666.       build: 'true'
  667.       destroy: 'true'
  668.       item_use: 'true'
  669.       switch: 'true'
  670.     ally:
  671.       build: 'false'
  672.       destroy: 'false'
  673.       item_use: 'false'
  674.       switch: 'false'
  675.     outsider:
  676.       build: 'false'
  677.       destroy: 'false'
  678.       item_use: 'false'
  679.       switch: 'false'
  680.  
  681.  
  682.   ############################################################
  683.   # +------------------------------------------------------+ #
  684.   # |                  Resident settings                   | #
  685.   # +------------------------------------------------------+ #
  686.   ############################################################
  687.  
  688. resident_settings:
  689.   # player is flagged as inactive after 1 hour (default)
  690.   inactive_after_time: 1h
  691.   # if enabled old residents will be kicked and deleted from a town
  692.   # after Two months (default) of not logging in
  693.   delete_old_residents:
  694.     enable: 'false'
  695.     deleted_after_time: 60d
  696.     delete_economy_account: 'true'
  697.   # The name of the town a resident will automatically join when he first registers.
  698.   default_town_name: ''
  699.   # If true, players can only use beds in plots they personally own.
  700.   deny_bed_use: 'false'
  701.  
  702.  
  703.   ############################################################
  704.   # +------------------------------------------------------+ #
  705.   # |                  Economy settings                    | #
  706.   # +------------------------------------------------------+ #
  707.   ############################################################
  708.  
  709. economy:
  710.   # By default it is set to true.
  711.   # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  712.   use_async: 'true'
  713.   # Prefix to apply to all town economy accounts.
  714.   town_prefix: town-
  715.   # Prefix to apply to all nation economy accounts.
  716.   nation_prefix: nation-
  717.  
  718.   spawn_travel:
  719.     # Cost to use /town spawn
  720.     price_town_spawn_travel: '0.0'
  721.     # Cost to use '/town spawn [town]' to another town in your nation.
  722.     price_town_nation_spawn_travel: '5.0'
  723.     # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  724.     price_town_ally_spawn_travel: '10.0'
  725.     # Cost to use /town spawn [town]
  726.     # This is paid to the town you goto.
  727.     price_town_public_spawn_travel: '10.0'
  728.  
  729.   # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  730.   price_nation_neutrality: '100.0'
  731.  
  732.   new_expand:
  733.     # How much it costs to start a nation.
  734.     price_new_nation: '80000.0'
  735.     # How much it costs to start a town.
  736.     price_new_town: '25000.0'
  737.     # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  738.     price_outpost: '30000.0'
  739.     # The price for a town to expand one townblock.
  740.     price_claim_townblock: '25.0'
  741.     # How much it costs a player to buy extra blocks.
  742.     price_purchased_bonus_townblock: '25.0'
  743.     # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  744.     price_purchased_bonus_townblock_increase: '1.0'
  745.  
  746.   death:
  747.     # Either fixed or percentage.
  748.     # For percentage 1.0 would be 100%. 0.01 would be 1%.
  749.     price_death_type: fixed
  750.     # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  751.     price_death_pvp_only: 'false'
  752.  
  753.     price_death: '1.0'
  754.  
  755.     price_death_town: '0.0'
  756.  
  757.     price_death_nation: '0.0'
  758.  
  759.   banks:
  760.     # Maximum amount of money allowed in town bank
  761.     # Use 0 for no limit
  762.     town_bank_cap: '0.0'
  763.     # Set to true to allow withdrawls from town banks
  764.     town_allow_withdrawls: 'true'
  765.     # Maximum amount of money allowed in nation bank
  766.     # Use 0 for no limit
  767.     nation_bank_cap: '0.0'
  768.     # Set to true to allow withdrawls from nation banks
  769.     nation_allow_withdrawls: 'true'
  770.   closed_economy:
  771.     # The name of the account that all money that normally disappears goes into.
  772.     server_account: towny-server
  773.     # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  774.     # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  775.     #     This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  776.     enabled: 'false'
  777.  
  778.   daily_taxes:
  779.     # Enables taxes to be collected daily by town/nation
  780.     # If a town can't pay it's tax then it is kicked from the nation.
  781.     # if a resident can't pay his plot tax he loses his plot.
  782.     # if a resident can't pay his town tax then he is kicked from the town.
  783.     # if a town or nation fails to pay it's upkeep it is deleted.
  784.     enabled: 'true'
  785.     # Maximum tax amount allowed when using flat taxes
  786.     max_tax_amount: '1000.0'
  787.     # maximum tax percentage allowed when taxing by percentages
  788.     max_tax_percent: '25'
  789.     # The server's daily charge on each nation. If a nation fails to pay this upkeep
  790.     # all of it's member town are kicked and the Nation is removed.
  791.     price_nation_upkeep: '750.0'
  792.     # The server's daily charge on each town. If a town fails to pay this upkeep
  793.     # all of it's residents are kicked and the town is removed.
  794.     price_town_upkeep: '10.0'
  795.     # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  796.     # calculated by (number of claimed plots X price_town_upkeep).
  797.     town_plotbased_upkeep: 'true'
  798.     # If enabled and you set a negative upkeep for the town
  799.     # any funds the town gains via upkeep at a new day
  800.     # will be shared out between the plot owners.
  801.     use_plot_payments: 'false'
  802.  
  803.  
  804.   ############################################################
  805.   # +------------------------------------------------------+ #
  806.   # |                 Jail Plot settings                   | #
  807.   # +------------------------------------------------------+ #
  808.   ############################################################
  809.  
  810. jail:
  811.   #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  812.   is_jailing_attacking_enemies: 'false'
  813.   #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  814.   jail_allows_ender_pearls: 'false'
  815.   #If false jailed players can use /town leave, and escape a jail.
  816.   jail_denies_town_leave: 'false'
  817.  
  818.   bail:
  819.     #If true players can pay a bail amount to be unjailed.
  820.     is_allowing_bail: 'false'
  821.     #Amount that bail costs.
  822.     bail_amount: '10'
  823.  
  824.  
  825.   ############################################################
  826.   # +------------------------------------------------------+ #
  827.   # |                     War settings                     | #
  828.   # +------------------------------------------------------+ #
  829.   ############################################################
  830.  
  831. war:
  832.   #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  833.   nation_can_be_neutral: 'true'
  834.  
  835.  
  836.   ############################################################
  837.   # +------------------------------------------------------+ #
  838.   # |         Economy Transfers During War settings        | #
  839.   # +------------------------------------------------------+ #
  840.   ############################################################
  841.  
  842.   economy:
  843.     enemy:
  844.       # Amount charged to place a warflag (payed to server).
  845.       place_flag: '10'
  846.       # Amount payed from the flagbearer to the defender after defending the area.
  847.       defended_attack: '10'
  848.     # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  849.     # and the attacker can't pay, the attack is canceled.
  850.     townblock_won: '10'
  851.     # Same as townblock_won but for the special case of winning the homeblock.
  852.     homeblock_won: '100'
  853.  
  854.  
  855.   ############################################################
  856.   # +------------------------------------------------------+ #
  857.   # |                 War Event settings                   | #
  858.   # +------------------------------------------------------+ #
  859.   ############################################################
  860.  
  861.   # This is started with /townyadmnin toggle war
  862.  
  863.   # In peace time War spoils are accumulated from towns and nations being
  864.   # deleted with any money left in the bank.
  865.   #
  866.   # These funds are increased during a war event upon a player death.
  867.   # An additional bonus to the war chest is set in base_spoils.
  868.   #
  869.   # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  870.   # The war is won when the only nations left in the battle are allies, or only a single nation.
  871.   #
  872.   # The winning nations share half of the war spoils.
  873.   # The remaining half is paid to the town which took the most town blocks, and lost the least.
  874.  
  875.   event:
  876.     warning_delay: '30'
  877.     #If false all towns not in nations can be attacked during a war event.
  878.     towns_are_neutral: 'true'
  879.  
  880.     # If true and the monarch/king dies the nation is removed from the war.
  881.     remove_on_monarch_death: 'false'
  882.     # If enabled players will be able to break/place blocks in enemy plots during a war.
  883.     allow_block_griefing: 'true'
  884.  
  885.     # A townblock takes damage every 5 seconds that an enemy is stood in it.
  886.     block_hp:
  887.       town_block_hp: '60'
  888.       home_block_hp: '120'
  889.  
  890.     eco:
  891.       # This amount is new money injected into the economy with a war event.
  892.       base_spoils: '100.0'
  893.       # This amount is taken from the losing town for each plot lost.
  894.       wartime_town_block_loss_price: '100.0'
  895.       # This amount is taken from the player if they die during the event
  896.       price_death_wartime: '200.0'
  897.  
  898.     points:
  899.       points_townblock: '1'
  900.       points_town: '10'
  901.       points_nation: '100'
  902.       points_kill: '1'
  903.  
  904.     # The minimum height at which a player must stand to count as an attacker.
  905.     min_height: '60'
  906.  
  907.   ############################################################
  908.   # +------------------------------------------------------+ #
  909.   # |                   Flag war settings                  | #
  910.   # +------------------------------------------------------+ #
  911.   ############################################################
  912.  
  913.   enemy:
  914.     # If false, players won't be able to place war flags, effectively disabling warzones.
  915.     allow_attacks: 'false'
  916.     # If true, enemy's can only attack the edge plots of a town with war flags.
  917.     only_attack_borders: 'true'
  918.     # This many people must be online in target town in order to place a war flag in their domain.
  919.     min_players_online_in_town: '2'
  920.     # This many people must be online in target nation in order to place a war flag in their domain.
  921.     min_players_online_in_nation: '3'
  922.     max_active_flags_per_player: '1'
  923.     flag:
  924.       waiting_time: 1m
  925.       # This is the block a player must place to trigger the attack event.
  926.       base_block: fence
  927.       # This is the block a player must place to trigger the attack event.
  928.       light_block: torch
  929.     beacon:
  930.       # Must be smaller than half the size of town_block_size.
  931.       radius: '3'
  932.       # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  933.       # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  934.       height_above_flag:
  935.         min: '3'
  936.         max: '64'
  937.       draw: 'true'
  938.       wireframe_block: glowstone
  939.   ############################################################
  940.   # +------------------------------------------------------+ #
  941.   # |              Warzone Block Permissions               | #
  942.   # +------------------------------------------------------+ #
  943.   ############################################################
  944.  
  945.   warzone:
  946.     # List of materaials that can be modified in a warzone.
  947.     # '*' = Allow all materials.
  948.     # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  949.     # Eg: '*,-chest,-furnace'
  950.     editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  951.     item_use: 'true'
  952.     switch: 'true'
  953.     # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  954.     fire: 'true'
  955.     explosions: 'true'
  956.     explosions_break_blocks: 'true'
  957.     # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  958.     # Only under affect when explosions_break_blocks is true.
  959.     explosions_regen_blocks: 'true'
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