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  1. version:
  2. # This is the current version of Towny. Please do not edit.
  3. version: 0.90.0.0
  4. # This is for showing the changelog on updates. Please do not edit.
  5. last_run_version: 0.90.0.0
  6. # Minimum required version of CraftBukkit. Please do not edit.
  7. bukkit_version: '2918'
  8.  
  9. # The language file you wish to use
  10. language: english.yml
  11.  
  12. ############################################################
  13. # +------------------------------------------------------+ #
  14. # | Permission nodes | #
  15. # +------------------------------------------------------+ #
  16. ############################################################
  17.  
  18. # Possible permission nodes
  19. #
  20. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  21. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  22. # towny.top : User can access the command towny top
  23. # towny.town.* : User has access to all town permission nodes.
  24. # towny.town.new :User is able to create a town
  25. # towny.town.delete :User is able to delete their town
  26. # towny.town.claim : User is able to expand his town with /town claim
  27. # towny.town.plot : User is able to use the /plot commands
  28. # towny.town.resident : User is able to join towns upon invite.
  29. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  30. # towny.town.toggle.pvp
  31. # towny.town.toggle.public
  32. # towny.town.toggle.explosions
  33. # towny.town.toggle.fire
  34. # towny.town.toggle.mobs
  35. # towny.nation.* : User has access to all town permission nodes.
  36. # towny.nation.new :User is able to create a nation
  37. # towny.nation.delete :User is able to delete their nation (if king)
  38. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  39. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  40. # towny.wild.*: User is able to build/destroy in wild regardless.
  41. # towny.wild.build
  42. # towny.wild.destroy
  43. # towny.wild.switch
  44. # towny.wild.item_use
  45. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  46. # towny.wild.build.[block id]
  47. # towny.wild.destroy.[block id]
  48. # towny.wild.switch.[block id]
  49. # towny.wild.item_use.[block id]
  50. #
  51. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  52. # towny.claimed.build : User can build in all towns.
  53. # towny.claimed.destroy : User can destroy in all towns.
  54. # towny.claimed.switch : User can switch in all towns.
  55. # towny.claimed.item_use : User can use use items in all towns.
  56. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  57. # towny.claimed.alltown.build.[block id]
  58. # towny.claimed.alltown.destroy.[block id]
  59. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  60. # towny.claimed.alltown.item_use.[block id]
  61. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  62. # towny.claimed.owntown.build.[block id]
  63. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  64. # towny.claimed.owntown.switch.[block id]
  65. # towny.claimed.owntown.item_use.[block id]
  66. # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  67. # towny.claimed.townowned.build.[block id]
  68. # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  69. # towny.claimed.townowned.switch.[block id]
  70. # towny.claimed.townowned.item_use.[block id]
  71. #
  72. # towny.town.spawn.*: Grants all Spawn travel nodes
  73. # towny.town.spawn.town : Ability to spawn to your own town.
  74. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  75. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  76. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  77. #
  78. # these will be moved to permissions nodes at a later date
  79. permissions: ''
  80.  
  81. ############################################################
  82. # +------------------------------------------------------+ #
  83. # | Town and Nation levels | #
  84. # +------------------------------------------------------+ #
  85. ############################################################
  86.  
  87. levels:
  88.  
  89. # default Town levels.
  90. town_level:
  91. - upkeepModifier: 1.0
  92. namePostfix: ' Ruins'
  93. mayorPrefix: 'Spirit '
  94. mayorPostfix: ''
  95. townBlockLimit: 1
  96. namePrefix: ''
  97. numResidents: 0
  98. - upkeepModifier: 1.0
  99. namePostfix: ' (Settlement)'
  100. mayorPrefix: 'Hermit '
  101. mayorPostfix: ''
  102. townBlockLimit: 16
  103. namePrefix: ''
  104. numResidents: 1
  105. - upkeepModifier: 1.0
  106. namePostfix: ' (Hamlet)'
  107. mayorPrefix: 'Chief '
  108. mayorPostfix: ''
  109. townBlockLimit: 32
  110. namePrefix: ''
  111. numResidents: 2
  112. - upkeepModifier: 1.0
  113. namePostfix: ' (Village)'
  114. mayorPrefix: 'Baron Von '
  115. mayorPostfix: ''
  116. townBlockLimit: 96
  117. namePrefix: ''
  118. numResidents: 6
  119. - upkeepModifier: 1.0
  120. namePostfix: ' (Town)'
  121. mayorPrefix: 'Viscount '
  122. mayorPostfix: ''
  123. townBlockLimit: 160
  124. namePrefix: ''
  125. numResidents: 10
  126. - upkeepModifier: 1.0
  127. namePostfix: ' (Large Town)'
  128. mayorPrefix: 'Count Von '
  129. mayorPostfix: ''
  130. townBlockLimit: 224
  131. namePrefix: ''
  132. numResidents: 14
  133. - upkeepModifier: 1.0
  134. namePostfix: ' (City)'
  135. mayorPrefix: 'Earl '
  136. mayorPostfix: ''
  137. townBlockLimit: 320
  138. namePrefix: ''
  139. numResidents: 20
  140. - upkeepModifier: 1.0
  141. namePostfix: ' (Large City)'
  142. mayorPrefix: 'Duke '
  143. mayorPostfix: ''
  144. townBlockLimit: 384
  145. namePrefix: ''
  146. numResidents: 24
  147. - upkeepModifier: 1.0
  148. namePostfix: ' (Metropolis)'
  149. mayorPrefix: 'Lord '
  150. mayorPostfix: ''
  151. townBlockLimit: 448
  152. namePrefix: ''
  153. numResidents: 28
  154.  
  155. # default Nation levels.
  156. nation_level:
  157. - capitalPostfix: ''
  158. upkeepModifier: 1.0
  159. namePostfix: ' (Nation)'
  160. kingPrefix: 'Leader '
  161. townBlockLimitBonus: 50
  162. nationTownUpkeepModifier: 1.0
  163. namePrefix: 'Land of '
  164. numResidents: 0
  165. capitalPrefix: ''
  166. kingPostfix: ''
  167. - capitalPostfix: ''
  168. upkeepModifier: 1.0
  169. namePostfix: ' (Nation)'
  170. kingPrefix: 'Count '
  171. townBlockLimitBonus: 60
  172. nationTownUpkeepModifier: 1.0
  173. namePrefix: 'Federation of '
  174. numResidents: 10
  175. capitalPrefix: ''
  176. kingPostfix: ''
  177. - capitalPostfix: ''
  178. upkeepModifier: 1.0
  179. namePostfix: ' (Nation)'
  180. kingPrefix: 'Duke '
  181. townBlockLimitBonus: 70
  182. nationTownUpkeepModifier: 1.0
  183. namePrefix: 'Dominion of '
  184. numResidents: 20
  185. capitalPrefix: ''
  186. kingPostfix: ''
  187. - capitalPostfix: ''
  188. upkeepModifier: 1.0
  189. namePostfix: ' (Nation)'
  190. kingPrefix: 'King '
  191. townBlockLimitBonus: 80
  192. nationTownUpkeepModifier: 1.0
  193. namePrefix: 'Kingdom of '
  194. numResidents: 30
  195. capitalPrefix: ''
  196. kingPostfix: ''
  197. - capitalPostfix: ''
  198. upkeepModifier: 1.0
  199. namePostfix: ' Empire'
  200. kingPrefix: 'Emperor '
  201. townBlockLimitBonus: 100
  202. nationTownUpkeepModifier: 1.0
  203. namePrefix: 'The '
  204. numResidents: 40
  205. capitalPrefix: ''
  206. kingPostfix: ''
  207. - capitalPostfix: ''
  208. upkeepModifier: 1.0
  209. namePostfix: ' Realm'
  210. kingPrefix: 'God Emperor '
  211. townBlockLimitBonus: 140
  212. nationTownUpkeepModifier: 1.0
  213. namePrefix: 'The '
  214. numResidents: 60
  215. capitalPrefix: ''
  216. kingPostfix: ''
  217.  
  218. ############################################################
  219. # +------------------------------------------------------+ #
  220. # | Town Claim/new defaults | #
  221. # +------------------------------------------------------+ #
  222. ############################################################
  223.  
  224. town:
  225. # Default public status of the town (used for /town spawn)
  226. default_public: 'true'
  227. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  228. default_open: 'false'
  229. # Default tax settings for new towns.
  230. default_taxes:
  231. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  232. tax: '0.0'
  233. # Default amount of shop tax of a new town.
  234. shop_tax: '0.0'
  235. # Default amount of embassy tax of a new town.
  236. embassy_tax: '0.0'
  237. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  238. taxpercentage: 'false'
  239. # Limits the maximum amount of bonus blocks a town can buy.
  240. max_purchased_blocks: '0'
  241. # maximum number of plots any single resident can own
  242. max_plots_per_resident: '100'
  243. # Maximum number of towns allowed on the server.
  244. town_limit: '3000'
  245.  
  246. # Minimum number of plots any towns plot must be from the next town's own plots.
  247. # This will prevent town encasement to a certain degree.
  248. min_plot_distance_from_town_plot: '5'
  249.  
  250. # Minimum number of plots any towns home plot must be from the next town.
  251. # This will prevent someone founding a town right on your doorstep
  252. min_distance_from_town_homeblock: '5'
  253.  
  254. # Maximum distance between homblocks.
  255. # This will force players to build close together.
  256. max_distance_between_homeblocks: '0'
  257.  
  258. # The maximum townblocks available to a town is (numResidents * ratio).
  259. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  260. town_block_ratio: '8'
  261. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  262. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  263. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  264. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  265. town_block_size: '16'
  266.  
  267.  
  268. ############################################################
  269. # +------------------------------------------------------+ #
  270. # | Default new world settings | #
  271. # +------------------------------------------------------+ #
  272. ############################################################
  273.  
  274. # These flags are only used at the initial setup of a new world.
  275.  
  276. # Once Towny is running each world can be altered from within game
  277. # using '/townyworld toggle'
  278.  
  279. new_world_settings:
  280. # Default for new worlds to have towny enabled.
  281. using_towny: 'true'
  282.  
  283. pvp:
  284. # Set if PVP is enabled in this world
  285. world_pvp: 'true'
  286. # force_pvp_on is a global flag and overrides any towns flag setting
  287. force_pvp_on: 'false'
  288.  
  289. mobs:
  290. # world_monsters_on is a global flag setting per world.
  291. world_monsters_on: 'true'
  292. # force_town_monsters_on is a global flag and overrides any towns flag setting
  293. force_town_monsters_on: 'false'
  294.  
  295. explosions:
  296. # Allow explosions in this world
  297. world_explosions_enabled: 'true'
  298. # force_explosions_on is a global flag and overrides any towns flag setting
  299. force_explosions_on: 'false'
  300.  
  301. fire:
  302. # Allow fire to be lit and spread in this world.
  303. world_firespread_enabled: 'true'
  304. # force_fire_on is a global flag and overrides any towns flag setting
  305. force_fire_on: 'false'
  306.  
  307. # Prevent Endermen from picking up and placing blocks.
  308. enderman_protect: 'true'
  309. # Disable players trampling crops
  310. disable_player_crop_trampling: 'true'
  311. # Disable creatures trampling crops
  312. disable_creature_crop_trampling: 'true'
  313.  
  314. # World management settings to deal with un/claiming plots
  315. plot_management:
  316.  
  317. block_delete:
  318. enabled: 'false'
  319. # These items will be deleted upon a plot being unclaimed
  320. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  321.  
  322. mayor_plotblock_delete:
  323. enabled: 'false'
  324. # These items will be deleted upon a mayor using /plot clear
  325. # To disable deleting replace the current entries with NONE.
  326. mayor_plot_delete: WALL_SIGN,SIGN_POST
  327.  
  328. revert_on_unclaim:
  329. # *** WARNING***
  330. # If this is enabled any town plots which become unclaimed will
  331. # slowly be reverted to a snapshot taken before the plot was claimed.
  332. #
  333. # Regeneration will only work if the plot was
  334. # claimed under version 0.76.2, or
  335. # later with this feature enabled
  336. #
  337. # If you allow players to break/build in the wild the snapshot will
  338. # include any changes made before the plot was claimed.
  339. enabled: 'false'
  340. speed: 1s
  341. # These block types will NOT be regenerated
  342. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,SIGN_POST,WALL_SIGN,GLOWSTONE
  343.  
  344. wild_revert_on_mob_explosion:
  345. # Enabling this will slowly regenerate holes created in the
  346. # wilderness by monsters exploding.
  347. enabled: 'false'
  348. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  349. delay: 20s
  350.  
  351.  
  352. ############################################################
  353. # +------------------------------------------------------+ #
  354. # | Global town settings | #
  355. # +------------------------------------------------------+ #
  356. ############################################################
  357.  
  358. global_town_settings:
  359. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  360. friendly_fire: 'false'
  361. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  362. health_regen:
  363. speed: 3s
  364. enable: 'true'
  365. # Allow towns to claim outposts (a townblock not connected to town).
  366. allow_outposts: 'true'
  367. # Allow the use of /town spawn
  368. allow_town_spawn: 'true'
  369. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  370. allow_town_spawn_travel: 'true'
  371. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  372. allow_town_spawn_travel_nation: 'false'
  373. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  374. allow_town_spawn_travel_ally: 'false'
  375. # If non zero it delays any spawn request by x seconds.
  376. teleport_warmup_time: '0'
  377. # Respawn the player at his town spawn point when he/she dies
  378. town_respawn: 'false'
  379. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  380. town_respawn_same_world_only: 'false'
  381. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  382. # Allowed options: unclaimed,enemy,neutral
  383. prevent_town_spawn_in: enemy
  384. # Enables the [~Home] message.
  385. # If false it will make it harder for enemies to find the home block during a war
  386. show_town_notifications: 'true'
  387.  
  388.  
  389. ############################################################
  390. # +------------------------------------------------------+ #
  391. # | Plugin interfacing | #
  392. # +------------------------------------------------------+ #
  393. ############################################################
  394.  
  395. plugin:
  396.  
  397. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  398. database:
  399. database_load: haha
  400. database_save: haha
  401.  
  402. # SQL database connection details (IF set to use SQL).
  403. sql:
  404. hostname: ahaha
  405. port: 'ahah'
  406. dbname: ahah
  407. table_prefix: ahhaahah
  408. username: ahhaah
  409. password: ahahahaahahah
  410.  
  411. # Flatfile backup settings.
  412. daily_backups: 'true'
  413. backups_are_deleted_after: 90d
  414.  
  415. # Valid entries are: zip, none.
  416. flatfile_backup: zip
  417.  
  418. interfacing:
  419.  
  420. tekkit:
  421. # Add any fake players for client/server mods (aka Tekkit) here
  422. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  423.  
  424. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  425. using_essentials: 'false'
  426.  
  427. # This will attempt to use Register (if present)
  428. # Then it will attempt to access iConomy 5.01 directly
  429. # Enable if you have either iConomy 5.01, or Register.jar to
  430. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  431. # https://github.com/iConomy/Register/tree/master/dist
  432. using_economy: 'true'
  433.  
  434. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  435. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  436. using_questioner:
  437. enable: 'true'
  438. # The command to accept invitations.
  439. accept: accept
  440. # The command to refuse invitations.
  441. deny: deny
  442.  
  443. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  444. # False to disable permission checks and rely on Towny settings.
  445. using_permissions: 'true'
  446.  
  447. day_timer:
  448. # The number of hours in each "day".
  449. # You can configure for 10 hour days. Default is 24 hours.
  450. day_interval: 1d
  451. # The time each "day", when taxes will be collected.
  452. # MUST be less than day_interval. Default is 12h (midday).
  453. new_day_time: 12h
  454.  
  455. # Lots of messages to tell you what's going on in the server with time taken for events.
  456. debug_mode: 'false'
  457.  
  458. # Info tool for server admins to use to query in game blocks and entities.
  459. info_tool: CLAY_BRICK
  460.  
  461. # Spams the player named in dev_name with all messages related to towny.
  462. dev_mode:
  463. enable: 'false'
  464. dev_name: ElgarL
  465.  
  466. # Record all messages to the towny.log
  467. logging: 'true'
  468. # If true this will cause the log to be wiped at every startup.
  469. reset_log_on_boot: 'true'
  470.  
  471.  
  472. ############################################################
  473. # +------------------------------------------------------+ #
  474. # | Filters colour and chat | #
  475. # +------------------------------------------------------+ #
  476. ############################################################
  477.  
  478. filters_colour_chat:
  479. # This is the name given to any NPC assigned mayor.
  480. npc_prefix: NPC
  481. # Regex fields used in validating inputs.
  482. regex:
  483. name_filter_regex: '[ /]'
  484. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  485. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  486. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  487.  
  488. modify_chat:
  489. # Maximum length of Town and Nation names.
  490. max_name_length: '20'
  491. # Maximum length of titles and surnames.
  492. max_title_length: '10'
  493.  
  494.  
  495. ############################################################
  496. # +------------------------------------------------------+ #
  497. # | block/item/mob protection | #
  498. # +------------------------------------------------------+ #
  499. ############################################################
  500.  
  501. protection:
  502.  
  503. # Items that can be blocked within towns via town/plot flags
  504. # 259 - flint and steel
  505. # 325 - bucket
  506. # 326 - water bucket
  507. # 327 - lava bucket
  508. # 351 - bone/bonemeal
  509. # 359 - shears
  510. # 368 - ender pearl
  511. # 374 - glass bottle
  512. # 385 - fire charge
  513. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  514.  
  515. # Items which can be blocked or enabled via town/plot flags
  516. # 25 - noteblock
  517. # 54 - chest ...etc
  518. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART
  519.  
  520. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  521. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  522. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  523.  
  524. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  525. town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Zombie,Skeleton,Creeper
  526.  
  527. # Prevent the spawning of villager babies in towns.
  528. town_prevent_villager_breeding: 'false'
  529. # Disable creatures triggering stone pressure plates
  530. disable_creature_pressureplate_stone: 'true'
  531.  
  532. # Globally remove living entities in all worlds that have their flag set.
  533. world_mob_removal_entities: Monster
  534.  
  535. # Prevent the spawning of villager babies in the world.
  536. world_prevent_villager_breeding: 'false'
  537.  
  538. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  539. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  540. # NEVER set below 1.
  541. mob_removal_speed: 5s
  542.  
  543. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  544. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  545. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  546.  
  547. # Protect living entities within a town's boundaries from being killed by players.
  548. mob_types: Animals,NPC,Snowman,ArmorStand
  549.  
  550. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  551. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  552. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  553. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  554.  
  555. # When preventing PVP prevent the use of these potions.
  556. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  557.  
  558. # Prevent fly and double block jump cheats.
  559. cheat_protection: 'true'
  560.  
  561. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  562. regen_delay: 0s
  563.  
  564.  
  565. ############################################################
  566. # +------------------------------------------------------+ #
  567. # | Wilderness settings | #
  568. # +------------------------------------------------------+ #
  569. ############################################################
  570.  
  571. # These Settings defaults only. They are copied to each worlds data files upon first detection
  572. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  573.  
  574. unclaimed:
  575. unclaimed_zone_build: 'false'
  576. unclaimed_zone_destroy: 'false'
  577. unclaimed_zone_item_use: 'false'
  578. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  579. unclaimed_zone_switch: 'false'
  580.  
  581.  
  582. ############################################################
  583. # +------------------------------------------------------+ #
  584. # | Town Notifications | #
  585. # +------------------------------------------------------+ #
  586. ############################################################
  587.  
  588. # This is the format for the notifications sent as players move between plots.
  589. # Empty a particular format for it to be ignored.
  590.  
  591. # Example:
  592. # [notification.format]
  593. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  594. # ... [notification.plot.format]
  595. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  596. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  597.  
  598. notification:
  599. format: '&6 ~ %s'
  600. splitter: '&7 - '
  601. area_wilderness: '&2%s'
  602. area_wilderness_pvp: '%s'
  603. area_town: '&6%s'
  604. area_town_pvp: '%s'
  605. owner: '&a%s'
  606. no_owner: '&a%s'
  607. plot:
  608. splitter: ' '
  609. format: '%s'
  610. homeblock: '&b[Home]'
  611. outpostblock: '&b[Outpost]'
  612. forsale: '&e[For Sale: %s]'
  613. type: '&6[%s]'
  614.  
  615.  
  616. ############################################################
  617. # +------------------------------------------------------+ #
  618. # | Default Town/Plot flags | #
  619. # +------------------------------------------------------+ #
  620. ############################################################
  621.  
  622.  
  623. default_perm_flags:
  624.  
  625. # Default permission flags for residents plots within a town
  626. #
  627. # Can allies/friends/outsiders perform certain actions in the town
  628. #
  629. # build - place blocks and other items
  630. # destroy - break blocks and other items
  631. # itemuse - use items such as furnaces (as defined in item_use_ids)
  632. # switch - trigger or activate switches (as defined in switch_ids)
  633. resident:
  634. friend:
  635. build: 'false'
  636. destroy: 'false'
  637. item_use: 'false'
  638. switch: 'false'
  639. ally:
  640. build: 'false'
  641. destroy: 'false'
  642. item_use: 'false'
  643. switch: 'false'
  644. outsider:
  645. build: 'false'
  646. destroy: 'false'
  647. item_use: 'false'
  648. switch: 'false'
  649.  
  650. # Default permission flags for towns
  651. # These are copied into the town data file at creation
  652. #
  653. # Can allies/outsiders/residents perform certain actions in the town
  654. #
  655. # build - place blocks and other items
  656. # destroy - break blocks and other items
  657. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  658. # switch - trigger or activate switches (as defined in switch_ids)
  659. town:
  660. default:
  661. pvp: 'false'
  662. fire: 'false'
  663. explosion: 'false'
  664. mobs: 'false'
  665. resident:
  666. build: 'true'
  667. destroy: 'true'
  668. item_use: 'true'
  669. switch: 'true'
  670. ally:
  671. build: 'false'
  672. destroy: 'false'
  673. item_use: 'false'
  674. switch: 'false'
  675. outsider:
  676. build: 'false'
  677. destroy: 'false'
  678. item_use: 'false'
  679. switch: 'false'
  680.  
  681.  
  682. ############################################################
  683. # +------------------------------------------------------+ #
  684. # | Resident settings | #
  685. # +------------------------------------------------------+ #
  686. ############################################################
  687.  
  688. resident_settings:
  689. # player is flagged as inactive after 1 hour (default)
  690. inactive_after_time: 1h
  691. # if enabled old residents will be kicked and deleted from a town
  692. # after Two months (default) of not logging in
  693. delete_old_residents:
  694. enable: 'false'
  695. deleted_after_time: 60d
  696. delete_economy_account: 'true'
  697. # The name of the town a resident will automatically join when he first registers.
  698. default_town_name: ''
  699. # If true, players can only use beds in plots they personally own.
  700. deny_bed_use: 'false'
  701.  
  702.  
  703. ############################################################
  704. # +------------------------------------------------------+ #
  705. # | Economy settings | #
  706. # +------------------------------------------------------+ #
  707. ############################################################
  708.  
  709. economy:
  710. # By default it is set to true.
  711. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  712. use_async: 'true'
  713. # Prefix to apply to all town economy accounts.
  714. town_prefix: town-
  715. # Prefix to apply to all nation economy accounts.
  716. nation_prefix: nation-
  717.  
  718. spawn_travel:
  719. # Cost to use /town spawn
  720. price_town_spawn_travel: '0.0'
  721. # Cost to use '/town spawn [town]' to another town in your nation.
  722. price_town_nation_spawn_travel: '5.0'
  723. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  724. price_town_ally_spawn_travel: '10.0'
  725. # Cost to use /town spawn [town]
  726. # This is paid to the town you goto.
  727. price_town_public_spawn_travel: '10.0'
  728.  
  729. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  730. price_nation_neutrality: '100.0'
  731.  
  732. new_expand:
  733. # How much it costs to start a nation.
  734. price_new_nation: '80000.0'
  735. # How much it costs to start a town.
  736. price_new_town: '25000.0'
  737. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  738. price_outpost: '30000.0'
  739. # The price for a town to expand one townblock.
  740. price_claim_townblock: '25.0'
  741. # How much it costs a player to buy extra blocks.
  742. price_purchased_bonus_townblock: '25.0'
  743. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  744. price_purchased_bonus_townblock_increase: '1.0'
  745.  
  746. death:
  747. # Either fixed or percentage.
  748. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  749. price_death_type: fixed
  750. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  751. price_death_pvp_only: 'false'
  752.  
  753. price_death: '1.0'
  754.  
  755. price_death_town: '0.0'
  756.  
  757. price_death_nation: '0.0'
  758.  
  759. banks:
  760. # Maximum amount of money allowed in town bank
  761. # Use 0 for no limit
  762. town_bank_cap: '0.0'
  763. # Set to true to allow withdrawls from town banks
  764. town_allow_withdrawls: 'true'
  765. # Maximum amount of money allowed in nation bank
  766. # Use 0 for no limit
  767. nation_bank_cap: '0.0'
  768. # Set to true to allow withdrawls from nation banks
  769. nation_allow_withdrawls: 'true'
  770. closed_economy:
  771. # The name of the account that all money that normally disappears goes into.
  772. server_account: towny-server
  773. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  774. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  775. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  776. enabled: 'false'
  777.  
  778. daily_taxes:
  779. # Enables taxes to be collected daily by town/nation
  780. # If a town can't pay it's tax then it is kicked from the nation.
  781. # if a resident can't pay his plot tax he loses his plot.
  782. # if a resident can't pay his town tax then he is kicked from the town.
  783. # if a town or nation fails to pay it's upkeep it is deleted.
  784. enabled: 'true'
  785. # Maximum tax amount allowed when using flat taxes
  786. max_tax_amount: '1000.0'
  787. # maximum tax percentage allowed when taxing by percentages
  788. max_tax_percent: '25'
  789. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  790. # all of it's member town are kicked and the Nation is removed.
  791. price_nation_upkeep: '750.0'
  792. # The server's daily charge on each town. If a town fails to pay this upkeep
  793. # all of it's residents are kicked and the town is removed.
  794. price_town_upkeep: '10.0'
  795. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  796. # calculated by (number of claimed plots X price_town_upkeep).
  797. town_plotbased_upkeep: 'true'
  798. # If enabled and you set a negative upkeep for the town
  799. # any funds the town gains via upkeep at a new day
  800. # will be shared out between the plot owners.
  801. use_plot_payments: 'false'
  802.  
  803.  
  804. ############################################################
  805. # +------------------------------------------------------+ #
  806. # | Jail Plot settings | #
  807. # +------------------------------------------------------+ #
  808. ############################################################
  809.  
  810. jail:
  811. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  812. is_jailing_attacking_enemies: 'false'
  813. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  814. jail_allows_ender_pearls: 'false'
  815. #If false jailed players can use /town leave, and escape a jail.
  816. jail_denies_town_leave: 'false'
  817.  
  818. bail:
  819. #If true players can pay a bail amount to be unjailed.
  820. is_allowing_bail: 'false'
  821. #Amount that bail costs.
  822. bail_amount: '10'
  823.  
  824.  
  825. ############################################################
  826. # +------------------------------------------------------+ #
  827. # | War settings | #
  828. # +------------------------------------------------------+ #
  829. ############################################################
  830.  
  831. war:
  832. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  833. nation_can_be_neutral: 'true'
  834.  
  835.  
  836. ############################################################
  837. # +------------------------------------------------------+ #
  838. # | Economy Transfers During War settings | #
  839. # +------------------------------------------------------+ #
  840. ############################################################
  841.  
  842. economy:
  843. enemy:
  844. # Amount charged to place a warflag (payed to server).
  845. place_flag: '10'
  846. # Amount payed from the flagbearer to the defender after defending the area.
  847. defended_attack: '10'
  848. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  849. # and the attacker can't pay, the attack is canceled.
  850. townblock_won: '10'
  851. # Same as townblock_won but for the special case of winning the homeblock.
  852. homeblock_won: '100'
  853.  
  854.  
  855. ############################################################
  856. # +------------------------------------------------------+ #
  857. # | War Event settings | #
  858. # +------------------------------------------------------+ #
  859. ############################################################
  860.  
  861. # This is started with /townyadmnin toggle war
  862.  
  863. # In peace time War spoils are accumulated from towns and nations being
  864. # deleted with any money left in the bank.
  865. #
  866. # These funds are increased during a war event upon a player death.
  867. # An additional bonus to the war chest is set in base_spoils.
  868. #
  869. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  870. # The war is won when the only nations left in the battle are allies, or only a single nation.
  871. #
  872. # The winning nations share half of the war spoils.
  873. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  874.  
  875. event:
  876. warning_delay: '30'
  877. #If false all towns not in nations can be attacked during a war event.
  878. towns_are_neutral: 'true'
  879.  
  880. # If true and the monarch/king dies the nation is removed from the war.
  881. remove_on_monarch_death: 'false'
  882. # If enabled players will be able to break/place blocks in enemy plots during a war.
  883. allow_block_griefing: 'true'
  884.  
  885. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  886. block_hp:
  887. town_block_hp: '60'
  888. home_block_hp: '120'
  889.  
  890. eco:
  891. # This amount is new money injected into the economy with a war event.
  892. base_spoils: '100.0'
  893. # This amount is taken from the losing town for each plot lost.
  894. wartime_town_block_loss_price: '100.0'
  895. # This amount is taken from the player if they die during the event
  896. price_death_wartime: '200.0'
  897.  
  898. points:
  899. points_townblock: '1'
  900. points_town: '10'
  901. points_nation: '100'
  902. points_kill: '1'
  903.  
  904. # The minimum height at which a player must stand to count as an attacker.
  905. min_height: '60'
  906.  
  907. ############################################################
  908. # +------------------------------------------------------+ #
  909. # | Flag war settings | #
  910. # +------------------------------------------------------+ #
  911. ############################################################
  912.  
  913. enemy:
  914. # If false, players won't be able to place war flags, effectively disabling warzones.
  915. allow_attacks: 'false'
  916. # If true, enemy's can only attack the edge plots of a town with war flags.
  917. only_attack_borders: 'true'
  918. # This many people must be online in target town in order to place a war flag in their domain.
  919. min_players_online_in_town: '2'
  920. # This many people must be online in target nation in order to place a war flag in their domain.
  921. min_players_online_in_nation: '3'
  922. max_active_flags_per_player: '1'
  923. flag:
  924. waiting_time: 1m
  925. # This is the block a player must place to trigger the attack event.
  926. base_block: fence
  927. # This is the block a player must place to trigger the attack event.
  928. light_block: torch
  929. beacon:
  930. # Must be smaller than half the size of town_block_size.
  931. radius: '3'
  932. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  933. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  934. height_above_flag:
  935. min: '3'
  936. max: '64'
  937. draw: 'true'
  938. wireframe_block: glowstone
  939. ############################################################
  940. # +------------------------------------------------------+ #
  941. # | Warzone Block Permissions | #
  942. # +------------------------------------------------------+ #
  943. ############################################################
  944.  
  945. warzone:
  946. # List of materaials that can be modified in a warzone.
  947. # '*' = Allow all materials.
  948. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  949. # Eg: '*,-chest,-furnace'
  950. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  951. item_use: 'true'
  952. switch: 'true'
  953. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  954. fire: 'true'
  955. explosions: 'true'
  956. explosions_break_blocks: 'true'
  957. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  958. # Only under affect when explosions_break_blocks is true.
  959. explosions_regen_blocks: 'true'
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