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Nov 4th, 2016
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  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="MAGEBANE_ARMOR_CW_191591" />
  4.     <CARDNAME text="MAGEBANE_ARMOR" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Magebane Armor]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Armure fléaumage]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Armadura ruina de magos]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Zauberbann-Rüstung]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Armatura Rovinamaghi]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[魔道士封じの鎧]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Magebane Armor]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Заклятые Доспехи]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Armadura Destrói-Mago]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[克法甲]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Magebane Armor]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="191591" />
  19.     <ARTID value="MAGEBANE_ARMOR" />
  20.     <ARTIST name="Izzy" />
  21.     <CASTING_COST cost="{3}" />
  22.     <TYPE metaname="Artifact" />
  23.     <SUB_TYPE metaname="Equipment" />
  24.     <EXPANSION value="M10" />
  25.     <RARITY metaname="R" />
  26.     <STATIC_ABILITY>
  27.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +2/+4 and loses flying.]]></LOCALISED_TEXT>
  28.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +2/+4 et perd le vol.]]></LOCALISED_TEXT>
  29.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +2/+4 y pierde la habilidad de volar.]]></LOCALISED_TEXT>
  30.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +2/+4 und verliert Flugfähigkeit.]]></LOCALISED_TEXT>
  31.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +2/+4 e perde volare.]]></LOCALISED_TEXT>
  32.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+2/+4の修整を受けるとともに飛行を失う。]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +2/+4 and loses flying.]]></LOCALISED_TEXT>
  34.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +2/+4 и теряет Полет.]]></LOCALISED_TEXT>
  35.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +2/+4 e perde voar.]]></LOCALISED_TEXT>
  36.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+2/+4且失去飞行异能。]]></LOCALISED_TEXT>
  37.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equipped creature gets +2/+4 and loses flying.]]></LOCALISED_TEXT>
  38.         <CONTINUOUS_ACTION layer="7C">
  39.             if EffectSource()~= nil then
  40.                 local parent = EffectSource():GetParent()
  41.                 if parent ~= nil then
  42.                     parent:GetCurrentCharacteristics():Power_Add( 2 )
  43.                     parent:GetCurrentCharacteristics():Toughness_Add( 4 )
  44.                 end
  45.             end
  46.         </CONTINUOUS_ACTION>
  47.         <CONTINUOUS_ACTION layer="6">
  48.             local parent = EffectSource():GetParent()
  49.             if parent ~= nil then
  50.                 parent:GetCurrentCharacteristics():Bool_Set( CHARACTERISTIC_FLYING, 0 )
  51.             end
  52.         </CONTINUOUS_ACTION>
  53.     </STATIC_ABILITY>
  54.     <TRIGGERED_ABILITY>
  55.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Prevent all noncombat damage that would be dealt to equipped creature.]]></LOCALISED_TEXT>
  56.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Prévenez toutes les blessures non-combat qui devraient être infligées à la créature équipée.]]></LOCALISED_TEXT>
  57.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Prevén todo el daño que no sea de combate que se le fuera a hacer a la criatura equipada.]]></LOCALISED_TEXT>
  58.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verhindere allen Nicht-Kampfschaden, der der ausgerüsteten Kreatur zugefügt würde.]]></LOCALISED_TEXT>
  59.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Previeni tutto il danno non da combattimento che verrebbe inflitto alla creatura equipaggiata.]]></LOCALISED_TEXT>
  60.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーに与えられるすべての戦闘でないダメージを軽減する。]]></LOCALISED_TEXT>
  61.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Prevent all noncombat damage that would be dealt to equipped creature.]]></LOCALISED_TEXT>
  62.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Предотвратите все небоевые повреждения, которые должны быть нанесены снаряженному существу.]]></LOCALISED_TEXT>
  63.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Previna todo o dano que não seja de combate que seria causado à criatura equipada.]]></LOCALISED_TEXT>
  64.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[防止将对佩带此武具的生物造成之所有非战斗伤害。]]></LOCALISED_TEXT>
  65.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Prevent all noncombat damage that would be dealt to equipped creature.]]></LOCALISED_TEXT>
  66.         <TRIGGER value="OBJECT_TAKES_DAMAGE" damage_type="noncombat">
  67.             return TriggerObject() == EffectSourceLKI():GetParent()
  68.             <!-- have tried SecondaryObject() and pre_trigger="1" in the above to no avail -->
  69.         </TRIGGER>
  70.         <RESOLUTION_TIME_ACTION>
  71.             Damage():PreventAll()
  72.         </RESOLUTION_TIME_ACTION>
  73.     </TRIGGERED_ABILITY>
  74.     <ACTIVATED_ABILITY>
  75.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {2}]]></LOCALISED_TEXT>
  76.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {2}]]></LOCALISED_TEXT>
  77.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {2}.]]></LOCALISED_TEXT>
  78.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {2}]]></LOCALISED_TEXT>
  79.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {2}]]></LOCALISED_TEXT>
  80.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {2}]]></LOCALISED_TEXT>
  81.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {2}]]></LOCALISED_TEXT>
  82.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {2}]]></LOCALISED_TEXT>
  83.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {2}]]></LOCALISED_TEXT>
  84.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{2}]]></LOCALISED_TEXT>
  85.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {2}]]></LOCALISED_TEXT>
  86.         <COST mana_cost="{2}" type="Mana" />
  87.         <AVAILABILITY sorcery_time="1" />
  88.         <AI_AVAILABILITY type="restriction" restriction_type="equip" />
  89.         <TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
  90.         <TARGET_DEFINITION id="0">
  91.             local oFilter = ClearFilter()
  92.             oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
  93.             oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
  94.         </TARGET_DEFINITION>
  95.         <RESOLUTION_TIME_ACTION>
  96.             local oTarget = EffectDC():Get_Targets(0):Get_CardPtr(0)
  97.             local oSource = EffectSource()
  98.             if oTarget ~= nil and oSource ~= nil then
  99.                 oSource:Attach(oTarget)
  100.             end
  101.         </RESOLUTION_TIME_ACTION>
  102.         <AUTO_SKIP>
  103.             return EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
  104.         </AUTO_SKIP>
  105.     </ACTIVATED_ABILITY>
  106.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  107.     <EDITORS><![CDATA[Splinterverse]]></EDITORS>
  108.     <DATE><![CDATA[03-11-16]]></DATE>
  109. </CARD_V2>
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