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- <?xml version="1.0"?>
- <CARD_V2 ExportVersion="1">
- <FILENAME text="MAGEBANE_ARMOR_CW_191591" />
- <CARDNAME text="MAGEBANE_ARMOR" />
- <TITLE>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Magebane Armor]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Armure fléaumage]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Armadura ruina de magos]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Zauberbann-Rüstung]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Armatura Rovinamaghi]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[魔道士封じの鎧]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Magebane Armor]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Заклятые Доспехи]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Armadura Destrói-Mago]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[克法甲]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Magebane Armor]]></LOCALISED_TEXT>
- </TITLE>
- <MULTIVERSEID value="191591" />
- <ARTID value="MAGEBANE_ARMOR" />
- <ARTIST name="Izzy" />
- <CASTING_COST cost="{3}" />
- <TYPE metaname="Artifact" />
- <SUB_TYPE metaname="Equipment" />
- <EXPANSION value="M10" />
- <RARITY metaname="R" />
- <STATIC_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +2/+4 and loses flying.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +2/+4 et perd le vol.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +2/+4 y pierde la habilidad de volar.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +2/+4 und verliert Flugfähigkeit.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +2/+4 e perde volare.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+2/+4の修整を受けるとともに飛行を失う。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +2/+4 and loses flying.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +2/+4 и теряет Полет.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +2/+4 e perde voar.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带此武具的生物得+2/+4且失去飞行异能。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equipped creature gets +2/+4 and loses flying.]]></LOCALISED_TEXT>
- <CONTINUOUS_ACTION layer="7C">
- if EffectSource()~= nil then
- local parent = EffectSource():GetParent()
- if parent ~= nil then
- parent:GetCurrentCharacteristics():Power_Add( 2 )
- parent:GetCurrentCharacteristics():Toughness_Add( 4 )
- end
- end
- </CONTINUOUS_ACTION>
- <CONTINUOUS_ACTION layer="6">
- local parent = EffectSource():GetParent()
- if parent ~= nil then
- parent:GetCurrentCharacteristics():Bool_Set( CHARACTERISTIC_FLYING, 0 )
- end
- </CONTINUOUS_ACTION>
- </STATIC_ABILITY>
- <TRIGGERED_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Prevent all noncombat damage that would be dealt to equipped creature.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Prévenez toutes les blessures non-combat qui devraient être infligées à la créature équipée.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Prevén todo el daño que no sea de combate que se le fuera a hacer a la criatura equipada.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verhindere allen Nicht-Kampfschaden, der der ausgerüsteten Kreatur zugefügt würde.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Previeni tutto il danno non da combattimento che verrebbe inflitto alla creatura equipaggiata.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーに与えられるすべての戦闘でないダメージを軽減する。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Prevent all noncombat damage that would be dealt to equipped creature.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Предотвратите все небоевые повреждения, которые должны быть нанесены снаряженному существу.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Previna todo o dano que não seja de combate que seria causado à criatura equipada.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[防止将对佩带此武具的生物造成之所有非战斗伤害。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Prevent all noncombat damage that would be dealt to equipped creature.]]></LOCALISED_TEXT>
- <TRIGGER value="OBJECT_TAKES_DAMAGE" damage_type="noncombat">
- return TriggerObject() == EffectSourceLKI():GetParent()
- <!-- have tried SecondaryObject() and pre_trigger="1" in the above to no avail -->
- </TRIGGER>
- <RESOLUTION_TIME_ACTION>
- Damage():PreventAll()
- </RESOLUTION_TIME_ACTION>
- </TRIGGERED_ABILITY>
- <ACTIVATED_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {2}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {2}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {2}.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {2}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {2}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {2}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {2}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {2}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {2}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[佩带{2}]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Equip {2}]]></LOCALISED_TEXT>
- <COST mana_cost="{2}" type="Mana" />
- <AVAILABILITY sorcery_time="1" />
- <AI_AVAILABILITY type="restriction" restriction_type="equip" />
- <TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
- <TARGET_DEFINITION id="0">
- local oFilter = ClearFilter()
- oFilter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
- oFilter:Add(FE_CONTROLLER, OP_IS, EffectController())
- </TARGET_DEFINITION>
- <RESOLUTION_TIME_ACTION>
- local oTarget = EffectDC():Get_Targets(0):Get_CardPtr(0)
- local oSource = EffectSource()
- if oTarget ~= nil and oSource ~= nil then
- oSource:Attach(oTarget)
- end
- </RESOLUTION_TIME_ACTION>
- <AUTO_SKIP>
- return EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
- </AUTO_SKIP>
- </ACTIVATED_ABILITY>
- <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
- <EDITORS><![CDATA[Splinterverse]]></EDITORS>
- <DATE><![CDATA[03-11-16]]></DATE>
- </CARD_V2>
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