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- class Spriteset_Battle
- attr_accessor :battle_scapes
- end
- class Game_Interpreter
- def change_battlescape(*args)
- #p $game_map.battle_scapes
- temp = []
- args.each{ |id| temp.push (ModernAlgebra.battle_scape(id))}
- $scene.spriteset.battle_scapes = temp
- $scene.spriteset = Spriteset_Battle.new
- $scene.end_target_selection(true)
- #$scene.spriteset.create_battleback
- end
- end
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