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Jan 12th, 2018
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  1. [1/12/2018 7:27:46 PM] [Error] ArgumentOutOfRangeException: ArgRange_Array
  2. Parameter name: count - System.Text.UTF8Encoding.InternalGetCharCount (System.Byte[] bytes, Int32 index, Int32 count, UInt32 leftOverBits, UInt32 leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush)
  3. System.Text.UTF8Encoding.GetCharCount (System.Byte[] bytes, Int32 index, Int32 count)
  4. System.Text.Encoding.GetChars (System.Byte[] bytes, Int32 index, Int32 count)
  5. System.Text.Encoding.GetString (System.Byte[] bytes, Int32 index, Int32 count)
  6. System.Text.UTF8Encoding.GetString (System.Byte[] bytes, Int32 index, Int32 count)
  7. SDG.Unturned.Block.readString ()
  8. SDG.Unturned.Block.read (System.Type type)
  9. SDG.Unturned.SteamPacker.read (System.Type type)
  10. SDG.Unturned.InteractableStorage.updateState (SDG.Unturned.Asset asset, System.Byte[] state)
  11. SDG.Unturned.BarricadeTool.getBarricade (UnityEngine.Transform parent, Byte hp, UInt64 owner, UInt64 group, Vector3 pos, Quaternion rot, UInt16 id, System.Byte[] state, SDG.Unturned.ItemBarricadeAsset asset)
  12. SDG.Unturned.BarricadeManager.spawnBarricade (SDG.Unturned.BarricadeRegion region, UInt16 id, System.Byte[] state, Vector3 point, Byte angle_x, Byte angle_y, Byte angle_z, Byte hp, UInt64 owner, UInt64 group, UInt32 instanceID)
  13. SDG.Unturned.BarricadeManager.loadRegion (Byte version, SDG.Unturned.River river, SDG.Unturned.BarricadeRegion region)
  14. SDG.Unturned.BarricadeManager.load ()
  15. SDG.Unturned.BarricadeManager.onLevelLoaded (Int32 level)
  16. SDG.Unturned.Level+<init>c__Iterator0.MoveNext ()
  17. UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
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