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a guest Jun 18th, 2019 51 Never
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  1. [SerializeField]
  2. private int index, index2 = 0;
  3. [SerializeField]
  4. private Vector3[] Myposic1, Myposic2;
  5. [SerializeField]
  6. private Button left, right;
  7. [SerializeField]
  8. private float time;
  9. public int slide = 0;
  10.  
  11. public void player(int valor) {
  12.     index = index + valor;
  13. }
  14.  
  15.  
  16. public void previous()
  17. {
  18.     slide--;
  19.     chamar();
  20. }
  21.  
  22.  
  23.     public void next()
  24. {
  25.     slide++;
  26.     chamar();
  27. }
  28.  
  29. void chamar()
  30. {
  31.     if (slide <= 0)
  32.     {
  33.         slide = 0;
  34.     }
  35.  
  36.     if (slide >= 1)
  37.     {
  38.         slide = 1;
  39.     }
  40.  
  41.     if (slide == 0)
  42.     {
  43.         this.transform.position = Vector3.Lerp (this.transform.position, Myposic1[index], Time.deltaTime*time);
  44.         if (index == Myposic1.Length - 1)
  45.             right.interactable = false;
  46.         else
  47.             right.interactable = true;
  48.  
  49.         if (index == 0)
  50.             left.interactable = false;
  51.         else
  52.             left.interactable = true;
  53.         Debug.Log("1posic");
  54.     }
  55.  
  56.     if (slide == 1)
  57.     {
  58.         this.transform.position = Vector3.Lerp (this.transform.position, Myposic2 [index], Time.deltaTime*time);
  59.         if (index == Myposic2.Length - 1)
  60.             right.interactable = false;
  61.         else
  62.             right.interactable = true;
  63.  
  64.         if (index == 0)
  65.             left.interactable = false;
  66.         else
  67.             left.interactable = true;
  68.         Debug.Log("2posic");
  69.     }
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