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  1. These are release notes for Resident Evil 5: Gold
  2.  
  3. Cheat Codes:
  4. Unlock locked menu entries : RT (LT in Bonus Features menu)
  5. Add Money                  : RT in Buy menu
  6. Add EP                     : RT in Bonus Features
  7. Reset save file            : LT+RT while selecting START in the START/QUIT menu (HOLD Shift key while selecting START  is the keyboard equivalent now)
  8. Run Fast                   : Hold L+R stick buttons down (down as in press the buttons)
  9. Complete level in game     : CTRL+ALT+F8               
  10. (Removed)Toggle DLC        : CTRL+ALT+F5 - No longer functional                
  11. (Removed)Toggle Gold       : CTRL+ALT+F6 - No longer functional
  12. Complete All Chapters      : CTRL+ALT+F4 (maybe this works)    
  13. Upgrade weapon             : LT enables all upgrades, but you have to upgrade them step-by-step)
  14. Grant All Weapons          : BACK in Organize Screen
  15. Show Mouse Hotspots        : CTRL-F9 (Note: Only displays in keyboard/mouse mode... and if RE5 window is the current window)
  16. Change Mouse Hotspots      : CTRL-F10 (If this is on, it will prevent the hotspots from changing as you change screens... '[', ']' change the current hotspots mapped (DON'T USE)
  17. Change Start Point         : In Lost in Nightmare, Desperate Escape: Left Joypad (either one) change the start point in these levels
  18.  
  19. === Build 3058 ===============================================
  20. <autogenerated from Perforce comments>
  21. -  558:  Signed .CAT and .CFG files!
  22. -  546:  Updated spa.bin, use env variables for Steam upload username/password
  23. <end autogenerated section>
  24.  
  25. === Build 3005 ===============================================
  26. -  502:  Uses spa.bin from original RE5.
  27. -  501:  Fix Japanese place holder text for VERSUS help text in Russian, Polish, Czech
  28. -  499:  Force All starting inventory locations in Mercenaries and Versus to show in D-Pad configuration (regardless of player's Keyboard/Mouse settings) - Does not affect Coop modes or Merc Reunion
  29. -  498:  Fix Gold unlocking for Extra Figures 1-6, Chris (Exoskeleton)/Sheva (Fairytale)
  30. -  483:  Submission build with .spa file that doesn't show DLC achievements
  31.  
  32. === Build 2974 ===============================================
  33. -  474:  Update bh5.spa with the correct titleID.
  34.  
  35. === Build 2971 ===============================================
  36. -  471:  Rollback //depot/BH5AE/AE_FINAL/FinalBackup/XBOX360/TU1.04/Project/capdev_bio_dc-100104/BH5DC/prog/aGame.cpp to revision 2
  37. -  469:  Bug Fix for #302, #304
  38. -  468:  Fix for equiped items bug #302 - All inventory will be placed in D-pad configuration slots
  39. -  464:  Fix unlocking of 6 extra figures and Chris Exoskeleton/Sheva fairy tale up chapter 1-1 through 6-3 completion in GOLD license (DLC license only was find) Bug #304
  40.  
  41. === Build 2936 ===============================================
  42. -  436:  Master build now includes .CAT file.
  43. -  435:  Delete even more un-needed files.
  44. -  431:  Fix pre-processor flag wrapping of debug only code
  45. -  428:  Fix 303, Help Screen for Versus (All modes) showing in Japanese for Russian, Polish and Czech languages (Data files were all copies of the japanese file, not english)
  46.  
  47. === Build 2924 ===============================================
  48. -  346:  Fix display of Filters in Lost and Nightmare and Desperate Escape (If playing professional, "PROFESSIONAL" displays over the "/")
  49.  
  50. === Build 2841 ===============================================
  51. -  338:  Change Leaderboard ID to 3 digits
  52. -  298:  Add menu selection for ProductNet or PartnerNet.  PartnerNet also copies ReleaseNotes as visual indication it's not submission build.
  53. -  297:  Force-copy the .exe
  54.  
  55. === Build 2788 ===============================================
  56. -  276:  DLC id swap
  57. -  275:  1st cut at Master build scripts.
  58.  
  59. === Build 2770 ===============================================
  60. -  270:  Bug fix: Invite Only game now allows Host to actually invite a friend to join the game through the steam overlay.
  61. -  265:  bug fix: "Rogue" host setting no longer allows other people to find the session.
  62.  
  63. === Build 2760 ===============================================
  64. -  260:  Remove code preventing System Settings menu use in Master mode only (bug 299)
  65. -  251:  Default Rendering Settings Incorrect
  66.  
  67. === Build 2750 ===============================================
  68. -  250:  Added timeout for edge case where host cancels a session as player is joining a session (Bug 274)
  69.  
  70. === Build 2742 ===============================================
  71. -  242:  Fix crash if user uses ALT-F4 while the Figures viewer is open
  72.  
  73. === Build 2740 ===============================================
  74. -  241:  Fix shadow overide
  75. -  240:  Fix crash in figure viewer due to Xframework library change
  76.  
  77. === Build 2739 ===============================================
  78. -  239:  Bug 289, Fixes non-seeing session in matchmaking.
  79.  
  80. === Build 2731 ===============================================
  81. -  231:  Steam Docs list UK for united kindom, however, GB is their real designation... use both, just in case
  82. -  230:  Removed 2 unsupported flags (Indonesia and Thailand
  83. -  228:  Get Country code from steam, and use it to display player's country in the leaderboards
  84. -  208:  After one initial failed load attempt (i.e. if data is corrupt) create new save game file
  85. -  194:  Fix player indicator icon not being over the player's head (Bug 292)
  86.  
  87. === Build 2653 ===============================================
  88. -  153:  Fix crash, if HOST presses ALT-F4 during a game
  89. -  150:  Weapons Render White (Bug 297)
  90. -  147:  Rebuilt CoreResources for Hot Spot Fix
  91. -  136:  Subtitles are cut off on certain screen resolutions. (Bug 293)
  92. -  132:  Fix Overall Quality CUSTOM in System Settings after playing various cut scenes (Bug #287)
  93. -  131:  Fix player number icon not being over playerfs head when screen resolution is not 1280x720 (Bug #292)
  94. -  130:  Fix System Settings being turned red in The gPause Menufs -> Options Menuh (No bug #)
  95. -  129:  Fix hotspot locations for Versus main pause menu
  96. -  128:  Return player to Game setup screen, instead of VERSUS title screen (Bug #283)
  97. -   80:  Use CHEATS_ENABLED, and auto-delete corrupted save files.
  98. -   79:  No longer copy .map files, force copy the .exe file to make master/relese switch not require a rebuild.
  99. -   78:  Added build type and CHEATS notification to title bar, then removed it for Master builds.
  100.  
  101. === Build 2596 ===============================================
  102. - Fixes Bug 262, no more mini DDoS
  103. - Fixes Bug 277, Client no longer sees ghost host sessions.
  104. - Fixes Bug 282, Missile area crash
  105. - Fixes Bug 284, Reticle Missing
  106. - Fixes Bug 289, Fixes non-seeing session in matchmaking.
  107. - Fixes Bug 290,291 Spanish Language problems
  108. - Fixes Bug 294, Variable Rate Benchmark Test Broken
  109. - Fixes Bug 295, Lighting Levels
  110. - Removed nVidia and Intel logos at startup.
  111. - Removed build type/version/date from Title bar in Master build.
  112. - Fixes locations of buttons in Versus leaderboards for choosing which map you want to see.
  113.  
  114. === Build 2595 ===============================================
  115. - Fixed the Japanese character clipping in cut scenes, file viewer. (bug 19)
  116. - Fixed mouse hotspot not working when trying to join a game that no longer exists (bug 277)
  117. - Fixed unlocking in release build (bug 281)
  118. - Corrupted/hacked save files will now be deleted after pressing start, so the game can be played normally (bug 276)
  119. - Added Build Type to title bar
  120. - Wrapped one more cheat in BIO_BCK so it isn't available in MasterRelease. (bug 281)
  121. - Auto-delete corrupted save  (bug 276)
  122. - Fix crash after 3x die end of level 1-4 (bug 213).
  123.  
  124. === Build 2594 ===============================================
  125. - 2594:  Missing Asset
  126. - 2593:  Missing Asset
  127. - 2591:  Chapter 3-1 QTE Off Screen Some Resolutions (Bug 269)
  128. - 2588:  Fixed bug 270. Clients only see "close" hosts when playing with the local setting.
  129. - 2587:  Suppress network errors in Steam Offline mode
  130. - 2586:  Character Select Screens Have Items In Wrong Order Keyboard/Numerical Order (Bug
  131. - 2585:  Fix for bug 267--session data not being updated properly.
  132. - 2584:  Chapter 2-1 Manual Incorrect Keyboard Icons (Bug 265)
  133. - 2582:  New resource from rebuilding game-over screen (Bug 193)
  134. - 2581:  Game Over Screen Missing Black Bars English/Spanish (Bug 193)
  135. - 2580:  Chapter 1-1 Majini Town A Enemy has transparent eyes (Bug 260)
  136. - 2579:  Motion Blur Effect Too Weak (Bug 261)
  137. - 2578:  Chapter 6-3, 2-3 Really bright scenes (Bug 234, 235)
  138.  
  139. === Build 2570 ===============================================
  140. - 2570:  prevent crash when user uses ALT-F4 (or red check box) to exit game
  141. - 2569:  Guests were stuck in Versus mode results screen waiting for Host to terminate the game, before allowing them to view the results screen... Don't make guests wait
  142. - 2567:  Wesker's Stripped Face "Wesker's Vulnerability" (Bug 225)
  143. - 2564:  Allow user to play game in Steam OFFLINE mode
  144. - 2562:  Versus Leaderboards Fixes (Bugs 256, 258)
  145. - 2560:  deploy builder script now auto-deletes files not needed for Master builds.
  146.  
  147. === Build 2559 ===============================================
  148. - 2559:  Blocking Pack files from loading
  149. - 2553:  Changes to allow MasterRelease build to work.
  150.  
  151. === Build 2547 ===============================================
  152. - 2547:  System Settings, multiple changes don't take (Bug 257)
  153. - 2545:  Remove "No Mercy" option from Mercenaries Reunion Leaderboard filter options (Bug 255)
  154. - 2544:  Fix for Dark Characters in Cut Scenes.  Also fixes custom overall quality setting problem. (Bugs 259, 226, 231, 232, 233, etc.)
  155. - 2542:  Updated steam leaderboard data type (Affects on-line only)
  156. - 2539:  Changing Overall Quality during gameplay doesn't get applied immediately. (Bug 252)
  157.  
  158. === Build 2538 ===============================================
  159. - 2538:  Fixed Escape button on Lost in Nightmare and Desperate Escape when waiting for a guest (Bug 187)
  160. - 2537:  Rebuilt Message ARC Files
  161. - 2536:  Czech, English and French redo (Bug 221)
  162. - 2535:  Rebuilt Message ARC Files
  163. - 2534:  Change unlock message per (Bug 221)
  164. - 2533:  Fix Weapon 2F (Gen emplacement) being jumpy at end of level 6-3
  165. - 2532:  Fix for Lost in Nightmares Duplicate Key Shards (Bug 230)
  166. - 2531:  Characters blurry on "U-8 Attacks" cutscene with both Anti-Aliasing and Motion Blur on (Bug 229)
  167. - 2528:  Wesker's had the incorrect texture on his face in the cutscene "Wesker's Vulnerability" (Bug 225)
  168. - 2516:  Cut Scenes have dark characters (Bugs 226, 231, 232, 233, etc.)
  169. - 2513:  #114. Weird '[' and ']' cheat hotkeys would make the menu selections not available from a mouse click. Just removing whatever this cheat was. ("decrease the displayed map id in debug mode") from comments.
  170.  
  171. === Build 2512 ===============================================
  172. - 2512:  Rebuilding Message ARC Files
  173. - 2510:  Remove Chris(Warrior)/Sheva(Business) unlock message from the game (Bug #221)
  174. - 2509:  Bug fix. #109. When the host drops very quickly after a connection is attempted, the client hangs.
  175. - 2507:  Black Bar / Subtitles Misaligned on Cut Scenes when Display is set to a 4:3 resolution (Bug 222)
  176. - 2504:  Updated MenuResource ARC Files (Bug 218)
  177. - 2503:  Rebuild Message ARC Files (Bug 219)
  178. - 2501:  Bring texture from RE5 over to BH5AE with Russian, Polish and Czech names in it
  179. - 2500:  Add line break in "Import Windows Live" description text for French, German, Italian and Spanish (bug 219)
  180. - 2496:  System Settings Hz Setting was only showing 60, Removed DF2X Anti-Aliasing Setting, Motion Blur now On/Off (Bug 223)
  181.  
  182. === Build 2490 ===============================================
  183. - 2490:  bugfix 50. 4plr Versus mode no longer has problems leaving and re-entering the match.
  184. - 2489:  Rebuilt CoreResource ARC File, to fix Leaderboard Hotspots
  185. - 2487:  Chapter 1-1 Playing Manual Missing Key Guide (Bug 217)
  186. - 2484:  Gatling Gun was aiming too high when mouse was used.  (Bug 140)
  187. - 2483:  Back out changelist 2481 going to add timeout to UI instead
  188. - 2482:  TM and Copyright Logos incorrect (Bug 220)
  189. - 2481:  Add time out to network code (currently 10 seconds) at which point "SessionDropped" will be set
  190. - 2480:  Fix Coop modes freezing in result screen (Bug 95)
  191. - 2475:  Unlock Chris Warrior, Sheva Business if DLC/Gold license (always) (Bug 120)
  192. - 2474:  Standardize Leaderboards, correct mouse hotspots for 5 buttons at bottom of screen
  193. - 2472:  Leaderboard Key Guide Text was Overlapping (Bug 194)
  194. - 2469:  Japanese Characters Were Cut Off, rebuilt Message ARC files (Bug 191, 207)
  195. - 2468:  Extra Figures are Blurry (Bug 192)
  196. - 2467:  Game fonts to use with Mes2UseMoji.exe
  197. - 2466:  Use correct font files for .MSG (mes2usemoji) generated files
  198. - 2460:  Setup auto e-mailing when a build is uploaded to Steam.
  199.  
  200. === Build 2459 ===============================================
  201. - 2459:  Updating Message ARC files. Fixes infinity symbol.
  202. - 2455:  Stop Options Screen from hanging when selecting Anti-alias mode C16X
  203. - 2453:  Fix for Cut Scenes Appear Blurry (Bug 190)
  204. - 2452:  Hook up Motion Blur in System Settings (Off, Low, Medium, High) (On/Off for RE5 XFrameworks)
  205. - 2451:  Make it so that nothing gets unlocked with DLC or Gold license (Gold license also suppresses "Unlocking" messages)
  206. - 2450:  Fix for Everything Flickers After Clearing Desperate Escape (Bug 135)
  207. - 2449:  Make a compile time switch to (right above checkDLCInfo()) to toggle displaying the Added Content for GOLD... currently off
  208. - 2446:  Updated Message and Core ARC files
  209. - 2445:  Added new localized text for DLC unlocking message, Suppress messages for Gold License (They no longer will display with gold License)
  210. - 2444:  Remove force Gold/DLC and unlimited ammo etc
  211. - 2441:  Moved getP4BuildNumber to utils so it can be standardized.
  212. - 2439:  Fix Dark Scenes Since XFramework was Updated
  213. - 2438:  Sheva's necklace doesn't display (Bug 59)
  214. - 2437:  More Missing Asset Files
  215. - 2436:  New Missing Asset, Because s200.arc was Rebuilt (Bug 160)
  216. - 2435:  Chapter 3-1 Player Guide for Hand-to-Hand Combat Doesn't Display Keyboard Icons (Bug 160)
  217. - 2434:  Put hotspot activation at proper location.
  218. - 2433:  Fix pad vibration defaulting to off (Bug 174) - Remove attempt to get controller settings from user's online settings
  219. - 2432:  Fix for Desperate Escape Multiplayer Mismatched Enemies. (Bug 90)
  220. - 2431:  Prevent "Professional Mode" mouse hotspot from being usable to select the current game level: (All Coop modes)
  221. - 2430:  Remove added confirmation button (not in legacy game)
  222. - 2429:  Fix escape key button working like confirmation button when using mouse (Bug 187)
  223. - 2428:  Fixed a minor bug in auto Release Notes generation.
  224. - 2426:  Fix to command buffer overflow (Other than setting MAX_JOBTHREADS to 8)
  225. - 2423:  Removing in-game functionality to toggle DLC/GOLD license since it can be done in the Steam Menus (And can cause game problems now)
  226. - 2421:  Removed Cheat Keys to toggle DLC/Gold License because it can now be set in steam
  227. - 2420:  Remove VERSUS characters from Bonus Feature list for NON DLC game version (Bug 182)
  228. - 2410:  Chapter 2-1 Player Manual Pages/Clipboards Display Incorrect Text for Keyboard/Mouse (Bug 154)
  229. - 2409:  Undo hack that forced water to be HIGH detail even when LOW was chosen.
  230. - 2408:  Remove Confirmation OK button for Keyboard/mouse
  231. - 2406:  Bug 176, Changed debug function redraw screen (Y) to (Y+A) so it doesn't get triggered so easily.
  232. - 2405:  Bug fix: Flickering and then crash with Command Buffer Overflow in Cutscene 27.
  233. - 2402:  Localization Text Update (Bug 137)
  234. - 2398:  The Mercenaries Mine - Reaper Can't Jump High Enough (Bug 91)
  235.  
  236. === Build 2396 ===============================================
  237. - 2389:  Additional Resource/Event Files
  238. - 2388:  Fix for broken Executioner
  239. - 2387:  Missing Resource/Event folder, Cut Scene source data
  240. - 2386:  Make project solution point at XFrameworkDLC directory for Xframework code... make new solution/project files for XFrameworkDLC
  241. - 2385:  Remove _USE_RE5PC_USE_XFRAMEWORK_ #define... is now part of project build settings for BH5DC_RE5
  242. - 2384:  Make new solution/project files to build game using XFramework folder containing original RE5-PC version of code
  243. - 2382:  Accidental Add
  244. - 2381:  Save vales for XFrameworkDLC at end of stages
  245. - 2379:  Implement Shadow Quality setting for DLC graphics per Re5PC settings
  246. - 2377:  Lost in Nightmares Blob Monster Crushing (Bug 141, 142)
  247. - 2374:  Added newly discovered cheats comment to top of file
  248. - 2373:  Changed test at PCSettings screen to remove the "GOLD Edition" from the screen at DLC level license
  249. - 2372:  Bring over changes made to sapp... that I didn't make on the initial commit (such as turning off the Quit dialog box)
  250. - 2371:  Set correct hotspot for Host - Pause menu in all COOP modes
  251. - 2370:  Wrap Screen Settings with _USE_RE5PC_XFRAMEWORKS_ (This will need to be hooked up with the UI stuff)
  252. - 2369:  Working version of XFrameworks from Re5-DLC
  253. - 2368:  Wrap code referencing Re5-PC version of code with _USE_RE5PC_XFRAMEWORK_ for swapping between Re5PC and Re5DLC XFrameworks libraries
  254.  
  255. === Build 2364 ===============================================
  256. - 2364:  Water Splash Effect for Josh and Rebbecca (Bug 143)
  257. - 2363:  More information about the bug "command overflow" bug. This will give the asserts on this bug more information. This bug is hard to reproduce because it's hard to play the levels where this can be reproduced.
  258. - 2359:  Blob Monsters Graphical Issues / Crash (Bug 141, 142)
  259. - 2358:  Excella in Mercenaries Reunion Runny Nose (Bug 145)
  260. - 2357:  Rebuilt message arc files
  261. - 2356:  Adding entire effects folders, since frequently get missing file errors from these folders.
  262. - 2354:  Bug fix: Level 3-1. Somewhat less objectionable shadows. This fixes the problem of the shadows being weird all over the players and the air boat.
  263. - 2353:  Added more detail to some warning messages.
  264. - 2348:  Accidental check-in... rolling back
  265. - 2347:  Replaced all "Dummy" place holder text in mes_system.xlsx with English language version for missing text
  266. - 2346:  Fix mouse issue on alert buttons
  267. - 2345:  Change location of button/key prompt (Bug 147)
  268. - 2344:  Roll back UI user being able to press escape on OK buttons even though they have the same result of selecting OK (Bug 149)
  269. - 2343:  Stop Controller Y button from canceling the benchmarks (Bug 146)
  270. - 2342:  Force Shadow on at walking cut scene (#2 in the game) and fix parameter not being passed for shadows
  271. - 2341:  Display "Gold/Alternative Edition" on title screen, even though player only has the DLC license (per email)
  272.  
  273. === Build 2338 ===============================================
  274. - 2338:  Fixes LOW detail water glitch by making it HIGH detail forever.
  275. - 2337:  Allow the [Enter] key icon to be displayed when assigning [Enter] to an action
  276. - 2333:  Roll back button selecting correctly when transitioning between UI screens as it breaks cursor selection of UI elements if the mouse is over a button
  277. - 2332:  Missing Confirmation Button from Keyboard Guide (Bug 67)
  278. - 2331:  bug fix - Shadow glitch and water glitch.
  279. - 2330:  Desperate Escape Missing Assets/Crash (Bug 138)
  280. - 2329:  Change IMPORT WINDOWS LIVE PROFILE text and Description help text (Bug 148)
  281. - 2327:  Copyright artwork updated
  282. - 2326:  Change Records tab to make player click on tab to highlight per (Bug #172) instead of hover over
  283. - 2325:  Correct Mouse hotspot mapping (Bug 175)
  284. - 2312:  Wrong key prompt for Chapter 3-1 getting PDA Map (Bug 163)
  285. - 2310:  Missing key guides for Library->Files screen (Bug 155)
  286. - 2309:  Changed "Gamer Card" to "Gamer Profile" (Bug 137)
  287. - 2308:  "Gamer Profile" Missing from Leaderboard Keyboard/Mouse Key Guide (Bug 137)
  288. - 2307:  When changing between UI screens... Button mouse is over should now get selected (without having to move the mouse)
  289. - 2305:  Kill voice file playback when backing out of Extra Figure menu (Bug 162)
  290. - 2304:  Rebuilt Core Resources, font00_j.dds changed
  291. - 2303:  Roll back font file for regular infinity symbol - font character widths appear fixed now
  292. - 2302:  Rebuilding Message ARC files.
  293. - 2299:  Message Files generated with CapCom Japan provided font
  294. - 2298:  Change Path back to E: from F:
  295. - 2297:  Replace font specified in file with font provided by CapCom Japan
  296. - 2291:  Hide mouse in NDEBUG (Release mode), instead of MT_DEVELOP
  297. - 2290:  Allow "Force Shadow" for Event Player (does not fix flickering)
  298.  
  299. === Build 2287 ===============================================
  300. - 2287:  Missing assets
  301. - 2285:  Changed folder references to use \\'s to locate the installer script correctly.
  302. - 2283:  Removing Chris (Exoskeleton), Sheva (Business) from Bonus Features list
  303. - 2282:  Lost in Nightmares piano/dodge keys not randomized (Bug 86)
  304. - 2281:  Implement Unlocking for DLC mode and Gold/AE mode
  305. - 2278:  Lost in Nightmares Leaderboard fails to show scores for games played as Jill, Desperate Escape fails to show Josh Stone  (Bug 94, 101)
  306. - 2275:  Chapter 3-2 Transparent wall in extra room behind red door.  Room is not suppose to be accessible.  
  307. - 2274:  Excella First Aid/Uroboros Attack causes a freeze (Bug 53)
  308. - 2272:  Rebuild Menu Hotspots (Bug 68)
  309. - 2271:  Implement new [Esc] Back button at Extra Content screen and Mercenaries Reunion main screen
  310. - 2269:  Added Back Buttons to Extra Content and Mercenaries Reunion screens (Bug 68)
  311. - 2268:  Fix installer script to properly install GFWL.
  312. - 2265:  Fix DLC packs so DLC can be downloaded from Steam.
  313. - 2264:  Remove active hotspot that shouldn't be active in VERSUS screen
  314. - 2262:  Rebuilt Mercenary's Reunion Stage/Scene Files.  We were receiving Layout asserts in debug mode.
  315. - 2261:  Added more Rank overrides, so that you can get a specific rank for all phases of the regular game (Does not work on Lost or Desperate
  316. - 2260:  Fixed another array overrun for Russian, Polish and Czech
  317. - 2259:  Change Gamertag to Gamer Id (Bug 55)
  318. - 2257:  Rebuilt id\jpn\menu.idm
  319. - 2256:  Added cheat key in Bonus Features to add BSAA (blue coins) - CTRL-ALT-F3
  320. - 2252:  Mercenaries Reunion Intro Audio was being cut short
  321. - 2251:  Fixed Bonus Item list not displaying last 2 items (Bug 126) and possibly 37, 99, 120
  322. - 2250:  Change Normal/Extra Game checks to match BH5AE checks where it only checked for reg games... not Lost/Desperate Escape (This may fix some unlocking issues)
  323. - 2249:  Implement Hotspots for Versus Results screen (part 2)
  324. - 2248:  Implementing hotspots for VERSUS results screen - part 1
  325. - 2244:  Add Mouse Hot Spots for VERSUS results screen
  326. - 2243:  In Merce/Versus modes: Place items in same slot as picture indicates at character selection screen
  327. - 2242:  Fixed incorrect startup inventory for Versus mode
  328. - 2240:  Revert timeout back to 10 seconds in release mode
  329. - 2239:  Rebuild Title Assets for Logo Fix (Bug 26)
  330. - 2237:  Bug fix: RE '5' texture wrap problem. Is not actually a texture wrap issue, but an XML data issue.
  331. - 2229:  deploy builder no longer builds .CAT file.
  332. - 2226:  Fix Player not being able to tell Jill to pick up M92F hand gun right before Wesker fight at end of Lost In Nightmares
  333. - 2225:  Missing Polish, Russian, Czech Message Files (Bugs 96, 106, 107)
  334.  
  335. === Build 2219 ===============================================
  336. - 2214:  No longer copy GFWL SDK and DirectX redistributable to deploy folder.
  337. - 2213:  build scripts for RE5 DLC packs, also first cut at RE5 Installer script.
  338. - 2208:  New Gold Edition Title Artwork
  339. - 2207:  Rebuilding message and core arc files, assets were changed to fix other bugs.
  340. - 2204:  "The Mercenaries" No Mercy mode was missing enemies. (Bug 80)  Lost in Nightmare's Axe Guy was missing bullet impact effect.
  341. - 2202:  Repoint Gold check to Gold DLC pack
  342. - 2201:  Bring swapped polish and Czech .msg files into game resource folder
  343. - 2199:  Fixed Content unlocking problems with isVersionAE and DLC checks that would always return true thanks to (KAA)
  344. - 2198:  Removed isVersionAE check and replaced with appropriate isDLCLicense() or isGoldLicense() check for content unlocking
  345. - 2197:  Fix polish and Czech languages being swapped in macro.xls used to generate all in-game text
  346. - 2189:  Removes double copyright in Japanese build.
  347. - 2187:  Bug 129, config.ini is created/used from "My Documents/CAPCOM/Resident Evil 5" ("Biohazard 5" for Japanese) instead of "My Documents".
  348. - 2186:  Another attempted fix to the shadow glitch.
  349. - 2185:  Fixed background no longer visible (Bug #83 - Issue 2)
  350. - 2180:  Extra Figures Menus - Fade out View/Library music upon exit (Bug #83 - Issue 1)
  351. - 2171:  Trim down data copied over to deploy folder using nativePC_MT folder.
  352. - 2170:  Fixed the proper initial rank (broken when putting in rank override for debugging)
  353. - 2167:  Release Notes generator now skips initial blank lines and bad spacing after ':'.
  354. - 2164:  Fixed a compile error by wrapping some code in a BIO_DEVELOP so it only happens on Debug builds as intended.
  355.  
  356. === Build 2162 ===============================================
  357. - 2162:  Versus Mode - Client - Show Gamer Profile Shows the Incorrect Person (Bug 124)
  358. - 2161:  Addition Assets Missing from NativePC_MT
  359. - 2158:  Fixed array bounds overrun for Russian, Polish and Czech (Used English array slot values for the new array items)
  360. - 2153:  Fix shadows 3rd attempt.
  361. - 2152:  Update Missing Resource Catching
  362. - 2150:  Keyboard Icons Don't Appear for Help / Tutorial Messages (Bug 118)
  363. - 2149:  Added 2 fields to force COOP and MERCENARIES ranks
  364. - 2148:  Implemented Rank override for COOP and MERCE modes (does not affect DLC coop games) (This is a debugging test feature only)
  365.  
  366. === Build 2143 ===============================================
  367. - 2143:  Fix for shadows flickering in cutscenes. There are only 7 threads created in Main, but cTrans is hard-coded to loop through 8 on the PC.
  368. - 2140:  Fix for backspace exiting Credits Screen (Bug 116)
  369.  
  370. === Build 2139 ===============================================
  371. - 2139:  Fix for missing command dialog between characters (Bug 25)
  372. - 2137:  Moving NativePC Folder to NativePC_MT, old folder will now be our archive.  The new folder will only contain the release files.
  373. - 2136:  Reverting Figure Arc Files back to Original Drop.
  374. - 2135:  Less Resource Asserts on Debug Build
  375. - 2134:  Back out revision 8 from //depot/BH5AE/AE_FINAL/FinalBackup/XBOX360/TU1.04/Project/capdev_bio_dc-100104/XFramework/sResource.cpp
  376.  
  377. === Build 2126 ===============================================
  378. - 2126:  Turn off more debug output.
  379. - 2125:  Revert the Gold license check appId for now.
  380. - 2123:  Font from Capcom for Re5/Re5Gold
  381. - 2122:  Fixed lack of mouse support for network messages in Versus mode (ie... when losing connection, or host starting game)
  382. - 2121:  Add functionality for to be able to press the mouse buttons (without hotspots mapped) so that player can get out of a dialog window without having to click on the "one" button on the screen
  383. - 2120:  Reduce the report of unlockable items for people without the DLC/gold license
  384. - 2119:  Unlocking Triggers... Working on suppressing the re-display of items already unlocked
  385. - 2118:  Fix Chris Outfit (Warrior)/Sheve Outfit (Business) Bonus Features "Purchase" failing to keep because ID translation was out of range
  386. - 2117:  Change Asset Building Blocker from complaining about date time mismatches.  It now outputs information to re5LoadFails_jim.txt.
  387. - 2112:  Stage(Scenes) Asset Files Reverted Back to The Original Drop
  388. - 2109:  Revert Pawn Arc Files Back to Original Drop
  389. - 2106:  In Regular Mercenaries Mode - set proper start up inventory for weapons etc.
  390. - 2105:  Roll back code for viewing player profiles in versus mode
  391. - 2104:  Allow user to press cancel on controller, escape, or "cancel" mouse button in the alerts
  392. - 2101:  Allow user to press cancel/escape to back output network fail message (instead of making them have to click OK button
  393. - 2099:  Better blocking of asset rebuilding for developers  Add BUILD_ASSETS to the preprocessor definitions of xFramework to build assets.
  394. - 2097:  Fixed clipping problem with infinity symbol
  395. - 2096:  Fixed Mercenaries Reunion not showing Title (BUG 104)
  396. - 2094:  Corrected Screen Title for EXTRA FIGURES (Bug 100)
  397. - 2093:  Move call to setMapNo so that it gets called every frame (in case something clears it)
  398.  
  399. === Build 2089 ===============================================
  400. - 2089:  Trim down excess debug output to help make the important stuff more visible.
  401.  
  402. === Build 2086 ===============================================
  403. - 2086:  Fixed Gamer Profile showing wrong player (when not host)
  404. - 2085:  Fix torpedo gun emplacement camera issues.
  405. - 2081:  Allow escape/cancel to exit from the "Results" screen after game completions
  406. - 2080:  Fix LeaderBoards: variable returned from steam callback was always zero... should have been the number of items in the list
  407.  
  408. === Build 2079 ===============================================
  409. - 2079:  Attract movie and start-of-game movies should now be in proper aspect ratio and zoom.
  410. - 2078:  Fixed Versus mode menus after button locations had changed
  411. - 2076:  Update Pawn Arc Files
  412. - 2066:  Pawn Archive Files where Missing Assets
  413. - 2065:  Missing Keyboard Controls on Versus client lobby screen
  414. - 2062:  Added mouse hotspots to correspond with Brian's UI changes for Versus (4 player) screen
  415.  
  416. === Build 2060 ===============================================
  417. - 2060:  Made all resource/Image/Archive/*.arc.xml files writable.
  418. - 2058:  ESC Back button was appearing on Item Management Screens when not needed (Bug 65)
  419. - 2057:  Versus Results Screen invalid keyboard help (Bug 87)
  420. - 2054:  Made 'Command buffer overflow' error more specific so we can trace it down easier.
  421. - 2052:  ESC Does not exit Credits Screen (Bug 52)
  422. - 2051:  Switch to turn off automatic ARC file building for developers.
  423.  
  424. === Build 2050 ===============================================
  425. - 2050:  Rebuilding assets with new asset build fix
  426. - 2049:  Peter's fixes for Next build (1/4/15)
  427. - 2048:  Replace "Magic Numbers" for Leaderboards with ENUM constants
  428. - 2047:  Fix incorrect checks in Mercenary Reunion for leaderboard
  429. - 2046:  Make sure Extreme mode is off in Mercenaries Reunion mode
  430. - 2045:  Initialize "No Mercy" flag... was never set (wasn't necessary in RE5), but in DLC code, causes Leaderboards to go to wrong board
  431. - 2044:  Fixed unlocking of "Extra Figures" after LiN/DE chapters (and the displaying of them in the UI)
  432. - 2043:  Hide mouse cursor when "in game" except when there is mouse input expected (such as equipping items), or when using a controller (all the time)
  433. - Fixed Leaderboards throughout (So that scores show up on the correct leaderboard)
  434. - Implemented proper "Unlocking" of items for Gold Version... now matches XBOX Gold version (There is no DLC type activation... only GOLD type)
  435. - Hopefully have Online/Local working properly now.
  436.  
  437. === Build 2042 ===============================================
  438. - 2042:  Bug fix: Restore original RE5-Gold per-character data mapping for weapons. Turret should be able to target the bridge (at least with mouse controls). Controller aim might still be weird.
  439. - 2041:  Add an invisible cursor so that I can hide the cursor (when the Pad Controller is active, or when aiming (aiming part not implemented yet))
  440. - 2039:  Correcting check for "No Mercy" mode for leaderboard scores
  441. - 2038:  Removed worthless calls to open up content (these were overridden by the save file process)
  442. - 2037:  GoldLicense: Activate the additional things available (LiN,DE levels), 1st 6 DLC chars in Extra Figures, All chars in Merc Reunion (8)
  443. - 2036:  Torpedo bug fix. Attempt to use original DLC data in new structure.
  444. - 2030:  Fixed Mercenary "Stage Selection" screen showing proper high score for No Mercy mode
  445. - 2029:  Mercenaries (Re5 - NON DLC mode) Fixed "No Mercy" mode scoring - now gets correct score (was grabbing player's last regular SOLO score)
  446. - 2027:  Incorrect pickup icon showing up on Nightmares and Desperate Escape
  447.  
  448. === Build 2022 (USK) =========================================
  449. - 2020:  Now copies the debug version to Steam deploy folder as well as Release to accommodate debugging.
  450. - 2019:  Added back 4 sprites that were wrapped by REMOCON_MODE.
  451. - 2018:  Fixed UI screen & mouse hotspots for "Join -> Quick Match" in Lost in Nightmare and Desperate Escape
  452. - 2017:  bug fix: torpedo can now blow stuff up and open the door again.
  453. - 2014:  Fix for stage(scene) asset generation.  Nightmares and Desperate Escape were previously unplayable.(S700-S706)
  454.  
  455. === Build 2008 ===============================================
  456. - 2008:  Fixing Online/Local display
  457. - 2007:  Just added comment for MESSAGE ID... so you can tell what it says on the screen
  458. - 2006:  Fixed leaderboard calls (for Mercenaries at least) to set proper parameters for getting and setting leaderboard scores
  459. - 2005:  Changed Leaderboard "Magic Numbers" to ENUM list defined in sBioNetwork.h
  460. - Added missing s701-706.arc so Desperate Escape/Lost in Nightmares might run.
  461.  
  462. === Build 1997 ===============================================
  463. - 1997:  Changed Versus Player selection (screen showing 4 players) to be mouse "hover over" instead of making user press mouse left button to select
  464.   (So that it works like rest of game)
  465. - 1996:  Fixed Crash in "The Mercenaries Reunion" leaderboard when it was getting ranking (UI screen still wrong when selecting modes)
  466. - 1993:  Fixed "The Mercenaries Reunion" returning to wrong menu upon exiting mission
  467. - 1991:  Fixed benchmarks standing around in parts 3/4 (this change may fix a bunch of AI issues)
  468.  
  469. - Temporarily added nativePC/stage/s[67]* files to get past the Lost in Nightmares/Desperate Escape white screens.
  470. - Fixed DLC Figure Viewer (Shows correct models, description and sound bite -activated by right mouse button)
  471. - Added holding "SHIFT" key as the keyboard equivalent of resetting the Save File when transitioning from START Menu to Play Game menu
  472.  
  473. === Build 1989 ===============================================
  474. - 1989:  Save GFWL_MIGRATE version.
  475. - 1988:  Fixed Online/Local displaying backwards
  476. - 1986:  Gamer Card Shows Up Under The Mercenaries Duo Game, should be Gamer Profile
  477. - 1985:  Verses Host Game, Change Stage and Start Game missing from Keyboard version of button help
  478. - 1984:  Fix for HANSOFT 41, Intel and nvidia logos now displayed at startup.
  479. - 1982:   Missing ESC Back message on Mercenaries Reunion screens
  480.  
  481. === Build 1981 ===============================================
  482. - 1981:  Japan's Alternative Edition Title Mistakenly Moved When Gold Was Moved
  483. - 1980:  Fix for missing keyboard/mouse icons on Verses screens
  484. - 1977:  Script files for building .msg files
  485.  
  486. === Build 1973 ===============================================
  487. - 1973:  Changed Versus Player selection (screen showing 4 players) to be mouse "hover over" instead of making user press mouse left button to select
  488.                  (So that it works like rest of game)
  489. - 1972:  Fixed DLC Figure Viewer (Shows correct models, description and sound bite -activated by right mouse button)
  490. - 1971:  Added holding "SHIFT" key as the keyboard equivalent of resetting the Save File when transitioning from START Menu to Play Game menu
  491.  
  492. === Build 1970 ===============================================
  493. - 1970:  Make Versus player selection with mouse a "hover over" type activation, instead of making user press mouse button to select (as is everywhere else in the UI)
  494. - 1969:  Fixed keyboard controls in "Mercenaries" player and character selection screens (Reg and DLC modes)
  495.  
  496. === Build 1967 ===============================================
  497. - 1967:  Invites now working from other UI screens.
  498. - 1963:  Fix for player profiles on Verses games.
  499. - 1958:  Change allocator to USE_VIRTUALALLOCATOR instead of heap. Maybe this gets past the memory issues. My system works now, but it's unclear if this is the reason.
  500.  
  501. === Build 1955 ===============================================
  502. - 1955:  Implemented the Import GFWL localization text.
  503. - 1953:  Move Gold Title to the left so it is centered.
  504.  
  505. === Build 1952 ===============================================
  506. - 1952:  Peter's changes
  507. - 1951:  ALT-F4 will now close program... without pulling up the debug menu verifying that you want to quit... (which isn't available in release... so nothing happens)
  508. - 1950:  Fixed language display problems... added "EXTRA CONTENT" - Google translate for Russian, Polish and Czech... may need to be really translated or changed to english
  509. - 1949: Rollback //depot/BH5AE/AE_FINAL/FinalBackup/XBOX360/TU1.04/Project/capdev_bio_dc-100104/BH5DC/resource/id/jpn/title/backpic04_360_NOMIP_BM.dds to revision 1
  510.  
  511. === Build 1944 ===============================================
  512. - 1944:  FINALLY... Working characterset for mes2usemoji... and in-game!
  513. - 1943:  If a player accepts the invitation while in the Menu (StartUp00), kick them out to the start menu so that the invite process can continue.
  514.  
  515. === Build 1936 ===============================================
  516. - 1936:  Undo debug settings.
  517. - 1935:  Settings to build is off.
  518. - 1932:  Fixed crash if no command line
  519. - 1931:  Full Asset Rebuild
  520.  
  521. === Build 1927 ===============================================
  522. - 1927:  New command-line version of mes2usemoji.exe (works both ways)
  523. - 1916:  Adding keyboard equivalents for PAD button help
  524. - 1914:  Added the Polish, Russian, Czech languages to all the Excel files,
  525. - 1911:  Japan Should Show Alternative Edition, all others Gold Edition
  526. - 1897:  Bringing over missing Russian, polish and Czech
  527. - 1893:  Add Steam Gamer Profile
  528. - 1890:  Changed order of font texture... had to rebuild all the .MSG files used in the UI
  529. - 1889:  Mercenary / Extra Content Leaderboards descending order
  530. - 1888:  Removed code that forced language to English for Russian, polish and Czech
  531. - 1887:  Added missing script files for mes_message and mes_item for missing languages
  532. - 1886:  Fixed missing characters in Russian and Japanese in game text
  533.  
  534. === Build 1883 ===============================================
  535. - Completed implementation of the mouse hotspot code/layout files (I hope!)
  536.  
  537. === Build 1878 ===============================================
  538. - Implemented 4-player Versus mouse menus
  539. - Use timestamp that matches build number for the window title bar.
  540.  
  541. === Build 1871 ===============================================
  542. - Reticles added to Arc Files
  543. - Fix for Mercenary Extreme / Versus / Extra  Leaderboards
  544.  
  545. === Build 1865 ===============================================
  546. - Added missing data from RE5 in item list... also incorporated the polish, Russian and Czech languages in this data
  547. - mes_item: Brought over missing data from RE5. Added polish, Russian and Czech item files (with English where data originates in DLC data)
  548. - Fixing The Mercenaries -> Extreme mode leader board display
  549. - Missing file log now appends instead of created anew each run.
  550. - Fixed menu calls where checking for network status... code used to call INetworkLibrary->isAuthorized()... this function is only used by xbox and ps3 network code, and therefore never would return true if we are connected to a network (replace
  551. - Reintroduced _steam_appid.txt to the builds so we can remove the _ and run debug builds.
  552. - Fixed starting points in benchmarks (DLC stageNo test broke this)
  553. - Enabled Leaderboards option in UI (was red and unselectable) - Steam doesn't set a few variables the UI checks
  554. - Enabled access to the "EXTREME" mode leaderboard in "The Mercenaries" section (N/A at to "The Mercenaries Reunion" section)
  555.   (Waiting on Brian to fix the leaderboard code to show how you did in extreme mode)
  556. - Fixed missing text (i.e. "Dummy_74, 75") in bonus features screen
  557. - Added Polish, Russian, Czech mes_item_?.msg files (Added items from BH5AE are in English)
  558.        
  559. === Build 1850 ===============================================
  560. - Fixed starting points in benchmarks (DLC stageNo test broke this)
  561. - Fixes invites from an active game session--NEEDS MP TESTING!!
  562. - Fixed crash where array sizes changed from RE5 vs DLC mode... (Game would crash because of going out of bounds)
  563. - Fixed Figure View menus... added more cheat keys
  564. - Implemented DBF_AGING flag... so game can continually go through mission stages... without user needing to hit buttons
  565. - Corrected more mouse hot spot issues in UI
  566. - Gold Edition Title - New Artwork from Capcom
  567. - Corrected labels for Cheat Buttons on joypad... also added keyboard equivalents (CTRL+ALT) F1 for LT, F2 for RT, F3 for L3
  568. - Fixed menu options... fixed mercenary extreme mode settings in menu
  569. - Made it possible to press "ESCAPE" to back out in the UI
  570. - Fixed startup of benchmark scenarios... however, in last 2? stages... the AI doesn't move the players
  571. - Added a menu for character selection (used the existing one which was for 10 toons, this one only has 8 toons available)
  572. - Added some more missing mouse hotspots for menus
  573. - Removed split screen call
  574. - Got the benchmark stuff to startup the way RE5 did... (BH5AE didn't do more than one scenario)
  575. - Mercenary Extreme mode should work now (dunno about the scoring screen though)
  576. - Most of the DLC menus should have their hot spots working (remember CTRL-F9 to display the boxes)
  577. - BH5AE: Fix for missing reticle in games found under the Extra Content menu
  578. - Fixed crash in Mercenaries modes (Reg and Reunion) array sizes changed, but code didn't account for that
  579.  
  580. === Build 1821 ===============================================
  581. - Fixed missing reticle for DLC games.
  582.  
  583. === Build 1797 ===============================================
  584. - Keyboard works everywhere (PJW 12/12/2014)
  585. - Mouse everywhere... in game (PJW 12/12/2014)
  586. - Mouse everywhere in UI, except for select DLC networking sections... (PJW 12/12/2014)
  587.         CTRL-F9 toggles the display of the hots spots in green rectangles (DEBUG versions)
  588.         (if you don't see green square(s), there won't be mouse support on that screen - when toggled on)
  589. - Menus for Split Screen shouldn't be there anymore (PJW 12/12/2014)
  590. - Mouse functionality is functional in Extra Content.
  591. - Thanks to Brian!... Mouse aiming reticle is working! (PJW 12/12/2014)
  592.  
  593. === Build 1757 ===============================================
  594. - Keyboard works everywhere
  595. - Mouse everywhere... except for aiming/shooting, hotspots in menus exclusive to RE5 GOLD.
  596. - Incorporated the RE5 data in "mes_message.xls" into BH5AE's version and built the data
  597.   (This includes updating scripts for generating the files using mes2moji.exe)
  598. - Brought over (99% I think) code from RE5 into BH5AE
  599. - Ripped out the Split Screen code and Motion Controller code (Menus for Split Screen may still exist)
  600. - 'System Link' is now 'Local' <> 'Online'
  601. - Extra Content screen final menu entry now shows proper '? ? ? ? ?'
  602. - Rebuilt data for better performance.
  603. - NOTE: Mouse functionality is non-functional in Extra Content.
  604. - Fixed missing mouse/keyboard prompt textures (BLT 2014-12-08)
  605. - Fixed missing sounds (BLT 2014-12-09)
  606. - Added Arc File Building options for RE5 (BLT 2014-12-10)
  607. - Added menu options to build ARC files for STage, Player, Enemy, Weapon, and ObjModels (BLT 2014-12-10)
  608. - Resources pulled from RE5, xml file update (BLT 2014-12-10)
RAW Paste Data
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