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May 20th, 2019
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  1. class X2AbilityMultiTarget_BlahBlah extends X2AbilityMultiTarget_AllUnits;
  2.  
  3. function GetMultiTargetOptions(const XComGameState_Ability Ability, out array<AvailableTarget> Targets)
  4. {
  5.     class'X2AbilityMultiTarget_AllUnits'.static.GetMultiTargetOptions(Ability, Targets);
  6.    
  7.     Targets.Length = Ammo or whatever
  8. }
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