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  1. private OnPlayerLoadData(playerid) {
  2.  
  3. new value, value2;
  4. new str[128];
  5.  
  6. cache_get_value_name_int(0, "id", value); PlayerInfo[playerid][sqlID] = value;
  7. cache_get_value_name_int(0, "cash", value); SetPlayerMoney(playerid, value);
  8. cache_get_value_name_int(0, "kills", value); SetPVarInt(playerid, "kills", value);
  9. cache_get_value_name_int(0, "deaths", value); SetPVarInt(playerid, "deaths", value);
  10. cache_get_value_name_int(0, "skin", value); SetPVarInt(playerid, "skin", value);
  11. cache_get_value_name_int(0, "level", value); SetPlayerScore(playerid, value);
  12. cache_get_value_name_int(0, "spol", value); SetPVarInt(playerid, "spol", value);
  13. cache_get_value_name_int(0, "regdrzava", value); SetPVarInt(playerid, "regdrzava", value);
  14. cache_get_value_name_int(0, "godine", value); SetPVarInt(playerid, "godine", value);
  15. cache_get_value_name_int(0, "posao", value); SetPVarInt(playerid, "posao", value);
  16. cache_get_value_name_int(0, "posaolevel", value); SetPVarInt(playerid, "posaolevel", value);
  17. cache_get_value_name_int(0, "vozackamotori", value); SetPVarInt(playerid, "vozackamotori", value);
  18. cache_get_value_name_int(0, "vozackaauti", value); SetPVarInt(playerid, "vozackaauti", value);
  19. cache_get_value_name_int(0, "vozackamalikamioni", value); SetPVarInt(playerid, "vozackamalikamioni", value);
  20. cache_get_value_name_int(0, "vozackavelikikamioni", value); SetPVarInt(playerid, "vozackavelikikamioni", value);
  21. cache_get_value_name_int(0, "vozackaavioni", value); SetPVarInt(playerid, "vozackaavioni", value);
  22. cache_get_value_name_int(0, "vozackahelihopteri", value); SetPVarInt(playerid, "vozackahelihopteri", value);
  23. cache_get_value_name_int(0, "vozackabarke", value); SetPVarInt(playerid, "vozackabarke", value);
  24. cache_get_value_name_int(0, "vozackaspecvozila", value); SetPVarInt(playerid, "vozackaspecvozila", value);
  25. cache_get_value_name_int(0, "vozackabus", value); SetPVarInt(playerid, "vozackabus", value);
  26. cache_get_value_name_int(0, "posx", value); SetPVarInt(playerid, "posx", value);
  27. cache_get_value_name_int(0, "posy", value); SetPVarInt(playerid, "posy", value);
  28. cache_get_value_name_int(0, "posz", value); SetPVarInt(playerid, "posz", value);
  29. cache_get_value_name_int(0, "posa", value); SetPVarInt(playerid, "posa", value);
  30. cache_get_value_name_int(0, "interior", value); SetPVarInt(playerid, "interior", value);
  31. cache_get_value_name_int(0, "vw", value); SetPVarInt(playerid, "vw", value);
  32. cache_get_value_name_int(0, "jobquest1", value); SetPVarInt(playerid, "jobquest1", value);
  33. cache_get_value_name_int(0, "jobquest2", value); SetPVarInt(playerid, "jobquest2", value);
  34. cache_get_value_name_int(0, "jobquest3", value); SetPVarInt(playerid, "jobquest3", value);
  35. cache_get_value_name_int(0, "jobquest4", value); SetPVarInt(playerid, "jobquest4", value);
  36. cache_get_value_name_int(0, "jobquest5", value); SetPVarInt(playerid, "jobquest5", value);
  37. cache_get_value_name_int(0, "lottodobitak", value); SetPVarInt(playerid, "lottodobitak", value);
  38. cache_get_value_name_int(0, "drunk", value); SetPVarInt(playerid, "drunk", value);
  39. cache_get_value_name_int(0, "glad", value); SetPVarInt(playerid, "glad", value);
  40. cache_get_value_name_int(0, "admin_level", value); SetPVarInt(playerid, "admin_level", value);
  41. cache_get_value_name_int(0, "osiguranje", value); SetPVarInt(playerid, "osiguranje", value);
  42. cache_get_value_name_int(0, "mafija_id", value); SetPVarInt(playerid, "mafija_id", value);
  43. cache_get_value_name_int(0, "mafija_level", value); SetPVarInt(playerid, "mafija_level", value);
  44. cache_get_value_name_int(0, "mafija_leader", value); SetPVarInt(playerid, "mafija_leader", value);
  45. cache_get_value_name_int(0, "isgamemaster", value); SetPVarInt(playerid, "isgamemaster", value);
  46. cache_get_value_name_int(0, "ispromoter", value); SetPVarInt(playerid, "ispromoter", value);
  47. cache_get_value_name_int(0, "bankanovac", value); SetPVarInt(playerid, "bankanovac", value);
  48. cache_get_value_name_int(0, "dozvolapistolj", value); SetPVarInt(playerid, "dozvolapistolj", value);
  49. cache_get_value_name_int(0, "dozvolaautomat", value); SetPVarInt(playerid, "dozvolaautomat", value);
  50. cache_get_value_name_int(0, "dozvolajurisna", value); SetPVarInt(playerid, "dozvolajurisna", value);
  51. cache_get_value_name_int(0, "dozvolapuska", value); SetPVarInt(playerid, "dozvolapuska", value);
  52. cache_get_value_name_int(0, "dozvolashotgun", value); SetPVarInt(playerid, "dozvolashotgun", value);
  53. cache_get_value_name_int(0, "vokitoki", value); SetPVarInt(playerid, "vokitoki", value);
  54. cache_get_value_name_int(0, "vokitokif1", value); SetPVarInt(playerid, "vokitokif1", value);
  55. cache_get_value_name_int(0, "vokitokif2", value); SetPVarInt(playerid, "vokitokif2", value);
  56. cache_get_value_name_int(0, "cigarete", value); SetPVarInt(playerid, "cigarete", value);
  57. cache_get_value_name_int(0, "upaljac", value); SetPVarInt(playerid, "upaljac", value);
  58. cache_get_value_name_int(0, "mobitel", value); SetPVarInt(playerid, "mobitel", value);
  59. cache_get_value_name_int(0, "mobitelcash", value); SetPVarInt(playerid, "mobitelcash", value);
  60. cache_get_value_name_int(0, "imenik", value); SetPVarInt(playerid, "imenik", value);
  61. cache_get_value_name_int(0, "mobitelstate", value); SetPVarInt(playerid, "mobitelstate", value);
  62. cache_get_value_name_int(0, "organizacija", value); SetPVarInt(playerid, "organizacija", value);
  63. cache_get_value_name_int(0, "organizacijaleader", value); SetPVarInt(playerid, "organizacijaleader", value);
  64. cache_get_value_name_int(0, "organizacijalevel", value); SetPVarInt(playerid, "organizacijalevel", value);
  65. cache_get_value_name_int(0, "wanted", value); SetPVarInt(playerid, "wanted", value);
  66. cache_get_value_name_int(0, "zatvor", value); SetPVarInt(playerid, "zatvor", value);
  67. cache_get_value_name(0, "lastcrime", str, 64); SetPVarString(playerid,"lastcrime", str);
  68. cache_get_value_name(0, "lastcrimereport", str, 64); SetPVarString(playerid,"lastcrimereport", str);
  69. cache_get_value_name(0, "mafijapd", str, 64); SetPVarString(playerid,"mafijapd", str);
  70. cache_get_value_name(0, "mafijapdreport", str, 64); SetPVarString(playerid,"mafijapdreport", str);
  71. cache_get_value_name_int(0, "orgquest1", value); SetPVarInt(playerid, "orgquest1", value);
  72. cache_get_value_name_int(0, "orgquest2", value); SetPVarInt(playerid, "orgquest2", value);
  73. cache_get_value_name_int(0, "orgquest3", value); SetPVarInt(playerid, "orgquest3", value);
  74. cache_get_value_name_int(0, "orgquest4", value); SetPVarInt(playerid, "orgquest4", value);
  75. cache_get_value_name_int(0, "orgquest5", value); SetPVarInt(playerid, "orgquest5", value);
  76. cache_get_value_name_int(0, "mafquest1", value); SetPVarInt(playerid, "mafquest1", value);
  77. cache_get_value_name_int(0, "mafquest2", value); SetPVarInt(playerid, "mafquest2", value);
  78. cache_get_value_name_int(0, "mafquest3", value); SetPVarInt(playerid, "mafquest3", value);
  79. cache_get_value_name_int(0, "mafquest4", value); SetPVarInt(playerid, "mafquest4", value);
  80. cache_get_value_name_int(0, "mafquest5", value); SetPVarInt(playerid, "mafquest5", value);
  81. cache_get_value_name_int(0, "orgplaca", value); SetPVarInt(playerid, "orgplaca", value);
  82. cache_get_value_name_int(0, "jobplaca", value); SetPVarInt(playerid, "jobplaca", value);
  83. cache_get_value_name_int(0, "onlinelevel", value); SetPVarInt(playerid, "onlinelevel", value);
  84. cache_get_value_name_int(0, "onlinehrs", value); SetPVarInt(playerid, "onlinehrs", value);
  85. cache_get_value_name_int(0, "onlinemins", value); SetPVarInt(playerid, "onlinemins", value);
  86. cache_get_value_name_int(0, "exp", value); SetPVarInt(playerid, "exp", value);
  87. cache_get_value_name_int(0, "onlinepayday", value); SetPVarInt(playerid, "onlinepayday", value);
  88. cache_get_value_name_int(0, "premium", value); SetPVarInt(playerid, "premium", value);
  89. cache_get_value_name_int(0, "premiumyear", value); SetPVarInt(playerid, "premiumyear", value);
  90. cache_get_value_name_int(0, "premiummonth", value); SetPVarInt(playerid, "premiummonth", value);
  91. cache_get_value_name_int(0, "premiumday", value); SetPVarInt(playerid, "premiumday", value);
  92. cache_get_value_name_int(0, "premiumcash", value); SetPVarInt(playerid, "premiumcash", value);
  93. cache_get_value_name_int(0, "ilegal", value); SetPVarInt(playerid, "ilegal", value);
  94. cache_get_value_name_int(0, "ilegallevel", value); SetPVarInt(playerid, "ilegallevel", value);
  95. cache_get_value_name_int(0, "ilegalquest1", value); SetPVarInt(playerid, "ilegalquest1", value);
  96. cache_get_value_name_int(0, "ilegalquest2", value); SetPVarInt(playerid, "ilegalquest2", value);
  97. cache_get_value_name_int(0, "hit", value); SetPVarInt(playerid, "hit", value);
  98. cache_get_value_name_int(0, "pljackabanke", value); SetPVarInt(playerid, "pljackabanke", value);
  99. cache_get_value_name_int(0, "pljackakioska", value); SetPVarInt(playerid, "pljackakioska", value);
  100. cache_get_value_name_int(0, "pljackakuce", value); SetPVarInt(playerid, "pljackakuce", value);
  101. cache_get_value_name_int(0, "pljackafirme", value); SetPVarInt(playerid, "pljackafirme", value);
  102. cache_get_value_name_int(0, "armor", value); SetPlayerArmour(playerid, value);
  103. cache_get_value_name_int(0, "health", value); SetPlayerHealth(playerid, value);
  104. cache_get_value_name_int(0, "droga", value); SetPVarInt(playerid, "droga", value);
  105. cache_get_value_name_int(0, "materijali", value); SetPVarInt(playerid, "materijali", value);
  106. cache_get_value_name_int(0, "nadrogiran", value); SetPVarInt(playerid, "nadrogiran", value);
  107. cache_get_value_name_int(0, "zlato", value); PlayerBurza[playerid][0] = value;
  108. cache_get_value_name_int(0, "roba1", value); PlayerBurza[playerid][1] = value;
  109. cache_get_value_name_int(0, "roba2", value); PlayerBurza[playerid][2] = value;
  110. cache_get_value_name_int(0, "roba3", value); PlayerBurza[playerid][3] = value;
  111. cache_get_value_name_int(0, "roba4", value); PlayerBurza[playerid][4] = value;
  112. cache_get_value_name_int(0, "roba5", value); PlayerBurza[playerid][5] = value;
  113. cache_get_value_name_int(0, "roba6", value); PlayerBurza[playerid][6] = value;
  114. cache_get_value_name_int(0, "DrogaTimeout", value); TimerInfo[playerid][DrogaTimeout] = value;
  115. cache_get_value_name_int(0, "DjeloviTimeout", value); TimerInfo[playerid][DjeloviTimeout] = value;
  116. cache_get_value_name_int(0, "PitanjeTimeout", value); TimerInfo[playerid][PitanjeTimeout] = value;
  117. cache_get_value_name_int(0, "GameMasterOdgovori", value); PlayerInfo[playerid][GameMasterOdgovori] = value;
  118. cache_get_value_name_int(0, "Muted", value); PlayerInfo[playerid][Muted] = value;
  119. cache_get_value_name_int(0, "Freezed", value); PlayerInfo[playerid][Freezed] = value;
  120. cache_get_value_name_int(0, "AsiTutorial", value); PlayerInfo[playerid][AsiTutorial] = value;
  121. cache_get_value_name_int(0, "weapon0", value);
  122. cache_get_value_name_int(0, "ammo0", value2); GivePlayerWeapon(playerid, value, value2);
  123. cache_get_value_name_int(0, "weapon1", value);
  124. cache_get_value_name_int(0, "ammo1", value2); GivePlayerWeapon(playerid, value, value2);
  125. cache_get_value_name_int(0, "weapon2", value);
  126. cache_get_value_name_int(0, "ammo2", value2); GivePlayerWeapon(playerid, value, value2);
  127. cache_get_value_name_int(0, "weapon3", value);
  128. cache_get_value_name_int(0, "ammo3", value2); GivePlayerWeapon(playerid, value, value2);
  129. cache_get_value_name_int(0, "weapon4", value);
  130. cache_get_value_name_int(0, "ammo4", value2); GivePlayerWeapon(playerid, value, value2);
  131. cache_get_value_name_int(0, "weapon5", value);
  132. cache_get_value_name_int(0, "ammo5", value2); GivePlayerWeapon(playerid, value, value2);
  133. cache_get_value_name_int(0, "weapon6", value);
  134. cache_get_value_name_int(0, "ammo6", value2); GivePlayerWeapon(playerid, value, value2);
  135. cache_get_value_name_int(0, "weapon7", value);
  136. cache_get_value_name_int(0, "ammo7", value2); GivePlayerWeapon(playerid, value, value2);
  137. cache_get_value_name_int(0, "weapon8", value);
  138. cache_get_value_name_int(0, "ammo8", value2); GivePlayerWeapon(playerid, value, value2);
  139. cache_get_value_name_int(0, "weapon9", value);
  140. cache_get_value_name_int(0, "ammo9", value2); GivePlayerWeapon(playerid, value, value2);
  141. cache_get_value_name_int(0, "weapon10", value);
  142. cache_get_value_name_int(0, "ammo10", value2); GivePlayerWeapon(playerid, value, value2);
  143. cache_get_value_name_int(0, "weapon11", value);
  144. cache_get_value_name_int(0, "ammo11", value2); GivePlayerWeapon(playerid, value, value2);
  145. }
  146.  
  147. private OnLoadBizz(bizzid) {
  148.  
  149. new rows, fields;
  150. new str[64];
  151.  
  152. cache_get_row_count(rows);
  153. cache_get_field_count(fields);
  154.  
  155. //cache_get_value_name_int(0, "", bInfo[bizzid][]);
  156. //cache_get_value_name_float(0, "", bInfo[bizzid][]);
  157. //cache_get_value_name(0, "", str, 64); strmid(bInfo[bizzid][], str, 0, strlen(str), 255);
  158.  
  159. cache_get_value_name_int(0, "bBought", bInfo[bizzid][bBought]);
  160. cache_get_value_name(0, "bName", str, 64); strmid(bInfo[bizzid][bName], str, 0, strlen(str), 255);
  161. cache_get_value_name(0, "bOwner", str, 64); strmid(bInfo[bizzid][bOwner], str, 0, strlen(str), 255);
  162. cache_get_value_name_float(0, "bPosX", bInfo[bizzid][bPosX]);
  163. cache_get_value_name_float(0, "bPosY", bInfo[bizzid][bPosY]);
  164. cache_get_value_name_float(0, "bPosZ", bInfo[bizzid][bPosZ]);
  165. cache_get_value_name_float(0, "biPosX", bInfo[bizzid][biPosX]);
  166. cache_get_value_name_float(0, "biPosY", bInfo[bizzid][biPosY]);
  167. cache_get_value_name_float(0, "biPosZ", bInfo[bizzid][biPosZ]);
  168. cache_get_value_name_int(0, "bInt", bInfo[bizzid][bInt]);
  169. cache_get_value_name_int(0, "bPrice", bInfo[bizzid][bPrice]);
  170. cache_get_value_name_int(0, "bLocked", bInfo[bizzid][bLocked]);
  171. cache_get_value_name_int(0, "bPosta", bInfo[bizzid][bPosta]);
  172. cache_get_value_name_int(0, "bSmece", bInfo[bizzid][bSmece]);
  173. cache_get_value_name_int(0, "bPice", bInfo[bizzid][bPice]);
  174. cache_get_value_name_int(0, "bNovine", bInfo[bizzid][bNovine]);
  175. cache_get_value_name_int(0, "bMaxPosta", bInfo[bizzid][bMaxPosta]);
  176. cache_get_value_name_int(0, "bMaxSmece", bInfo[bizzid][bMaxSmece]);
  177. cache_get_value_name_int(0, "bMaxPice", bInfo[bizzid][bMaxPice]);
  178. cache_get_value_name_int(0, "bMaxNovine", bInfo[bizzid][bMaxNovine]);
  179. cache_get_value_name_int(0, "bLevel", bInfo[bizzid][bLevel]);
  180. cache_get_value_name(0, "bText", str, 64); strmid(bInfo[bizzid][bText], str, 0, strlen(str), 255);
  181. cache_get_value_name(0, "bJob", str, 64); strmid(bInfo[bizzid][bJob], str, 0, strlen(str), 255);
  182. cache_get_value_name_int(0, "bCash", bInfo[bizzid][bCash]);
  183. }
  184. private OnLoadHouse(houseid) {
  185.  
  186. new rows, fields;
  187. new str[24];
  188. new inte;
  189.  
  190. cache_get_row_count(rows);
  191. cache_get_field_count(fields);
  192.  
  193. cache_get_value_name_int(0, "hBought", hInfo[houseid][hBought]);
  194. cache_get_value_name(0, "hOwner", str, 64); strmid(hInfo[houseid][hOwner], str, 0, strlen(str), 255);
  195. cache_get_value_name_int(0, "hInt", inte);
  196. cache_get_value_name_float(0, "hPosX", hInfo[houseid][hPosX]);
  197. cache_get_value_name_float(0, "hPosY", hInfo[houseid][hPosY]);
  198. cache_get_value_name_float(0, "hPosZ", hInfo[houseid][hPosZ]);
  199. cache_get_value_name_int(0, "hPrice", hInfo[houseid][hPrice]);
  200. cache_get_value_name_int(0, "hLevel", hInfo[houseid][hLevel]);
  201. cache_get_value_name_int(0, "hPosta", hInfo[houseid][hPosta]);
  202. cache_get_value_name_int(0, "hSmece", hInfo[houseid][hSmece]);
  203. cache_get_value_name_int(0, "hNovine", hInfo[houseid][hNovine]);
  204. cache_get_value_name_int(0, "hPice", hInfo[houseid][hPice]);
  205. cache_get_value_name_int(0, "hLocked", hInfo[houseid][hLocked]);
  206. }
  207. stock LoadRentCars() {
  208. cache_get_value_name_int(i, "cSQLID", cInfo[i][cSQLID]);
  209. cache_get_value_name_int(i, "cModel", cInfo[i][cModel]);
  210. cache_get_value_name(i, "cOwner", str, 24); strmid(cInfo[i][cOwner], str, 0, strlen(str), 255);
  211. cache_get_value_name_float(i, "cPosX", cInfo[i][cPosX]);
  212. cache_get_value_name_float(i, "cPosY", cInfo[i][cPosY]);
  213. cache_get_value_name_float(i, "cPosZ", cInfo[i][cPosZ]);
  214. cache_get_value_name_float(i, "cPosA", cInfo[i][cPosA]);
  215. cache_get_value_name_int(i, "cColor1", cInfo[i][cColor1]);
  216. cache_get_value_name_int(i, "cColor2", cInfo[i][cColor2]);
  217. cache_get_value_name_int(i, "cDestroyed", cInfo[i][cDestroyed]);
  218. cache_get_value_name_int(i, "cPrice", cInfo[i][cPrice]);
  219. cache_get_value_name_int(i, "cDoors", cInfo[i][cDoors]);
  220. cache_get_value_name_int(i, "cPanels", cInfo[i][cPanels]);
  221. cache_get_value_name_int(i, "cTires", cInfo[i][cTires]);
  222. cache_get_value_name_int(i, "cLights", cInfo[i][cLights]);
  223.  
  224. if(cInfo[i][cDestroyed] == 0) cInfo[i][cID] = CreateCar(cInfo[i][cModel], cInfo[i][cPosX], cInfo[i][cPosY], cInfo[i][cPosZ], cInfo[i][cPosA], cInfo[i][cColor1], cInfo[i][cColor2], 6000);
  225.  
  226. cache_get_value_name_int(i, "cMod0", CarComponent[cInfo[i][cID]][0]);
  227. cache_get_value_name_int(i, "cMod1", CarComponent[cInfo[i][cID]][1]);
  228. cache_get_value_name_int(i, "cMod2", CarComponent[cInfo[i][cID]][2]);
  229. cache_get_value_name_int(i, "cMod3", CarComponent[cInfo[i][cID]][3]);
  230. cache_get_value_name_int(i, "cMod4", CarComponent[cInfo[i][cID]][4]);
  231. cache_get_value_name_int(i, "cMod5", CarComponent[cInfo[i][cID]][5]);
  232. cache_get_value_name_int(i, "cMod6", CarComponent[cInfo[i][cID]][6]);
  233. cache_get_value_name_int(i, "cMod7", CarComponent[cInfo[i][cID]][7]);
  234. cache_get_value_name_int(i, "cMod8", CarComponent[cInfo[i][cID]][8]);
  235. cache_get_value_name_int(i, "cMod9", CarComponent[cInfo[i][cID]][9]);
  236. cache_get_value_name_int(i, "cMod10", CarComponent[cInfo[i][cID]][10]);
  237. cache_get_value_name_int(i, "cMod11", CarComponent[cInfo[i][cID]][11]);
  238. cache_get_value_name_int(i, "cMod12", CarComponent[cInfo[i][cID]][12]);
  239. cache_get_value_name_int(i, "cMod13", CarComponent[cInfo[i][cID]][13]);
  240. cache_get_value_name_int(i, "cLocked", Locked[cInfo[i][cID]]);
  241. cache_get_value_name_float(i, "cHealth", health);
  242. cache_get_value_name_float(i, "cFuel", CarFuel[cInfo[i][cID]]);
  243. }
  244. stock LoadServerStats() {
  245. cache_get_value_name_int(0, "MostOnline", ServerStat[MostOnline]);
  246. cache_get_value_name_int(0, "AllHours", ServerStat[AllHours]);
  247. cache_get_value_name_int(0, "OnlineTime", ServerStat[OnlineTime]);
  248. cache_get_value_name_int(0, "Bans", ServerStat[Bans]);
  249. cache_get_value_name_int(0, "Kicks", ServerStat[Kicks]);
  250. }
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