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a guest Mar 23rd, 2019 59 Never
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  1. command /set <text>:
  2.     trigger:
  3.         if arg is "true":
  4.             set {test.%player%} to true
  5.         if arg is "false":
  6.             set {test.%player%} to false
  7.  
  8. on right click with book:
  9.     if name of player's tool is "&6&lMenu":
  10.         cancel event
  11.         open chest with 3 rows named "&c&lMenu" to player
  12.         wait 2 ticks
  13.         set slot 0 of player's current inventory to brick named "&6Test"
  14.  
  15. command /test:
  16.     trigger:
  17.         open chest with 3 rows named "&c&lMenu" to player
  18.         wait 2 ticks
  19.         set slot 0 of player's current inventory to brick named "&6Test"
  20.  
  21. on right click with book:
  22.     if name of player's tool is "&6&lTest":
  23.         cancel event
  24.         open chest with 3 rows named "&c&ltestest" to player
  25.         wait 2 ticks
  26.         if {test.%player%} is true:
  27.             set slot 0 of player's current inventory to brick named "&6true"
  28.         if {test.%player%} is false:
  29.             set slot 0 of player's current inventory to iron named "&6false"
  30.         set slot 1 of player's current inventory to grass named "&cふつう"
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