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Nov 25th, 2017
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  1. /*[Vertex]*/
  2. in vec3 attr_Position;
  3. in vec4 attr_TexCoord0;
  4.  
  5. uniform mat4 u_ModelViewProjectionMatrix;
  6.  
  7. out vec2 var_Tex1;
  8.  
  9.  
  10. void main()
  11. {
  12. gl_Position = u_ModelViewProjectionMatrix * vec4(attr_Position, 1.0);
  13. var_Tex1 = attr_TexCoord0.st;
  14. }
  15.  
  16. /*[Fragment]*/
  17. uniform sampler2D u_DiffuseMap;
  18. uniform vec4 u_Color;
  19.  
  20. in vec2 var_Tex1;
  21. out vec4 out_Color;
  22.  
  23. void main()
  24. {
  25. out_Color = texture(u_DiffuseMap, var_Tex1) * u_Color;
  26. }
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