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- >Soul
- Soul of Humanity
- >Mentor
- Spina Superbia
- 32 Learning Points to start (12 Base + 20 from Soul of Humanity)
- >Source
- Soul (26 Learning Points)
- >Evocation
- Tactile (22 Learning Points)
- >Forms
- Body (18 Learning Points)
- >Skills
- Alchemy (10 Learning Points)
- Adaptability (6 Learning Points)
- Beastiology (2 Learning Points)
- >Gear
- Light Blade, Curved Sword, Low Grade (7 Life Crystals)
- Light Armor, Leather Armor, Low Grade (4 Life Crystals)
- Long Bow, Wood, Low Grade (2 Life Crystals)
- >Enhancements
- None
- >Starting Companion
- Doctor Sukhria
- >Event 1
- Guild Work
- Starting out, I use my mentor's old contacts and Guild Card to start work at the local Adventurer's Guild. The first jobs aren't glamorous, but I get a fair shake due to being Spina's pupil.
- Rewards- 1 Adventurer's Guild Reputation, 3.5 total Life Crystals, 5 total Learning Points
- Spend 4 Learning Points on Armsmanship, 1 Learning Points left
- >Event 2
- People Pleasing
- At Sukhria's request, I make contact with the local Conglomerate outpost. They have some simple tasks in need of completion, that we complete with ease.
- Rewards- 1 Conglomerate Reputation Point, 5 Life Crystals, 3.5 Learning Points
- >Event 3
- Tryst
- After completing tasks for the local Conglomerate, I was approached by the teenager. Although Sukhria wasn't present for the Tryst, she had suspicions about what occured and silently disapproved of Mary.
- Rewards- 1 Underground Reputation Point, 11 Life Crystals, Mary Krayne gained as a companion
- Spend 10 Life Crystals on a High Grade Alchemy set, 1 Life Crystal left
- >Event 4
- Cult Following
- Upon stumbling across the Cult, I make peace with their demonic leader. I see what an assest she can be, as well as the village she runs for safety and comfort. Sukhria strongly, vocally disapproves and takes her leave, while Mary and I rest at the village for some time.
- Rewards- 2 Underground Reputation Points, 11.5 Life Crystals, Regina Luxuria gained as a companion
- >Event 5
- Mysterious Call
- The mysterious call reaches me while staying in Regina's village. Hunting down the call takes a lot of time, pulling in many contacts, and cautiously navigating my way towards the location.
- Rewards- 8 Learning Points, Morgan gained as a companion
- Spend 8 Learning Points on mastery of Body, unlocking Fleshweaving, 0 Learning Points left
- >Event 6
- Guild Work
- I return to the guild after my adventures, with Mary and Morgan still in tow. The work is a bit harder than last time, but not much as the fruits of my Fleshweaving, Alchemy, and Body magic is not evident to those who give out contracts.
- Rewards- 2 Adventurer's Guild Reputation, 13 Life Crystals, 3 Learning Points
- >Event 7
- Urgent!
- Returning from thecontract at a convenient time, my little group is the only one around when the urgent message comes through. The guild contact still has some reservations, but my ease at dispatching the previous contract gave them enough confidence to let me take the request.
- Rewards- 4 Adventurer's Guild Reputation, 22 Life Crystals, 7.5 Learning Points, Bella Wolfe gained as a companion, Nue's Teeth gained as item
- Spend 4 Learning Points on Dexterity, 3.5 Learning Points left
- >Event 8
- Hostage Situation
- The hostage situation is a tense affair, but Morgan and Mary prove invaluable to gaining a plethora of information about the bandits, their numbers, and location. Alchemical and Body modifications, provided by myself, buff up Maurice into a sniping monster, while my team and I close the distance from behind.
- Rewards- 2 Conglomerate Reputation, 1 Humanity Reputation, 28 Life Crystals, 6.5 Learning Points, Maurice Rhodes gained as a companion
- >Event 9
- Dungeon Delving
- A simple affair, my team is clued into this dungeon via a letter from Regina, who had recently way laid a team of homocidal treasure hunters. Maurice continued with us for a time, providing valuable firepower to the team.
- Rewards- 9.5 Learning Points, Magic Ring gained as item
- Spend 8 Learning Points on Materials mana source, 1.5 Learning Points left
- >Event 10
- Life & Death
- A chance encounter on the road, I spy my old companion and friend vastly changed. Though our time apart has been but a year, Sukhria has been through the wringer. We assist her and patch up her friend, but the former good doctor has changed completely. We escort her and Maurice to Regina's village, where Mary also elects to settle down for a time.
- Rewards- 3 Learning Points, Mildred Devine gained as a companion, reunite with Sukhria
- >Event 11
- Dreadful Encounter
- Morgan and I leave the village behind for the moment, to continue seeking our fortune. Mildred advises us to take Sukhria along, as I may be able to help her reconnect with the kind doctor from before. It's almost a total loss, but her power proves useful when taking on the mimic alongside the Knight.
- Rewards- 24 Learning Points have been gained via Quests, therefore 5 Adventurer's Guild Reputation, 6 Learning Points, gain Knight Wahumi as a companion, Mimic Core gained as item
- More than 25 Learning Points have been earned via Quests, therefore In Bloom activates
- >Event 12
- The King Wants You
- My little group journeys with me, to watch my escapades in the coliseum. Regina is able to pull some strings to host us, even leaving the village for a brief amount of time to observe. After throwing down the gaunlet at the king's feet, I pull as many tricks learned from Spina that I could come up with. When his head hits the ground, I claim myself as the blade of Spina, her pupil, and help her ascend to the throne.
- Rewards- 8 Adventurer's Guild Reputation, 12 Learning Points, gain Spina Superbia as a companion, gain Lucifer's Claw as item
- Use 8 Learning Points to Force, 4 Learning Points left
- >Event 13
- Personal Exodus
- Sukhria and I journey to Aegis, to escort Sayim. Once again, hoping to rekindle the light within Sukhria. Though she's stablizing, it's become increasinly clear her state as a Bearer is the new normal. Sayim is obviously taken aback by the changes to her metaphorical sister, but keeps her cool before heading to our growing village.
- Rewards- 50.5 Life Crystals, gained Diplomat Sayim as a companion
- Sell light armor for 1.5 Life Crystals, spend 40 Life Crystals on a set of High Grade Mixed Armor, with Cloak Rune and Oxygenation Rune, 10 Life Crystals left
- >Event 14
- Rebuilding
- For whatever reason, Maurice volunteered me for a Conglomerate rebuilding effort. Naturally, he didn't bother to show up himself. Mildred actually ventured out with me for once, eager to escape the village for a bit, while Mary tagged along to "secure new markets" for our home.
- Rewards- 3 Conglomerate Reputation, 2 Humanity Reputation, 14.5 Life Crystals, gain Mukta Wilson as a companion
- >Event 15
- Murder Mystery
- Rewards- 3 Humanity Reputation, 23.5 Life Crystals, 5.5 Learning Points, Julius Carrol gained as a companion, Strix Fang gained as item
- >Event 16
- Escort
- Rewards- 4 Conglomerate Reputation, 31 Life Crystals, 7 Learning Points, gain Alexander Hatton as a companion, gain Rift System access
- Sell light sword for 1.5 Life Crystals, spend 30 Life Crystals on a high grade light sword, with Hydration Rune, 1.5 Life Crystals left
- >Event 17
- People Pleasing
- Rewards- 5 Conglomerate Reputation, 4 Life Crystals, 10 Learning Points
- Use 8 Learning Points to gain Marksmanship, 2 Learning Points left
- >Event 18
- Ambush
- Rewards- 7 Conglomerate Reputation, 22 Life Crystals, 8 learning Points, gain Irae Gula as a companion, gain Mana Sense Rune
- Use 8 Learning Points to gain Harmony, 0 Learning Points left
- >Event 19
- Becoming Legend
- Rewards- 11 Adventurer's Guild Reputation, 4.5 Learning Points, gain Dragon Meat, Dragon Scales, Dragon Bones, and Dragon Heart, title Dragon Slayer
- Spend 7 Life Crystals on a rifle with Flame and Icicle Enhancements, incorporating the Dragon materials I already own. I also wish to incorporate those materials into my sword and armor, as I can afford.
- >Event 20
- Big, Evil Bearer Guy
- Rewards- 10 Conglomerate Reputation, 55 Life Crystals, 12 Learning Points, gain Hubert Bowman as a companion, gain Blink Ring as item
- Spend 8 Learning Points on Harmony mastery, thus unlocking Mental, 4 Learning Points left
- Finish incorporating dragon materials into my gear, use leftovers for Alchemy shenanigans
- >Results
- Soul of Humanity- Activated
- Magic Sources- Soul and Materials
- Casting Type- Tactile
- Magic Abilities- Body, Fleshweaving, Force, Harmony, and Mental
- Skills- Armsmanship, Marksmanship, Dexterity, Adaptibility, Alchemy, Beastiology
- Gear- High Grade light sword w/Hydration, High Grade rifle w/Flame and Icicles, High Grade mixed armor w/Cloak and Oxygenation
- Magic Items- Nue's Teeth, Magic Ring, Mimic Core, Lucifer's Claw, Strix Fang
- Misc.- High Grade Alchemy tools, Dragon Materials
- Faction- Rift System, Mana Sense, Blink Ring
- Companions- Sukhria, Mary Krayne, Regina Luxuria, Morgan, Bella Wolf, Maurice Rhodes, Mildred Devine, Spina Superbia, Diplomat Sayim, Mukta Wilson, Knight Wuhima, Julius Carrol, Alexandar Hatton, Irae Gula, Hubert Bowman
- Conglomerate Reputation- 10
- Adventurer's Guild Reputation- 11
- Humanity Reputation- 3
- Underground Reputation- 2
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