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After the Merge Build I

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Jan 28th, 2020
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  1. >Soul
  2. Soul of Humanity
  3.  
  4. >Mentor
  5. Spina Superbia
  6.  
  7. 32 Learning Points to start (12 Base + 20 from Soul of Humanity)
  8.  
  9. >Source
  10. Soul (26 Learning Points)
  11.  
  12. >Evocation
  13. Tactile (22 Learning Points)
  14.  
  15. >Forms
  16. Body (18 Learning Points)
  17.  
  18. >Skills
  19. Alchemy (10 Learning Points)
  20. Adaptability (6 Learning Points)
  21. Beastiology (2 Learning Points)
  22.  
  23. >Gear
  24. Light Blade, Curved Sword, Low Grade (7 Life Crystals)
  25. Light Armor, Leather Armor, Low Grade (4 Life Crystals)
  26. Long Bow, Wood, Low Grade (2 Life Crystals)
  27.  
  28. >Enhancements
  29. None
  30.  
  31. >Starting Companion
  32. Doctor Sukhria
  33.  
  34. >Event 1
  35. Guild Work
  36. Starting out, I use my mentor's old contacts and Guild Card to start work at the local Adventurer's Guild. The first jobs aren't glamorous, but I get a fair shake due to being Spina's pupil.
  37. Rewards- 1 Adventurer's Guild Reputation, 3.5 total Life Crystals, 5 total Learning Points
  38.  
  39. Spend 4 Learning Points on Armsmanship, 1 Learning Points left
  40.  
  41. >Event 2
  42. People Pleasing
  43. At Sukhria's request, I make contact with the local Conglomerate outpost. They have some simple tasks in need of completion, that we complete with ease.
  44. Rewards- 1 Conglomerate Reputation Point, 5 Life Crystals, 3.5 Learning Points
  45.  
  46. >Event 3
  47. Tryst
  48. After completing tasks for the local Conglomerate, I was approached by the teenager. Although Sukhria wasn't present for the Tryst, she had suspicions about what occured and silently disapproved of Mary.
  49. Rewards- 1 Underground Reputation Point, 11 Life Crystals, Mary Krayne gained as a companion
  50.  
  51. Spend 10 Life Crystals on a High Grade Alchemy set, 1 Life Crystal left
  52.  
  53. >Event 4
  54. Cult Following
  55. Upon stumbling across the Cult, I make peace with their demonic leader. I see what an assest she can be, as well as the village she runs for safety and comfort. Sukhria strongly, vocally disapproves and takes her leave, while Mary and I rest at the village for some time.
  56. Rewards- 2 Underground Reputation Points, 11.5 Life Crystals, Regina Luxuria gained as a companion
  57.  
  58. >Event 5
  59. Mysterious Call
  60. The mysterious call reaches me while staying in Regina's village. Hunting down the call takes a lot of time, pulling in many contacts, and cautiously navigating my way towards the location.
  61. Rewards- 8 Learning Points, Morgan gained as a companion
  62.  
  63. Spend 8 Learning Points on mastery of Body, unlocking Fleshweaving, 0 Learning Points left
  64.  
  65. >Event 6
  66. Guild Work
  67. I return to the guild after my adventures, with Mary and Morgan still in tow. The work is a bit harder than last time, but not much as the fruits of my Fleshweaving, Alchemy, and Body magic is not evident to those who give out contracts.
  68. Rewards- 2 Adventurer's Guild Reputation, 13 Life Crystals, 3 Learning Points
  69.  
  70. >Event 7
  71. Urgent!
  72. Returning from thecontract at a convenient time, my little group is the only one around when the urgent message comes through. The guild contact still has some reservations, but my ease at dispatching the previous contract gave them enough confidence to let me take the request.
  73. Rewards- 4 Adventurer's Guild Reputation, 22 Life Crystals, 7.5 Learning Points, Bella Wolfe gained as a companion, Nue's Teeth gained as item
  74.  
  75. Spend 4 Learning Points on Dexterity, 3.5 Learning Points left
  76.  
  77. >Event 8
  78. Hostage Situation
  79. The hostage situation is a tense affair, but Morgan and Mary prove invaluable to gaining a plethora of information about the bandits, their numbers, and location. Alchemical and Body modifications, provided by myself, buff up Maurice into a sniping monster, while my team and I close the distance from behind.
  80. Rewards- 2 Conglomerate Reputation, 1 Humanity Reputation, 28 Life Crystals, 6.5 Learning Points, Maurice Rhodes gained as a companion
  81.  
  82. >Event 9
  83. Dungeon Delving
  84. A simple affair, my team is clued into this dungeon via a letter from Regina, who had recently way laid a team of homocidal treasure hunters. Maurice continued with us for a time, providing valuable firepower to the team.
  85. Rewards- 9.5 Learning Points, Magic Ring gained as item
  86.  
  87. Spend 8 Learning Points on Materials mana source, 1.5 Learning Points left
  88.  
  89. >Event 10
  90. Life & Death
  91. A chance encounter on the road, I spy my old companion and friend vastly changed. Though our time apart has been but a year, Sukhria has been through the wringer. We assist her and patch up her friend, but the former good doctor has changed completely. We escort her and Maurice to Regina's village, where Mary also elects to settle down for a time.
  92. Rewards- 3 Learning Points, Mildred Devine gained as a companion, reunite with Sukhria
  93.  
  94. >Event 11
  95. Dreadful Encounter
  96. Morgan and I leave the village behind for the moment, to continue seeking our fortune. Mildred advises us to take Sukhria along, as I may be able to help her reconnect with the kind doctor from before. It's almost a total loss, but her power proves useful when taking on the mimic alongside the Knight.
  97. Rewards- 24 Learning Points have been gained via Quests, therefore 5 Adventurer's Guild Reputation, 6 Learning Points, gain Knight Wahumi as a companion, Mimic Core gained as item
  98.  
  99. More than 25 Learning Points have been earned via Quests, therefore In Bloom activates
  100.  
  101. >Event 12
  102. The King Wants You
  103. My little group journeys with me, to watch my escapades in the coliseum. Regina is able to pull some strings to host us, even leaving the village for a brief amount of time to observe. After throwing down the gaunlet at the king's feet, I pull as many tricks learned from Spina that I could come up with. When his head hits the ground, I claim myself as the blade of Spina, her pupil, and help her ascend to the throne.
  104. Rewards- 8 Adventurer's Guild Reputation, 12 Learning Points, gain Spina Superbia as a companion, gain Lucifer's Claw as item
  105.  
  106. Use 8 Learning Points to Force, 4 Learning Points left
  107.  
  108. >Event 13
  109. Personal Exodus
  110. Sukhria and I journey to Aegis, to escort Sayim. Once again, hoping to rekindle the light within Sukhria. Though she's stablizing, it's become increasinly clear her state as a Bearer is the new normal. Sayim is obviously taken aback by the changes to her metaphorical sister, but keeps her cool before heading to our growing village.
  111. Rewards- 50.5 Life Crystals, gained Diplomat Sayim as a companion
  112.  
  113. Sell light armor for 1.5 Life Crystals, spend 40 Life Crystals on a set of High Grade Mixed Armor, with Cloak Rune and Oxygenation Rune, 10 Life Crystals left
  114.  
  115. >Event 14
  116. Rebuilding
  117. For whatever reason, Maurice volunteered me for a Conglomerate rebuilding effort. Naturally, he didn't bother to show up himself. Mildred actually ventured out with me for once, eager to escape the village for a bit, while Mary tagged along to "secure new markets" for our home.
  118. Rewards- 3 Conglomerate Reputation, 2 Humanity Reputation, 14.5 Life Crystals, gain Mukta Wilson as a companion
  119.  
  120. >Event 15
  121. Murder Mystery
  122. Rewards- 3 Humanity Reputation, 23.5 Life Crystals, 5.5 Learning Points, Julius Carrol gained as a companion, Strix Fang gained as item
  123.  
  124. >Event 16
  125. Escort
  126. Rewards- 4 Conglomerate Reputation, 31 Life Crystals, 7 Learning Points, gain Alexander Hatton as a companion, gain Rift System access
  127.  
  128. Sell light sword for 1.5 Life Crystals, spend 30 Life Crystals on a high grade light sword, with Hydration Rune, 1.5 Life Crystals left
  129.  
  130. >Event 17
  131. People Pleasing
  132. Rewards- 5 Conglomerate Reputation, 4 Life Crystals, 10 Learning Points
  133.  
  134. Use 8 Learning Points to gain Marksmanship, 2 Learning Points left
  135.  
  136. >Event 18
  137. Ambush
  138. Rewards- 7 Conglomerate Reputation, 22 Life Crystals, 8 learning Points, gain Irae Gula as a companion, gain Mana Sense Rune
  139.  
  140. Use 8 Learning Points to gain Harmony, 0 Learning Points left
  141.  
  142. >Event 19
  143. Becoming Legend
  144. Rewards- 11 Adventurer's Guild Reputation, 4.5 Learning Points, gain Dragon Meat, Dragon Scales, Dragon Bones, and Dragon Heart, title Dragon Slayer
  145.  
  146. Spend 7 Life Crystals on a rifle with Flame and Icicle Enhancements, incorporating the Dragon materials I already own. I also wish to incorporate those materials into my sword and armor, as I can afford.
  147.  
  148. >Event 20
  149. Big, Evil Bearer Guy
  150. Rewards- 10 Conglomerate Reputation, 55 Life Crystals, 12 Learning Points, gain Hubert Bowman as a companion, gain Blink Ring as item
  151.  
  152. Spend 8 Learning Points on Harmony mastery, thus unlocking Mental, 4 Learning Points left
  153. Finish incorporating dragon materials into my gear, use leftovers for Alchemy shenanigans
  154.  
  155. >Results
  156. Soul of Humanity- Activated
  157. Magic Sources- Soul and Materials
  158. Casting Type- Tactile
  159. Magic Abilities- Body, Fleshweaving, Force, Harmony, and Mental
  160. Skills- Armsmanship, Marksmanship, Dexterity, Adaptibility, Alchemy, Beastiology
  161. Gear- High Grade light sword w/Hydration, High Grade rifle w/Flame and Icicles, High Grade mixed armor w/Cloak and Oxygenation
  162. Magic Items- Nue's Teeth, Magic Ring, Mimic Core, Lucifer's Claw, Strix Fang
  163. Misc.- High Grade Alchemy tools, Dragon Materials
  164. Faction- Rift System, Mana Sense, Blink Ring
  165. Companions- Sukhria, Mary Krayne, Regina Luxuria, Morgan, Bella Wolf, Maurice Rhodes, Mildred Devine, Spina Superbia, Diplomat Sayim, Mukta Wilson, Knight Wuhima, Julius Carrol, Alexandar Hatton, Irae Gula, Hubert Bowman
  166. Conglomerate Reputation- 10
  167. Adventurer's Guild Reputation- 11
  168. Humanity Reputation- 3
  169. Underground Reputation- 2
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