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Aug 18th, 2019
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  1. local Parts = {}
  2. local Parts2 = {}
  3. local Direction = 1
  4. local loudness = 0
  5. local TColor = BrickColor.new("Black")
  6. for i = 1, 100 do
  7. local p = Instance.new("Part", game.Players.GetE_xploitedNerd.Character.UpperTorso)
  8. p.Size = Vector3.new(0.2, 0.2, 0.2)
  9. p.Anchored = true
  10. p.CanCollide = false
  11. p.Material = "Neon"
  12. p.Position = game.Players.GetE_xploitedNerd.Character.UpperTorso.Position
  13. table.insert(Parts, p)
  14. end
  15. for i = 1, 100 do
  16. local p = Instance.new("Part", game.Players.GetE_xploitedNerd.Character.UpperTorso)
  17. p.Size = Vector3.new(0.2, 0.2, 0.2)
  18. p.Anchored = true
  19. p.CanCollide = false
  20. p.Material = "Neon"
  21. p.Position = game.Players.GetE_xploitedNerd.Character.UpperTorso.Position
  22. table.insert(Parts2, p)
  23. end
  24. local sound = Instance.new("Sound", game.Players.GetE_xploitedNerd.Character.UpperTorso)
  25. sound.SoundId = "http://www.roblox.com/asset?id=2975401305"
  26. sound.Volume = 1
  27. sound:Play()
  28. spawn(function()
  29. local SelectedPart = 0
  30. while true do
  31. if Direction == 1 then
  32. if SelectedPart < #Parts then
  33. SelectedPart = SelectedPart + Direction
  34. else
  35. Direction = -1
  36. TColor = BrickColor.Random()
  37. end
  38. elseif Direction == -1 then
  39. if SelectedPart > 1 then
  40. SelectedPart = SelectedPart + Direction
  41. else
  42. Direction = 1
  43. TColor = BrickColor.Random()
  44. end
  45. end
  46. local sel = Parts[SelectedPart]
  47. local sel2 = Parts2[SelectedPart]
  48. sel.BrickColor = BrickColor.Random()
  49. sel2.BrickColor = BrickColor.Random()
  50. loudness = sound.PlaybackLoudness / 500
  51. sel.Size = Vector3.new(loudness, loudness, 0.2)
  52. sel2.Size = Vector3.new(loudness, loudness, 0.2)
  53. wait()
  54. sel.BrickColor = TColor
  55. sel2.BrickColor = TColor
  56. end
  57. end)
  58. Player.Character.Changed:connect(function()
  59. for i = 1, #Parts do
  60. if i == 1 then
  61. Parts[i].CFrame = Parts[i].CFrame:lerp(game.Players.GetE_xploitedNerd.Character.UpperTorso.CFrame, 0.9)
  62. else
  63. Parts[i].CFrame = Parts[i].CFrame:lerp(Parts[i - 1].CFrame * CFrame.Angles(-loudness / 20, math.sin(-loudness / 50), 0) * CFrame.new(0, 0, 0.15), 0.8)
  64. end
  65. end
  66. for i = 1, #Parts2 do
  67. if i == 1 then
  68. Parts2[i].CFrame = Parts2[i].CFrame:lerp(game.Players.GetE_xploitedNerd.Character.UpperTorso.CFrame, 0.9)
  69. else
  70. Parts2[i].CFrame = Parts2[i].CFrame:lerp(Parts2[i - 1].CFrame * CFrame.Angles(-loudness / 20, math.sin(loudness / 50), 0) * CFrame.new(0, 0, 0.15), 0.8)
  71. end
  72. end
  73. end)
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