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- DnD Fight Arena
- Rules:
- 1.no unbinding without approval
- 2.no insults (beside RP)
- 3.dont disrupt Rp of others
- 4.unlock your itemslots
- 5.Main part of this arena is Rp if you dont like Rp dont start fights
- 6.if you lose accept your lose and dont ruin others fun
- Fight Rules:
- 1.You flip a coin winner desides who starts.
- 2.You say what you want to do (RP) after that you roll a D20.
- 3.Your enemy says how she wants to react (RP) and rolls a D20.
- 4.higher number wins and does what she said.
- 5.you can spend a round to pick up a weapon. your enemy can try to stop you (both roll a d20).
- 6.a Weapon gives you +5 if you atk with the weapon (only the weapon).
- 7.every fight starts without a weapon.
- 8.if you get your opponent into a submissiv state (lieing on the ground, pushed against a wall etc.) you can bind her.
- 9.also in for submissiv state you get an advantage against your enemy (the Dominant player gets a +3 to her roll).
- 10.if your Arms, hands, upper or lower legs are binded you get a -5 to the roll with piece of the body.
- 11.if you Manage to bind 3 of the 4 spots the enemy gets a -10 to all her rolls.
- 12.after getting at least 3 spots binded you can try to add hard bindings (petsuits, straightjackets or things with locks).
- 13.if your hard binded you lost the game (until you didnt give up earlier).
- 14.if both rolls the same number (draw) you make a reroll.
- 15.if you manage to distrect your enemy she loses all his adventages over you
- 16. if you bliendfold the enemy she gets a -3 as a disadventage
- New rules can be added if you have good ones tell Valerie
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