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- //Vertex
- #version 330 core
- layout (location = 0) in vec3 aPos;
- layout (location = 1) in vec4 aColor;
- layout (location = 2) in vec2 inTexCoord;
- out vec4 ourColor;
- //out vec2 vtxTexCoord;
- uniform mat4 transMtx;
- void main()
- {
- // Set up position and color
- gl_Position = transMtx * vec4(aPos, 1.0);
- ourColor = aColor;
- // Calculate texcoord
- //vtxTexCoord = inTexCoord;
- }
- //Frag
- #version 330 core
- in vec4 ourColor;
- void main()
- {
- gl_FragColor = ourColor;
- }
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