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- // Licensed under CC0, No Rights Reserved
- Shader "Custom/TransparentCutoutDoubleSidedDiffuseShader" {
- Properties {
- _Color ("Color", Color) = (1, 1, 1, 1)
- _Alpha ("Alpha Map", 2D) = "white" {}
- _Normal ("Normal Map", 2D) = "bump" {}
- _Cutout ("Cutout", Range(0, 1)) = 0.5
- }
- SubShader {
- Tags {
- "Queue"="AlphaTest"
- "IgnoreProjector"="True"
- "RenderType"="TransparentCutout"
- }
- LOD 200
- Cull Off
- Lighting On
- Blend SrcAlpha OneMinusSrcAlpha
- CGPROGRAM
- #pragma surface surf Lambert alphatest:_Cutout addshadow
- #pragma target 3.0
- struct Input {
- float2 uv_Normal;
- float2 uv_Alpha;
- };
- fixed4 _Color;
- sampler2D _Normal;
- sampler2D _Alpha;
- UNITY_INSTANCING_BUFFER_START(Props)
- UNITY_INSTANCING_BUFFER_END(Props)
- void surf (Input IN, inout SurfaceOutput o) {
- fixed4 norm = tex2D (_Normal, IN.uv_Normal);
- fixed4 alpha = tex2D (_Alpha, IN.uv_Alpha);
- o.Albedo = _Color;
- o.Alpha = alpha.a;
- o.Normal = UnpackNormal(norm);
- }
- ENDCG
- }
- FallBack "Transparent/Cutout/Diffuse"
- }
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