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- variables:
- {hidden::%player%} = "False"
- on inventory click:
- if player is in world "ul_lobby-1":
- if {Bypass::%player%} is not set:
- cancel event
- on drop:
- if player is in world "ul_lobby-1":
- if {Bypass::%player%} is not set:
- cancel event
- on break:
- if player is in world "ul_lobby-1":
- if {Bypass::%player%} is not set:
- cancel event
- send "&e(Anti-Grief) &7You cannot destroy blocks here."
- on rightclick:
- if player is in world "ul_lobby-1":
- if {Bypass::%player%} is not set:
- cancel event
- on join:
- wait 0.3 seconds
- if player is in world "ul_lobby-1":
- set slot 0 of player's inventory to compass named "&eServer Selector &7(Right-Click)"
- set slot 3 of player's inventory to chest named "&eCosmetics &7(Right-Click)"
- set slot 5 of player's inventory to gray dye named "&eHide all players &7(Right-Click)"
- set slot 8 of player's inventory to book named "&eDiscord &7(Right-Click)"
- on first join:
- if player is in world "ul_lobby-1":
- clear player's inventory
- set slot 0 of player's inventory to compass named "&eServer Selector &7(Right-Click)"
- set slot 3 of player's inventory to chest named "&eCosmetics &7(Right-Click)"
- set slot 5 of player's inventory to gray dye named "&eHide all players &7(Right-Click)"
- set slot 8 of player's inventory to book named "&eDiscord &7(Right-Click)"
- on walk on obsidian:
- if player is in world "ul_lobby-1":
- open chest with 3 rows named "&cServers" to player
- format slot 10 of player with 1 emerald named "&eClicker Server" to run [make player execute "/joinserver Clicker"]
- format slot 12 of player with 1 diamond pickaxe named "&eSurvival Server" to run [make player execute "/joinserver Survival"]
- format slot 14 of player with 1 grass named "&eCreative Server" to run [make player execute "/joinserver Creative"]
- format slot 16 of player with 1 bedrock named "&4Coming Soon" to run [make player execute ""]
- on right click with compass:
- if player is in world "ul_Lobby-1":
- if name of item is "&eServer Selector &7(Right-Click)":
- open chest with 3 rows named "&cServers" to player
- format slot 10 of player with 1 emerald named "&eClicker Server" to run [make player execute "/joinserver Clicker"]
- format slot 12 of player with 1 diamond pickaxe named "&eSurvival Server" to run [make player execute "/joinserver Survival"]
- format slot 14 of player with 1 grass named "&eCreative Server" to run [make player execute "/joinserver Creative"]
- format slot 16 of player with 1 bedrock named "&4Coming Soon" to run [make player execute ""]
- on right click with gray dye:
- if player is in world "ul_Lobby-1":
- if name of item is "&eHide all players &7(Right-Click)":
- if {hidden::%player%} is "False":
- hide all players in player's world from player
- send "&e(Players) &7All players are &fHidden &7for you"
- set {hidden::%player%} to "True"
- stop
- if {hidden::%player%} is "True":
- reveal all players in player's world from player
- send "&e(Players) &7All players are &fUnhidden &7for you"
- set {hidden::%player%} to "False"
- stop
- on right click with book:
- if player is in world "ul_Lobby-1":
- if name of item is "&eDiscord &7(Right-Click)":
- json("%player%","&e(Social) &7Join our discord for updates *Click Here*||url:discord.gg/QDs6FEX||ttp:&e(Discord) &7Click this link to access the discord")
- command /joinserver [<text>]:
- trigger:
- if player is in world "ul_Lobby-1":
- if arg 1 is not set:
- send "&e(Server) &7/joinserver <Clicker|Survival|Prison|Creative>"
- if arg 1 is set:
- if arg 1 is "clicker":
- send "&e(Server) &7Sending you to the &fClicker Server"
- wait 0.25 seconds
- make console execute "/mv tp %player% main"
- if arg 1 is "survival":
- send "&e(Server) &7Sending you to the &fSurvival Server"
- wait 0.25 seconds
- make console execute "/mv tp %player% survival"
- if arg 1 is "creative":
- send "&e(Server) &7Sending you to the &fCreative Server"
- wait 0.25 seconds
- make console execute "/mv tp %player% plots"
- command /lobby:
- trigger:
- if player is not in world "ul_lobby-1":
- send "&e(Server) &7Sending you to &fLobby ##1"
- wait 0.25 seconds
- make console execute "/mv tp %player% ul_lobby-1"
- else:
- send "&e(Server) &7You are already in &fLobby ##1"
- command /bc [<text>]:
- aliases: /broadcast, /announce, /announcement, /a
- permission: alert.use
- trigger:
- if arg 1 is not set:
- send "&e(Alert) &7Please put some text:"
- send "&e(Alert) &7*/announce hi*"
- if arg 1 is set:
- broadcast "&e(Announcement) &f%arg 1%"
- send player title "&eAnnouncement" with subtitle "&f%arg 1%" for 4 seconds
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