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burdt_the_game_crash_log

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  1. maxime@maxime-MS-7A70:~/.steam/steam/steamapps/common/Burst The Game/BurstTheGame415/Saved/Crashes$ cat crashinfo-BurstTheGame415-pid-13917-046812DD050913170009028565E33284/BurstTheGame415.log
  2. Log file open, 09/23/17 19:09:02
  3. LogPlatformFile: Using cached read wrapper
  4. LogInit:Display: RandInit(1705848515) SRandInit(1705848515).
  5. LogTaskGraph: Started task graph with 5 named threads and 6 total threads with 1 sets of task threads.
  6. LogStats: Stats thread started at 0.030056
  7. LogPluginManager:Warning: Plugin 'GameLiftFramework' exists at '../../../BurstTheGame415/Plugins/GameLiftFramework/GameLiftFramework.uplugin' and '../../../BurstTheGame415/Plugins/GameLiftFramework/GameLiftFramework.uplugin' - second location will be ignored
  8. LogFileManager:Warning: ReadFile failed: Count=0 Length=4096 Error=errno=21 (Is a directory) for file
  9. LogInit: Using libcurl 7.48.0-DEV
  10. LogInit:  - built for x86_64-unknown-linux-gnu
  11. LogInit:  - supports SSL with OpenSSL/1.0.2h
  12. LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
  13. LogInit:  - other features:
  14. LogInit:      CURL_VERSION_SSL
  15. LogInit:      CURL_VERSION_LIBZ
  16. LogInit:      CURL_VERSION_IPV6
  17. LogInit:      CURL_VERSION_ASYNCHDNS
  18. LogInit:      CURL_VERSION_LARGEFILE
  19. LogInit:      CURL_VERSION_TLSAUTH_SRP
  20. LogInit:  Libcurl: checking if '/etc/pki/tls/certs/ca-bundle.crt' exists
  21. LogInit:  Libcurl: checking if '/etc/ssl/certs/ca-certificates.crt' exists
  22. LogInit:  CurlRequestOptions (configurable via config and command line):
  23. LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
  24. LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
  25. LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
  26. LogInit:  - CertBundlePath = /etc/ssl/certs/ca-certificates.crt  - Libcurl will set CURLOPT_CAINFO to it
  27. LogOnline:Display: STEAM: Loading Steam SDK 1.32
  28. LogInit: Build: ++UE4+Release-4.15-CL-0
  29. LogInit: Engine Version: 4.15.3-0+++UE4+Release-4.15
  30. LogInit: Compatible Engine Version: 4.15.0-0+++UE4+Release-4.15
  31. LogInit: Net CL: 0
  32. LogDevObjectVersion: Number of dev versions registered: 14
  33. LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
  34. LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  35. LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  36. LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
  37. LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
  38. LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
  39. LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  40. LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  41. LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  42. LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  43. LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
  44. LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
  45. LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
  46. LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  47. LogInit: Burst Version:
  48. LogInit: Compiled (64-bit): Sep  8 2017 01:35:41
  49. LogInit: Compiled with Clang: 3.9.0 (branches/release_39)
  50. LogInit: Build Configuration: Development
  51. LogInit: Branch Name: ++UE4+Release-4.15
  52. LogInit: Command line:
  53. LogInit: Base directory: /home/maxime/.steam/steam/steamapps/common/Burst The Game/BurstTheGame415/Binaries/Linux/
  54. LogInit: Installed Engine Build: 0
  55. LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  56. LogStreaming:Display: Async Loading initialized: New Async IO: false, Event Driven Loader: false, Async Loading Thread: false
  57. LogInit: Object subsystem initialized
  58. [2017.09.23-17.09.02:429][  0]LogInit: Initializing SDL.
  59. [2017.09.23-17.09.02:716][  0]LogInit: Initialized SDL 2.0.4 revision: 10374 (hg-10374:dccf51aee79b with EpicExtensions) (compiled against 2.0.4)
  60. [2017.09.23-17.09.02:716][  0]LogInit: Display metrics:
  61. [2017.09.23-17.09.02:716][  0]LogInit:   PrimaryDisplayWidth: 1680
  62. [2017.09.23-17.09.02:716][  0]LogInit:   PrimaryDisplayHeight: 1050
  63. [2017.09.23-17.09.02:716][  0]LogInit:   PrimaryDisplayWorkAreaRect:
  64. [2017.09.23-17.09.02:716][  0]LogInit:     Left=3200, Top=24, Right=4880, Bottom=1026
  65. [2017.09.23-17.09.02:716][  0]LogInit:   VirtualDisplayRect:
  66. [2017.09.23-17.09.02:716][  0]LogInit:     Left=0, Top=0, Right=4880, Bottom=1080
  67. [2017.09.23-17.09.02:716][  0]LogInit:   TitleSafePaddingSize: X=0.000 Y=0.000
  68. [2017.09.23-17.09.02:716][  0]LogInit:   ActionSafePaddingSize: X=0.000 Y=0.000
  69. [2017.09.23-17.09.02:716][  0]LogInit:   Number of monitors: 3
  70. [2017.09.23-17.09.02:716][  0]LogInit:     Monitor 0
  71. [2017.09.23-17.09.02:716][  0]LogInit:       Name: DELL E2210 22"
  72. [2017.09.23-17.09.02:716][  0]LogInit:       ID: display0
  73. [2017.09.23-17.09.02:716][  0]LogInit:       NativeWidth: 1680
  74. [2017.09.23-17.09.02:716][  0]LogInit:       NativeHeight: 1050
  75. [2017.09.23-17.09.02:716][  0]LogInit:       bIsPrimary: true
  76. [2017.09.23-17.09.02:716][  0]LogInit:     Monitor 1
  77. [2017.09.23-17.09.02:716][  0]LogInit:       Name: AG172 17"
  78. [2017.09.23-17.09.02:716][  0]LogInit:       ID: display1
  79. [2017.09.23-17.09.02:716][  0]LogInit:       NativeWidth: 1280
  80. [2017.09.23-17.09.02:716][  0]LogInit:       NativeHeight: 1024
  81. [2017.09.23-17.09.02:716][  0]LogInit:       bIsPrimary: false
  82. [2017.09.23-17.09.02:716][  0]LogInit:     Monitor 2
  83. [2017.09.23-17.09.02:716][  0]LogInit:       Name: SONY TV 72"
  84. [2017.09.23-17.09.02:716][  0]LogInit:       ID: display2
  85. [2017.09.23-17.09.02:716][  0]LogInit:       NativeWidth: 1920
  86. [2017.09.23-17.09.02:716][  0]LogInit:       NativeHeight: 1080
  87. [2017.09.23-17.09.02:716][  0]LogInit:       bIsPrimary: false
  88. [2017.09.23-17.09.02:721][  0]LogConsoleManager:Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '1500'
  89. [2017.09.23-17.09.02:721][  0]LogLinux: Selected Device Profile: [LinuxNoEditor]
  90. [2017.09.23-17.09.02:721][  0]LogInit: Applying CVar settings loaded from the selected device profile: [LinuxNoEditor]
  91. [2017.09.23-17.09.02:743][  0]LogInit: Linux hardware info:
  92. [2017.09.23-17.09.02:743][  0]LogInit:  - we are the first instance of this executable
  93. [2017.09.23-17.09.02:743][  0]LogInit:  - this process' id (pid) is 13917, parent process' id (ppid) is 13916
  94. [2017.09.23-17.09.02:743][  0]LogInit:  - we are not running under debugger
  95. [2017.09.23-17.09.02:743][  0]LogInit:  - machine network name is 'maxime-MS-7A70'
  96. [2017.09.23-17.09.02:743][  0]LogInit:  - user name is 'maxime' (maxime)
  97. [2017.09.23-17.09.02:743][  0]LogInit:  - we're logged in locally
  98. [2017.09.23-17.09.02:743][  0]LogInit:  - we're running with rendering
  99. [2017.09.23-17.09.02:743][  0]LogInit:  - CPU: GenuineIntel 'Intel(R) Pentium(R) CPU G4560 @ 3.50GHz' (signature: 0x906E9)
  100. [2017.09.23-17.09.02:743][  0]LogInit:  - Number of physical cores available for the process: 2
  101. [2017.09.23-17.09.02:744][  0]LogInit:  - Number of logical cores available for the process: 4
  102. [2017.09.23-17.09.02:744][  0]LogInit:  - Cache line size: 64
  103. [2017.09.23-17.09.02:744][  0]LogInit:  - Memory allocator used: binned2
  104. [2017.09.23-17.09.02:744][  0]LogLinux: Benchmarking clocks:
  105. [2017.09.23-17.09.02:744][  0]LogLinux:  - CLOCK_REALTIME (id=0) can sustain 47527326 (47527K, 48M) calls per second without zero deltas.
  106. [2017.09.23-17.09.02:744][  0]LogLinux:  - CLOCK_MONOTONIC (id=1) can sustain 51631290 (51631K, 52M) calls per second without zero deltas.
  107. [2017.09.23-17.09.02:744][  0]LogLinux:  - CLOCK_MONOTONIC_RAW (id=4) can sustain 11305148 (11305K, 11M) calls per second without zero deltas.
  108. [2017.09.23-17.09.02:744][  0]LogLinux:  - CLOCK_MONOTONIC_COARSE (id=6) can sustain 203251215 (203251K, 203M) calls per second with 99.999872% zero deltas.
  109. [2017.09.23-17.09.02:744][  0]LogLinux: Selected clock_id 1 (CLOCK_MONOTONIC) since it is the fastest support clock without zero deltas.
  110. [2017.09.23-17.09.02:744][  0]LogInit: Linux-specific commandline switches:
  111. [2017.09.23-17.09.02:744][  0]LogInit:  -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
  112. [2017.09.23-17.09.02:744][  0]LogInit:  -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
  113. [2017.09.23-17.09.02:744][  0]LogInit:  -jemalloc - use jemalloc for all memory allocation
  114. [2017.09.23-17.09.02:744][  0]LogInit:  -binnedmalloc - use binned malloc  for all memory allocation
  115. [2017.09.23-17.09.02:744][  0]LogInit:  -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
  116. [2017.09.23-17.09.02:744][  0]LogInit:  -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
  117. [2017.09.23-17.09.02:744][  0]LogInit:  -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
  118. [2017.09.23-17.09.02:744][  0]LogInit:  - Physical RAM available (not considering process quota): 15 GB (14991 MB, 15351112 KB, 15719538688 bytes)
  119. [2017.09.23-17.09.02:746][  0]LogTextLocalizationManager: No translations for ('fr-FR') exist, falling back to 'en' for localization and internationalization data.
  120. [2017.09.23-17.09.03:015][  0]LogRHI: Initializing OpenGL RHI
  121. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_VENDOR: NVIDIA Corporation
  122. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_RENDERER: GeForce GT 640/PCIe/SSE2
  123. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_VERSION: 4.3.0 NVIDIA 375.66
  124. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_SHADING_LANGUAGE_VERSION: 4.30 NVIDIA via Cg compiler
  125. [2017.09.23-17.09.03:015][  0]LogRHI: OpenGL Extensions:
  126. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_AMD_multi_draw_indirect
  127. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_AMD_seamless_cubemap_per_texture
  128. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_arrays_of_arrays
  129. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_base_instance
  130. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_bindless_texture
  131. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_blend_func_extended
  132. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_buffer_storage
  133. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_clear_buffer_object
  134. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_clear_texture
  135. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_clip_control
  136. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_color_buffer_float
  137. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_compressed_texture_pixel_storage
  138. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_conservative_depth
  139. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_compute_shader
  140. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_compute_variable_group_size
  141. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_conditional_render_inverted
  142. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_copy_buffer
  143. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_copy_image
  144. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_cull_distance
  145. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_debug_output
  146. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_depth_buffer_float
  147. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_depth_clamp
  148. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_depth_texture
  149. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_derivative_control
  150. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_direct_state_access
  151. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_draw_buffers
  152. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_draw_buffers_blend
  153. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_draw_indirect
  154. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_draw_elements_base_vertex
  155. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_draw_instanced
  156. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_enhanced_layouts
  157. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_ES2_compatibility
  158. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_ES3_compatibility
  159. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_ES3_1_compatibility
  160. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_ES3_2_compatibility
  161. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_explicit_attrib_location
  162. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_explicit_uniform_location
  163. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_fragment_coord_conventions
  164. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_fragment_layer_viewport
  165. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_fragment_program
  166. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_fragment_program_shadow
  167. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_fragment_shader
  168. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_framebuffer_no_attachments
  169. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_framebuffer_object
  170. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_framebuffer_sRGB
  171. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_geometry_shader4
  172. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_get_program_binary
  173. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_get_texture_sub_image
  174. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_gl_spirv
  175. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_gpu_shader5
  176. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_gpu_shader_fp64
  177. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_gpu_shader_int64
  178. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_half_float_pixel
  179. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_half_float_vertex
  180. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_imaging
  181. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_indirect_parameters
  182. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_instanced_arrays
  183. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_internalformat_query
  184. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_internalformat_query2
  185. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_invalidate_subdata
  186. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_map_buffer_alignment
  187. [2017.09.23-17.09.03:015][  0]LogRHI:   GL_ARB_map_buffer_range
  188. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_multi_bind
  189. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_multi_draw_indirect
  190. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_multisample
  191. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_multitexture
  192. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_occlusion_query
  193. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_occlusion_query2
  194. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_parallel_shader_compile
  195. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_pipeline_statistics_query
  196. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_pixel_buffer_object
  197. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_point_parameters
  198. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_point_sprite
  199. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_program_interface_query
  200. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_provoking_vertex
  201. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_query_buffer_object
  202. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_robust_buffer_access_behavior
  203. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_robustness
  204. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_sample_shading
  205. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_sampler_objects
  206. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_seamless_cube_map
  207. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_seamless_cubemap_per_texture
  208. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_separate_shader_objects
  209. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_shader_atomic_counter_ops
  210. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_shader_atomic_counters
  211. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_shader_ballot
  212. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_shader_bit_encoding
  213. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_shader_clock
  214. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_shader_draw_parameters
  215. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_shader_group_vote
  216. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_shader_image_load_store
  217. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_shader_image_size
  218. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_shader_objects
  219. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_shader_precision
  220. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_shader_storage_buffer_object
  221. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_shader_subroutine
  222. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_shader_texture_image_samples
  223. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_shader_texture_lod
  224. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_shading_language_100
  225. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_shading_language_420pack
  226. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_shading_language_include
  227. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_shading_language_packing
  228. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_shadow
  229. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_sparse_buffer
  230. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_sparse_texture
  231. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_stencil_texturing
  232. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_sync
  233. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_tessellation_shader
  234. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_barrier
  235. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_border_clamp
  236. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_buffer_object
  237. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_buffer_object_rgb32
  238. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_buffer_range
  239. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_compression
  240. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_compression_bptc
  241. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_compression_rgtc
  242. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_cube_map
  243. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_cube_map_array
  244. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_env_add
  245. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_env_combine
  246. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_env_crossbar
  247. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_env_dot3
  248. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_float
  249. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_gather
  250. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_mirror_clamp_to_edge
  251. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_mirrored_repeat
  252. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_multisample
  253. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_non_power_of_two
  254. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_query_levels
  255. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_query_lod
  256. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_rectangle
  257. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_rg
  258. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_rgb10_a2ui
  259. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_stencil8
  260. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_storage
  261. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_storage_multisample
  262. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_swizzle
  263. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_texture_view
  264. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_timer_query
  265. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_transform_feedback2
  266. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_transform_feedback3
  267. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_transform_feedback_instanced
  268. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_transform_feedback_overflow_query
  269. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_transpose_matrix
  270. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_uniform_buffer_object
  271. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_vertex_array_bgra
  272. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_vertex_array_object
  273. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_vertex_attrib_64bit
  274. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_vertex_attrib_binding
  275. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_vertex_buffer_object
  276. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_vertex_program
  277. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_vertex_shader
  278. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_vertex_type_10f_11f_11f_rev
  279. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_vertex_type_2_10_10_10_rev
  280. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_viewport_array
  281. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ARB_window_pos
  282. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ATI_draw_buffers
  283. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ATI_texture_float
  284. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_ATI_texture_mirror_once
  285. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_S3_s3tc
  286. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_texture_env_add
  287. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_abgr
  288. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_bgra
  289. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_bindable_uniform
  290. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_blend_color
  291. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_blend_equation_separate
  292. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_blend_func_separate
  293. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_blend_minmax
  294. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_blend_subtract
  295. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_compiled_vertex_array
  296. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_Cg_shader
  297. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_depth_bounds_test
  298. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_direct_state_access
  299. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_draw_buffers2
  300. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_draw_instanced
  301. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_draw_range_elements
  302. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_fog_coord
  303. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_framebuffer_blit
  304. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_framebuffer_multisample
  305. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXTX_framebuffer_mixed_formats
  306. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_framebuffer_multisample_blit_scaled
  307. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_framebuffer_object
  308. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_framebuffer_sRGB
  309. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_geometry_shader4
  310. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_gpu_program_parameters
  311. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_gpu_shader4
  312. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_multi_draw_arrays
  313. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_packed_depth_stencil
  314. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_packed_float
  315. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_packed_pixels
  316. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_pixel_buffer_object
  317. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_point_parameters
  318. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_polygon_offset_clamp
  319. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_provoking_vertex
  320. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_rescale_normal
  321. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_secondary_color
  322. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_separate_shader_objects
  323. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_separate_specular_color
  324. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_shader_image_load_store
  325. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_shader_integer_mix
  326. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_shadow_funcs
  327. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_stencil_two_side
  328. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_stencil_wrap
  329. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_texture3D
  330. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_texture_array
  331. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_texture_buffer_object
  332. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_texture_compression_dxt1
  333. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_texture_compression_latc
  334. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_texture_compression_rgtc
  335. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_texture_compression_s3tc
  336. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_texture_cube_map
  337. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_texture_edge_clamp
  338. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_texture_env_combine
  339. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_texture_env_dot3
  340. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_texture_filter_anisotropic
  341. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_texture_integer
  342. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_texture_lod
  343. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_texture_lod_bias
  344. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_texture_mirror_clamp
  345. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_texture_object
  346. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_texture_shared_exponent
  347. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_texture_sRGB
  348. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_texture_sRGB_decode
  349. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_texture_storage
  350. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_texture_swizzle
  351. [2017.09.23-17.09.03:016][  0]LogRHI:   GL_EXT_timer_query
  352. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_EXT_transform_feedback2
  353. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_EXT_vertex_array
  354. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_EXT_vertex_array_bgra
  355. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_EXT_vertex_attrib_64bit
  356. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_EXT_window_rectangles
  357. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_EXT_x11_sync_object
  358. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_EXT_import_sync_object
  359. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_robustness_video_memory_purge
  360. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_IBM_rasterpos_clip
  361. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_IBM_texture_mirrored_repeat
  362. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_KHR_context_flush_control
  363. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_KHR_debug
  364. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_KHR_no_error
  365. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_KHR_robust_buffer_access_behavior
  366. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_KHR_robustness
  367. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_KTX_buffer_region
  368. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_alpha_to_coverage_dither_control
  369. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_bindless_multi_draw_indirect
  370. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_bindless_multi_draw_indirect_count
  371. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_bindless_texture
  372. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_blend_equation_advanced
  373. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_blend_square
  374. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_command_list
  375. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_compute_program5
  376. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_conditional_render
  377. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_copy_depth_to_color
  378. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_copy_image
  379. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_depth_buffer_float
  380. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_depth_clamp
  381. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_draw_texture
  382. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_draw_vulkan_image
  383. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_ES1_1_compatibility
  384. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_ES3_1_compatibility
  385. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_explicit_multisample
  386. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_fence
  387. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_float_buffer
  388. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_fog_distance
  389. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_fragment_program
  390. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_fragment_program_option
  391. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_fragment_program2
  392. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_framebuffer_multisample_coverage
  393. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_geometry_shader4
  394. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_gpu_program4
  395. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_internalformat_sample_query
  396. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_gpu_program4_1
  397. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_gpu_program5
  398. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_gpu_program5_mem_extended
  399. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_gpu_program_fp64
  400. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_gpu_shader5
  401. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_half_float
  402. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_light_max_exponent
  403. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_multisample_coverage
  404. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_multisample_filter_hint
  405. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_occlusion_query
  406. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_packed_depth_stencil
  407. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_parameter_buffer_object
  408. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_parameter_buffer_object2
  409. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_path_rendering
  410. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_pixel_data_range
  411. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_point_sprite
  412. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_primitive_restart
  413. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_register_combiners
  414. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_register_combiners2
  415. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_shader_atomic_counters
  416. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_shader_atomic_float
  417. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_shader_buffer_load
  418. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_shader_storage_buffer_object
  419. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_texgen_reflection
  420. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_texture_barrier
  421. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_texture_compression_vtc
  422. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_texture_env_combine4
  423. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_texture_multisample
  424. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_texture_rectangle
  425. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_texture_shader
  426. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_texture_shader2
  427. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_texture_shader3
  428. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_transform_feedback
  429. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_transform_feedback2
  430. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_uniform_buffer_unified_memory
  431. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_vdpau_interop
  432. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_vertex_array_range
  433. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_vertex_array_range2
  434. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_vertex_attrib_integer_64bit
  435. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_vertex_buffer_unified_memory
  436. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_vertex_program
  437. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_vertex_program1_1
  438. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_vertex_program2
  439. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_vertex_program2_option
  440. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_vertex_program3
  441. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NVX_conditional_render
  442. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NVX_gpu_memory_info
  443. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NVX_nvenc_interop
  444. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_shader_thread_group
  445. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_NV_shader_thread_shuffle
  446. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_KHR_blend_equation_advanced
  447. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_SGIS_generate_mipmap
  448. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_SGIS_texture_lod
  449. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_SGIX_depth_texture
  450. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_SGIX_shadow
  451. [2017.09.23-17.09.03:017][  0]LogRHI:   GL_SUN_slice_accum
  452. [2017.09.23-17.09.03:019][  0]LogRHI:   GL_MAX_TEXTURE_SIZE: 16384
  453. [2017.09.23-17.09.03:019][  0]LogRHI:   GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
  454. [2017.09.23-17.09.03:019][  0]LogRHI:   GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
  455. [2017.09.23-17.09.03:019][  0]LogRHI:   GL_MAX_3D_TEXTURE_SIZE: 2048
  456. [2017.09.23-17.09.03:019][  0]LogRHI:   GL_MAX_RENDERBUFFER_SIZE: 16384
  457. [2017.09.23-17.09.03:019][  0]LogRHI:   GL_MAX_TEXTURE_IMAGE_UNITS: 32
  458. [2017.09.23-17.09.03:019][  0]LogRHI:   GL_MAX_DRAW_BUFFERS: 8
  459. [2017.09.23-17.09.03:019][  0]LogRHI:   GL_MAX_COLOR_ATTACHMENTS: 8
  460. [2017.09.23-17.09.03:019][  0]LogRHI:   GL_MAX_SAMPLES: 32
  461. [2017.09.23-17.09.03:019][  0]LogRHI:   GL_MAX_COLOR_TEXTURE_SAMPLES: 32
  462. [2017.09.23-17.09.03:019][  0]LogRHI:   GL_MAX_DEPTH_TEXTURE_SAMPLES: 32
  463. [2017.09.23-17.09.03:019][  0]LogRHI:   GL_MAX_INTEGER_SAMPLES: 32
  464. [2017.09.23-17.09.03:019][  0]LogRHI:   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
  465. [2017.09.23-17.09.03:019][  0]LogRHI:   GL_MAX_VERTEX_ATTRIBS: 16
  466. [2017.09.23-17.09.03:019][  0]LogRHI:   GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
  467. [2017.09.23-17.09.03:019][  0]LogRHI: OpenGL MajorVersion = 4, MinorVersion = 3, ShaderPlatform = GLSL_430, FeatureLevel = SM5
  468. [2017.09.23-17.09.03:023][  0]LogRHI: Texture pool is 716 MB (70% of 1024 MB)
  469. [2017.09.23-17.09.03:048][  0]LogSlate: Using Freetype 2.6.0
  470. [2017.09.23-17.09.03:049][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
  471. [2017.09.23-17.09.03:049][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
  472. [2017.09.23-17.09.03:241][  0]LogAssetRegistry: FAssetRegistry took 0.0631 seconds to start up
  473. [2017.09.23-17.09.03:243][  0]LogPackageLocalizationCache: Processed 4 localized package path(s) for 1 prioritized culture(s) in 0.002214 seconds
  474. [2017.09.23-17.09.03:244][  0]LogLinux: Selected Device Profile: [LinuxNoEditor]
  475. [2017.09.23-17.09.03:245][  0]LogContentStreaming: Texture pool size is 1500.00 MB
  476. [2017.09.23-17.09.05:326][  0]LogBlueprintUserMessages:Warning: DEBUG: LocalNotification DefaultPlatformService NOT FOUND
  477. [2017.09.23-17.09.05:334][  0]LogNetVersion: GetLocalNetworkVersion: CL: 0, ProjectName: burstthegame415, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 445556309
  478. [2017.09.23-17.09.05:340][  0]LogMoviePlayer: Initializing movie player
  479. [2017.09.23-17.09.05:452][  0]LogSubstanceCoreModule: Substance [CPU] Engine Loaded, Max Texture Size = 2048
  480. [2017.09.23-17.09.05:459][  0]LogUObjectArray: 45142 objects as part of root set at end of initial load.
  481. [2017.09.23-17.09.05:459][  0]LogUObjectAllocator: 11004272 out of 0 bytes used by permanent object pool.
  482. [2017.09.23-17.09.05:459][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  483. [2017.09.23-17.09.05:459][  0]LogEngine: Initializing Engine...
  484. [2017.09.23-17.09.05:477][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
  485. [2017.09.23-17.09.05:477][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
  486. [2017.09.23-17.09.05:483][  0]LogALAudio: ALAudio device opened : OpenAL Soft
  487. [2017.09.23-17.09.05:484][  0]LogALAudio: AL_VENDOR      : OpenAL Community
  488. [2017.09.23-17.09.05:484][  0]LogALAudio: AL_RENDERER    : OpenAL Soft
  489. [2017.09.23-17.09.05:484][  0]LogALAudio: AL_VERSION     : 1.1 ALSOFT 1.15.1
  490. [2017.09.23-17.09.05:484][  0]LogALAudio: AL_EXTENSIONS  : AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
  491. [2017.09.23-17.09.05:484][  0]LogInit: FAudioDevice initialized.
  492. [2017.09.23-17.09.05:485][  0]LogInit: Texture streaming: Enabled
  493. [2017.09.23-17.09.05:606][  0]GameLiftFrameworkLog: No GameLift Server. But load the client instance.
  494. [2017.09.23-17.09.05:634][  0]LogLinux: === Critical error: ===
  495. Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000009
  496.  
  497. [2017.09.23-17.09.05:634][  0]LogLinux: Fatal error!
  498.  
  499. [Callstack]  00  0x0000000002239d1f  FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*)
  500. [Callstack]  01  0x0000000002138685  FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*)
  501. [Callstack]  02  0x0000000002200e80  FLinuxCrashContext::CaptureStackTrace()
  502. [Callstack]  03  0x0000000004f0bc7b  CommonLinuxCrashHandler(FGenericCrashContext const&)
  503. [Callstack]  04  0x0000000002204cc4  PlatformCrashHandler(int, siginfo_t*, void*)
  504. [Callstack]  05  0x00007f2810cde670  /lib/x86_64-linux-gnu/libpthread.so.0(+0x11670) [0x7f2810cde670]
  505. [Callstack]  06  0x00007f280f20ecc7  /lib/x86_64-linux-gnu/libc.so.6(+0x157cc7) [0x7f280f20ecc7]
  506. [Callstack]  07  0x0000000005cee5aa  std::__1::basic_string<char, std::__1::char_traits<char>, Aws::Allocator<char> >::assign(char const*)
  507. [Callstack]  08  0x0000000005ceb136  UGameLiftClient::GetClientConfig(FString, Aws::Http::Scheme) const
  508. [Callstack]  09  0x0000000005ceb39a  UGameLiftClient::SetUpAwsClient(FString, Aws::Http::Scheme)
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