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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Skybox_control : MonoBehaviour {
- public Material[] skyboxes;
- private void OnTriggerEnter(Collider other)
- {
- if(other.tag == "Player")
- {
- switch (this.gameObject.tag)
- {
- case "sky1":
- RenderSettings.skybox = skyboxes[0];
- break;
- case "sky2":
- RenderSettings.skybox = skyboxes[1];
- break;
- }
- }
- }
- }
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