Advertisement
Guest User

Untitled

a guest
Jan 21st, 2019
81
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C# 0.88 KB | None | 0 0
  1.     public float ClosestEnemyDistance()
  2.     {
  3.         float minDist = -1;
  4.         if (Enemies.Count != 0)
  5.         {
  6.             minDist = Vector3.Distance(transform.position, Enemies[0].transform.position);
  7.             Target = Enemies[0];
  8.             foreach (GameObject enemy in Enemies)
  9.             {
  10.                 float newDist = Vector3.Distance(transform.position, enemy.transform.position);
  11.                 if (newDist < minDist)
  12.                 {
  13.                     minDist = newDist;
  14.                     Target = enemy;
  15.                 }
  16.             }
  17.         }
  18.         return minDist;
  19.     }
  20.     private bool IsEnemyInSight()
  21.     {
  22.         return stats.SightRange >= closestEnemyDistance && closestEnemyDistance >= 0;
  23.     }
  24.     private bool IsEnemyInAttackRange()
  25.     {
  26.             return stats.AttackRange >= closestEnemyDistance && closestEnemyDistance >= 0;
  27.     }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement