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Feb 24th, 2020
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Lua 1.00 KB | None | 0 0
  1. local Rock1 = F.Rocks.RockRing:Clone()
  2. local Wind = F.Effects.Wind:Clone()
  3. local Wave2 = F.Effects.WAVE2:Clone()
  4. local Wave3 = F.Effects.WAVE3:Clone()
  5. Wave2.Parent = game.Workspace
  6. Wave2.Position = Kame.Position
  7. Wave3.Parent = game.Workspace
  8. Wave3.Position = Kame.Position
  9. Wave2.Position = Wave.Position + Vector3.new(0,10,0)
  10. Wave3.Position = Wave.Position + Vector3.new(0,10,0)
  11. Wave.Parent = game.Workspace
  12. Wave.Position = Kame.Position
  13. Wind.Parent = game.Workspace
  14. Wind.Position = Kame.Position
  15. Wind.Position = Wind.Position + Vector3.new(0,3,0)
  16. Wave.Position = Wave.Position + Vector3.new(0,10,0)
  17. Rock1.Position = Rock1.Position + Vector3.new(0,8,0)
  18. Rock1.Size = Vector3.new(90,90,90)
  19. local W = 1
  20. for i = 1,210 do
  21.     W = W + 1
  22.     Wind.Mesh.Scale = Wind.Mesh.Scale + Vector3.new(10,0,10)
  23.     Wave.Size = Wave.Size + Vector3.new(0,3,3)
  24.     Wind.Transparency = Wind.Transparency + 0.002
  25.     Wave.Transparency = Wave.Transparency + 0.002
  26.     if W >= 50 then
  27.         Rock1.Transparency = Rock1.Transparency + 0.05
  28.     end
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