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- local Rock1 = F.Rocks.RockRing:Clone()
- local Wind = F.Effects.Wind:Clone()
- local Wave2 = F.Effects.WAVE2:Clone()
- local Wave3 = F.Effects.WAVE3:Clone()
- Wave2.Parent = game.Workspace
- Wave2.Position = Kame.Position
- Wave3.Parent = game.Workspace
- Wave3.Position = Kame.Position
- Wave2.Position = Wave.Position + Vector3.new(0,10,0)
- Wave3.Position = Wave.Position + Vector3.new(0,10,0)
- Wave.Parent = game.Workspace
- Wave.Position = Kame.Position
- Wind.Parent = game.Workspace
- Wind.Position = Kame.Position
- Wind.Position = Wind.Position + Vector3.new(0,3,0)
- Wave.Position = Wave.Position + Vector3.new(0,10,0)
- Rock1.Position = Rock1.Position + Vector3.new(0,8,0)
- Rock1.Size = Vector3.new(90,90,90)
- local W = 1
- for i = 1,210 do
- W = W + 1
- Wind.Mesh.Scale = Wind.Mesh.Scale + Vector3.new(10,0,10)
- Wave.Size = Wave.Size + Vector3.new(0,3,3)
- Wind.Transparency = Wind.Transparency + 0.002
- Wave.Transparency = Wave.Transparency + 0.002
- if W >= 50 then
- Rock1.Transparency = Rock1.Transparency + 0.05
- end
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