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  1. "GunGame.Config"
  2. {
  3.     "Config"
  4.     {
  5.         /* ===== [1. GUNGAME MAIN CONFIG] ===== */
  6.  
  7.         /* ----- [1.1. main] ----- */
  8.        
  9.         /* Enables/Disables GunGame Mod */
  10.         "Enabled" "1"
  11.  
  12.         /**
  13.          * Do not fast switch on level up for this weapons.
  14.          *
  15.          * Comma-separated list
  16.          * of weapon names from gungame.equip.txt.
  17.          *
  18.          * Options:
  19.          *      "hegrenade"                             - Enabled for hegrenade
  20.          *      "hegrenade,taser"                       - Enabled for hegrenade and taser
  21.          *      "taser,hegrenade,molotov,incgrenade"    - Default value
  22.          *      ""                                      - Disabled
  23.          */
  24.         "FastSwitchSkipWeapons" "hegrenade"
  25.  
  26.         /**
  27.          * Switch weapon without delays after level up.
  28.          *
  29.          * Options:
  30.          *      1 - Enabled.
  31.          *      0 - Disabled.
  32.          */
  33.         "FastSwitchOnLevelUp" "0"
  34.  
  35.         /**
  36.          * Switch weapon without delays when player changes weapon by himself.
  37.          *
  38.          * SDK Hooks (sdkhooks) is required to use this option.
  39.          *
  40.          * Options:
  41.          *      1 - Enabled.
  42.          *      0 - Disabled.
  43.          */
  44.         "FastSwitchOnChangeWeapon" "0"
  45.  
  46.         /**
  47.          * Freeze players after win.
  48.          *
  49.          * Options:
  50.          *      1 - Freeze players.
  51.          *      0 - Do not freeze players.
  52.          */
  53.         "WinnerFreezePlayers" "1"
  54.  
  55.         /**
  56.          * Winner effects.
  57.          *
  58.          * Options:
  59.          *      0 - Freeze players.
  60.          *      1 - Make players fly.
  61.          */
  62.         "WinnerEffect" "0"
  63.  
  64.         /**
  65.          * Delay before end of multiplayer game after gungame win.
  66.          *
  67.          * Options:
  68.          *      0 - Disabled.
  69.          *      1-N - Number of seconds.
  70.          */
  71.         "EndGameDelay" "45"
  72.  
  73.         /**
  74.          * Multiply sound effects volume.
  75.          *
  76.          * In CS:GO the volume is too low.
  77.          * You can up the volume with this multiplier.
  78.          *
  79.          * Options:
  80.          *     0-1 - Do not multiply
  81.          *     2-5 - Multiply by defined number of times
  82.          */
  83.         "MultiplySoundVolume" "0"
  84.  
  85.         /**
  86.          * Block weapon switch if killer leveled up with knife
  87.          *
  88.          * You need SDK Hooks (sdkhooks) if you want to set it to "1"
  89.          *
  90.          * Options:
  91.          *     1 - Block weapon switch
  92.          *     0 - Do not block weapon switch
  93.          */
  94.         "BlockWeaponSwitchIfKnife" "0"
  95.  
  96.         /**
  97.          * Block weapon switch if you get next hegrenade
  98.          * after previous hegrenade explode or after getting extra nade.
  99.          *
  100.          * You need SDK Hooks (sdkhooks) if you want to set it to "1"
  101.          *
  102.          * Options:
  103.          *     1 - Block weapon switch
  104.          *     0 - Do not block weapon switch
  105.          */
  106.         "BlockWeaponSwitchOnNade" "0"
  107.  
  108.         /**
  109.          * Show players level message in hint box instead of chat.
  110.          * If enabled then multikill chat messages will be shown
  111.          * in hint box too (requres "MultiKillChat" "1").
  112.          */
  113.         "ShowSpawnMsgInHintBox" "0"
  114.        
  115.         /**
  116.          * Show leader level info in hint box
  117.          * (requires "ShowSpawnMsgInHintBox" to be "1")
  118.          */
  119.         "ShowLeaderInHintBox" "0"
  120.  
  121.         /* Show leader's weapon name in chat with leading message */
  122.        "ShowLeaderWeapon" "1"
  123.        
  124.        /**
  125.         * Strip dead players weapon
  126.         *
  127.         * Options:
  128.         *  0 - Disabled (default)
  129.         *  1 - Enabled for alive and dead players (alive players can not drop guns)
  130.         *  2 - Enabled for dead players only (alive players can drop guns)
  131.         */
  132.        "StripDeadPlayersWeapon" "0"
  133.        
  134.        /* Show levels in scoreboard */
  135.        "LevelsInScoreboard" "1"
  136.  
  137.        /**
  138.         * When shows levels in scoreboard it will
  139.         * clear deaths (requires "LevelsInScoreboard" "1")
  140.         */
  141.        "ScoreboardClearDeaths" "0"
  142.        
  143.        /* Restore level on player reconnect */
  144.        "RestoreLevelOnReconnect" "1"
  145.  
  146.        /* Allow level up after round end */
  147.        "AllowLevelUpAfterRoundEnd" "1"
  148.    
  149.        /* Show multikill hints in chat */
  150.        "MultiKillChat" "0"
  151.        
  152.        /* Set sv_alltalk 1 after player win */
  153.        "AlltalkOnWin" "1"
  154.        
  155.        /* Start voting if leader level is less maximum level by this value */
  156.        "VoteLevelLessWeaponCount" "3"
  157.        
  158.        /* Display a join message, popup giving players instructions on how to play */
  159.        "JoinMessage" "0"
  160.  
  161.        /**
  162.         * Level down playr if they kill themself by WorldSpawn Suicide.
  163.         * 0 - Disable
  164.         * 1..N - Levels to loose
  165.         */
  166.        "WorldspawnSuicide" "2"
  167.  
  168.        /**
  169.         * Level down players if they use the "kill" command
  170.         * 0 - Disable
  171.         * 1..N - Levels to loose
  172.         */
  173.        "CommitSuicide"     "2"
  174.  
  175.        /* How many levels they can gain in 1 round (0 - disabled) */
  176.        "MaxLevelPerRound" "0"
  177.  
  178.        /* Turbo Mode: give next level weapon on level up */
  179.        "TurboMode" "1"
  180.  
  181.        /* Knife Elite force them to only have a knife after they level up.
  182.           They will get a normal weapon again next round */
  183.        "KnifeElite" "0"
  184.  
  185.        /**
  186.         * How many kills they need to with the weapon to get the next level
  187.         * Kills will count across all rounds so that you don't have to get them in one round.
  188.          */
  189.         "MinKillsPerLevel" "1"
  190.  
  191.         /**
  192.          * Enabled friendly fire automatically when a player reaches hegrenade level.
  193.          *
  194.          * When nobody on nade level, than switches friendly fire back.
  195.          * This does not affect EnableFriendlyFireLevel and EnableFriendlyFireLevel is not requered to be enabled.
  196.          * See also FriendlyFireOnOff.
  197.          *
  198.          * 0 - Disabled
  199.          * 1 - Enable friendly fire on nade level.
  200.          */
  201.         "AutoFriendlyFire" "0"
  202.  
  203.         /**
  204.          * FFA DM mode.
  205.          *
  206.          * If you are using CSS:DM with FFA mode enabled,
  207.          * then you should set this variable to "1".
  208.          *
  209.          * 0 - Disabled
  210.          * 1 - Enabled
  211.          */
  212.         "FFA" "0"
  213.  
  214.         /**
  215.          * Enable friendly fire on defined level.
  216.          *
  217.          * This does not affect AutoFriendlyFire and AutoFriendlyFire is not requered to be 1.
  218.          * See also FriendlyFireOnOff.
  219.          *
  220.          * 0 - Disabled.
  221.          * 1..N - enable friendly fire on defined level.
  222.          */
  223.         "EnableFriendlyFireLevel" "0"
  224.        
  225.         /**
  226.          * What to do with friendly fire when EnableFriendlyFireLevel is not 0 and leader reaches EnableFriendlyFireLevel
  227.          * or AutoFriendlyFire is 1 and someone reaches nade level.
  228.          *
  229.          * 1 - Enable friendy fire
  230.          * 0 - Disable friendy fire
  231.          */
  232.         "FriendlyFireOnOff" "1"
  233.        
  234.         /**
  235.          * Disable rtv on defined level. 0 - disabled.
  236.          */
  237.         "DisableRtvLevel" "0"
  238.  
  239.         /**
  240.          * If this option is enabled, than player can level up by killing with prop_physics.
  241.          * For example with fuel barrels etc.
  242.          *
  243.          * 1 - Enabled
  244.          * 0 - Disabled
  245.          */
  246.         "CanLevelUpWithPhysics"             "0"
  247.  
  248.         /**
  249.          * Use "CanLevelUpWithPhysics" option when player is on grenade level.
  250.          *
  251.          * 1 - Enabled
  252.          * 0 - Disabled
  253.          */
  254.         "CanLevelUpWithPhysicsOnGrenade"    "0"
  255.  
  256.         /**
  257.          * Use "CanLevelUpWithPhysics" option when player is on knife level.
  258.          *
  259.          * 1 - Enabled
  260.          * 0 - Disabled
  261.          */
  262.         "CanLevelUpWithPhysicsOnKnife"      "0"
  263.  
  264.         /**
  265.          * If this option is enabled, than player can level up by killing with nade at any time.
  266.          * For example there are maps having grenades on them leaved by the author.
  267.          *
  268.          * 1 - Enabled
  269.          * 0 - Disabled
  270.          */
  271.         "CanLevelUpWithMapNades"            "0"
  272.  
  273.         /**
  274.          * Use "CanLevelUpWithMapNades" option when player is on knife level.
  275.          *
  276.          * 1 - Enabled
  277.          * 0 - Disabled
  278.          */
  279.         "CanLevelUpWithNadeOnKnife"         "0"
  280.  
  281.         /**
  282.          * Prevent players from using kill command.
  283.          */
  284.         "SelfKillProtection" "1"
  285.  
  286.         /**
  287.          * Change game description.
  288.          *
  289.          * Requires SDK Hooks (sdkhooks).
  290.          *
  291.          * "{version}" will be changed to plugin version.
  292.          *
  293.          * Options:
  294.          *     "" = Option disabled.
  295.          */
  296.         "GameDesc" "GunGame MOD+"
  297.  
  298.         /* ----- [1.2. knifepro] ----- */
  299.        
  300.         /* Turn Knife Pro allow stealing a player level by killing them with a knife */
  301.         "KnifePro" "1"
  302.  
  303.         /* Enables Knife Pro when a player is on hegrenade level */
  304.         "KnifeProHE"    "0"
  305.  
  306.         /* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */
  307.         "KnifeProMinLevel" "0"
  308.        
  309.         /* If enabled then knife kill will also affect points */
  310.         "KnifeProRecalcPoints" "0"
  311.        
  312.         /**
  313.          * Maximum level difference between players to allow steal level
  314.          * 0 - Disabled
  315.          * 1..N - Level difference between killer and victim
  316.          */
  317.         "KnifeProMaxDiff" "0"
  318.  
  319.         /**
  320.          * Disable level down on knifepro.
  321.          *
  322.          * 1 - Level down disabled
  323.          * 0 - Level down enabled
  324.          */
  325.         "DisableLevelDown" "0"
  326.  
  327.         /* ----- [1.3. objectives] ----- */
  328.        
  329.         /* Give x number of level by completing the bomb planting/defusing objectives.
  330.          * Amount giving base on the value setting.
  331.          */
  332.         "ObjectiveBonus" "1"
  333.  
  334.         /* Enables objective bonus on last level */
  335.         "ObjectiveBonusWin" "0"
  336.        
  337.         /**
  338.          * Gives objective bonus on exploding the bomb instead of planting
  339.          * 0 - bonus on planting
  340.          * 1 - bonus on exploding
  341.          */
  342.         "ObjectiveBonusExplode" "0"
  343.  
  344.         /* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
  345.         "RemoveObjectives" "3"
  346.  
  347.         /* ----- [1.4. handicap] ----- */
  348.        
  349.         /**
  350.          * Maximum level that handicap can give.
  351.          * 0 - Disable restriction
  352.          * 1..N - Max level
  353.          */
  354.         "MaxHandicapLevel" "0"
  355.        
  356.         /* Substract handicap level by this value */
  357.         "HandicapLevelSubstract" "1"
  358.  
  359.         /**
  360.          * Gives joining players the avg/min level of all other players when they join late.
  361.          * 0 - Disable
  362.          * 1 - Avg level
  363.          * 2 - Min level
  364.          */
  365.         "HandicapMode" "2"
  366.  
  367.         /**
  368.          * Allow players in the top rank to receive a handicap with the rest of the players.
  369.          *
  370.          * Handicap must also be turned on above for this to work.
  371.          * See also "HandicapTopRank" to set rank limit for tp rank.
  372.          *
  373.          * 0 - Do not give handicap to the top rank players.
  374.          * 1 - Give handicap to all players.
  375.          */
  376.         "TopRankHandicap" "1"
  377.  
  378.         /**
  379.          * Gives handicap level automaticaly every defined number of seconds.
  380.          * This only works for players that is on very minimum level from
  381.          * all the players.
  382.          * Handicap must also be turned on for this to work.
  383.          */
  384.         "HandicapUpdate" "0"
  385.        
  386.         /**
  387.          * Give handicap not more then given number of times per map.
  388.          * 0 - disabled
  389.          */
  390.         "HandicapTimesPerMap" "0"
  391.  
  392.         /**
  393.          * Do not give handicap to the top rank players.
  394.          *
  395.          * See also "TopRankHandicap" to allow all players to receive handicap.
  396.          *
  397.          * 0 - Give handicap to all players.
  398.          * N - Do not give handicap for the first N players.
  399.          */
  400.         "HandicapTopRank" "10"
  401.        
  402.         /**
  403.          * Use spectator's levels to calculate handicap level.
  404.         *
  405.         * 0 - Handicap does not count levels of spectators.
  406.         * 1 - Handicap counts levels of spectators.
  407.         */
  408.        "HandicapUseSpectators" "0"
  409.        
  410.        /* ----- [1.5. equip] ----- */
  411.        
  412.        /* Auto reload current level weapon on kill */
  413.        "ReloadWeapon" "1"
  414.        
  415.        /* Give player armor on spawn */
  416.        "ArmorKevlar" "1"
  417.        "ArmorHelmet" "1"
  418.        
  419.        /* Remove additional ammo in bonus weapon on the nade level */
  420.        "RemoveBonusWeaponAmmo" "1"
  421.        
  422.        /**
  423.         * If remove additional ammo in bonus weapon on the nade level is enabled, then give that bullets count.
  424.         *
  425.         * 0 - default clip size
  426.         * 1-N - number of bullets
  427.         */
  428.        "BonusWeaponAmmo" "22"
  429.  
  430.        /**
  431.         * This gives the player a weapon with 50 bullets on nade level.
  432.         * Example:
  433.         *     "NadeBonus" "glock"  - gives glock
  434.         *     "NadeBonus" "deagle" - gives deagle
  435.         *     "NadeBonus" ""       - feature disabled
  436.         */
  437.        "NadeBonus" ""
  438.  
  439.        /* Gives a smoke grenade on nade level */
  440.        "NadeSmoke" "0"
  441.  
  442.        /* Gives a Flash grenade on nade level */
  443.        "NadeFlash" "0"
  444.  
  445.        /* Gives a smoke grenade on knife level */
  446.        "KnifeSmoke" "0"
  447.  
  448.        /* Gives a Flash grenade on knife level */
  449.        "KnifeFlash" "0"
  450.  
  451.        /**
  452.         * Gives an extra hegrenade to the player if they get a kill
  453.         *
  454.         * 0 - Disable
  455.         * 1 - Enable
  456.         * 2 - Enable only for knife kills
  457.         */
  458.        "ExtraNade" "1"
  459.  
  460.        /* Gives unlimited hegrenades to the player if he is on nage level */
  461.        "UnlimitedNades" "0"
  462.  
  463.        /**
  464.         * Enable UnlimitedNades depending on the number of players in team.
  465.         *
  466.         * If UnlimitedNades is off and the number of players in one team less or
  467.         * equal to UnlimitedNadesMinPlayers then enable UnlimitedNades.
  468.         * When it will be more players on both teams, turn UnlimitedNades back to off.
  469.         *
  470.         * 0 - Disable
  471.         * 1 and above - Minimum number of players in each team for UnlimitedNames to be on.
  472.         */
  473.        "UnlimitedNadesMinPlayers" "2"
  474.        
  475.        /**
  476.         * Number of nades on the nade level.
  477.         *
  478.         * This option is disabled
  479.         * if less then 2.
  480.         */
  481.        "NumberOfNades" "0"
  482.        
  483.        /* ----- [1.6. multi level] ----- */
  484.        
  485.        /* Multi Level Bonus */
  486.        "MultiLevelBonus" "1"
  487.  
  488.        /* Enable God Mode when multi leveled */
  489.        "MultiLevelBonusGodMode" "0"
  490.  
  491.        /**
  492.         * Custom speed and gravity value multiplier for multi level bonus.
  493.         * 0 - Disabled
  494.         */
  495.        "MultiLevelBonusGravity" "0"
  496.        "MultiLevelBonusSpeed" "0"
  497.  
  498.        /* Miltilevel visual effect */
  499.        "MultiLevelEffect" "1"
  500.  
  501.        /* How much levels is needed to get bonus */
  502.        "MultiLevelAmount" "4"
  503.  
  504.        /**
  505.         * Type of the multi level effect.
  506.         *
  507.         * 1 - Old effect.
  508.         * 2 - New effect (default).
  509.         */
  510.        "MultilevelEffectType" "2"
  511.  
  512.        /* ----- [1.7. warmup] ----- */
  513.        
  514.        /* Enables Warmup Round*/
  515.        "WarmupEnabled" "1"
  516.  
  517.        /* Warmup time length */
  518.        "WarmupTimeLength" "30"
  519.  
  520.        /**
  521.         * Give random weapon on warmup.
  522.         * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
  523.         *
  524.         * 0 - Disable
  525.         * 1 - Random weapon every map
  526.         * 2 - Random weapon every round
  527.         * 3 - Random weapon every spawn
  528.         */
  529.        "WarmupRandomWeaponMode" "0"
  530.  
  531.        /**
  532.         * Gives unlimited hegrenades to the player if warmup is enabled.
  533.         * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
  534.         */
  535.        "WarmupNades" "1"
  536.  
  537.        /**
  538.         * Weapon for warmup.
  539.         * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
  540.         */
  541.        "WarmupWeapon" ""
  542.  
  543.        /* ===== [2. GUNGAME TK CONFIG] ===== */
  544.        
  545.        /**
  546.         * How much levels to loose after TK
  547.         * 0 - Disable
  548.         * 1..N - Levels to loose
  549.         */
  550.        "TkLooseLevel" "0"
  551.    
  552.        /* ===== [3. GUNGAME AFK CONFIG] ===== */
  553.        
  554.        /* Enables or disables built in Afk management system */
  555.        "AfkManagement" "1"
  556.  
  557.        /* Kick player on x number of afk deaths. */
  558.        "AfkDeaths" "3"
  559.  
  560.        /**
  561.         * What action to deal with the player when the maximum is reach?
  562.         * 0 = Nothing, 1 = Kick, 2 = Move to spectate,
  563.         */
  564.        "AfkAction" "2"
  565.        
  566.        /* Reload current weapon on afk kill. */
  567.        "AfkReload" "0"
  568.  
  569.        /* ===== [4. GUNGAME STATS CONFIG] ===== */
  570.        
  571.        /**
  572.         * Prune player from player win database after numbers of days if they
  573.         * havn't been in the server in awhile. This occur during map change.
  574.          * It it recommended that you set a value to this setting. Over time as
  575.          * the player win database get filled up. It can cause long map changes.
  576.          * 0 = off otherwise the value is the number of days.
  577.          */
  578.         "Prune"     "366"
  579.  
  580.         /* ===== [5. GUNGAME DISPLAY WINNER CONFIG] ===== */
  581.        
  582.         /* Display winner in MOTD window. */
  583.         "DisplayWinnerMotd" "0"
  584.  
  585.         /* URL to display in MOTD window. */
  586.         "DisplayWinnerUrl" "http://otstrel.ru/gg5_win.php"
  587.  
  588.         /* Show player rank on win in chat */
  589.         "ShowPlayerRankOnWin" "0"
  590.  
  591.         /**
  592.          * If player wins on bot, then dont add win in stats.
  593.          *
  594.          * 0 - Add win into stats.
  595.          * 1 - Don't add win into stats.
  596.         */
  597.        "DontAddWinsOnBot" "1"
  598.  
  599.        /* ===== [6. GUNGAME BOTS CONFIG] ===== */
  600.  
  601.        /**
  602.         * Dont use bots levels for handicap calculation.
  603.         * Dont give handicap level to bots too.
  604.         */
  605.        "HandicapSkipBots" "0"
  606.  
  607.        /* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
  608.        "BotsCanWinGame" "0"
  609.  
  610.        /* Allow level up by killing a bot with knife */
  611.        "AllowLevelUpByKnifeBot" "0"
  612.  
  613.        /* Allow level up by killing a bot with hegrenade */
  614.        "AllowLevelUpByExplodeBot" "0"
  615.  
  616.        /* Allow level up by killing a bot with knife if there is no other human */
  617.        "AllowLevelUpByKnifeBotIfNoHuman" "1"
  618.  
  619.        /* Allow level up by killing a bot with hegrenade if there is no other human */
  620.        "AllowLevelUpByExplodeBotIfNoHuman" "1"
  621.     }
  622.    
  623.    "Sounds"
  624.    {
  625.        "IntroSound"        "music/gungame/gungame2.mp3"
  626.        "KnifeLevel"        "music/gungame/knife_level.mp3"
  627.        "NadeLevel"         "music/gungame/nade_level.mp3"
  628.        "LevelSteal"        "music/gungame/smb3_1-up.mp3"
  629.        "LevelUp"           "music/gungame/smb3_powerup.mp3"
  630.        "LevelDown"         "music/gungame/smb3_powerdown.mp3"
  631.        "Triple"            "music/gungame/smb_star.mp3"
  632.        "Autoff"            "music/gungame/smb_warning2.mp3"
  633.        "MultiKill"         "music/gungame/multikill.mp3"   // (С) VALVE
  634.        /* Put each song filename in this list seperated by commas */
  635.        "Winner"            "music/backontherocks.mp3,music/bomberman64.mp3,music/chinafreak.mp3,music/coldoutside.mp3,music/dancing.mp3,music/dejavu.mp3,music/freakazoid.mp3,music/getiton.mp3,music/letsride.mp3,music/nightoffire.mp3,music/rainforest.mp3,music/runninginthe90s.mp3,music/shinylady.mp3,music/starlight.mp3,music/tiemeup.mp3,music/w_candy.mp3,music/w_cantbeliveit.mp3,music/w_chipndalerescuerangersendcredits.mp3,music/w_dontblowagoodthing.mp3,music/w_dontturnaround.mp3,music/w_icantwait.mp3,music/w_imfreaky.mp3,music/w_magic.mp3,music/w_new.mp3,music/w_streetsofgold.mp3,music/w_tropique.mp3,music/w_turnthemusicup.mp3,music/w_waterfalls4ammix.mp3,music/wemadeit.mp3"      // (С) VALVE
  636.        "WarmupTimerSound"  "music/gungame/timer.mp3"       // (С) VALVE
  637.    }
  638. }
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