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- "GunGame.Config"
- {
- "Config"
- {
- /* ===== [1. GUNGAME MAIN CONFIG] ===== */
- /* ----- [1.1. main] ----- */
- /* Enables/Disables GunGame Mod */
- "Enabled" "1"
- /**
- * Do not fast switch on level up for this weapons.
- *
- * Comma-separated list
- * of weapon names from gungame.equip.txt.
- *
- * Options:
- * "hegrenade" - Enabled for hegrenade
- * "hegrenade,taser" - Enabled for hegrenade and taser
- * "taser,hegrenade,molotov,incgrenade" - Default value
- * "" - Disabled
- */
- "FastSwitchSkipWeapons" "hegrenade"
- /**
- * Switch weapon without delays after level up.
- *
- * Options:
- * 1 - Enabled.
- * 0 - Disabled.
- */
- "FastSwitchOnLevelUp" "0"
- /**
- * Switch weapon without delays when player changes weapon by himself.
- *
- * SDK Hooks (sdkhooks) is required to use this option.
- *
- * Options:
- * 1 - Enabled.
- * 0 - Disabled.
- */
- "FastSwitchOnChangeWeapon" "0"
- /**
- * Freeze players after win.
- *
- * Options:
- * 1 - Freeze players.
- * 0 - Do not freeze players.
- */
- "WinnerFreezePlayers" "1"
- /**
- * Winner effects.
- *
- * Options:
- * 0 - Freeze players.
- * 1 - Make players fly.
- */
- "WinnerEffect" "0"
- /**
- * Delay before end of multiplayer game after gungame win.
- *
- * Options:
- * 0 - Disabled.
- * 1-N - Number of seconds.
- */
- "EndGameDelay" "45"
- /**
- * Multiply sound effects volume.
- *
- * In CS:GO the volume is too low.
- * You can up the volume with this multiplier.
- *
- * Options:
- * 0-1 - Do not multiply
- * 2-5 - Multiply by defined number of times
- */
- "MultiplySoundVolume" "0"
- /**
- * Block weapon switch if killer leveled up with knife
- *
- * You need SDK Hooks (sdkhooks) if you want to set it to "1"
- *
- * Options:
- * 1 - Block weapon switch
- * 0 - Do not block weapon switch
- */
- "BlockWeaponSwitchIfKnife" "0"
- /**
- * Block weapon switch if you get next hegrenade
- * after previous hegrenade explode or after getting extra nade.
- *
- * You need SDK Hooks (sdkhooks) if you want to set it to "1"
- *
- * Options:
- * 1 - Block weapon switch
- * 0 - Do not block weapon switch
- */
- "BlockWeaponSwitchOnNade" "0"
- /**
- * Show players level message in hint box instead of chat.
- * If enabled then multikill chat messages will be shown
- * in hint box too (requres "MultiKillChat" "1").
- */
- "ShowSpawnMsgInHintBox" "0"
- /**
- * Show leader level info in hint box
- * (requires "ShowSpawnMsgInHintBox" to be "1")
- */
- "ShowLeaderInHintBox" "0"
- /* Show leader's weapon name in chat with leading message */
- "ShowLeaderWeapon" "1"
- /**
- * Strip dead players weapon
- *
- * Options:
- * 0 - Disabled (default)
- * 1 - Enabled for alive and dead players (alive players can not drop guns)
- * 2 - Enabled for dead players only (alive players can drop guns)
- */
- "StripDeadPlayersWeapon" "0"
- /* Show levels in scoreboard */
- "LevelsInScoreboard" "1"
- /**
- * When shows levels in scoreboard it will
- * clear deaths (requires "LevelsInScoreboard" "1")
- */
- "ScoreboardClearDeaths" "0"
- /* Restore level on player reconnect */
- "RestoreLevelOnReconnect" "1"
- /* Allow level up after round end */
- "AllowLevelUpAfterRoundEnd" "1"
- /* Show multikill hints in chat */
- "MultiKillChat" "0"
- /* Set sv_alltalk 1 after player win */
- "AlltalkOnWin" "1"
- /* Start voting if leader level is less maximum level by this value */
- "VoteLevelLessWeaponCount" "3"
- /* Display a join message, popup giving players instructions on how to play */
- "JoinMessage" "0"
- /**
- * Level down playr if they kill themself by WorldSpawn Suicide.
- * 0 - Disable
- * 1..N - Levels to loose
- */
- "WorldspawnSuicide" "2"
- /**
- * Level down players if they use the "kill" command
- * 0 - Disable
- * 1..N - Levels to loose
- */
- "CommitSuicide" "2"
- /* How many levels they can gain in 1 round (0 - disabled) */
- "MaxLevelPerRound" "0"
- /* Turbo Mode: give next level weapon on level up */
- "TurboMode" "1"
- /* Knife Elite force them to only have a knife after they level up.
- They will get a normal weapon again next round */
- "KnifeElite" "0"
- /**
- * How many kills they need to with the weapon to get the next level
- * Kills will count across all rounds so that you don't have to get them in one round.
- */
- "MinKillsPerLevel" "1"
- /**
- * Enabled friendly fire automatically when a player reaches hegrenade level.
- *
- * When nobody on nade level, than switches friendly fire back.
- * This does not affect EnableFriendlyFireLevel and EnableFriendlyFireLevel is not requered to be enabled.
- * See also FriendlyFireOnOff.
- *
- * 0 - Disabled
- * 1 - Enable friendly fire on nade level.
- */
- "AutoFriendlyFire" "0"
- /**
- * FFA DM mode.
- *
- * If you are using CSS:DM with FFA mode enabled,
- * then you should set this variable to "1".
- *
- * 0 - Disabled
- * 1 - Enabled
- */
- "FFA" "0"
- /**
- * Enable friendly fire on defined level.
- *
- * This does not affect AutoFriendlyFire and AutoFriendlyFire is not requered to be 1.
- * See also FriendlyFireOnOff.
- *
- * 0 - Disabled.
- * 1..N - enable friendly fire on defined level.
- */
- "EnableFriendlyFireLevel" "0"
- /**
- * What to do with friendly fire when EnableFriendlyFireLevel is not 0 and leader reaches EnableFriendlyFireLevel
- * or AutoFriendlyFire is 1 and someone reaches nade level.
- *
- * 1 - Enable friendy fire
- * 0 - Disable friendy fire
- */
- "FriendlyFireOnOff" "1"
- /**
- * Disable rtv on defined level. 0 - disabled.
- */
- "DisableRtvLevel" "0"
- /**
- * If this option is enabled, than player can level up by killing with prop_physics.
- * For example with fuel barrels etc.
- *
- * 1 - Enabled
- * 0 - Disabled
- */
- "CanLevelUpWithPhysics" "0"
- /**
- * Use "CanLevelUpWithPhysics" option when player is on grenade level.
- *
- * 1 - Enabled
- * 0 - Disabled
- */
- "CanLevelUpWithPhysicsOnGrenade" "0"
- /**
- * Use "CanLevelUpWithPhysics" option when player is on knife level.
- *
- * 1 - Enabled
- * 0 - Disabled
- */
- "CanLevelUpWithPhysicsOnKnife" "0"
- /**
- * If this option is enabled, than player can level up by killing with nade at any time.
- * For example there are maps having grenades on them leaved by the author.
- *
- * 1 - Enabled
- * 0 - Disabled
- */
- "CanLevelUpWithMapNades" "0"
- /**
- * Use "CanLevelUpWithMapNades" option when player is on knife level.
- *
- * 1 - Enabled
- * 0 - Disabled
- */
- "CanLevelUpWithNadeOnKnife" "0"
- /**
- * Prevent players from using kill command.
- */
- "SelfKillProtection" "1"
- /**
- * Change game description.
- *
- * Requires SDK Hooks (sdkhooks).
- *
- * "{version}" will be changed to plugin version.
- *
- * Options:
- * "" = Option disabled.
- */
- "GameDesc" "GunGame MOD+"
- /* ----- [1.2. knifepro] ----- */
- /* Turn Knife Pro allow stealing a player level by killing them with a knife */
- "KnifePro" "1"
- /* Enables Knife Pro when a player is on hegrenade level */
- "KnifeProHE" "0"
- /* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */
- "KnifeProMinLevel" "0"
- /* If enabled then knife kill will also affect points */
- "KnifeProRecalcPoints" "0"
- /**
- * Maximum level difference between players to allow steal level
- * 0 - Disabled
- * 1..N - Level difference between killer and victim
- */
- "KnifeProMaxDiff" "0"
- /**
- * Disable level down on knifepro.
- *
- * 1 - Level down disabled
- * 0 - Level down enabled
- */
- "DisableLevelDown" "0"
- /* ----- [1.3. objectives] ----- */
- /* Give x number of level by completing the bomb planting/defusing objectives.
- * Amount giving base on the value setting.
- */
- "ObjectiveBonus" "1"
- /* Enables objective bonus on last level */
- "ObjectiveBonusWin" "0"
- /**
- * Gives objective bonus on exploding the bomb instead of planting
- * 0 - bonus on planting
- * 1 - bonus on exploding
- */
- "ObjectiveBonusExplode" "0"
- /* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
- "RemoveObjectives" "3"
- /* ----- [1.4. handicap] ----- */
- /**
- * Maximum level that handicap can give.
- * 0 - Disable restriction
- * 1..N - Max level
- */
- "MaxHandicapLevel" "0"
- /* Substract handicap level by this value */
- "HandicapLevelSubstract" "1"
- /**
- * Gives joining players the avg/min level of all other players when they join late.
- * 0 - Disable
- * 1 - Avg level
- * 2 - Min level
- */
- "HandicapMode" "2"
- /**
- * Allow players in the top rank to receive a handicap with the rest of the players.
- *
- * Handicap must also be turned on above for this to work.
- * See also "HandicapTopRank" to set rank limit for tp rank.
- *
- * 0 - Do not give handicap to the top rank players.
- * 1 - Give handicap to all players.
- */
- "TopRankHandicap" "1"
- /**
- * Gives handicap level automaticaly every defined number of seconds.
- * This only works for players that is on very minimum level from
- * all the players.
- * Handicap must also be turned on for this to work.
- */
- "HandicapUpdate" "0"
- /**
- * Give handicap not more then given number of times per map.
- * 0 - disabled
- */
- "HandicapTimesPerMap" "0"
- /**
- * Do not give handicap to the top rank players.
- *
- * See also "TopRankHandicap" to allow all players to receive handicap.
- *
- * 0 - Give handicap to all players.
- * N - Do not give handicap for the first N players.
- */
- "HandicapTopRank" "10"
- /**
- * Use spectator's levels to calculate handicap level.
- *
- * 0 - Handicap does not count levels of spectators.
- * 1 - Handicap counts levels of spectators.
- */
- "HandicapUseSpectators" "0"
- /* ----- [1.5. equip] ----- */
- /* Auto reload current level weapon on kill */
- "ReloadWeapon" "1"
- /* Give player armor on spawn */
- "ArmorKevlar" "1"
- "ArmorHelmet" "1"
- /* Remove additional ammo in bonus weapon on the nade level */
- "RemoveBonusWeaponAmmo" "1"
- /**
- * If remove additional ammo in bonus weapon on the nade level is enabled, then give that bullets count.
- *
- * 0 - default clip size
- * 1-N - number of bullets
- */
- "BonusWeaponAmmo" "22"
- /**
- * This gives the player a weapon with 50 bullets on nade level.
- * Example:
- * "NadeBonus" "glock" - gives glock
- * "NadeBonus" "deagle" - gives deagle
- * "NadeBonus" "" - feature disabled
- */
- "NadeBonus" ""
- /* Gives a smoke grenade on nade level */
- "NadeSmoke" "0"
- /* Gives a Flash grenade on nade level */
- "NadeFlash" "0"
- /* Gives a smoke grenade on knife level */
- "KnifeSmoke" "0"
- /* Gives a Flash grenade on knife level */
- "KnifeFlash" "0"
- /**
- * Gives an extra hegrenade to the player if they get a kill
- *
- * 0 - Disable
- * 1 - Enable
- * 2 - Enable only for knife kills
- */
- "ExtraNade" "1"
- /* Gives unlimited hegrenades to the player if he is on nage level */
- "UnlimitedNades" "0"
- /**
- * Enable UnlimitedNades depending on the number of players in team.
- *
- * If UnlimitedNades is off and the number of players in one team less or
- * equal to UnlimitedNadesMinPlayers then enable UnlimitedNades.
- * When it will be more players on both teams, turn UnlimitedNades back to off.
- *
- * 0 - Disable
- * 1 and above - Minimum number of players in each team for UnlimitedNames to be on.
- */
- "UnlimitedNadesMinPlayers" "2"
- /**
- * Number of nades on the nade level.
- *
- * This option is disabled
- * if less then 2.
- */
- "NumberOfNades" "0"
- /* ----- [1.6. multi level] ----- */
- /* Multi Level Bonus */
- "MultiLevelBonus" "1"
- /* Enable God Mode when multi leveled */
- "MultiLevelBonusGodMode" "0"
- /**
- * Custom speed and gravity value multiplier for multi level bonus.
- * 0 - Disabled
- */
- "MultiLevelBonusGravity" "0"
- "MultiLevelBonusSpeed" "0"
- /* Miltilevel visual effect */
- "MultiLevelEffect" "1"
- /* How much levels is needed to get bonus */
- "MultiLevelAmount" "4"
- /**
- * Type of the multi level effect.
- *
- * 1 - Old effect.
- * 2 - New effect (default).
- */
- "MultilevelEffectType" "2"
- /* ----- [1.7. warmup] ----- */
- /* Enables Warmup Round*/
- "WarmupEnabled" "1"
- /* Warmup time length */
- "WarmupTimeLength" "30"
- /**
- * Give random weapon on warmup.
- * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
- *
- * 0 - Disable
- * 1 - Random weapon every map
- * 2 - Random weapon every round
- * 3 - Random weapon every spawn
- */
- "WarmupRandomWeaponMode" "0"
- /**
- * Gives unlimited hegrenades to the player if warmup is enabled.
- * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
- */
- "WarmupNades" "1"
- /**
- * Weapon for warmup.
- * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
- */
- "WarmupWeapon" ""
- /* ===== [2. GUNGAME TK CONFIG] ===== */
- /**
- * How much levels to loose after TK
- * 0 - Disable
- * 1..N - Levels to loose
- */
- "TkLooseLevel" "0"
- /* ===== [3. GUNGAME AFK CONFIG] ===== */
- /* Enables or disables built in Afk management system */
- "AfkManagement" "1"
- /* Kick player on x number of afk deaths. */
- "AfkDeaths" "3"
- /**
- * What action to deal with the player when the maximum is reach?
- * 0 = Nothing, 1 = Kick, 2 = Move to spectate,
- */
- "AfkAction" "2"
- /* Reload current weapon on afk kill. */
- "AfkReload" "0"
- /* ===== [4. GUNGAME STATS CONFIG] ===== */
- /**
- * Prune player from player win database after numbers of days if they
- * havn't been in the server in awhile. This occur during map change.
- * It it recommended that you set a value to this setting. Over time as
- * the player win database get filled up. It can cause long map changes.
- * 0 = off otherwise the value is the number of days.
- */
- "Prune" "366"
- /* ===== [5. GUNGAME DISPLAY WINNER CONFIG] ===== */
- /* Display winner in MOTD window. */
- "DisplayWinnerMotd" "0"
- /* URL to display in MOTD window. */
- "DisplayWinnerUrl" "http://otstrel.ru/gg5_win.php"
- /* Show player rank on win in chat */
- "ShowPlayerRankOnWin" "0"
- /**
- * If player wins on bot, then dont add win in stats.
- *
- * 0 - Add win into stats.
- * 1 - Don't add win into stats.
- */
- "DontAddWinsOnBot" "1"
- /* ===== [6. GUNGAME BOTS CONFIG] ===== */
- /**
- * Dont use bots levels for handicap calculation.
- * Dont give handicap level to bots too.
- */
- "HandicapSkipBots" "0"
- /* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
- "BotsCanWinGame" "0"
- /* Allow level up by killing a bot with knife */
- "AllowLevelUpByKnifeBot" "0"
- /* Allow level up by killing a bot with hegrenade */
- "AllowLevelUpByExplodeBot" "0"
- /* Allow level up by killing a bot with knife if there is no other human */
- "AllowLevelUpByKnifeBotIfNoHuman" "1"
- /* Allow level up by killing a bot with hegrenade if there is no other human */
- "AllowLevelUpByExplodeBotIfNoHuman" "1"
- }
- "Sounds"
- {
- "IntroSound" "music/gungame/gungame2.mp3"
- "KnifeLevel" "music/gungame/knife_level.mp3"
- "NadeLevel" "music/gungame/nade_level.mp3"
- "LevelSteal" "music/gungame/smb3_1-up.mp3"
- "LevelUp" "music/gungame/smb3_powerup.mp3"
- "LevelDown" "music/gungame/smb3_powerdown.mp3"
- "Triple" "music/gungame/smb_star.mp3"
- "Autoff" "music/gungame/smb_warning2.mp3"
- "MultiKill" "music/gungame/multikill.mp3" // (С) VALVE
- /* Put each song filename in this list seperated by commas */
- "Winner" "music/backontherocks.mp3,music/bomberman64.mp3,music/chinafreak.mp3,music/coldoutside.mp3,music/dancing.mp3,music/dejavu.mp3,music/freakazoid.mp3,music/getiton.mp3,music/letsride.mp3,music/nightoffire.mp3,music/rainforest.mp3,music/runninginthe90s.mp3,music/shinylady.mp3,music/starlight.mp3,music/tiemeup.mp3,music/w_candy.mp3,music/w_cantbeliveit.mp3,music/w_chipndalerescuerangersendcredits.mp3,music/w_dontblowagoodthing.mp3,music/w_dontturnaround.mp3,music/w_icantwait.mp3,music/w_imfreaky.mp3,music/w_magic.mp3,music/w_new.mp3,music/w_streetsofgold.mp3,music/w_tropique.mp3,music/w_turnthemusicup.mp3,music/w_waterfalls4ammix.mp3,music/wemadeit.mp3" // (С) VALVE
- "WarmupTimerSound" "music/gungame/timer.mp3" // (С) VALVE
- }
- }
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