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- #define true 1
- #define false 0
- // Required for the XM8, do not remove!
- #include "RscDefines.hpp"
- #include "custom\SafeX\safeXDialog.hpp"
- ///////////////////////////////////////////////////////////////////////////////
- // Server Settings - Modify at will
- ///////////////////////////////////////////////////////////////////////////////
- author = "AWG - Originated from Crazy Mike";
- onLoadName = "AWG Exile Apocalypse - DayZ";
- onLoadMission= "www.exilemod.com";
- loadScreen = "AWG_Images\Loading\AWG_LoadScreen_Chernarus.paa";
- disableChannels[] = {0, 2};
- OnLoadIntro = "";
- OnLoadIntroTime = false;
- OnLoadMissionTime = false;
- class Header
- {
- gameType = Survive; // Do NOT change this
- minPlayers = 1;
- maxPlayers = 101;
- };
- ///////////////////////////////////////////////////////////////////////////////
- // Exile Settings - Do not change these!
- ///////////////////////////////////////////////////////////////////////////////
- forceRotorLibSimulation = 2;
- skipLobby = 1;
- joinUnassigned = 1;
- respawn = "BASE";
- respawnDelay = 120;
- respawnDialog = 0;
- respawnOnStart = 0;
- respawnButton = 1;
- respawnTemplates[] = {"Exile"};
- corpseManagerMode = 0;
- corpseLimit = 20;
- corpseRemovalMinTime = 1800;
- corpseRemovalMaxTime = 3600;
- wreckManagerMode = 0;
- wreckLimit = 2;
- wreckRemovalMinTime = 60;
- wreckRemovalMaxTime = 360;
- scriptedPlayer = 1;
- disabledAI = 1;
- enableItemsDropping = 0;
- briefing = 0;
- debriefing = 0;
- allowFunctionsLog = 1;
- enableDebugConsole = 0;
- allowFunctionsRecompile = 0;
- showSquadRadar = 0;
- showUAVFeed = 0;
- reviveDelay = 6;
- reviveForceRespawnDelay = 3;
- reviveBleedOutDelay = 120;
- showHUD[] =
- {
- true, // Scripted HUD (same as showHUD command)
- true, // Vehicle + soldier info
- true, // Vehicle radar
- true, // Vehicle compass
- true, // Tank direction indicator
- true, // Commanding menu
- false, // Group Bar
- true, // HUD Weapon Cursors
- false // Squad Radar
- };
- #include "CfgRemoteExec.hpp"
- #include "infiSTAR_defines.hpp"
- #include "infiSTAR_AdminMenu.hpp"
- #include "infiSTAR_chat.hpp"
- #include "infiSTAR_KeyBinds.hpp"
- #include "config.cpp"
- #include "custom\hud\config\RscFortexDebugDefines.hpp"
- #include "MarXet\dialog\RscMarXetDefines.hpp"
- #include "MarXet\dialog\RscMarXetDialog.hpp"
- #include "scarCODE\ServerInfoMenu\hpp\CfgServerInfoMenu.hpp"
- #include "scarCODE\ServerInfoMenu\hpp\RscDisplayServerInfoMenu.hpp"
- #include "custom\dual_arms\CfgSecondaryWeapons.hpp"
- class RscTitles
- {
- #include "custom\hud\config\fortex_HUD.hpp"
- #include "AWG\Addons\Logo\logo.hpp"
- };
- class CfgSounds
- {
- sounds[] = {Intro,drop,siren1,siren2,siren3};
- class Intro
- {
- name = "Intro";
- sound[] = {"@AWG_Images\Sounds\AWG.ogg", 1, 1};
- titles[] = {};
- };
- class drop
- {
- name="drop";
- sound[]={"@a3\data_f_curator\sound\cfgsounds\incoming2.wss",db+10,1};
- titles[] = {};
- };
- };
- class CfgDebriefing
- {
- #include "addons\longbow\slotacl\cfgdebriefing.hpp"
- };
- class CfgFunctions
- {
- #include "addons\longbow\slotacl\functions.hpp"
- #include "AWG_ZombieSpawning\cfgAWGZFunctions.hpp"
- };
- class Params
- {
- #include "addons\longbow\slotacl\cfgparams.hpp"
- };
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