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AdamKadmon

Untitled

Sep 3rd, 2018
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  1. #define true 1
  2. #define false 0
  3. // Required for the XM8, do not remove!
  4. #include "RscDefines.hpp"
  5. #include "custom\SafeX\safeXDialog.hpp"
  6.  
  7. ///////////////////////////////////////////////////////////////////////////////
  8. // Server Settings - Modify at will
  9. ///////////////////////////////////////////////////////////////////////////////
  10. author = "AWG - Originated from Crazy Mike";
  11. onLoadName = "AWG Exile Apocalypse - DayZ";
  12. onLoadMission= "www.exilemod.com";
  13. loadScreen = "AWG_Images\Loading\AWG_LoadScreen_Chernarus.paa";
  14. disableChannels[] = {0, 2};
  15. OnLoadIntro = "";
  16. OnLoadIntroTime = false;
  17. OnLoadMissionTime = false;
  18.  
  19. class Header
  20. {
  21. gameType = Survive; // Do NOT change this
  22. minPlayers = 1;
  23. maxPlayers = 101;
  24. };
  25.  
  26. ///////////////////////////////////////////////////////////////////////////////
  27. // Exile Settings - Do not change these!
  28. ///////////////////////////////////////////////////////////////////////////////
  29. forceRotorLibSimulation = 2;
  30. skipLobby = 1;
  31. joinUnassigned = 1;
  32. respawn = "BASE";
  33. respawnDelay = 120;
  34. respawnDialog = 0;
  35. respawnOnStart = 0;
  36. respawnButton = 1;
  37. respawnTemplates[] = {"Exile"};
  38. corpseManagerMode = 0;
  39. corpseLimit = 20;
  40. corpseRemovalMinTime = 1800;
  41. corpseRemovalMaxTime = 3600;
  42. wreckManagerMode = 0;
  43. wreckLimit = 2;
  44. wreckRemovalMinTime = 60;
  45. wreckRemovalMaxTime = 360;
  46. scriptedPlayer = 1;
  47. disabledAI = 1;
  48. enableItemsDropping = 0;
  49. briefing = 0;
  50. debriefing = 0;
  51. allowFunctionsLog = 1;
  52. enableDebugConsole = 0;
  53. allowFunctionsRecompile = 0;
  54. showSquadRadar = 0;
  55. showUAVFeed = 0;
  56. reviveDelay = 6;
  57. reviveForceRespawnDelay = 3;
  58. reviveBleedOutDelay = 120;
  59.  
  60. showHUD[] =
  61. {
  62. true, // Scripted HUD (same as showHUD command)
  63. true, // Vehicle + soldier info
  64. true, // Vehicle radar
  65. true, // Vehicle compass
  66. true, // Tank direction indicator
  67. true, // Commanding menu
  68. false, // Group Bar
  69. true, // HUD Weapon Cursors
  70. false // Squad Radar
  71. };
  72.  
  73. #include "CfgRemoteExec.hpp"
  74. #include "infiSTAR_defines.hpp"
  75. #include "infiSTAR_AdminMenu.hpp"
  76. #include "infiSTAR_chat.hpp"
  77. #include "infiSTAR_KeyBinds.hpp"
  78. #include "config.cpp"
  79. #include "custom\hud\config\RscFortexDebugDefines.hpp"
  80. #include "MarXet\dialog\RscMarXetDefines.hpp"
  81. #include "MarXet\dialog\RscMarXetDialog.hpp"
  82. #include "scarCODE\ServerInfoMenu\hpp\CfgServerInfoMenu.hpp"
  83. #include "scarCODE\ServerInfoMenu\hpp\RscDisplayServerInfoMenu.hpp"
  84. #include "custom\dual_arms\CfgSecondaryWeapons.hpp"
  85.  
  86. class RscTitles
  87. {
  88. #include "custom\hud\config\fortex_HUD.hpp"
  89. #include "AWG\Addons\Logo\logo.hpp"
  90. };
  91.  
  92. class CfgSounds
  93. {
  94. sounds[] = {Intro,drop,siren1,siren2,siren3};
  95. class Intro
  96. {
  97. name = "Intro";
  98. sound[] = {"@AWG_Images\Sounds\AWG.ogg", 1, 1};
  99. titles[] = {};
  100. };
  101.  
  102. class drop
  103. {
  104. name="drop";
  105. sound[]={"@a3\data_f_curator\sound\cfgsounds\incoming2.wss",db+10,1};
  106. titles[] = {};
  107. };
  108. };
  109.  
  110. class CfgDebriefing
  111. {
  112. #include "addons\longbow\slotacl\cfgdebriefing.hpp"
  113. };
  114.  
  115. class CfgFunctions
  116. {
  117. #include "addons\longbow\slotacl\functions.hpp"
  118. #include "AWG_ZombieSpawning\cfgAWGZFunctions.hpp"
  119. };
  120.  
  121. class Params
  122. {
  123. #include "addons\longbow\slotacl\cfgparams.hpp"
  124. };
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