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- # The general configuration for the jobs plugin mostly includes how often the plugin
- # saves user data (when the user is in the game), the storage method, whether
- # to broadcast a message to the server when a user goes up a skill level.
- # It also allows admins to set the maximum number of jobs a player can have at
- # any one time.
- # Default language.
- # Example: en, ru
- # File in locale folder with same name should exist. Example: messages_ru.yml
- locale-language: fr
- storage:
- # storage method, can be MySQL or sqlite
- method: MySQL
- # Requires Mysql.
- mysql:
- username: minecraft
- password: k3gjeyg3123
- hostname: localhost:3306
- database: Jobs
- table-prefix: jobs_
- verify-server-certificate: false
- use-ssl: false
- auto-reconnect: true
- # How often in minutes you want it to save. This must be a non-zero number
- save-period: 10
- # Should player data be saved on disconnect?
- # Player data is always periodically auto-saved and autosaved during a clean shutdown.
- # Only enable this if you have a multi-server setup, or have a really good reason for enabling this.
- # Turning this on will decrease database performance.
- save-on-disconnect: false
- # Tool used when selecting bounds for restricted area.
- selectionTool: 294
- # Enable if you are using one data base for multiple servers across bungee network
- # This will force to load players data every time he is logging in to have most up to date data instead of having preloaded data
- # This will enable automatically save-on-disconnect feature
- MultiServerCompatability: false
- Optimizations:
- # When set to true staff will be informed about new Jobs plugin version
- # You need to have jobs.versioncheck permission node
- NewVersion: true
- DecimalPlaces:
- # Decimal places to be shown
- Money: 2
- Exp: 2
- Points: 2
- DBCleaning:
- Jobs:
- # Warning!!! before enabling this feature, please make data base backup, just in case there will be some issues with data base cleaning
- # When set to true, jobs data base will be cleaned on each startup to avoid having not used jobs
- # keep in mind that this will only clean actual jobs, but not recorded players
- Use: false
- # Any one who has jobs level equal or less then set, hies job will be removed from data base
- Level: 1
- Users:
- # Warning!!! before enabling this feature, please make data base backup, just in case there will be some issues with data base cleaning
- # When set to true, data base will be cleaned on each startup from user data to avoid having old player data
- Use: false
- # Any one who not played for defined amount of days, will be removed from data base
- Days: 60
- AutoJobJoin:
- # Use or not auto join jobs feature
- # If you are not using auto join feature, keep it disabled
- Use: false
- # Delay in seconds to perform auto join job if used after player joins server
- # If you using offline server, try to keep it slightly more than your login plugin gives time to enter password
- # For player to auto join job add permission node jobs.autojoin.[jobname]
- # Op players are ignored
- Delay: 15
- # When set to true players who gets negative experience can delevel job up to level 1
- # ATTENTION! Set it to true only if you certain that commands performed on level up will not cause issues if player start level and delevel in a row.
- AllowDelevel: false
- DisabledWorlds:
- # By setting this to true, Jobs plugin will be disabled in given worlds
- # Only commands can be performed from disabled worlds with jobs.disabledworld.commands permission node
- Use: false
- List:
- - Faction
- Logging:
- # With this set to true all players jobs actions will be logged to database for easy to see statistics
- # This is still in development and in future it will expand
- Use: false
- broadcast:
- on-skill-up:
- # Do all players get a message when someone goes up a skill level?
- use: false
- on-level-up:
- # Do all players get a message when someone goes up a level?
- use: true
- # For what levels you want to broadcast message? Keep it at 0 if you want for all of them
- levels:
- - 10
- - 20
- - 30
- - 40
- - 50
- - 60
- - 70
- - 80
- - 90
- - 100
- DailyQuests:
- # Defines time in 24hour format when we want to give out new daily quests
- # Any daily quests given before reset will be invalid and new ones will be given out
- ResetTime:
- Hour: 4
- Minute: 0
- # Defines amount of skips player can do on a quest
- # This allows player to abandon current quest and get new one
- Skips: 1
- # Enables the schedule manager to boost the server.
- # By default this has been disabled for causing memory leak.
- ScheduleManager:
- Use: true
- # Maximum number of jobs a player can join.
- # Use 0 for no maximum
- # Keep in mind that jobs.max.[amount] will bypass this setting
- max-jobs: 2
- # Hide jobs from player if they lack the permission to join the job
- hide-jobs-without-permission: false
- # Hide jobs info from player if they lack the permission to join the job
- hide-jobsinfo-without-permission: false
- # Option to allow payment to be made when killing mobs from a spawner.
- # Use jobs.nearspawner.[amount] to define multiplayer. Example jobs.nearspawner.-0.5 will pay half of payment, jobs.nearspawner.-1 will not pay at all
- enable-pay-near-spawner: true
- # Option to allow payment to be made in creative mode. This ignoring when a group has 'jobs.paycreative' permission.
- enable-pay-creative: false
- # Option to allow payment to be made for exploring when player flies
- enable-pay-for-exploring-when-flying: false
- # Option to allow payment to be made for exploring when player gliding.
- enable-pay-for-exploring-when-gliding: false
- # Disables the payment when the player riding on an entity.
- disablePaymentIfRiding: false
- # Adds the Jobs xp received to the player's Minecraft XP bar
- add-xp-player: false
- # Do the jobs boost ignore the boosted items usage in off hand?
- enable-boosted-items-in-offhand: false
- # Allows, when losing maximum durability of item then it does not pay the player until it is repaired.
- # E.g. the player wants to enchant a item with enchanting table and the item has durability loss then not paying.
- allow-pay-for-durability-loss:
- # Do not disable this if you don't know what mean this option.
- Use: true
- # What items (tools) are whitelisted the player get paid, when this item has durability loss?
- # Enchantments are supported, usage:
- # itemName=ENCHANTMENT_NAME-level
- WhiteListedItems:
- - wooden_pickaxe=DURABILITY-1
- - fishing_rod
- # Modifys chat to add chat titles. If you're using a chat manager, you may add the tag {jobs} to your chat format and disable this.
- modify-chat:
- use: false
- prefix: '&c['
- suffix: '&c]&r '
- separator: ' '
- # Do you want to use custom item/block/mob/enchant/color names?
- # With this set to true names like Stone:1 will be translated to Granite
- # Name list is in TranslatableWords.yml file
- UseCustomNames: true
- # Changes how often, in seconds, players are paid out. Default is 5 seconds.
- # Setting this too low may cause tick lag. Increase this to improve economy performance (at the cost of delays in payment)
- economy-batch-delay: 5
- # Enable async economy calls.
- # Disable this if you have issues with payments or your plugin is not thread safe.
- economy-async: true
- Economy:
- # By disabling one of these, players no longer will get particular payment.
- # Useful for removing particular payment method without editing whole jobConfig file
- PaymentMethods:
- Money: true
- Points: true
- Exp: true
- # Can be used to change payment amounts for all jobs and all actions if you want to readjust them
- # Amounts are in percentage, above 0 will increase payments
- # Amount belove 0 will decrease payments
- # If action pays negative amount, then value above 0 will increase that negative value
- # So if placing diamond ore takes 10 bucks from you, then by setting 50 for money income, you will be charged 15 bucks for placing it
- # If you are getting paid 10 for placing wood, then same value of 50 for money income, will result in you getting 15 bucks
- # This only effects base income value
- GeneralMulti:
- MONEY: 0.0
- EXP: 0.0
- POINTS: 0.0
- # When set to true income which is belove 0 will get bonus aplied to it
- # In example, if you would loose 5 bucks for placing diamond block, with 100% payment bonus, that penalty disapears
- # When this left at false penalty for action will remain unchanged
- ApplyToNegativeIncome: false
- MinimumOveralPayment:
- # Determines minimum payment. In example if player uses McMMO treefeller and earns only 20%, but at same time he gets 25% penalty from dynamic payment. He can 'get' negative amount of money
- # This will limit it to particular percentage
- # Works only when original payment is above 0
- use: false
- limit: 0.1
- MinimumOveralPoints:
- # Determines minimum payment. In example if player uses McMMO treefeller and earns only 20%, but at same time he gets 25% penalty from dynamic payment. He can 'get' negative amount of money
- # This will limit it to particular percentage
- # Works only when original payment is above 0
- use: false
- limit: 0.1
- DynamicPayment:
- # Do you want to use dynamic payment dependent on how many players already working for jobs?
- # This can help automatically lift up payments for not so popular jobs and lower for most popular ones
- use: false
- # totalworkers: The total number of players on the server who have jobs
- # totaljobs: The number of jobs that are enabled
- # jobstotalplayers: The number of people in that particular job
- # Exponential equation: totalworkers / totaljobs / jobstotalplayers - 1
- # Linear equation: ((totalworkers / totaljobs) - jobstotalplayers)/10.0
- equation: ((totalworkers / totaljobs) - jobstotalplayers)/10.0
- MaxPenalty: 25.0
- MaxBonus: 100.0
- MaxPayment:
- curve:
- # Enabling this feature will mean players will still earn once they reach cap but will loose a percentage the higher over cap they go. Controlled by a factor. math is ```100/((1/factor*percentOver^2)+1)```
- use: false
- factor: 10
- # Server economy account
- # With this enabled, players will get money from defined user (server account)
- # If this account don't have enough money to pay for players for, player will get message
- UseServerAccount: false
- # Username should be with Correct capitalization
- AccountName: Server
- Taxes:
- # Do you want to use taxes feature for jobs payment?
- use: false
- # Username should be with Correct capitalization, it can be same as setup in server account before
- AccountName: Server
- # Amount in percentage
- Amount: 15.0
- # Do you want to transfer taxes to server account?
- TransferToServerAccount: true
- # With this true, taxes will be taken from players payment and he will get less money than its shown in jobs info
- # When its false player will get full payment and server account will get taxes amount to hes account
- TakeFromPlayersPayment: false
- Limit:
- # Money gain limit
- # With this enabled, players will be limited how much they can make in defined time
- # Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
- Money:
- Use: false
- # Do you want to stop money gain when exp limit reached?
- StopWithExp: false
- # Do you want to stop money gain when point limit reached?
- StopWithPoint: false
- # Equation to calculate max limit. Option to use total level to include players total amount levels of current jobs
- # You can always use simple number to set money limit
- # Default equation is: 500+500*(totallevel/100), this will add 1% from 500 for each level player have
- # So player with 2 jobs with level 15 and 22 will have 685 limit
- MoneyLimit: 500+500*(totallevel/100)
- # Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
- TimeLimit: 3600
- # Delay between announcements about reached money limit
- # Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
- AnnouncementDelay: 30
- # Point gain limit
- # With this enabled, players will be limited how much they can make in defined time
- Point:
- Use: false
- # Do you want to stop Point gain when exp limit reached?
- StopWithExp: false
- # Do you want to stop Point gain when money limit reached?
- StopWithMoney: false
- # Equation to calculate max limit. Option to use total level to include players total amount levels of current jobs
- # You can always use simple number to set limit
- # Default equation is: 500+500*(totallevel/100), this will add 1% from 500 for each level player have
- # So player with 2 jobs with level 15 and 22 will have 685 limit
- Limit: 500+500*(totallevel/100)
- # Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
- TimeLimit: 3600
- # Delay between announcements about reached limit
- # Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
- AnnouncementDelay: 30
- # Exp gain limit
- # With this enabled, players will be limited how much they can get in defined time
- # Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
- Exp:
- Use: false
- # Do you want to stop exp gain when money limit reached?
- StopWithMoney: false
- # Do you want to stop exp gain when point limit reached?
- StopWithPoint: false
- # Equation to calculate max money limit. Option to use total level to include players total amount of current jobs
- # You can always use simple number to set exp limit
- # Default equation is: 5000+5000*(totallevel/100), this will add 1% from 5000 for each level player have
- # So player with 2 jobs with level 15 and 22 will have 6850 limit
- Limit: 5000+5000*(totallevel/100)
- # Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
- TimeLimit: 3600
- # Delay between announcements about reached Exp limit
- # Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
- AnnouncementDelay: 30
- Repair:
- # Do you want to give money for only renaming items in anvil?
- # Players will get full pay as they would for remaining two items when they only rename one
- # This is not a big issue, but if you want to disable it, you can
- PayForRenaming: true
- Enchant:
- # Do you want to give money for enchanting items in anvil?
- PayForEnchantingOnAnvil: false
- Crafting:
- # With this true, player will get money for all crafted items instead of each crafting action (like with old payment mechanic)
- # By default its false, as you can make ALOT of money if prices kept from old payment mechanics
- PayForEachCraft: false
- MilkingCow:
- # With this true, when timer is still going, cow milking event will be canceled
- # With this false, player will get bucket of milk, but still no payment
- CancelMilking: false
- # How ofter player can milk cows in seconds. Keep in mind that by default player can milk cow indefinitely and as often as he wants
- # Set to 0 if you want to disable timer
- Timer: 30
- ExploitProtections:
- Furnaces:
- # When enabled, players interacted furnaces will be saved into a file and will be reassigned after restart to keep giving out money
- # Players will no longer need to click on furnace to get paid from it after server restart
- Reassign: true
- # Defines max available furnaces each player can have to get paid from
- # This can be overridden with jobs.maxfurnaces.[amount] permission node
- MaxDefaultAvailable: 20
- BrewingStands:
- # When enabled, players interacted brewing stands will be saved into file and will be reassigned after restart to keep giving out money
- # Players will no longer need to click on brewing stand to get paid from it after server restart
- Reassign: true
- # Defines max available brewing stands each player can have to get paid from
- # Set to 0 if you want to disable this limitation
- # This can be overridden with jobs.maxbrewingstands.[amount] permission node
- MaxDefaultAvailable: 20
- General:
- # Enable blocks protection, like ore, from exploiting by placing and destroying same block again and again.
- # Modify restrictedBlocks.yml for blocks you want to protect
- PlaceAndBreakProtection: true
- # For how long in days to keep block protection data in data base
- # This will clean block data which ones have -1 as cooldown value
- # Data base cleanup will be performed on each server startup
- # This cant be more then 14 days
- KeepDataFor: 13
- # All blocks will be protected X sec after player places it on ground.
- GlobalBlockTimer:
- use: true
- timer: 15
- # Enable silk touch protection.
- # With this enabled players wont get paid for broken blocks from restrictedblocks list with silk touch tool.
- SilkTouchProtection: true
- MonsterDamage:
- # This section controls how much damage player should do to monster for player to get paid
- # This prevents from killing monsters in one hit when they suffer in example fall damage
- Use: true
- Percentage: 60
- # McMMO abilities
- McMMO:
- # Players will get part of money from cutting trees with treefeller ability enabled.
- # 0.2 means 20% of original price
- TreeFellerMultiplier: 0.2
- # Players will get part of money from braking blocks with gigaDrill ability enabled.
- # 0.2 means 20% of original price
- gigaDrillMultiplier: 0.2
- # Players will get part of money from braking blocks with super breaker ability enabled.
- # 0.2 means 20% of original price
- superBreakerMultiplier: 0.2
- # MythicMobs plugin support
- # Disable if you having issues with it or using old version
- MythicMobs:
- enabled: true
- Spawner:
- # Prevent slime splitting when they are from spawner
- # Protects agains exploiting as new splited slimes is treated as naturally spawned and not from spawner
- PreventSlimeSplit: false
- # Prevent magmacube splitting when they are from spawner
- PreventMagmaCubeSplit: false
- Smelt:
- # Prevent payments when hoppers moving items into furnace
- # Player will not get paid, but items will be smelted
- PreventHopperFillUps: true
- Brew:
- PreventBrewingStandFillUps: true
- # Breeder finder.
- # If you are not using breeding payment, you can disable this to save little resources. Really little.
- use-breeder-finder: true
- # Old job save
- # Players can leave job and return later with some level loss during that
- # You can fix players level if his job level is at max level
- old-job:
- level-loss-percentage: 30
- fix-at-max-level: true
- # Percentage to loose when leaving job at max level
- # Only works when fix-at-max-level is set to false
- level-loss-from-max-level: 30
- ActionBars:
- Messages:
- # When this set to true player will see action bar messages by default
- EnabledByDefault: true
- BossBar:
- # Enables BossBar feature
- # Works only from 1.9 mc version
- Enabled: true
- Messages:
- # When this set to true player will see Bossbar messages by default
- EnabledByDefault: true
- # If enabled boss bar will update after each action
- # If disabled, BossBar will update only on each payment. This can save some server resources
- ShowOnEachAction: false
- # How long in sec to show BossBar for player
- # If you have disabled ShowOnEachAction, then keep this number higher than payment interval for better experience
- Timer: 6
- # You can enable/disable message shown for players in action bar
- ShowActionBars:
- OnTitleChange: true
- OnLevelChange: true
- OnEmptyServerAccount: true
- # Chat messages
- # You can enable/disable message shown for players in chat
- ShowChatMessage:
- OnTitleChange: true
- OnLevelChange: true
- OnEmptyServerAccount: true
- # Sounds
- # Extra sounds on some events
- # All sounds can be found in https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
- Sounds:
- LevelUp:
- use: true
- sound: ENTITY_PLAYER_LEVELUP
- volume: 1
- pitch: 3
- TitleChange:
- use: true
- sound: ENTITY_PLAYER_LEVELUP
- volume: 1
- pitch: 3
- # Extra firework shooting in some events
- Fireworks:
- LevelUp:
- use: false
- # Makes the firework to randomize, such as random colors, type, power and so on.
- # These are under settings will not be work, when this enabled.
- Random: true
- flicker: true
- trail: true
- # Firework types
- # All types can be found in https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
- type: STAR
- colors:
- - 230,0,0
- - 0,90,0
- - 0,0,104
- power: 1
- # Fire shooting time in ticks.
- # Example: 20 tick = 1 second
- ShootTime: 20
- # You can disable this to save SMALL amount of server resources
- Signs:
- Enable: true
- Colors:
- ColorizeJobName: true
- # This is update for same job signs, to avoid huge lag if you have bunch of same type signs. Keep it from 1 to as many sec you want
- InfoUpdateInterval: 5
- Scoreboard:
- # This will enable to show top list in scoreboard instead of chat
- ShowToplist: true
- # For how long to show scoreboard
- interval: 10
- JobsBrowse:
- # Do you want to show total amount of workers for job in jobs browse window?
- ShowTotalWorkers: true
- # Do you want to show penalty and bonus in jobs browse window? Only works if this feature is enabled
- ShowPenaltyBonus: true
- # Defines if you want to use new /jobs browse look or old one
- UseNewLook: true
- # Defines amount of jobs to be shown in one page for /jobs browse
- AmountToShow: 5
- JobsGUI:
- # Do you want to show GUI when performing /jobs browse command?
- OpenOnBrowse: false
- # Do you want to show chat information when performing /jobs browse command?
- ShowChatBrowse: true
- # With true left mouse button will join job and right will show more info.
- # With false left mouse button will show more info, right will join job or inversely.
- # Don't forget to adjust locale file!
- SwitcheButtons: false
- # Do you want to use the left/right click button to leave from job?
- # This option click type depend from SwitcheButtons option, if true using the left button and inversely.
- # Don't forget to adjust locale file
- UseInversedClickToLeave: false
- # Do you want to show the action names in GUI?
- ShowActionNames: true
- # Defines size in rows of GUI
- Rows: 0
- # Defines back button slot in GUI
- BackButtonSlot: 37
- # Defines start position in gui from which job icons will be shown
- StartPosition: 11
- # Defines by how many jobs we need to group up
- GroupAmount: 7
- # Defines by how many slots we need to skip after group
- SkipAmount: 2
- BackButton:
- Material: JACK_O_LANTERN
- Filler:
- Material: STAINED_GLASS_PANE
- PageRow:
- JobsTop:
- # Defines amount of players to be shown in one page for /jobs top & /jobs gtop
- AmountToShow: 15
- Placeholders:
- # Defines amount of placeholders to be shown in one page for /jobs placeholders
- AmountToShow: 10
- JobsLeave:
- # Allows to confirm the /jobs leave and leaveall commands, to confirm the leave.
- EnableConfirmation: false
- # Specify the confirm expiry time.
- # Time in seconds.
- ConfirmExpiryTime: 10
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