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  1. script.Name = "kickisher gun v2"
  2. --//====================================================\\--
  3. --|| EDITED BY INFINITEONEWITHDANK CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. print("Load Finished")
  7. print("Edited By InfiniteOneWithdank Hello User")
  8. warn("Make Them All Suffer For Their Sins")
  9. warn("In Fact Make them Burn")
  10.  
  11. wait(0.2)
  12.  
  13. Player = game.Player.loomineh
  14. PlayerGui = Player.PlayerGui
  15. Cam = workspace.CurrentCamera
  16. Backpack = Player.Backpack
  17. Character = Player.Character
  18. Humanoid = Character.Humanoid
  19. RootPart = Character["HumanoidRootPart"]
  20. Torso = Character["Torso"]
  21. Head = Character["Head"]
  22. RightArm = Character["Right Arm"]
  23. LeftArm = Character["Left Arm"]
  24. RightLeg = Character["Right Leg"]
  25. LeftLeg = Character["Left Leg"]
  26. RootJoint = RootPart["RootJoint"]
  27. Neck = Torso["Neck"]
  28. RightShoulder = Torso["Right Shoulder"]
  29. LeftShoulder = Torso["Left Shoulder"]
  30. RightHip = Torso["Right Hip"]
  31. LeftHip = Torso["Left Hip"]
  32. local TIME = 0
  33. local sick = Instance.new("Sound",Torso)
  34.  
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51.  
  52. --//=================================\\
  53. --|| USEFUL VALUES
  54. --\\=================================//
  55.  
  56. Animation_Speed = 1.5
  57. local FORCERESET = false
  58. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  59. local Speed = 16
  60. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  61. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  62. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  63. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  64. local DAMAGEMULTIPLIER = 1
  65. local ANIM = "Idle"
  66. local ATTACK = false
  67. local EQUIPPED = false
  68. local HOLD = false
  69. local COMBO = 1
  70. local Rooted = false
  71. local SINE = 0
  72. local KEYHOLD = false
  73. local CHANGE = 2 / Animation_Speed
  74. local WALKINGANIM = false
  75. local VALUE1 = false
  76. local VALUE2 = false
  77. local PLAYSONG = true
  78. local ROBLOXIDLEANIMATION = IT("Animation")
  79. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  80. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  81. --ROBLOXIDLEANIMATION.Parent = Humanoid
  82. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  83. WEAPONGUI.Name = "BanishV3Gui"
  84. local Weapon = IT("Model")
  85. Weapon.Name = "Adds"
  86. local Effects = IT("Folder", Weapon)
  87. Effects.Name = "Effects"
  88. local Weapon2 = IT("Model")
  89. Weapon2.Name = "Adds2"
  90. local Effects = IT("Folder", Weapon2)
  91. Effects.Name = "Effects"
  92. local ANIMATOR = Humanoid.Animator
  93. local ANIMATE = Character:FindFirstChild("Animate")
  94. local UNANCHOR = true
  95. local TOBANISH = {}
  96. script.Parent = PlayerGui
  97.  
  98. function StatLabel(CFRAME, TEXT, COLOR)
  99. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  100. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  101. local BODYGYRO = IT("BodyGyro", STATPART)
  102. game:GetService("Debris"):AddItem(STATPART ,5)
  103. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  104. BILLBOARDGUI.Adornee = STATPART
  105. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  106. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  107. BILLBOARDGUI.AlwaysOnTop = false
  108. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  109. TEXTLABEL.BackgroundTransparency = 1
  110. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  111. TEXTLABEL.Text = TEXT
  112. TEXTLABEL.Font = SKILLFONT
  113. TEXTLABEL.FontSize="Size42"
  114. TEXTLABEL.TextColor3 = COLOR
  115. TEXTLABEL.TextStrokeTransparency = 0
  116. TEXTLABEL.TextScaled = true
  117. TEXTLABEL.TextWrapped = true
  118. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  119. for i = 1, 50 do
  120. Swait()
  121. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  122. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  123. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  124. end
  125. THEPART.Parent = nil
  126. end),STATPART, TEXTLABEL)
  127. end
  128.  
  129. --//=================================\\
  130. --\\=================================//
  131.  
  132.  
  133. --//=================================\\
  134. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  135. --\\=================================//
  136.  
  137. ArtificialHB = Instance.new("BindableEvent", script)
  138. ArtificialHB.Name = "ArtificialHB"
  139.  
  140. script:WaitForChild("ArtificialHB")
  141.  
  142. frame = Frame_Speed
  143. tf = 0
  144. allowframeloss = false
  145. tossremainder = false
  146. lastframe = tick()
  147. script.ArtificialHB:Fire()
  148.  
  149. game:GetService("RunService").Heartbeat:connect(function(s, p)
  150. tf = tf + s
  151. if tf >= frame then
  152. if allowframeloss then
  153. script.ArtificialHB:Fire()
  154. lastframe = tick()
  155. else
  156. for i = 1, math.floor(tf / frame) do
  157. script.ArtificialHB:Fire()
  158. end
  159. lastframe = tick()
  160. end
  161. if tossremainder then
  162. tf = 0
  163. else
  164. tf = tf - frame * math.floor(tf / frame)
  165. end
  166. end
  167. end)
  168.  
  169. --//=================================\\
  170. --\\=================================//
  171.  
  172. --//=================================\\
  173. --|| SOME TAG EDIT
  174. --\\=================================//
  175.  
  176. m = game.Players.loomineh
  177. char = m.Character
  178. local txt = Instance.new("BillboardGui", char)
  179. txt.Adornee = char.Head
  180. txt.Name = "_status"
  181. txt.Size = UDim2.new(2, 0, 1.2, 0)
  182. txt.StudsOffset = Vector3.new(-9, 8, 0)
  183. local text = Instance.new("TextLabel", txt)
  184. text.Size = UDim2.new(10, 0, 7, 0)
  185. text.FontSize = "Size24"
  186. text.TextScaled = true
  187. text.TextTransparency = 0
  188. text.BackgroundTransparency = 1
  189. text.TextTransparency = 0
  190. text.TextStrokeTransparency = 0
  191. text.Font = "Bodoni"
  192. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  193. spawn(function()
  194. local TweenService = game:GetService("TweenService")
  195. local Colours = {Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255),Color3.fromRGB(0,255,0),Color3.fromRGB(0,0,255)}
  196. local Int = 0
  197. while wait(0.5) do
  198. if Int == #Colours then Int = 0 end
  199. Int = Int+1
  200. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  201. end
  202. end)
  203. text.Text = "Kick gun VIIIII"
  204.  
  205. --//=================================\\
  206. --\\=================================//
  207.  
  208. --//=================================\\
  209. --|| SOME FUNCTIONS
  210. --\\=================================//
  211.  
  212. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  213. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  214. end
  215.  
  216. function PositiveAngle(NUMBER)
  217. if NUMBER >= 0 then
  218. NUMBER = 0
  219. end
  220. return NUMBER
  221. end
  222.  
  223. function NegativeAngle(NUMBER)
  224. if NUMBER <= 0 then
  225. NUMBER = 0
  226. end
  227. return NUMBER
  228. end
  229.  
  230. function Swait(NUMBER)
  231. if NUMBER == 0 or NUMBER == nil then
  232. ArtificialHB.Event:wait()
  233. else
  234. for i = 1, NUMBER do
  235. ArtificialHB.Event:wait()
  236. end
  237. end
  238. end
  239.  
  240. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  241. local NEWMESH = IT(MESH)
  242. if MESH == "SpecialMesh" then
  243. NEWMESH.MeshType = MESHTYPE
  244. if MESHID ~= "nil" and MESHID ~= "" then
  245. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  246. end
  247. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  248. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  249. end
  250. end
  251. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  252. NEWMESH.Scale = SCALE
  253. NEWMESH.Parent = PARENT
  254. return NEWMESH
  255. end
  256.  
  257. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  258. local NEWPART = IT("Part")
  259. NEWPART.formFactor = FORMFACTOR
  260. NEWPART.Reflectance = REFLECTANCE
  261. NEWPART.Transparency = TRANSPARENCY
  262. NEWPART.CanCollide = false
  263. NEWPART.Locked = true
  264. NEWPART.Anchored = true
  265. if ANCHOR == false then
  266. NEWPART.Anchored = false
  267. end
  268. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  269. NEWPART.Name = NAME
  270. NEWPART.Size = SIZE
  271. NEWPART.Position = Torso.Position
  272. NEWPART.Material = MATERIAL
  273. NEWPART:BreakJoints()
  274. NEWPART.Parent = PARENT
  275. return NEWPART
  276. end
  277.  
  278. local function weldBetween(a, b)
  279. local weldd = Instance.new("ManualWeld")
  280. weldd.Part0 = a
  281. weldd.Part1 = b
  282. weldd.C0 = CFrame.new()
  283. weldd.C1 = b.CFrame:inverse() * a.CFrame
  284. weldd.Parent = a
  285. return weldd
  286. end
  287.  
  288.  
  289. function QuaternionFromCFrame(cf)
  290. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  291. local trace = m00 + m11 + m22
  292. if trace > 0 then
  293. local s = math.sqrt(1 + trace)
  294. local recip = 0.5 / s
  295. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  296. else
  297. local i = 0
  298. if m11 > m00 then
  299. i = 1
  300. end
  301. if m22 > (i == 0 and m00 or m11) then
  302. i = 2
  303. end
  304. if i == 0 then
  305. local s = math.sqrt(m00 - m11 - m22 + 1)
  306. local recip = 0.5 / s
  307. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  308. elseif i == 1 then
  309. local s = math.sqrt(m11 - m22 - m00 + 1)
  310. local recip = 0.5 / s
  311. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  312. elseif i == 2 then
  313. local s = math.sqrt(m22 - m00 - m11 + 1)
  314. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  315. end
  316. end
  317. end
  318.  
  319. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  320. local xs, ys, zs = x + x, y + y, z + z
  321. local wx, wy, wz = w * xs, w * ys, w * zs
  322. local xx = x * xs
  323. local xy = x * ys
  324. local xz = x * zs
  325. local yy = y * ys
  326. local yz = y * zs
  327. local zz = z * zs
  328. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  329. end
  330.  
  331. function QuaternionSlerp(a, b, t)
  332. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  333. local startInterp, finishInterp;
  334. if cosTheta >= 0.0001 then
  335. if (1 - cosTheta) > 0.0001 then
  336. local theta = ACOS(cosTheta)
  337. local invSinTheta = 1 / SIN(theta)
  338. startInterp = SIN((1 - t) * theta) * invSinTheta
  339. finishInterp = SIN(t * theta) * invSinTheta
  340. else
  341. startInterp = 1 - t
  342. finishInterp = t
  343. end
  344. else
  345. if (1 + cosTheta) > 0.0001 then
  346. local theta = ACOS(-cosTheta)
  347. local invSinTheta = 1 / SIN(theta)
  348. startInterp = SIN((t - 1) * theta) * invSinTheta
  349. finishInterp = SIN(t * theta) * invSinTheta
  350. else
  351. startInterp = t - 1
  352. finishInterp = t
  353. end
  354. end
  355. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  356. end
  357.  
  358. function Clerp(a, b, t)
  359. local qa = {QuaternionFromCFrame(a)}
  360. local qb = {QuaternionFromCFrame(b)}
  361. local ax, ay, az = a.x, a.y, a.z
  362. local bx, by, bz = b.x, b.y, b.z
  363. local _t = 1 - t
  364. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  365. end
  366.  
  367. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  368. local frame = IT("Frame")
  369. frame.BackgroundTransparency = TRANSPARENCY
  370. frame.BorderSizePixel = BORDERSIZEPIXEL
  371. frame.Position = POSITION
  372. frame.Size = SIZE
  373. frame.BackgroundColor3 = COLOR
  374. frame.BorderColor3 = BORDERCOLOR
  375. frame.Name = NAME
  376. frame.Parent = PARENT
  377. return frame
  378. end
  379.  
  380. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  381. local label = IT("TextLabel")
  382. label.BackgroundTransparency = 1
  383. label.Size = UD2(1, 0, 1, 0)
  384. label.Position = UD2(0, 0, 0, 0)
  385. label.TextColor3 = TEXTCOLOR
  386. label.TextStrokeTransparency = STROKETRANSPARENCY
  387. label.TextTransparency = TRANSPARENCY
  388. label.FontSize = TEXTFONTSIZE
  389. label.Font = TEXTFONT
  390. label.BorderSizePixel = BORDERSIZEPIXEL
  391. label.TextScaled = false
  392. label.Text = TEXT
  393. label.Name = NAME
  394. label.Parent = PARENT
  395. return label
  396. end
  397.  
  398. function NoOutlines(PART)
  399. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  400. end
  401.  
  402. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  403. local NEWWELD = IT(TYPE)
  404. NEWWELD.Part0 = PART0
  405. NEWWELD.Part1 = PART1
  406. NEWWELD.C0 = C0
  407. NEWWELD.C1 = C1
  408. NEWWELD.Parent = PARENT
  409. return NEWWELD
  410. end
  411.  
  412. local S = IT("Sound")
  413. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  414. local NEWSOUND = nil
  415. coroutine.resume(coroutine.create(function()
  416. NEWSOUND = S:Clone()
  417. NEWSOUND.Parent = PARENT
  418. NEWSOUND.Volume = VOLUME
  419. NEWSOUND.Pitch = PITCH
  420. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  421. NEWSOUND:play()
  422. if DOESLOOP == true then
  423. NEWSOUND.Looped = true
  424. else
  425. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  426. NEWSOUND:remove()
  427. end
  428. end))
  429. return NEWSOUND
  430. end
  431.  
  432. function CFrameFromTopBack(at, top, back)
  433. local right = top:Cross(back)
  434. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  435. end
  436.  
  437. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,255,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  438. function WACKYEFFECT(Table)
  439. local TYPE = (Table.EffectType or "Sphere")
  440. local SIZE = (Table.Size or VT(1,1,1))
  441. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  442. local TRANSPARENCY = (Table.Transparency or 0)
  443. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  444. local CFRAME = (Table.CFrame or Torso.CFrame)
  445. local MOVEDIRECTION = (Table.MoveToPos or nil)
  446. local ROTATION1 = (Table.RotationX or 0)
  447. local ROTATION2 = (Table.RotationY or 0)
  448. local ROTATION3 = (Table.RotationZ or 0)
  449. local MATERIAL = (Table.Material or "Neon")
  450. local COLOR = (Table.Color or C3(0,255,0))
  451. local TIME = (Table.Time or 45)
  452. local SOUNDID = (Table.SoundID or nil)
  453. local SOUNDPITCH = (Table.SoundPitch or nil)
  454. local SOUNDVOLUME = (Table.SoundVolume or nil)
  455. coroutine.resume(coroutine.create(function()
  456. local PLAYSSOUND = false
  457. local SOUND = nil
  458. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  459. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  460. PLAYSSOUND = true
  461. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  462. end
  463. EFFECT.Color = COLOR
  464. local MSH = nil
  465. if TYPE == "Sphere" then
  466. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  467. elseif TYPE == "Block" then
  468. MSH = IT("BlockMesh",EFFECT)
  469. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  470. elseif TYPE == "Wave" then
  471. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  472. elseif TYPE == "Ring" then
  473. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  474. elseif TYPE == "Slash" then
  475. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  476. elseif TYPE == "Round Slash" then
  477. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  478. elseif TYPE == "Swirl" then
  479. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  480. elseif TYPE == "Skull" then
  481. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  482. elseif TYPE == "Crystal" then
  483. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  484. end
  485. if MSH ~= nil then
  486. local MOVESPEED = nil
  487. if MOVEDIRECTION ~= nil then
  488. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  489. end
  490. local GROWTH = SIZE - ENDSIZE
  491. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  492. if TYPE == "Block" then
  493. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  494. else
  495. EFFECT.CFrame = CFRAME
  496. end
  497. for LOOP = 1, TIME+1 do
  498. Swait()
  499. MSH.Scale = MSH.Scale - GROWTH/TIME
  500. if TYPE == "Wave" then
  501. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  502. end
  503. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  504. if TYPE == "Block" then
  505. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  506. else
  507. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  508. end
  509. if MOVEDIRECTION ~= nil then
  510. local ORI = EFFECT.Orientation
  511. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  512. EFFECT.Orientation = ORI
  513. end
  514. end
  515. if PLAYSSOUND == false then
  516. EFFECT:remove()
  517. else
  518. SOUND.Stopped:Connect(function()
  519. EFFECT:remove()
  520. end)
  521. end
  522. else
  523. if PLAYSSOUND == false then
  524. EFFECT:remove()
  525. else
  526. repeat Swait() until SOUND.Playing == false
  527. EFFECT:remove()
  528. end
  529. end
  530. end))
  531. end
  532.  
  533. function MakeForm(PART,TYPE)
  534. if TYPE == "Cyl" then
  535. local MSH = IT("CylinderMesh",PART)
  536. elseif TYPE == "Ball" then
  537. local MSH = IT("SpecialMesh",PART)
  538. MSH.MeshType = "Sphere"
  539. elseif TYPE == "Wedge" then
  540. local MSH = IT("SpecialMesh",PART)
  541. MSH.MeshType = "Wedge"
  542. end
  543. end
  544.  
  545. function SpawnTrail(FROM,TO,BIG)
  546. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Trail", VT(0,0,0))
  547. MakeForm(TRAIL,"Cyl")
  548. local DIST = (FROM - TO).Magnitude
  549. if BIG == true then
  550. TRAIL.Size = VT(10,DIST,10)
  551. else
  552. TRAIL.Size = VT(0.25,DIST,0.25)
  553. end
  554. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  555. coroutine.resume(coroutine.create(function()
  556. for i = 1, 5 do
  557. Swait()
  558. TRAIL.Transparency = 0
  559. end
  560. TRAIL:remove()
  561. end))
  562. end
  563.  
  564. function SpawnTrail2(FROM,TO,BIG)
  565. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Cyan", "Trail", VT(0,0,0))
  566. MakeForm(TRAIL,"Cyl")
  567. local DIST = (FROM - TO).Magnitude
  568. if BIG == true then
  569. TRAIL.Size = VT(10,DIST,10)
  570. else
  571. TRAIL.Size = VT(0.25,DIST,0.25)
  572. end
  573. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  574. coroutine.resume(coroutine.create(function()
  575. for i = 1, 5 do
  576. Swait()
  577. TRAIL.Transparency = 0
  578. end
  579. TRAIL:remove()
  580. end))
  581. end
  582.  
  583. function SpawnTrailDeathBound(FROM,TO,BIG)
  584. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
  585. MakeForm(TRAIL,"Cyl")
  586. local DIST = (FROM - TO).Magnitude
  587. if BIG == true then
  588. TRAIL.Size = VT(10,DIST,10)
  589. else
  590. TRAIL.Size = VT(0.25,DIST,0.25)
  591. end
  592. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  593. coroutine.resume(coroutine.create(function()
  594. for i = 1, 5 do
  595. Swait()
  596. TRAIL.Transparency = TRAIL.Transparency + 0.1
  597. end
  598. TRAIL:remove()
  599. end))
  600. end
  601. function SpawnTrailDeathBound2(FROM,TO,BIG)
  602. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Cyan", "Trail", VT(0,0,0))
  603. MakeForm(TRAIL,"Cyl")
  604. local DIST = (FROM - TO).Magnitude
  605. if BIG == true then
  606. TRAIL.Size = VT(10,DIST,10)
  607. else
  608. TRAIL.Size = VT(0.25,DIST,0.25)
  609. end
  610. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  611. coroutine.resume(coroutine.create(function()
  612. for i = 1, 5 do
  613. Swait()
  614. TRAIL.Transparency = TRAIL.Transparency + 0.1
  615. end
  616. TRAIL:remove()
  617. end))
  618. end
  619.  
  620. Debris = game:GetService("Debris")
  621.  
  622. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  623. local DIRECTION = CF(StartPos,EndPos).lookVector
  624. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  625. end
  626.  
  627. function turnto(position)
  628. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  629. end
  630.  
  631. --//=================================\\
  632. --|| WEAPON CREATION
  633. --\\=================================//
  634.  
  635. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  636.  
  637. local Particle = IT("ParticleEmitter",nil)
  638. Particle.Enabled = false
  639. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  640. Particle.LightEmission = 0.5
  641. Particle.Rate = 150
  642. Particle.ZOffset = 0.2
  643. Particle.Rotation = NumberRange.new(-180, 180)
  644. Particle.RotSpeed = NumberRange.new(-180, 180)
  645. Particle.Texture = "http://www.roblox.com/asset/?id=0"
  646. Particle.Color = ColorSequence.new(C3(18/255,238/255,212/255))
  647.  
  648. local Particle2 = IT("ParticleEmitter",nil)
  649. Particle2.Enabled = false
  650. Particle2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  651. Particle2.LightEmission = 0.5
  652. Particle2.Rate = 150
  653. Particle2.ZOffset = 0.2
  654. Particle2.Rotation = NumberRange.new(-180, 180)
  655. Particle2.RotSpeed = NumberRange.new(-180, 180)
  656. Particle2.Texture = "http://www.roblox.com/asset/?id=0"
  657. Particle2.Color = ColorSequence.new(C3(0/255, 255/255, 0/255))
  658.  
  659. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  660. function ParticleEmitter(Table)
  661. local PRTCL = Particle:Clone()
  662. local Speed = Table.Speed or 5
  663. local Drag = Table.Drag or 0
  664. local Size1 = Table.Size1 or 1
  665. local Size2 = Table.Size2 or 5
  666. local Lifetime1 = Table.Lifetime1 or 1
  667. local Lifetime2 = Table.Lifetime2 or 1.5
  668. local Parent = Table.Parent or Torso
  669. local Emit = Table.Emit or 100
  670. local Offset = Table.Offset or 360
  671. local Acel = Table.Acel or VT(0,0,0)
  672. local Enabled = Table.Enabled or false
  673. PRTCL.Parent = Parent
  674. PRTCL.Size = NumberSequence.new(Size1,Size2)
  675. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  676. PRTCL.Speed = NumberRange.new(Speed)
  677. PRTCL.VelocitySpread = Offset
  678. PRTCL.Drag = Drag
  679. PRTCL.Acceleration = Acel
  680. if Enabled == false then
  681. PRTCL:Emit(Emit)
  682. Debris:AddItem(PRTCL,Lifetime2)
  683. else
  684. PRTCL.Enabled = true
  685. end
  686. return PRTCL
  687. end
  688.  
  689. function ParticleEmitter2(Table)
  690. local PRTCL = Particle2:Clone()
  691. local Speed = Table.Speed or 5
  692. local Drag = Table.Drag or 0
  693. local Size1 = Table.Size1 or 1
  694. local Size2 = Table.Size2 or 5
  695. local Lifetime1 = Table.Lifetime1 or 1
  696. local Lifetime2 = Table.Lifetime2 or 1.5
  697. local Parent = Table.Parent or Torso
  698. local Emit = Table.Emit or 100
  699. local Offset = Table.Offset or 360
  700. local Acel = Table.Acel or VT(0,0,0)
  701. local Enabled = Table.Enabled or false
  702. PRTCL.Parent = Parent
  703. PRTCL.Size = NumberSequence.new(Size1,Size2)
  704. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  705. PRTCL.Speed = NumberRange.new(Speed)
  706. PRTCL.VelocitySpread = Offset
  707. PRTCL.Drag = Drag
  708. PRTCL.Acceleration = Acel
  709. if Enabled == false then
  710. PRTCL:Emit(Emit)
  711. Debris:AddItem(PRTCL,Lifetime2)
  712. else
  713. PRTCL.Enabled = true
  714. end
  715. return PRTCL
  716. end
  717.  
  718. local Handle = CreatePart(3, Weapon, "Plastic", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  719. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  720. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Part", VT(0.2,0.5,0.2),false)
  721. MakeForm(Part,"Wedge")
  722. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  723. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Part", VT(0.2,0.3,0.2),false)
  724. MakeForm(Part,"Wedge")
  725. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  726. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Part", VT(0.3,0.3,0.3),false)
  727. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  728. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.5),false)
  729. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  730. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Part", VT(0.4,0.4,0.4),false)
  731. MakeForm(Part,"Cyl")
  732. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  733. for i = 1, 8 do
  734. local Piece = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Eye", VT(0,0.35,0.41),false)
  735. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  736. end
  737. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Eye", VT(0.38,0.41,0.38),false)
  738. MakeForm(Part,"Cyl")
  739. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  740. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Part", VT(0.37,0.5,0.37),false)
  741. MakeForm(Part,"Ball")
  742. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  743. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Part", VT(0.2,0.7,0.4),false)
  744. MakeForm(Part,"Wedge")
  745. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  746. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Part", VT(0.3,0.4,0.2),false)
  747. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  748. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Part", VT(0.35,0.35,0.35),false)
  749. MakeForm(Part,"Cyl")
  750. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  751. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Part", VT(0.5,0.1,0.5),false)
  752. MakeForm(Part,"Cyl")
  753. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  754. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Part", VT(0.5,0.1,0.45),false)
  755. MakeForm(Part,"Cyl")
  756. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  757. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Part", VT(0.2,0.5,0.2),false)
  758. MakeForm(Part,"Wedge")
  759. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  760. local LASTPART = Handle
  761. for i = 1, 10 do
  762. if LASTPART == Handle then
  763. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Part", VT(0.1,0.2,0),false)
  764. LASTPART = Part
  765. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  766. else
  767. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Part", VT(0.1,0.05,0),false)
  768. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  769. LASTPART = Part
  770. end
  771. end
  772.  
  773. local Barrel = CreatePart(3, Weapon, "Plastic", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  774. MakeForm(Barrel,"Cyl")
  775. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  776. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  777. MakeForm(Part,"Cyl")
  778. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  779. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  780. MakeForm(Part,"Wedge")
  781. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  782. local Hole = CreatePart(3, Weapon, "Plastic", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  783. MakeForm(Hole,"Cyl")
  784. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  785. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  786. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  787. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  788. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Mid gray", "Eye", VT(0,0,0),false)
  789. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  790. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  791. coroutine.resume(coroutine.create(function()
  792. while wait() do
  793. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  794. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  795. end
  796. end))
  797.  
  798. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  799. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  800.  
  801. local GRIP2 = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  802.  
  803. local Handle2 = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  804. local LeftArmGrasp2 = CreateWeldOrSnapOrMotor("Weld", Handle2, LeftArm, Handle2, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  805. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  806. MakeForm(Part,"Wedge")
  807. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  808. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  809. MakeForm(Part,"Wedge")
  810. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  811. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  812. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  813. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  814. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  815. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  816. MakeForm(Part,"Cyl")
  817. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  818. for i = 1, 8 do
  819. local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye2", VT(0,0.35,0.41),false)
  820. CreateWeldOrSnapOrMotor("Weld", Handle2, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  821. end
  822. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye2", VT(0.38,0.41,0.38),false)
  823. MakeForm(Part,"Cyl")
  824. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  825. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  826. MakeForm(Part,"Ball")
  827. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  828. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  829. MakeForm(Part,"Wedge")
  830. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  831. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  832. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  833. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  834. MakeForm(Part,"Cyl")
  835. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  836. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  837. MakeForm(Part,"Cyl")
  838. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  839. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  840. MakeForm(Part,"Cyl")
  841. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  842. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  843. MakeForm(Part,"Wedge")
  844. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  845. local LASTPART = Handle2
  846. for i = 1, 10 do
  847. if LASTPART == Handle2 then
  848. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  849. LASTPART = Part
  850. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  851. else
  852. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  853. CreateWeldOrSnapOrMotor("Weld", Handle2, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  854. LASTPART = Part
  855. end
  856. end
  857.  
  858. local Barrel = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  859. MakeForm(Barrel,"Cyl")
  860. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  861. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  862. MakeForm(Part,"Cyl")
  863. CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  864. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  865. MakeForm(Part,"Wedge")
  866. CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  867. local Hole2 = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye2", VT(0.125,0,0.125),false)
  868. MakeForm(Hole2,"Cyl")
  869. CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  870. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  871. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  872. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  873. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye2", VT(0,0,0),false)
  874. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  875. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  876. coroutine.resume(coroutine.create(function()
  877. while wait() do
  878. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  879. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  880. end
  881. end))
  882.  
  883. ParticleEmitter2({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  884. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  885.  
  886. for _, c in pairs(Weapon:GetDescendants()) do
  887. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  888. c.Material = "Glass"
  889. c.Color = C3(0/255,255/255,0/255)
  890. elseif c.ClassName == "Part" and c.Name == "Eye" then
  891. c.Color = C3(0/255,255/255,0/255)
  892. c.Material = "Neon"
  893. end
  894. end
  895.  
  896. for _, c in pairs(Weapon2:GetDescendants()) do
  897. if c.ClassName == "Part" and c.Name ~= "Eye2" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  898. c.Material = "Glass"
  899. c.Color = C3(18/255,238/255,212/255)
  900. elseif c.ClassName == "Part" and c.Name == "Eye2" then
  901. c.Color = C3(18/255,238/255,212/255)
  902. c.Material = "Neon"
  903. end
  904. end
  905.  
  906. Weapon.Parent = Character
  907. for _, c in pairs(Weapon:GetChildren()) do
  908. if c.ClassName == "Part" then
  909. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  910. end
  911. end
  912.  
  913. Weapon2.Parent = Character
  914. for _, c in pairs(Weapon2:GetChildren()) do
  915. if c.ClassName == "Part" then
  916. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  917. end
  918. end
  919.  
  920. function swait(num)
  921. if num == 0 or num == nil then
  922. ArtificialHB.Event:wait()
  923. else
  924. for i = 0, num do
  925. ArtificialHB.Event:wait()
  926. end
  927. end
  928. end
  929.  
  930. function chatfunc(text)
  931. local chat = coroutine.wrap(function()
  932. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  933. Character:FindFirstChild("TalkingBillBoard"):destroy()
  934. end
  935. local Bill = Instance.new("BillboardGui",Character)
  936. Bill.Size = UDim2.new(0,100,0,40)
  937. Bill.StudsOffset = Vector3.new(0,3,0)
  938. Bill.Adornee = Character.Head
  939. Bill.Name = "TalkingBillBoard"
  940. local Hehe = Instance.new("TextLabel",Bill)
  941. Hehe.BackgroundTransparency = 1
  942. Hehe.BorderSizePixel = 0
  943. Hehe.Text = ""
  944. Hehe.Font = "Bodoni"
  945. Hehe.TextSize = 40
  946. Hehe.TextStrokeTransparency = 0
  947. Hehe.Size = UDim2.new(1,0,0.5,0)
  948. coroutine.resume(coroutine.create(function()
  949. while Hehe ~= nil do
  950. swait()
  951. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  952. Hehe.Rotation = math.random(-5,5)
  953. Hehe.TextColor3 = Color3.new(0,255,0)
  954. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  955. end
  956. end))
  957. for i = 1,string.len(text),1 do
  958. swait()
  959. Hehe.Text = string.sub(text,1,i)
  960. end
  961. swait(90)--Re[math.random(1, 93)]
  962. for i = 0, 1, .025 do
  963. swait()
  964. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  965. Hehe.TextStrokeTransparency = i
  966. Hehe.TextTransparency = i
  967. end
  968. Bill:Destroy()
  969. end)
  970. chat()
  971. end
  972.  
  973. function onChatted(msg)
  974. chatfunc(msg)
  975. end
  976.  
  977. Player.Chatted:connect(onChatted)
  978.  
  979. local BODY = {}
  980. for _, c in pairs(Character:GetDescendants()) do
  981. if c:IsA("BasePart") and c.Name ~= "Handle" then
  982. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  983. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  984. end
  985. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  986. elseif c:IsA("JointInstance") then
  987. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  988. end
  989. end
  990. for e = 1, #BODY do
  991. if BODY[e] ~= nil then
  992. local STUFF = BODY[e]
  993. local PART = STUFF[1]
  994. local PARENT = STUFF[2]
  995. local MATERIAL = STUFF[3]
  996. local COLOR = STUFF[4]
  997. local TRANSPARENCY = STUFF[5]
  998. if PART.ClassName == "Part" and PART ~= RootPart then
  999. PART.Material = MATERIAL
  1000. PART.Color = COLOR
  1001. PART.Transparency = TRANSPARENCY
  1002. end
  1003. PART.AncestryChanged:Connect(function()
  1004. PART.Parent = PARENT
  1005. end)
  1006. end
  1007. end
  1008. function refit()
  1009. Character.Parent = workspace
  1010. for e = 1, #BODY do
  1011. if BODY[e] ~= nil then
  1012. local STUFF = BODY[e]
  1013. local PART = STUFF[1]
  1014. local PARENT = STUFF[2]
  1015. local MATERIAL = STUFF[3]
  1016. local COLOR = STUFF[4]
  1017. local TRANSPARENCY = STUFF[5]
  1018. if PART:IsA("BasePart") and PART ~= RootPart then
  1019. PART.Material = MATERIAL
  1020. PART.Color = COLOR
  1021. PART.Transparency = TRANSPARENCY+0
  1022. end
  1023. if PART.Parent ~= PARENT then
  1024. Humanoid:remove()
  1025. PART.Parent = PARENT
  1026. Humanoid = IT("Humanoid",Character)
  1027. end
  1028. end
  1029. end
  1030. end
  1031.  
  1032. Humanoid.Died:connect(function()
  1033. refit()
  1034. end)
  1035.  
  1036. local SKILLTEXTCOLOR = C3(0/255,255/255,0/255)
  1037. local SKILLTEXTCOLOR2 = C3(18/255,238/255,212/255)
  1038. local SKILLFONT = "Code"
  1039. local SKILLTEXTSIZE = 7
  1040.  
  1041. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1042. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1043. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1044. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1045. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1046. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1047. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1048.  
  1049. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Laser", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1050. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1051. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Laser Barrage", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1052. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Flaming Beam", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1053. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Exploding Fury", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1054. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[Q] Forgive Sins", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1055.  
  1056. function printbye(Name)
  1057. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1058. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1059. end
  1060.  
  1061. workspace.ChildAdded:connect(function(instance)
  1062. for BANISH = 1, #TOBANISH do
  1063. if TOBANISH[BANISH] ~= nil then
  1064. if instance.Name == TOBANISH[BANISH] then
  1065. coroutine.resume(coroutine.create(function()
  1066. printbye(instance.Name)
  1067. instance:ClearAllChildren()
  1068. Debris:AddItem(instance,0.0005)
  1069. end))
  1070. end
  1071. end
  1072. end
  1073. end)
  1074.  
  1075. --//=================================\\
  1076. --|| DAMAGING
  1077. --\\=================================//
  1078.  
  1079. function Banish(Foe)
  1080. if Foe then
  1081. coroutine.resume(coroutine.create(function()
  1082. --if game.Players:FindFirstChild(Foe.Name) then
  1083. table.insert(TOBANISH,Foe.Name)
  1084. printbye(Foe.Name)
  1085. --end
  1086. Foe.Archivable = true
  1087. local CLONE = Foe:Clone()
  1088. Foe:Destroy()
  1089. CLONE.Parent = Effects
  1090. CLONE:BreakJoints()
  1091. local MATERIALS = {"Glass","Neon"}
  1092. for _, c in pairs(CLONE:GetDescendants()) do
  1093. if c:IsA("BasePart") then
  1094. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1095. CreateSound(340722848, c, 10, 1, false)
  1096. end
  1097. c.Anchored = true
  1098. c.Transparency = c.Transparency + 0.2
  1099. c.Material = MATERIALS[MRANDOM(1,2)]
  1100. c.Color = C3(0,255,0)
  1101. if c.ClassName == "MeshPart" then
  1102. c.TextureID = ""
  1103. end
  1104. if c:FindFirstChildOfClass("SpecialMesh") then
  1105. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1106. end
  1107. if c:FindFirstChildOfClass("Decal") then
  1108. c:FindFirstChildOfClass("Decal"):remove()
  1109. end
  1110. c.Name = "Banished"
  1111. c.CanCollide = false
  1112. else
  1113. c:remove()
  1114. end
  1115. end
  1116. local A = false
  1117. for i = 1, 35 do
  1118. if A == false then
  1119. A = true
  1120. elseif A == true then
  1121. A = false
  1122. end
  1123. for _, c in pairs(CLONE:GetDescendants()) do
  1124. if c:IsA("BasePart") then
  1125. c.Anchored = true
  1126. c.Material = MATERIALS[MRANDOM(1,2)]
  1127. c.Transparency = c.Transparency + 0.8/35
  1128. if A == false then
  1129. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1130. elseif A == true then
  1131. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1132. end
  1133. end
  1134. end
  1135. Swait()
  1136. end
  1137. CLONE:remove()
  1138. end))
  1139. end
  1140. end
  1141.  
  1142. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1143. local CHILDREN = workspace:GetDescendants()
  1144. for index, CHILD in pairs(CHILDREN) do
  1145. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1146. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1147. if HUM then
  1148. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1149. if TORSO then
  1150. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1151. if ISBANISH == true then
  1152. Banish(CHILD)
  1153. else
  1154. if ISBANISH == "Gravity" then
  1155. HUM.PlatformStand = true
  1156. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1157. local grav = Instance.new("BodyPosition",TORSO)
  1158. grav.D = 15
  1159. grav.P = 20000
  1160. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1161. grav.position = TORSO.Position
  1162. grav.Name = "V3BanishForce"..Player.Name
  1163. else
  1164. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1165. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1166. end
  1167. else
  1168. HUM.PlatformStand = false
  1169. end
  1170. end
  1171. elseif ISBANISH == "Gravity" then
  1172. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1173. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1174. HUM.PlatformStand = false
  1175. end
  1176. end
  1177. end
  1178. end
  1179. end
  1180. end
  1181. end
  1182.  
  1183. --//=================================\\
  1184. --|| ATTACK FUNCTIONS AND STUFF
  1185. --\\=================================//
  1186. local LAUGHS = {"907329532"}
  1187.  
  1188. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1189. MakeForm(RightHole,"Cyl")
  1190. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1191. MakeForm(LeftHole,"Cyl")
  1192.  
  1193. function Kill(Char)
  1194. local NewCharacter = IT("Model",Effects)
  1195. NewCharacter.Name = "Ow im ded ;-;"
  1196. for _, c in pairs(Char:GetDescendants()) do
  1197. if c:IsA("BasePart") and c.Transparency == 0 then
  1198. c:BreakJoints()
  1199. c.Material = "Glass"
  1200. c.Color = C3(0.5,0,0)
  1201. c.CanCollide = true
  1202. c.Transparency = 0.3
  1203. if c:FindFirstChildOfClass("SpecialMesh") then
  1204. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1205. end
  1206. if c.Name == "Head" then
  1207. c:ClearAllChildren()
  1208. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1209. end
  1210. if c.ClassName == "MeshPart" then
  1211. c.TextureID = ""
  1212. end
  1213. if c:FindFirstChildOfClass("BodyPosition") then
  1214. c:FindFirstChildOfClass("BodyPosition"):remove()
  1215. end
  1216. if c:FindFirstChildOfClass("ParticleEmitter") then
  1217. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1218. end
  1219. c.Parent = NewCharacter
  1220. c.Name = "DeadPart"
  1221. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1222. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1223. end
  1224. end
  1225. Char:remove()
  1226. Debris:AddItem(NewCharacter,5)
  1227. end
  1228. function Shot()
  1229. ATTACK = true
  1230. Rooted = false
  1231. for i=0, 0.05, 0.1 / Animation_Speed do
  1232. Swait()
  1233. turnto(Mouse.Hit.p)
  1234. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1235. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.5 / Animation_Speed)
  1236. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1237. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1238. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1239. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1240. end
  1241. repeat
  1242. for i=0, 0.05, 0.1 / Animation_Speed do
  1243. Swait()
  1244. turnto(Mouse.Hit.p)
  1245. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.5 / Animation_Speed)
  1247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1249. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1250. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1251. end
  1252. local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  1253. SpawnTrail2(Hole2.Position,POS,true)
  1254. if HIT ~= nil then
  1255. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1256. Banish(HIT.Parent)
  1257. end
  1258. end
  1259. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1260. SpawnTrail(Hole.Position,POS,true)
  1261. if HIT ~= nil then
  1262. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1263. Banish(HIT.Parent)
  1264. end
  1265. end
  1266. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(18/255,238/255,212/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1267. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(18/255,238/255,212/255), SoundID = 340722848, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1268. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(18/255,238/255,212/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1269. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(18/255,238/255,212/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1270. CreateSound("159882477", Head, 6, 1)
  1271. for i=0, 0.05, 0.1 / Animation_Speed do
  1272. Swait()
  1273. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1274. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.5 / Animation_Speed)
  1275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1276. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1277. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1278. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1279. end
  1280. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(18/255,238/255,212/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1281. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(18/255,238/255,212/255), SoundID = 340722848, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1282. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(18/255,238/255,212/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1283. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(18/255,238/255,212/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1284. until KEYHOLD == false
  1285. ATTACK = false
  1286. Rooted = false
  1287. end
  1288.  
  1289.  
  1290.  
  1291. function Banisher_Bullet()
  1292. ATTACK = true
  1293. Rooted = false
  1294. for i=0, 0.05, 0.1 / Animation_Speed do
  1295. Swait()
  1296. turnto(Mouse.Hit.p)
  1297. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1298. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1301. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1303. end
  1304. repeat
  1305. for i=0, 0.05, 0.1 / Animation_Speed do
  1306. Swait()
  1307. turnto(Mouse.Hit.p)
  1308. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1309. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1310. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1311. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1312. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1313. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1314. end
  1315. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1316. SpawnTrail(Hole.Position,POS,true)
  1317. if HIT ~= nil then
  1318. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1319. Banish(HIT.Parent)
  1320. end
  1321. end
  1322. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(18/255,238/255,212/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1323. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(18/255,238/255,212/255), SoundID = 340722848, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1324. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(18/255,238/255,212/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1325. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(18/255,238/255,212/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1326. for i=0, 0.05, 0.1 / Animation_Speed do
  1327. Swait()
  1328. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1329. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1330. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1331. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1332. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1333. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1334. end
  1335. until KEYHOLD == false
  1336. ATTACK = false
  1337. Rooted = false
  1338. end
  1339. function Taunt2()
  1340. ATTACK = true
  1341. Rooted = true
  1342. local TAUNT = CreateSound(159882635, Torso, 20, 1.2, false)
  1343. repeat
  1344. Swait()
  1345. TAUNT.Parent = Torso
  1346. TAUNT.Playing = true
  1347. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1351. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1353. until TAUNT.TimePosition >= 1.25
  1354. for i=0, 1.6, 0.1 / Animation_Speed do
  1355. Swait()
  1356. TAUNT.Parent = Torso
  1357. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1358. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1361. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363. end
  1364. ATTACK = false
  1365. Rooted = false
  1366. end
  1367. function Execute()
  1368. ATTACK = true
  1369. Rooted = false
  1370. local Part = CreatePart(3, Character, "Neon", 1, 1, "Mid gray", "Part", VT(0,1,4),false)
  1371. Part.Color = C3(0,0,0)
  1372. MakeForm(Part,"Wedge")
  1373. Part.CanCollide = true
  1374. CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1375. for i=0, 1, 0.1 / Animation_Speed do
  1376. Swait()
  1377. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  1378. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  1379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1380. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  1381. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1383. end
  1384. CreateSound(541909867, RightArm, 7, 1, false)
  1385. local TOCH = Part.Touched:Connect(function(hit)
  1386. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1387. Banish(hit.Parent)
  1388. end
  1389. end)
  1390. for i=0, 0.35, 0.1 / Animation_Speed do
  1391. Swait()
  1392. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  1393. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  1394. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1395. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  1396. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1397. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1398. end
  1399. TOCH:disconnect()
  1400. for i=0, 0.35, 0.1 / Animation_Speed do
  1401. Swait()
  1402. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  1403. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  1404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  1406. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1408. end
  1409. Part:remove()
  1410. ATTACK = false
  1411. Rooted = false
  1412. end
  1413. function Banisher_Burn()
  1414. ATTACK = true
  1415. Rooted = true
  1416. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1417. for i=0, 1, 0.1 / Animation_Speed do
  1418. Swait()
  1419. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1420. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1421. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1422. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1423. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1424. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1425. end
  1426. coroutine.resume(coroutine.create(function()
  1427. local POS = Mouse.Hit.p
  1428. local RAY = CreatePart(3, Effects, "Plastic", 0, 0, "Really blue", "Really blue", VT(0,2000,0))
  1429. MakeForm(RAY,"Cyl")
  1430. local SPHERE = CreatePart(3, Effects, "Plastic", 0, 0, "Really blue", "Really blue", VT(0,0,0))
  1431. MakeForm(SPHERE,"Ball")
  1432. local SHIELD = CreatePart(3, Effects, "Plastic", 0, 0.5, "Really blue", "Really blue", VT(0,0,0))
  1433. MakeForm(SHIELD,"Ball")
  1434. SHIELD.CFrame = CF(POS)
  1435. RAY.CFrame = CF(POS)
  1436. SPHERE.CFrame = CF(POS)
  1437. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1438. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1439. for i = 1, 200 do
  1440. Swait()
  1441. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0/255,255/255,0/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1442. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1443. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1444. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1445. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1446. end
  1447. for i = 1, 45 do
  1448. Swait()
  1449. RAY.Transparency = RAY.Transparency + 1/45
  1450. SPHERE.Transparency = RAY.Transparency
  1451. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1452. end
  1453. RAY:remove()
  1454. SHIELD:remove()
  1455. SPHERE:remove()
  1456. end))
  1457. for i=0, 1, 0.1 / Animation_Speed do
  1458. Swait()
  1459. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1460. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1462. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1463. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1464. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1465. end
  1466. ATTACK = false
  1467. Rooted = false
  1468. end
  1469. function Teleport()
  1470. ATTACK = true
  1471. Rooted = false
  1472. for i=0, 0.5, 0.1 / Animation_Speed do
  1473. Swait()
  1474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1476. end
  1477. local pos = RootPart.Position
  1478. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  1479. CreateSound(769380905, Torso, 10, 1)
  1480. for i=0, 0.5, 0.1 / Animation_Speed do
  1481. Swait()
  1482. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1483. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1484. end
  1485. for i=0, 0.1, 0.1 / Animation_Speed do
  1486. Swait()
  1487. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1488. end
  1489. ATTACK = false
  1490. Rooted = false
  1491. end
  1492. function BanishmentBeam()
  1493. ATTACK = true
  1494. Rooted = false
  1495. local GYRO = IT("BodyGyro",RootPart)
  1496. GYRO.D = 100
  1497. GYRO.P = 2000
  1498. GYRO.MaxTorque = VT(0,4000000,0)
  1499. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1500. CreateSound("93724183", RightArm, 5, 1, false)
  1501. for i=1, 35 do
  1502. Swait()
  1503. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1504. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1505. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1506. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1507. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1508. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1509. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1510. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1511. end
  1512. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Toothpaste", "Lazer", VT(0,0,0))
  1513. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  1514. local TOCH = BEAM.Touched:Connect(function(hit)
  1515. end)
  1516. local I = 0
  1517. repeat
  1518. Swait()
  1519. I = I + 1
  1520. if I <= 10 then
  1521. BEAM.Transparency = BEAM.Transparency - 0.5
  1522. end
  1523. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  1524. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  1525. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  1526. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  1527. BEAM.Size = VT(2,2,DISTANCE)
  1528. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1529. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0.75, Transparency2 = 0.005, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1530. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1531. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1532. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1533. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1534. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1535. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536. if ENDHIT ~= nil then
  1537. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  1538. Kill(ENDHIT.Parent)
  1539. end
  1540. end
  1541. until LOOP.Playing == false
  1542. GYRO:remove()
  1543. BEAM:remove()
  1544. ATTACK = false
  1545. Rooted = false
  1546. end
  1547. function MusicActivation()
  1548. if PLAYSONG == true then
  1549. PLAYSONG = false
  1550. elseif PLAYSONG == false then
  1551. PLAYSONG = true
  1552. end
  1553. end
  1554. function Deathbound()
  1555. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1556. ATTACK = true
  1557. Rooted = true
  1558. for i=0, 1, 0.1 / Animation_Speed do
  1559. Swait()
  1560. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1563. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1564. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1565. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1566. end
  1567. local DONE = false
  1568. local GATE = nil
  1569. local GATESPIN = true
  1570. coroutine.resume(coroutine.create(function()
  1571. repeat
  1572. Swait()
  1573. if GATE ~= nil then
  1574. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1575. end
  1576. until GATESPIN == false
  1577. end))
  1578. coroutine.resume(coroutine.create(function()
  1579. repeat
  1580. Swait()
  1581. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1582. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1583. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1584. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1585. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1586. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1587. until DONE == true
  1588. Swait(50)
  1589. for i = 1, 35 do
  1590. Swait(4)
  1591. local FIRED = false
  1592. local CHILDREN = workspace:GetDescendants()
  1593. for index, CHILD in pairs(CHILDREN) do
  1594. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1595. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1596. if HUM then
  1597. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1598. if TORSO then
  1599. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1600. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1601. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1602. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Plastic", Color = C3(0,0,0), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1603. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Plastic", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1604. SpawnTrailDeathBound(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1605. SpawnTrailDeathBound2(CFRAME.p,CFRAME*CF(-30,1000,0).p)
  1606. Banish(CHILD)
  1607. FIRED = true
  1608. break
  1609. end
  1610. end
  1611. end
  1612. end
  1613. end
  1614. if FIRED == false then
  1615. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1616. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1617. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1618. SpawnTrailDeathBound(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1619. SpawnTrailDeathBound2(CFRAME.p,CFRAME*CF(-50,1000,0).p)
  1620. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1621. if HITBOD ~= nil then
  1622. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1623. Kill(HITBOD.Parent)
  1624. end
  1625. end
  1626. end
  1627. end
  1628. for i = 1, 45 do
  1629. Swait()
  1630. GATE.Size = GATE.Size - VT(3,0,3)
  1631. end
  1632. GATESPIN = false
  1633. GATE:remove()
  1634. end))
  1635. Swait(15)
  1636. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1637. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  1638. local DECAL = IT("Decal",GATE)
  1639. DECAL.Color3 = Color3.new(0,0,0)
  1640. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  1641. DECAL.Face = "Top"
  1642. GATE.CFrame = CF(HITPOS)
  1643. CreateSound(160772554, GATE, 7, 1.3, false)
  1644. for i = 1, 45 do
  1645. Swait()
  1646. GATE.Size = GATE.Size + VT(3,0,3)
  1647. end
  1648. CreateSound(213603013, RightHole, 7, 1, false)
  1649. CreateSound(213603013, LeftHole, 7, 1, false)
  1650. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1651. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1652. ATTACK = false
  1653. Rooted = false
  1654. DONE = true
  1655. end
  1656. SIZE = 1
  1657. function Taunt()
  1658. ATTACK = true
  1659. local LAUGH = nil
  1660. coroutine.resume(coroutine.create(function()
  1661. repeat
  1662. Swait()
  1663. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1664. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1665. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1667. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1669. until LAUGH ~= nil
  1670. repeat
  1671. Swait()
  1672. LAUGH.Parent = Torso
  1673. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1674. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1675. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1677. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1678. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1679. until LAUGH.Playing == false
  1680. ATTACK = false
  1681. end))
  1682. wait(0.1)
  1683. LAUGH = CreateSound(525166232, Torso, 20, 1, false)
  1684. end
  1685.  
  1686. function Forgive_Sins()
  1687. chatfunc("YoU aRe NoW fReE tO gO.")
  1688.  
  1689. for p,v in next, TOBANISH do
  1690. TOBANISH[p] = nil
  1691. end
  1692. end
  1693. --//=================================\\
  1694. --|| ASSIGN THINGS TO KEYS
  1695. --\\=================================//
  1696.  
  1697. function MouseDown(Mouse)
  1698. if ATTACK == false then
  1699. Execute()
  1700. end
  1701. end
  1702.  
  1703. function MouseUp(Mouse)
  1704. HOLD = false
  1705. end
  1706.  
  1707. function KeyDown(Key)
  1708. KEYHOLD = true
  1709. if Key == "z" and ATTACK == false then
  1710. Banisher_Bullet()
  1711. end
  1712.  
  1713. if Key == "b" and ATTACK == false then
  1714. Banisher_Burn()
  1715. end
  1716.  
  1717. if Key == "c" and ATTACK == false then
  1718. BanishmentBeam()
  1719. end
  1720.  
  1721. if Key == "v" and ATTACK == false then
  1722. Teleport()
  1723. end
  1724.  
  1725. if Key == "x" and ATTACK == false then
  1726. Deathbound()
  1727. end
  1728.  
  1729. if Key == "t" and ATTACK == false then
  1730. Taunt()
  1731. end
  1732.  
  1733. if Key == "y" and ATTACK == false then
  1734. Taunt2()
  1735. end
  1736.  
  1737. if Key == "m" then
  1738. MusicActivation()
  1739. end
  1740.  
  1741. if Key == "q" then
  1742. Forgive_Sins()
  1743. end
  1744. if Key == "e" then
  1745. Shot()
  1746. end
  1747. end
  1748.  
  1749. function KeyUp(Key)
  1750. KEYHOLD = false
  1751. end
  1752.  
  1753. Mouse.Button1Down:connect(function(NEWKEY)
  1754. MouseDown(NEWKEY)
  1755. end)
  1756. Mouse.Button1Up:connect(function(NEWKEY)
  1757. MouseUp(NEWKEY)
  1758. end)
  1759. Mouse.KeyDown:connect(function(NEWKEY)
  1760. KeyDown(NEWKEY)
  1761. end)
  1762. Mouse.KeyUp:connect(function(NEWKEY)
  1763. KeyUp(NEWKEY)
  1764. end)
  1765.  
  1766. --//=================================\\
  1767. --\\=================================//
  1768.  
  1769.  
  1770. function unanchor()
  1771. if UNANCHOR == true then
  1772. g = Character:GetChildren()
  1773. for i = 1, #g do
  1774. if g[i].ClassName == "Part" then
  1775. g[i].Anchored = false
  1776. end
  1777. end
  1778. end
  1779. end
  1780.  
  1781.  
  1782. --//=================================\\
  1783. --|| WRAP THE WHOLE SCRIPT UP
  1784. --\\=================================//
  1785.  
  1786. Humanoid.Changed:connect(function(Jump)
  1787. if Jump == "Jump" and (Disable_Jump == true) then
  1788. Humanoid.Jump = false
  1789. end
  1790. end)
  1791.  
  1792. local CONNECT = nil
  1793.  
  1794. while true do
  1795. Swait()
  1796. ANIMATE.Parent = nil
  1797. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1798. Humanoid = IT("Humanoid",Character)
  1799. end
  1800. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1801. v:Stop();
  1802. end
  1803. SINE = SINE + CHANGE
  1804. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1805. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1806. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1807. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  1808. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1809. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  1810. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1811. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1812. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1813. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1814. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1815. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1816. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1817. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1818. end
  1819. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1820. ANIM = "Jump"
  1821. if ATTACK == false then
  1822. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1826. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1828. end
  1829. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1830. ANIM = "Fall"
  1831. if ATTACK == false then
  1832. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1833. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1836. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1838. end
  1839. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1840. ANIM = "Idle"
  1841. if ATTACK == false then
  1842. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1846. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1848. end
  1849. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1850. ANIM = "Walk"
  1851. if ATTACK == false then
  1852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1856. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1858. end
  1859. end
  1860. unanchor()
  1861. Humanoid.MaxHealth = "inf"
  1862. Humanoid.Health = "inf"
  1863. if Rooted == false then
  1864. Disable_Jump = false
  1865. Humanoid.WalkSpeed = Speed
  1866. elseif Rooted == true then
  1867. Disable_Jump = true
  1868. Humanoid.WalkSpeed = 0
  1869. end
  1870. refit()
  1871. sick.Parent = Torso
  1872. sick.Playing = PLAYSONG
  1873. sick.Volume = 5
  1874. sick.Pitch = 1
  1875. sick.SoundId = "rbxassetid://928385983"
  1876. sick.Name = "KickGV5Music"
  1877. end
  1878.  
  1879. --//=================================\\
  1880. --\\=================================//
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