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- 🅱️AIKEN 🅱️ASIC 🅱️ITCH 🅱️OKIZEME
- Beginning String: 2K > c.S > 2D > 7 > 236K > X
- Substitute X with one of the following:
- (Double Overhead Mixup) IAD (956) > Delay > j.S > j.P > 2K > c.S > 2D > 8 > 236K > X
- (Single Overhead Mixup) IAD (956) > Delay > j.S > 2K > c.S > 2D > 8 > 236K > X
- (Empty Jump Low Mixup) IAD (956) > Delay > 2K > c.S > 2D > 7** > 236K > X
- **Note that if you use >>X = Empty Jump Low<< twice in a row, replace 7 with 8 for the second one or you will be too far for tatami to hit.
- (Tick Throw Mixup A) IAD (956) > Delay > j.S > Walk Forward > Throw (6S+H)
- (Tick Throw Mixup B) IAD (956) > Delay > 2K > Walk Forward > Throw (6S+H)
- (Tick Throw Mixup C) IAD (956) > Land > Throw (6S+H)
- (Running Low Mixup) Dash (66) > 2K > c.S > 2D > 7 > 236K > X
- (Tick Throw Mixup D) Dash (66) > 2K/2P > Walk Forward > Throw (6S+H)
- (Tick Throw Mixup E) Dash (66) > FD Dash Brake (4P+S) > Throw (6S+H)
- (Triple Overhead Mixup) IAD (956) > Delay > j.S > j.P > 623S*
- (High-High-Low-High Mixup) IAD (956) > Delay > j.S > j.P > 2K > 623S*
- (High-Low-High Mixup) IAD (956) > Delay > j.S > 2K > 6923S*
- (Running Instant Overhead Mixup) Dash (66) > 6923S*
- (Running Low-High Mixup) Dash (66) > 2K > 6923S*
- *Can be RRC'd to extend into a combo
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