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🅱️AIKEN 🅱️ASIC 🅱️ITCH 🅱️OKIZEME

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Jan 20th, 2018
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  1. 🅱️AIKEN 🅱️ASIC 🅱️ITCH 🅱️OKIZEME
  2.  
  3. Beginning String: 2K > c.S > 2D > 7 > 236K > X
  4.  
  5. Substitute X with one of the following:
  6.  
  7. (Double Overhead Mixup) IAD (956) > Delay > j.S > j.P > 2K > c.S > 2D > 8 > 236K > X
  8.  
  9. (Single Overhead Mixup) IAD (956) > Delay > j.S > 2K > c.S > 2D > 8 > 236K > X
  10.  
  11. (Empty Jump Low Mixup) IAD (956) > Delay > 2K > c.S > 2D > 7** > 236K > X
  12.  
  13. **Note that if you use >>X = Empty Jump Low<< twice in a row, replace 7 with 8 for the second one or you will be too far for tatami to hit.
  14.  
  15. (Tick Throw Mixup A) IAD (956) > Delay > j.S > Walk Forward > Throw (6S+H)
  16.  
  17. (Tick Throw Mixup B) IAD (956) > Delay > 2K > Walk Forward > Throw (6S+H)
  18.  
  19. (Tick Throw Mixup C) IAD (956) > Land > Throw (6S+H)
  20.  
  21. (Running Low Mixup) Dash (66) > 2K > c.S > 2D > 7 > 236K > X
  22.  
  23. (Tick Throw Mixup D) Dash (66) > 2K/2P > Walk Forward > Throw (6S+H)
  24.  
  25. (Tick Throw Mixup E) Dash (66) > FD Dash Brake (4P+S) > Throw (6S+H)
  26.  
  27. (Triple Overhead Mixup) IAD (956) > Delay > j.S > j.P > 623S*
  28.  
  29. (High-High-Low-High Mixup) IAD (956) > Delay > j.S > j.P > 2K > 623S*
  30.  
  31. (High-Low-High Mixup) IAD (956) > Delay > j.S > 2K > 6923S*
  32.  
  33. (Running Instant Overhead Mixup) Dash (66) > 6923S*
  34.  
  35. (Running Low-High Mixup) Dash (66) > 2K > 6923S*
  36.  
  37. *Can be RRC'd to extend into a combo
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