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- #Main config section
- #logingroup = the group of server where are the players sent after they join your network (its usualy for offline networks where you need to have separated /login servers and lobbies)
- #fallbackgroup is usually group of your lobby servers
- #If you do not have separated login servers and lobby server then set logingroup and fallback group to be the same
- balancing:
- logingroup: AuthServers
- fallbackgroup: Lobbies
- #List your own groups of servers here in order to activate the balancing between the servers in the group
- enabledgroups:
- - Lobbies
- - AuthServers
- #Here you can create additinal groups of servers that should be balanced
- Lobbies:
- - Hub
- - Hub2
- AuthServers:
- - Inicio
- #PLayers will be forced to your logingroup of servers after they join your bungee, disabling this will disable logingroup option in the section above, this is useful when you want to just balance your lobby servers and you want that players stays on server where they last logged off or you want to control this feature with another plugin (like BungeeAuthentificator)
- force-login-group: true
- #Detect if lobby server is offline and redirect players to other lobby which is online (this feature may take additional resources especially RAM, by default this feature is disabled)
- offlinedetection: false
- #How often should MultiLobby check the lobby servers if they are online or offline, the interval is in secs. (By default there is an interval 25 seconds, this means that MultiLobby pings all of your lobby servers every 25 secs, if lobby server does not respond to the ping = server is down and MultiLobby will no more be sending players to this server). If there is no online lobby, all players that are trying to connect will be kicked
- detectioninterval: 25
- #Socket timeout for offline detection or external lobby status in miliseconds. Do not touch this value util you have problems with pinging. If you have higher ping between bungee and lobby machines raise this value 2x higher than the ping value between lobby and bungee machines. Default is 100.
- socket-timeout: 200
- #Allows your players use "slash-server-commands". So if your lobby server is called "Lobby2", you can use /Lobby2 to teleport to Lobby2! (it works only for lobby servers).
- slash-lobby: false
- #Command blacklist (from here you can deny some commands on certain servers, there are 2 examples, if you have auth servers, then you probably do not want to let players teleport to lobby without logging-in. If you want to use this feature font forget to change option enabled: true!
- cmdblacklist:
- enabled: true
- AuthServers:
- - /lobby
- - /hub
- Lobbies:
- - /lobby
- - /hub
- #Should command /glag show you local or external number of player connected to lobby servers ? (false=internal bungee status)
- glag-external-status: true
- #Motd can be easily edited from here (if enabled) without having to do /greload which is dangerous command and can lead to serious problems, this motd can be loaded by /mlreload command:
- motd: '&6My Super Network'
- motdenabled: false
- #If server is closed should be the player moved to the fallback group of servers ? If disable player will be kicked out of the network
- kick-move: true
- #If the kick reason contains one of the following phrases or words, player will be kicked out of the network instead to a lobby server (works only if the kick-move is enabled)
- kick-move-reason-blacklist:
- - "ban"
- - "kick"
- #Enable lobby-to-lobby balancing?
- #This feature will balance players in lobby servers, this means when you are on lobby server and you want to connect to another lobby server the only option is execute /lobby <num>, but if you want to integrate it with some inventory menu plugins where the player can choose what lobby to go on you need to disable this feature!
- lobby-to-lobby-balancing: true
- #gsay prefix:
- gsay-prefix: ""
- #Shared chat:
- enable-shared-chat: true
- shared-chat-format: "&e&lHUB &8| &3%playername% &8» &7%msg%"
- #Force the shared chat format even on the same server as the message sender is on
- shared-chat-force-format: false
- #Glist:
- #To use the custom glist you have to disable module "cmd_list" in your bungeecord in modules.yml (delete the line) and delete the file cmd_list.jar from "modules" folder located also in your bungeecord folder.
- custom-glist: false
- glist-format: "&a[%server%] &f(%numplayers%): %playerlist%"
- glist-total: "Total player online: %totalnum%"
- #Enable /player command ?
- player-enabled: false
- #Enable debug:
- debug: false
- #Protect MultiLobby commands againts abuse ?
- cmdcooldown: true
- #Enable /lobby and /hub command
- lobbycommand: true
- #Every 5 seconds prints info about server status into console (players, server load, allocated RAM), this feature is great if you are trying to analyze Bungee-side lags.
- printinfo: false
- #Messages:
- enablekickmsg: false
- kickmsg: "¡Has sido movido al lobby! Razón: &reason"
- spamblock: "¡Bloqueado como spam!"
- alternatives: "Alternativas"
- playernotfound: "¡Jugador no encontrado!"
- ison: " está jugando en "
- badarguments: "Bad arguments"
- name: "name"
- noperm: "¡No tienes permisos!"
- wrongnumber: "¡Has usado el comando erróneo! Usa: /lobby <number>"
- cmdblock: "&e&lAREFY &8» &c¡No puedes usar ese comando aquí!"
- noonlinelobbyfound: "&c¡No hay lobbies en línea en este momento!"
- #Do not touch the version
- version: 4
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