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- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.28:597][ 0]LogSavePackage:Display: Finished SavePackage G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.28:610][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPerson_Jump -> G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/Mannequin/Animations/ThirdPerson_Jump.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.28:611][ 0]LogSavePackage:Display: Finished SavePackage G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/Mannequin/Animations/ThirdPerson_Jump.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.28:620][ 0]LogCook:Display: Cooking /Game/GrottoObjects/DngnThemes/Transform_Logic -> G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnThemes/Transform_Logic.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.28:621][ 0]LogSavePackage:Display: Finished SavePackage G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnThemes/Transform_Logic.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.28:638][ 0]LogCook:Display: Cooking /Game/GrottoObjects/DngnThemes/Original_Form -> G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnThemes/Original_Form.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.28:644][ 0]LogSavePackage:Display: Finished SavePackage G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnThemes/Original_Form.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.28:654][ 0]LogCook:Display: Cooking /Game/GrottoObjects/DngnThemes/D_SpawnBoss_Example_2 -> G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnThemes/D_SpawnBoss_Example_2.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.28:661][ 0]LogSavePackage:Display: Finished SavePackage G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnThemes/D_SpawnBoss_Example_2.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:292][ 0]LogOutputDevice:Error: begin: stack for UAT
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:292][ 0]LogOutputDevice:Error: === Handled ensure: ===
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:292][ 0]LogOutputDevice:Error:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:292][ 0]LogOutputDevice:Error: Ensure condition failed: GIsTransacting || Pin->LinkedTo.Contains(ReferencingPin) [File:G:\UE4\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 1350]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:293][ 0]LogOutputDevice:Error:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:293][ 0]LogOutputDevice:Error: Stack:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:293][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [g:\ue4\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:183]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:293][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!FDebug::EnsureFailed() [g:\ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:297]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:294][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [g:\ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:432]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:294][ 0]LogOutputDevice:Error: UE4Editor-Engine.dll!UEdGraphPin::ResolveReferencesToPin() [g:\ue4\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:1350]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:294][ 0]LogOutputDevice:Error: UE4Editor-Engine.dll!UEdGraphPin::Serialize() [g:\ue4\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:1293]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:295][ 0]LogOutputDevice:Error: UE4Editor-Engine.dll!UEdGraphPin::SerializePin() [g:\ue4\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:1538]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:295][ 0]LogOutputDevice:Error: UE4Editor-Engine.dll!UEdGraphPin::SerializePinArray() [g:\ue4\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:1393]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:295][ 0]LogOutputDevice:Error: UE4Editor-Engine.dll!UEdGraphNode::Serialize() [g:\ue4\engine\source\runtime\engine\private\edgraph\edgraphnode.cpp:317]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:296][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [g:\ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3410]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:296][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!EndLoad() [g:\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1512]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:296][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [g:\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1228]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:297][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!LoadPackage() [g:\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1400]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:297][ 0]LogOutputDevice:Error: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [g:\ue4\engine\source\editor\unrealed\private\cookontheflyserver.cpp:1566]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:297][ 0]LogOutputDevice:Error: UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() [g:\ue4\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1547]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:298][ 0]LogOutputDevice:Error: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [g:\ue4\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:844]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:298][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!FEngineLoop::PreInit() [g:\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:1828]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:298][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!GuardedMain() [g:\ue4\engine\source\runtime\launch\private\launch.cpp:117]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:299][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!GuardedMainWrapper() [g:\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:299][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!WinMain() [g:\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:299][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:299][ 0]LogOutputDevice:Error: KERNEL32.DLL
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:300][ 0]LogOutputDevice:Error: ntdll.dll
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:300][ 0]LogOutputDevice:Error: ntdll.dll
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:300][ 0]LogOutputDevice:Error:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:300][ 0]LogOutputDevice:Error: end: stack for UAT
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:640][ 0]LogWindows:Warning: CreateProc failed (2) ..\..\..\Engine\Binaries/Win64/CrashReportClient.exe -Unattended -nullrhi -AppName=UE4-GrottoMercsUE4 -CrashGUID=UE4CC-Windows-04FF99F94EE6937B090DAEAFEA2FBA08_0001 -De
- UATHelper: Packaging (iOS): bugSymbols=..\..\..\Engine\Intermediate\Symbols
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:643][ 0]LogCook:Display: Cooking /Game/GrottoObjects/DngnThemes/Devl_Form2 -> G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnThemes/Devl_Form2.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:650][ 0]LogSavePackage:Display: Finished SavePackage G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnThemes/Devl_Form2.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:663][ 0]LogCook:Display: Cooking /Game/GrottoObjects/DngnThemes/BP_QueryEg_SpawnRoom -> G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnThemes/BP_QueryEg_SpawnRoom.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:669][ 0]LogSavePackage:Display: Finished SavePackage G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnThemes/BP_QueryEg_SpawnRoom.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:685][ 0]LogCook:Display: Cooking /Game/GrottoObjects/DngnThemes/BP_QueryEg_BossRoom -> G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnThemes/BP_QueryEg_BossRoom.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:695][ 0]LogSavePackage:Display: Finished SavePackage G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnThemes/BP_QueryEg_BossRoom.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:850][ 0]LogCook:Display: Cooking /Game/GrottoObjects/DngnMeshes/Walll_2 -> G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnMeshes/Walll_2.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:880][ 0]LogSavePackage:Display: Finished SavePackage G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnMeshes/Walll_2.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:881][ 0]LogCook:Display: Cooking /Game/GrottoObjects/DngnMeshes/Wall_2_s -> G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnMeshes/Wall_2_s.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:883][ 0]LogSavePackage:Display: Finished SavePackage G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnMeshes/Wall_2_s.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:884][ 0]LogCook:Display: Cooking /Game/GrottoObjects/DngnMeshes/Wall_2_n -> G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnMeshes/Wall_2_n.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:889][ 0]LogSavePackage:Display: Finished SavePackage G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnMeshes/Wall_2_n.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:890][ 0]LogCook:Display: Cooking /Game/GrottoObjects/DngnMeshes/Wall_2_d -> G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnMeshes/Wall_2_d.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.44:893][ 0]LogSavePackage:Display: Finished SavePackage G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnMeshes/Wall_2_d.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:015][ 0]LogCook:Display: Cooking /Game/GrottoObjects/DngnMeshes/M_Candy -> G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnMeshes/M_Candy.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:049][ 0]LogSavePackage:Display: Finished SavePackage G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnMeshes/M_Candy.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:050][ 0]LogCook:Display: Cooking /Game/GrottoObjects/DngnMeshes/rockypavement -> G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnMeshes/rockypavement.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:052][ 0]LogSavePackage:Display: Finished SavePackage G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnMeshes/rockypavement.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:064][ 0]LogCook:Display: Cooking /Game/GrottoObjects/DngnMeshes/Ground -> G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnMeshes/Ground.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:067][ 0]LogSavePackage:Display: Finished SavePackage G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnMeshes/Ground.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:123][ 0]LogCook:Display: Cooking /Game/GrottoObjects/DngnMeshes/GM_Ground_1 -> G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnMeshes/GM_Ground_1.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:127][ 0]LogSavePackage:Display: Finished SavePackage G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnMeshes/GM_Ground_1.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:128][ 0]LogCook:Display: Cooking /Game/GrottoObjects/DngnMeshes/Grassy -> G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnMeshes/Grassy.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:130][ 0]LogSavePackage:Display: Finished SavePackage G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnMeshes/Grassy.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:167][ 0]LogCook:Display: Cooking /Game/GrottoObjects/DngnMeshes/GM_Door -> G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnMeshes/GM_Door.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:170][ 0]LogSavePackage:Display: Finished SavePackage G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/GrottoObjects/DngnMeshes/GM_Door.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:196][ 0]LogCook:Display: Cooking /Game/Geometry/Meshes/1M_Cube_Chamfer -> G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:197][ 0]LogSavePackage:Display: Finished SavePackage G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/GrottoMercsUE4/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:219][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:220][ 0]LogSavePackage:Display: Finished SavePackage G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:220][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:222][ 0]LogSavePackage:Display: Finished SavePackage G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:222][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:224][ 0]LogSavePackage:Display: Finished SavePackage G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:225][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:226][ 0]LogSavePackage:Display: Finished SavePackage G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:234][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:237][ 0]LogSavePackage:Display: Finished SavePackage G:/Unreal_Projects/GrottoMercsUE4/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:238][ 0]LogCook:Display: String asset reference resolve tried 1 did 0
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:241][ 0]LogRedirectors:Display: Timer ResolveTimeLoad 9.777486
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:241][ 0]LogRedirectors:Display: Timer ResolveTimeDelegate 0.000000
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:242][ 0]LogRedirectors:Display: Timer ResolveTimeTotal 9.784352
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:347][ 0]LogChunkManifestGenerator:Display: Saving asset registry.
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:358][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 489, size is 295.52kb
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:375][ 0]LogChunkManifestGenerator:Display: Done saving asset registry.
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:500][ 0]LogCook:Display: Cook by the book total time in tick 38.777363s total time 41.456947
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:500][ 0]LogCook:Display: Peak Used virtual 3968 Peak Used phsical 3998
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:501][ 0]LogCook:Display: Hierarchy timer information
- UATHelper: Packaging (iOS): UE4Editor-Cmd: Name: Length(ms)Root: 0.000000ms
- UATHelper: Packaging (iOS): UE4Editor-Cmd:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: GenerateLongPackageName: 1.579739ms
- UATHelper: Packaging (iOS): UE4Editor-Cmd:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: TickCookOnTheSide: 38775.935117ms
- UATHelper: Packaging (iOS): UE4Editor-Cmd:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: ShouldCook: 0.075776ms
- UATHelper: Packaging (iOS): UE4Editor-Cmd:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: LoadPackage: 21554.547992ms
- UATHelper: Packaging (iOS): UE4Editor-Cmd:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: CallBeginCacheForCookedPlatformData: 29.490530ms
- UATHelper: Packaging (iOS): UE4Editor-Cmd:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: UnsolicitedMarkup: 27.150150ms
- UATHelper: Packaging (iOS): UE4Editor-Cmd:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: GetObjectsWithOuter: 7.117461ms
- UATHelper: Packaging (iOS): UE4Editor-Cmd:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: GeneratePackageNames: 18.722706ms
- UATHelper: Packaging (iOS): UE4Editor-Cmd:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: UnsolicitedPackageAlreadyCooked: 10.712292ms
- UATHelper: Packaging (iOS): UE4Editor-Cmd:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: PackageCast: 2.429787ms
- UATHelper: Packaging (iOS): UE4Editor-Cmd:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: FullGCAssetsContains: 0.641432ms
- UATHelper: Packaging (iOS): UE4Editor-Cmd:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: AddUnassignedPackageToManifest: 0.000000ms
- UATHelper: Packaging (iOS): UE4Editor-Cmd:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: GetCachedName: 7.696446ms
- UATHelper: Packaging (iOS): UE4Editor-Cmd:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: AddToPackageList: 5.894694ms
- UATHelper: Packaging (iOS): UE4Editor-Cmd:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: SavingPackages: 17156.477738ms
- UATHelper: Packaging (iOS): UE4Editor-Cmd:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: PrecachePlatformDataForNextPackage: 4.945956ms
- UATHelper: Packaging (iOS): UE4Editor-Cmd:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: PrecachePlatformDataForNextNextPackage: 224.392045ms
- UATHelper: Packaging (iOS): UE4Editor-Cmd:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: SaveCookedPackage: 16853.014108ms
- UATHelper: Packaging (iOS): UE4Editor-Cmd:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: ResolveRedirectors: 9788.113214ms
- UATHelper: Packaging (iOS): UE4Editor-Cmd:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: LoadPackage: 10.130219ms
- UATHelper: Packaging (iOS): UE4Editor-Cmd:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: GEditorSavePackage: 6711.229853ms
- UATHelper: Packaging (iOS): UE4Editor-Cmd:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: ClearAllCachedCookedPlatformData: 21.397144ms
- UATHelper: Packaging (iOS): UE4Editor-Cmd:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: EnqueueUnsavedPackages: 0.437308ms
- UATHelper: Packaging (iOS): UE4Editor-Cmd:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: SavingAssetRegistry: 253.107306ms
- UATHelper: Packaging (iOS): UE4Editor-Cmd:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: IntStats
- UATHelper: Packaging (iOS): UE4Editor-Cmd: LoadPackage=87
- UATHelper: Packaging (iOS): UE4Editor-Cmd:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: SavedPackage=519
- UATHelper: Packaging (iOS): UE4Editor-Cmd:
- UATHelper: Packaging (iOS): UE4Editor-Cmd:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:505][ 0]LogCookCommandlet:Display: Misc Cook Stats
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:505][ 0]LogCookCommandlet:Display: ===============
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:511][ 0]LogCookCommandlet:Display: ShaderCompiler
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:511][ 0]LogCookCommandlet:Display: BlockingTimeSec=0.000002
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:512][ 0]LogCookCommandlet:Display: AsyncCompileTimeSec=0.000000
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:512][ 0]LogCookCommandlet:Display: GlobalBeginCompileShaderTimeSec=0.000000
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:512][ 0]LogCookCommandlet:Display: GlobalBeginCompileShaderCalls=0
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:512][ 0]LogCookCommandlet:Display: ProcessAsyncResultsTimeSec=0.000095
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:514][ 0]LogCookCommandlet:Display: MeshMaterial.Misc
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:514][ 0]LogCookCommandlet:Display: ShadersCompiled=0
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:514][ 0]LogCookCommandlet:Display: MaterialShader.Misc
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:515][ 0]LogCookCommandlet:Display: ShadersCompiled=0
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:516][ 0]LogCookCommandlet:Display: GlobalShader.Misc
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:516][ 0]LogCookCommandlet:Display: ShadersCompiled=0
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:522][ 0]LogCookCommandlet:Display: Package.Load
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:522][ 0]LogCookCommandlet:Display: NumPackagesLoaded=280
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:522][ 0]LogCookCommandlet:Display: LoadPackageTimeSec=36.835675
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:523][ 0]LogCookCommandlet:Display: Package.Save
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:523][ 0]LogCookCommandlet:Display: NumPackagesSaved=519
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:523][ 0]LogCookCommandlet:Display: SavePackageTimeSec=5.951033
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:523][ 0]LogCookCommandlet:Display: TagPackageExportsPresaveTimeSec=1.147068
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:523][ 0]LogCookCommandlet:Display: TagPackageExportsTimeSec=0.567482
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:523][ 0]LogCookCommandlet:Display: ResetLoadersForSaveTimeSec=0.059642
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:524][ 0]LogCookCommandlet:Display: TagPackageExportsGetObjectsWithOuter=0.006370
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:524][ 0]LogCookCommandlet:Display: TagPackageExportsGetObjectsWithMarks=0.000646
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:524][ 0]LogCookCommandlet:Display: SerializeImportsTimeSec=0.000000
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:524][ 0]LogCookCommandlet:Display: SortExportsSeekfreeInnerTimeSec=1.098621
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:524][ 0]LogCookCommandlet:Display: SerializeExportsTimeSec=1.758225
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:525][ 0]LogCookCommandlet:Display: SerializeBulkDataTimeSec=0.144622
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:525][ 0]LogCookCommandlet:Display: AsyncWriteTimeSec=0.004335
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:525][ 0]LogCookCommandlet:Display: MBWritten=23.000000
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:525][ 0]LogCookCommandlet:Display:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:525][ 0]LogCookCommandlet:Display: Cook Profile
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:525][ 0]LogCookCommandlet:Display: ============
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:526][ 0]LogCookCommandlet:Display: 0.CookWallTimeSec=60.505408
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:526][ 0]LogCookCommandlet:Display: 0. 0.StartupWallTimeSec=19.040393
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:526][ 0]LogCookCommandlet:Display: 0. 1.NewCookTimeSec=41.463948
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:526][ 0]LogCookCommandlet:Display: 0. 1. 0.StartCookByTheBookTimeSec=2.416503
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:526][ 0]LogCookCommandlet:Display: 0. 1. 1.TickCookOnTheSideTimeSec=39.043678
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:526][ 0]LogCookCommandlet:Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=21.558573
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:527][ 0]LogCookCommandlet:Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=16.855012
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:527][ 0]LogCookCommandlet:Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=9.788029
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:527][ 0]LogCookCommandlet:Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.254992
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:527][ 0]LogCookCommandlet:Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.036525
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:528][ 0]LogCookCommandlet:Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:528][ 0]LogCookCommandlet:Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000153
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:528][ 0]LogCookCommandlet:Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000039
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:529][ 0]LogCookCommandlet:Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000046
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:529][ 0]LogCookCommandlet:Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000012
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:529][ 0]LogCookCommandlet:Display:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:529][ 0]LogCookCommandlet:Display: DDC Summary Stats
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:529][ 0]LogCookCommandlet:Display: =================
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:530][ 0]LogCookCommandlet:Display: TotalGetHits = 1557
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:530][ 0]LogCookCommandlet:Display: TotalGets = 1563
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:530][ 0]LogCookCommandlet:Display: TotalHitPct = 0.996161
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:530][ 0]LogCookCommandlet:Display: LocalHitPct = 0.907230
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:530][ 0]LogCookCommandlet:Display: SharedHitPct = 0.000000
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:530][ 0]LogCookCommandlet:Display: OtherHitPct = 0.088932
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:531][ 0]LogCookCommandlet:Display: MissPct = 0.003839
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:531][ 0]LogCookCommandlet:Display:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:531][ 0]LogCookCommandlet:Display: DDC Resource Stats
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:531][ 0]LogCookCommandlet:Display: =======================================================================================================
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:531][ 0]LogCookCommandlet:Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:531][ 0]LogCookCommandlet:Display: ---------------------------------- ---------------- --------------------- ------------ ------------
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:531][ 0]LogCookCommandlet:Display: MaterialShader 13.47 13.47 0 430.43
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:531][ 0]LogCookCommandlet:Display: Texture (Streaming) 2.84 0.00 0 142.03
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:532][ 0]LogCookCommandlet:Display: PhysX (BodySetup) 0.39 0.39 0 3.76
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:532][ 0]LogCookCommandlet:Display: StaticMesh 0.31 0.31 0 10.93
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:532][ 0]LogCookCommandlet:Display: DistanceField 0.25 0.25 0 5.25
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:532][ 0]LogCookCommandlet:Display: NavCollision 0.17 0.17 0 0.08
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:533][ 0]LogCookCommandlet:Display: GlobalShader 0.05 0.05 0 1.69
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:533][ 0]LogCookCommandlet:Display: ReflectionCapture 0.03 0.03 0 6.00
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:533][ 0]LogCookCommandlet:Display: SoundWave 0.02 0.02 0 0.36
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:534][ 0]LogCookCommandlet:Display: Texture (Inline) 0.00 0.00 0 18.16
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:534][ 0]LogInit:Display:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:534][ 0]LogInit:Display: Warning/Error Summary (Unique only)
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:534][ 0]LogInit:Display: -----------------------------------
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:534][ 0]LogInit:Display: LogOutputDevice:Error: begin: stack for UAT
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:535][ 0]LogInit:Display: LogOutputDevice:Error: === Handled ensure: ===
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:535][ 0]LogInit:Display: LogOutputDevice:Error:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:535][ 0]LogInit:Display: LogOutputDevice:Error: Ensure condition failed: AttachmentRules.LocationRule == EAttachmentRule::KeepRelative && AttachmentRules.RotationRule == EAttachmentRule::KeepRelative && AttachmentRules.
- UATHelper: Packaging (iOS): ScaleRule == EAttachmentRule::KeepRelative [File:G:\UE4\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp] [Line: 1482]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:536][ 0]LogInit:Display: LogOutputDevice:Error: AttachToComponent when called from a constructor is only setting up attachment and will always be treated as KeepRelative. Consider calling SetupAttachment directly instead.
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:536][ 0]LogInit:Display: LogOutputDevice:Error: Stack:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:536][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [g:\ue4\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:183]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:536][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!FDebug::EnsureFailed() [g:\ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:297]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:537][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [g:\ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:432]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:537][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!USceneComponent::AttachToComponent() [g:\ue4\engine\source\runtime\engine\private\components\scenecomponent.cpp:1482]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:538][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-GrottoMercsUE4.dll
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:538][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!UClass::CreateDefaultObject() [g:\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:2524]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:538][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!UObjectLoadAllCompiledInDefaultProperties() [g:\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:745]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:539][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!ProcessNewlyLoadedUObjects() [g:\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:830]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:539][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() [g:\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1017]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:540][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!TBaseMulticastDelegate<void>::Broadcast() [g:\ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:921]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:540][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [g:\ue4\engine\source\runtime\core\private\modules\modulemanager.cpp:461]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:541][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [g:\ue4\engine\source\runtime\projects\private\moduledescriptor.cpp:398]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:541][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Projects.dll!FProjectManager::LoadModulesForProject() [g:\ue4\engine\source\runtime\projects\private\projectmanager.cpp:53]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:541][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!FEngineLoop::LoadStartupModules() [g:\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:2218]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:542][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!FEngineLoop::PreInit() [g:\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:1653]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:542][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!GuardedMain() [g:\ue4\engine\source\runtime\launch\private\launch.cpp:117]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:543][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!GuardedMainWrapper() [g:\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:543][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!WinMain() [g:\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:543][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:544][ 0]LogInit:Display: LogOutputDevice:Error: KERNEL32.DLL
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:544][ 0]LogInit:Display: LogOutputDevice:Error: ntdll.dll
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:544][ 0]LogInit:Display: LogOutputDevice:Error: end: stack for UAT
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:544][ 0]LogInit:Display: LogOutputDevice:Error: Ensure condition failed: GIsTransacting || Pin->LinkedTo.Contains(ReferencingPin) [File:G:\UE4\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 1350]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:545][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!UEdGraphPin::ResolveReferencesToPin() [g:\ue4\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:1350]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:545][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!UEdGraphPin::Serialize() [g:\ue4\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:1293]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:546][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!UEdGraphPin::SerializePin() [g:\ue4\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:1538]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:546][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!UEdGraphPin::SerializePinArray() [g:\ue4\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:1393]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:547][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!UEdGraphNode::Serialize() [g:\ue4\engine\source\runtime\engine\private\edgraph\edgraphnode.cpp:317]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:547][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [g:\ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3410]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:548][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!EndLoad() [g:\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1512]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:548][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [g:\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1228]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:549][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!LoadPackage() [g:\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1400]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:549][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [g:\ue4\engine\source\editor\unrealed\private\cookontheflyserver.cpp:1566]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:550][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() [g:\ue4\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1547]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:550][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [g:\ue4\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:844]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:550][ 0]LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!FEngineLoop::PreInit() [g:\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:1828]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:551][ 0]LogInit:Display: LogWindows:Warning: CreateProc failed (2) ..\..\..\Engine\Binaries/Win64/CrashReportClient.exe -Unattended -nullrhi -AppName=UE4-GrottoMercsUE4 -CrashGUID=UE4CC-Windows-04FF99F94EE6937B090DAEAF
- UATHelper: Packaging (iOS): EA2FBA08_0000 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:552][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by BrushComponent /Game/ThirdPerson/Maps/NightMap.NightMap:PersistentLevel.LightmassImportanceVolume_0.BrushComponent0 is already used by BrushComponen
- UATHelper: Packaging (iOS): t /Game/ThirdPerson/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.LightmassImportanceVolume_0.BrushComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:553][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/Pbuddy/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.SkyLight_0.Sprite is already used by BillboardComponent
- UATHelper: Packaging (iOS): /Game/ThirdPerson/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.SkyLight_0.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:554][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by BrushComponent /Game/Pbuddy/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.LightmassImportanceVolume_0.BrushComponent0 is already used
- UATHelper: Packaging (iOS): by BrushComponent /Game/ThirdPerson/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.LightmassImportanceVolume_0.BrushComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:555][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by BrushComponent /Game/Pbuddy/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.NavMeshBoundsVolume_1.BrushComponent0 is already used by Bru
- UATHelper: Packaging (iOS): shComponent /Game/ThirdPerson/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.NavMeshBoundsVolume_1.BrushComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:556][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by SkyLightComponent /Game/Pbuddy/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.SkyLight_0.SkyLightComponent0 is already used by SkyLightComponent /Game/ThirdPerson/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap
- :PersistentLevel.SkyLight_0.SkyLightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:557][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/Pbuddy/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Floor2.StaticMeshComponent0 is already used by StaticMe
- UATHelper: Packaging (iOS): shComponent /Game/ThirdPerson/Maps/NightMap.NightMap:PersistentLevel.Floor2.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:557][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /DungeonArchitect/Materials/Snap/M_Edge.M_Edge for platform GLSL_ES2_IOS, Default Material will be used in game.
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:558][ 0]LogInit:Display: LogMaterial:Warning: (Node SceneTexture) Node not supported in feature level ES2
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:558][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /DungeonArchitect/Materials/Snap/M_Edge.M_Edge for platform SF_METAL, Default Material will be used in game.
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:558][ 0]LogInit:Display: LogMaterial:Warning: (Node SceneTexture) Node not supported in feature level ES3_1
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:559][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Pbuddy/PBuddySHOOT'
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:559][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Pbuddy/PBuddySHOOT': Can't find file '/Game/Pbuddy/PBuddySHOOT'
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:559][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Pbuddy/PBuddySHOOT' while loading ../../../../Unreal_Projects/GrottoMercsUE4/Content/ThirdPerson/Blueprints/ThirdPersonCharacter.uasset.
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:559][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../Unreal_Projects/GrottoMercsUE4/Content/ThirdPerson/Blueprints/ThirdPersonCharacter.uasset': Can't find file for asset '/Game/Pbuddy/PBuddyS
- UATHelper: Packaging (iOS): HOOT' while loading ../../../../Unreal_Projects/GrottoMercsUE4/Content/ThirdPerson/Blueprints/ThirdPersonCharacter.uasset.
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:560][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Pbuddy/PBuddySHOOT' while loading NULL.
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:560][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Pbuddy/PBuddySHOOT': Can't find file for asset '/Game/Pbuddy/PBuddySHOOT' while loading NULL.
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:561][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Pbuddy/ActiveSHLDIdle_PhysicsAsset'
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:561][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Pbuddy/ActiveSHLDIdle_PhysicsAsset': Can't find file '/Game/Pbuddy/ActiveSHLDIdle_PhysicsAsset'
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:561][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Pbuddy/ActiveSHLDIdle_PhysicsAsset' while loading ../../../../Unreal_Projects/GrottoMercsUE4/Content/Pbuddy/PbuddyCln/ActiveSHLDIdle.uasset.
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:562][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../Unreal_Projects/GrottoMercsUE4/Content/Pbuddy/PbuddyCln/ActiveSHLDIdle.uasset': Can't find file for asset '/Game/Pbuddy/ActiveSHLDIdle_PhysicsAsset' while loading ../../../../Unreal_Projects/GrottoMercsUE4/Content/P
- buddy/PbuddyCln/ActiveSHLDIdle.uasset.
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:562][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Pbuddy/SwingLeft_PhysicsAsset'
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:563][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Pbuddy/SwingLeft_PhysicsAsset': Can't find file '/Game/Pbuddy/SwingLeft_PhysicsAsset'
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:563][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Pbuddy/SwingLeft_PhysicsAsset' while loading ../../../../Unreal_Projects/GrottoMercsUE4/Content/Pbuddy/PbuddyCln/ActiveSHLDIdle.uasset.
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:563][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../Unreal_Projects/GrottoMercsUE4/Content/Pbuddy/PbuddyCln/ActiveSHLDIdle.uasset': Can't find file for asset '/Game/Pbuddy/SwingLeft_PhysicsAsset' while loading ../../../../Unreal_Projects/GrottoMercsUE4/Content/Pbuddy
- /PbuddyCln/ActiveSHLDIdle.uasset.
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:564][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Pbuddy/ActiveSHLDIdle_PhysicsAsset' while loading NULL.
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:564][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Pbuddy/ActiveSHLDIdle_PhysicsAsset': Can't find file for asset '/Game/Pbuddy/ActiveSHLDIdle_PhysicsAsset' while loading NULL.
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:565][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Pbuddy/SwingLeft_PhysicsAsset' while loading NULL.
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:565][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Pbuddy/SwingLeft_PhysicsAsset': Can't find file for asset '/Game/Pbuddy/SwingLeft_PhysicsAsset' while loading NULL.
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:565][ 0]LogInit:Display: LogWindows:Warning: CreateProc failed (2) ..\..\..\Engine\Binaries/Win64/CrashReportClient.exe -Unattended -nullrhi -AppName=UE4-GrottoMercsUE4 -CrashGUID=UE4CC-Windows-04FF99F94EE6937B090DAEAFEA2FBA08_0001 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:566][ 0]LogInit:Display:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:566][ 0]LogInit:Display: Failure - 61 error(s), 64 warning(s)
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.45:566][ 0]LogInit:Display:
- UATHelper: Packaging (iOS): UE4Editor-Cmd:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: Execution of commandlet took: 41.53 seconds
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.46:730][ 0]LogOutputDevice:Error: begin: stack for UAT
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.46:731][ 0]LogOutputDevice:Error: === Handled ensure: ===
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.46:731][ 0]LogOutputDevice:Error:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.46:731][ 0]LogOutputDevice:Error: Ensure condition failed: ToPin->LinkedTo.Contains(this) [File:G:\UE4\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 292]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.46:731][ 0]LogOutputDevice:Error: UEdGraphPin::BreakLinkTo Pin 'In' on node 'Mesh' not reciprocally linked with pin 'Out' on node 'Ground'
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.46:732][ 0]LogOutputDevice:Error: Stack:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.46:732][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [g:\ue4\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:183]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.46:732][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!FDebug::EnsureFailed() [g:\ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:297]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.46:733][ 0]LogOutputDevice:Error: UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [g:\ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:432]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.46:733][ 0]LogOutputDevice:Error: UE4Editor-Engine.dll!UEdGraphPin::BreakLinkTo() [g:\ue4\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:292]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.46:733][ 0]LogOutputDevice:Error: UE4Editor-Engine.dll!UEdGraphPin::BreakAllPinLinks() [g:\ue4\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:308]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.46:734][ 0]LogOutputDevice:Error: UE4Editor-Engine.dll!UEdGraphPin::DestroyImpl() [g:\ue4\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:1199]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.46:734][ 0]LogOutputDevice:Error: UE4Editor-Engine.dll!UEdGraphNode::BeginDestroy() [g:\ue4\engine\source\runtime\engine\private\edgraph\edgraphnode.cpp:424]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.46:734][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!UObject::ConditionalBeginDestroy() [g:\ue4\engine\source\runtime\coreuobject\private\uobject\obj.cpp:739]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.46:735][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!StaticExit() [g:\ue4\engine\source\runtime\coreuobject\private\uobject\obj.cpp:3813]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.46:735][ 0]LogOutputDevice:Error: UE4Editor-CoreUObject.dll!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() [g:\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1017]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.46:735][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!TBaseMulticastDelegate<void>::Broadcast() [g:\ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:921]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.46:736][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!FEngineLoop::AppPreExit() [g:\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3403]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.46:736][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!FEngineLoop::Exit() [g:\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:2470]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.46:736][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!GuardedMain() [g:\ue4\engine\source\runtime\launch\private\launch.cpp:167]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.46:737][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!GuardedMainWrapper() [g:\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.46:737][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!WinMain() [g:\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.46:737][ 0]LogOutputDevice:Error: UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.46:738][ 0]LogOutputDevice:Error: KERNEL32.DLL
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.46:738][ 0]LogOutputDevice:Error: ntdll.dll
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.46:738][ 0]LogOutputDevice:Error: ntdll.dll
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.46:738][ 0]LogOutputDevice:Error:
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.46:738][ 0]LogOutputDevice:Error: end: stack for UAT
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.46:989][ 0]LogWindows:Warning: CreateProc failed (2) ..\..\..\Engine\Binaries/Win64/CrashReportClient.exe -Unattended -nullrhi -AppName=UE4-GrottoMercsUE4 -CrashGUID=UE4CC-Windows-04FF99F94EE6937B090DAEAFEA2FBA08_0002 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
- UATHelper: Packaging (iOS): UE4Editor-Cmd: [2017.01.04-02.17.47:916][ 0]LogOnline:Display: Unloading online subsystem: NULL
- UATHelper: Packaging (iOS): CommandUtils.Run: Run: Took 63.940436s to run UE4Editor-Cmd.exe, ExitCode=1
- UATHelper: Packaging (iOS): Project.Cook: Cook failed. Deleting cooked data.
- UATHelper: Packaging (iOS): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for G:\Unreal_Projects\GrottoMercsUE4\GrottoMercsUE4.uproject;
- UATHelper: Packaging (iOS): see log G:\UE4\Engine\Programs\AutomationTool\Saved\Logs\Cook-2017.01.03-21.17.48.txt
- UATHelper: Packaging (iOS): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) in G:\UE4\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 361
- UATHelper: Packaging (iOS): at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in G:\UE4\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 80
- UATHelper: Packaging (iOS): at Project.Cook(ProjectParams Params) in g:\UE4\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 258
- UATHelper: Packaging (iOS): --- End of inner exception stack trace ---
- UATHelper: Packaging (iOS): at Project.Cook(ProjectParams Params) in g:\UE4\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 271
- UATHelper: Packaging (iOS): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in g:\UE4\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 212
- UATHelper: Packaging (iOS): at AutomationTool.BuildCommand.Execute() in G:\UE4\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 27
- UATHelper: Packaging (iOS): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in G:\UE4\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547
- UATHelper: Packaging (iOS): at AutomationTool.Automation.Process(String[] Arguments) in G:\UE4\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 517
- UATHelper: Packaging (iOS): at AutomationTool.Program.MainProc(Object Param) in G:\UE4\Engine\Source\Programs\AutomationTool\Program.cs:line 135
- UATHelper: Packaging (iOS): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in G:\UE4\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
- UATHelper: Packaging (iOS): at AutomationTool.Program.Main() in G:\UE4\Engine\Source\Programs\AutomationTool\Program.cs:line 59
- UATHelper: Packaging (iOS): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
- UATHelper: Packaging (iOS): BUILD FAILED
- PackagingResults:Error: Error Unknown Cook Failure
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