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Jan 17th, 2018
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  1. var groundMirror2 = new THREE.Mirror( 200, 100, {
  2. clipBias: 0,
  3. textureWidth: WIDTH * window.devicePixelRatio,
  4. textureHeight: HEIGHT * window.devicePixelRatio,
  5. color: 0x777777,
  6. recursion: 0
  7.  
  8. } );
  9.  
  10.  
  11. groundMirror2.rotation.x = -Math.PI / 2;
  12. group.add( groundMirror2 );
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