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- using System;
- using System.Net;
- using System.Threading.Tasks;
- using System.Net.Sockets;
- using System.Timers;
- using System.Text;
- namespace Roleplay_Flash_Server.assets.communication.client.events
- {
- class handshakeEvent
- {
- private static string prefix = "[communication->client->events->handshakeEvent.cs] ";
- public static void init(TcpClient socket)
- {
- if(socket.Connected == true)
- {
- server.readRequest(socket);
- Console.WriteLine(prefix);
- }
- }
- }
- }
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