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- _nul = _this spawn {
- _myVehicles200 = ["vehiclulos1","vehicludo","vehic3"..]; //calsse dos vehiculos do mod
- while {canMove _this} do {
- if (vehicle != vehicle player && vehicle in myVehicles) then { vehicle setVariable ["speedLimit", 200];};
- sleep 0.1;
- };
- };
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