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- -- utilizes spawning and despawning to lag the server
- local toggleremote = game:GetService("Players").LocalPlayer.PlayerGui.MainGui.Events.SpawnToggle
- function toggle(bool)
- toggleremote:FireServer(bool)
- end
- _G.Enabled = true
- while _G.Enabled do
- coroutine.wrap(toggle)(true)
- task.wait(.2)
- coroutine.wrap(toggle)(false)
- task.wait(.2)
- end
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