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  1. CV="White"
  2.  
  3.     p = game.Players.LocalPlayer
  4.     char = p.Character
  5.     local txt = Instance.new("BillboardGui", char)
  6.     txt.Adornee = char .Head
  7.     txt.Name = "_status"
  8.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  9.     txt.StudsOffset = Vector3.new(-9, 8, 0)
  10.     local text = Instance.new("TextLabel", txt)
  11.     text.Size = UDim2.new(10, 0, 7, 0)
  12.     text.FontSize = "Size24"
  13.     text.TextScaled = true
  14.     text.TextTransparency = 0
  15.     text.BackgroundTransparency = 1
  16.     text.TextTransparency = 0
  17.     text.TextStrokeTransparency = 1
  18.     text.Font = "Arcade"
  19.     text.TextStrokeColor3 = Color3.new(0,0,255)
  20.  
  21.     v=Instance.new("Part")
  22.     v.Name = "ColorBrick"
  23.     v.Parent=p.Character
  24.     v.FormFactor="Symmetric"
  25.     v.Anchored=true
  26.     v.CanCollide=false
  27.     v.BottomSurface="Smooth"
  28.     v.TopSurface="Smooth"
  29.     v.Size=Vector3.new(10,5,3)
  30.     v.Transparency=1
  31.     v.CFrame=char.Torso.CFrame
  32.     v.BrickColor=BrickColor.new(CV)
  33.     v.Transparency=1
  34.     text.TextColor3 = Color3.new(255,255,0)
  35.     v.Shape="Block"
  36.     text.Text = "Test"
  37. wait(1 / 60)
  38. Effects = { }
  39. local Player = game.Players.localPlayer
  40. local Character = Player.Character
  41. local Humanoid = Character.Humanoid
  42. local mouse = Player:GetMouse()
  43. local m = Instance.new('Model', Character)
  44. m.Name = "SwordModel"
  45. local LeftArm = Character["Left Arm"]
  46. local RightArm = Character["Right Arm"]
  47. local LeftLeg = Character["Left Leg"]
  48. local RightLeg = Character["Right Leg"]
  49. local Head = Character.Head
  50. local Torso = Character.Torso
  51. local cam = game.Workspace.CurrentCamera
  52. local RootPart = Character.HumanoidRootPart
  53. local RootJoint = RootPart.RootJoint
  54. local equipped = false
  55. local attack = false
  56. local Anim = 'Idle'
  57. local idle = 0
  58. local attacktype = 1
  59. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  60. local velocity = RootPart.Velocity.y
  61. local sine = 0
  62. local change = 1
  63. local grabbed = false
  64. local cn = CFrame.new
  65. local mr = math.rad
  66. local angles = CFrame.Angles
  67. local ud = UDim2.new
  68. local c3 = Color3.new
  69. Instance.new("ForceField", game.Players.LocalPlayer.Character)
  70.     local s = Instance.new("Sound",Character)
  71.     s.Name = "BGMusic"
  72.     s.SoundId = "rbxassetid://191779219"
  73.     s.Pitch = 1
  74.     s.Volume = 0.25
  75.     s.Looped = true
  76.     s.archivable = false
  77.     wait(0.1)
  78.     s:play()
  79.  
  80. Humanoid.Animator.Parent = nil
  81. Character.Animate.Parent = nil
  82.  
  83. local newMotor = function(part0, part1, c0, c1)
  84.     local w = Instance.new('Motor', part0)
  85.     w.Part0 = part0
  86.     w.Part1 = part1
  87.     w.C0 = c0
  88.     w.C1 = c1
  89.     return w
  90. end
  91.  
  92. function clerp(a, b, t)
  93.     return a:lerp(b, t)
  94. end
  95.  
  96. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  97. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  98.  
  99. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  100. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  101. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  102. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  103. RootJoint.C1 = CFrame.new(0, 0, 0)
  104. RootJoint.C0 = CFrame.new(0, 0, 0)
  105. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  106. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  107.  
  108. local rarmc1 = RW.C1
  109. local larmc1 = LW.C1
  110. local rlegc1 = RH.C1
  111. local llegc1 = LH.C1
  112.  
  113. local resetc1 = false
  114.  
  115. function PlayAnimationFromTable(table, speed, bool)
  116.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  117.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  118.     RW.C0 = clerp(RW.C0, table[3], speed)
  119.     LW.C0 = clerp(LW.C0, table[4], speed)
  120.     RH.C0 = clerp(RH.C0, table[5], speed)
  121.     LH.C0 = clerp(LH.C0, table[6], speed)
  122.     if bool == true then
  123.         if resetc1 == false then
  124.             resetc1 = true
  125.             RootJoint.C1 = RootJoint.C1
  126.             Torso.Neck.C1 = Torso.Neck.C1
  127.             RW.C1 = rarmc1
  128.             LW.C1 = larmc1
  129.             RH.C1 = rlegc1
  130.             LH.C1 = llegc1
  131.         end
  132.     end
  133. end
  134.  
  135. Char = char
  136.  
  137. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  138.  
  139. ArtificialHB = Instance.new("BindableEvent", script)
  140. ArtificialHB.Name = "Heartbeat"
  141.  
  142. script:WaitForChild("Heartbeat")
  143.  
  144. frame = 1 / 30
  145. tf = 0
  146. allowframeloss = false
  147. tossremainder = false
  148. lastframe = tick()
  149. script.Heartbeat:Fire()
  150.  
  151. game:GetService("RunService").Heartbeat:connect(function(s, p)
  152.     tf = tf + s
  153.     if tf >= frame then
  154.         if allowframeloss then
  155.             script.Heartbeat:Fire()
  156.             lastframe = tick()
  157.         else
  158.             for i = 1, math.floor(tf / frame) do
  159.                 script.Heartbeat:Fire()
  160.             end
  161.             lastframe = tick()
  162.         end
  163.         if tossremainder then
  164.             tf = 0
  165.         else
  166.             tf = tf - frame * math.floor(tf / frame)
  167.         end
  168.     end
  169. end)
  170.  
  171. function swait(num)
  172.     if num == 0 or num == nil then
  173.         ArtificialHB.Event:wait()
  174.     else
  175.         for i = 0, num do
  176.             ArtificialHB.Event:wait()
  177.         end
  178.     end
  179. end
  180.  
  181. local RbxUtility = LoadLibrary("RbxUtility")
  182. local Create = RbxUtility.Create
  183.  
  184. function RemoveOutlines(part)
  185.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  186. end
  187.    
  188. CFuncs = { 
  189.     ["Part"] = {
  190.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  191.             local Part = Create("Part"){
  192.                 Parent = Parent,
  193.                 Reflectance = Reflectance,
  194.                 Transparency = Transparency,
  195.                 CanCollide = false,
  196.                 Locked = true,
  197.                 BrickColor = BrickColor.new(tostring(BColor)),
  198.                 Name = Name,
  199.                 Size = Size,
  200.                 Material = Material,
  201.             }
  202.             RemoveOutlines(Part)
  203.             return Part
  204.         end;
  205.     };
  206.    
  207.     ["Mesh"] = {
  208.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  209.             local Msh = Create(Mesh){
  210.                 Parent = Part,
  211.                 Offset = OffSet,
  212.                 Scale = Scale,
  213.             }
  214.             if Mesh == "SpecialMesh" then
  215.                 Msh.MeshType = MeshType
  216.                 Msh.MeshId = MeshId
  217.             end
  218.             return Msh
  219.         end;
  220.     };
  221.    
  222.     ["Mesh"] = {
  223.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  224.             local Msh = Create(Mesh){
  225.                 Parent = Part,
  226.                 Offset = OffSet,
  227.                 Scale = Scale,
  228.             }
  229.             if Mesh == "SpecialMesh" then
  230.                 Msh.MeshType = MeshType
  231.                 Msh.MeshId = MeshId
  232.             end
  233.             return Msh
  234.         end;
  235.     };
  236.    
  237.     ["Weld"] = {
  238.         Create = function(Parent, Part0, Part1, C0, C1)
  239.             local Weld = Create("Weld"){
  240.                 Parent = Parent,
  241.                 Part0 = Part0,
  242.                 Part1 = Part1,
  243.                 C0 = C0,
  244.                 C1 = C1,
  245.             }
  246.             return Weld
  247.         end;
  248.     };
  249.  
  250.     ["Sound"] = {
  251.         Create = function(id, par, vol, pit)
  252.             coroutine.resume(coroutine.create(function()
  253.                 local S = Create("Sound"){
  254.                     Volume = vol,
  255.                     Pitch = pit or 1,
  256.                     SoundId = id,
  257.                     Parent = par or workspace,
  258.                 }
  259.                 Instance.new("DistortionSoundEffect", S).Level = 1
  260.                 wait()
  261.                 S:play()
  262.                 game:GetService("Debris"):AddItem(S, 10)
  263.             end))
  264.         end;
  265.     };
  266.    
  267.     ["ParticleEmitter"] = {
  268.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  269.             local fp = Create("ParticleEmitter"){
  270.                 Parent = Parent,
  271.                 Color = ColorSequence.new(Color1, Color2),
  272.                 LightEmission = LightEmission,
  273.                 Size = Size,
  274.                 Texture = Texture,
  275.                 Transparency = Transparency,
  276.                 ZOffset = ZOffset,
  277.                 Acceleration = Accel,
  278.                 Drag = Drag,
  279.                 LockedToPart = LockedToPart,
  280.                 VelocityInheritance = VelocityInheritance,
  281.                 EmissionDirection = EmissionDirection,
  282.                 Enabled = Enabled,
  283.                 Lifetime = LifeTime,
  284.                 Rate = Rate,
  285.                 Rotation = Rotation,
  286.                 RotSpeed = RotSpeed,
  287.                 Speed = Speed,
  288.                 VelocitySpread = VelocitySpread,
  289.             }
  290.             return fp
  291.         end;
  292.     };
  293. }
  294.  
  295. function rayCast(Position, Direction, Range, Ignore)
  296.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  297. end
  298.  
  299. local function GetNearest(obj, distance)
  300.     local last, lastx = distance + 1
  301.     for i, v in pairs(workspace:GetChildren()) do
  302.         if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  303.             local t = v.Torso
  304.             local dist = (t.Position - obj.Position).magnitude
  305.             if dist <= distance then
  306.                 if dist < last then
  307.                     last = dist
  308.                     lastx = v
  309.                 end
  310.             end
  311.         end
  312.     end
  313.     return lastx
  314. end
  315.  
  316. --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
  317.  
  318. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  319.     for i, v in pairs(hit:GetChildren()) do
  320.         if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  321.             local find = v:FindFirstChild("DebounceHit")
  322.             if not find then
  323.                 if v.Parent:findFirstChild("Head") then
  324.                     local BillG = Create("BillboardGui"){
  325.                         Parent = v.Parent.Head,
  326.                         Size = UDim2.new(1, 0, 1, 0),
  327.                         Adornee = v.Parent.Head,
  328.                         StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  329.                     }
  330.                     local TL = Create("TextLabel"){
  331.                         Parent = BillG,
  332.                         Size = UDim2.new(3, 3, 3, 3),
  333.                         BackgroundTransparency = 1,
  334.                         Text = tostring(damage).."-",
  335.                         TextColor3 = Color1.Color,
  336.                         TextStrokeColor3 = Color2.Color,
  337.                         TextStrokeTransparency = 0,
  338.                         TextXAlignment = Enum.TextXAlignment.Center,
  339.                         TextYAlignment = Enum.TextYAlignment.Center,
  340.                         FontSize = Enum.FontSize.Size18,
  341.                         Font = "ArialBold",
  342.                     }
  343.                     coroutine.resume(coroutine.create(function()
  344.                         swait(1)
  345.                         for i = 0, 1, .1 do
  346.                             swait(.1)
  347.                             BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  348.                         end
  349.                         BillG:Destroy()
  350.                     end))
  351.                 end
  352.                 v.Health = v.Health - damage
  353.                 local bool = Create("BoolValue"){
  354.                     Parent = v,
  355.                     Name = "DebounceHit",
  356.                 }
  357.                 if HSound ~= nil and HPitch ~= nil then
  358.                     CFuncs["Sound"].Create(HSound, hit, 1, HPitch)
  359.                 end
  360.                 game:GetService("Debris"):AddItem(bool, cooldown)
  361.             end
  362.         end
  363.     end
  364. end
  365.  
  366. function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  367.     for _, c in pairs(workspace:children()) do
  368.         local hum = c:findFirstChild("Humanoid")
  369.         if hum ~= nil then
  370.             local head = c:findFirstChild("Torso")
  371.             if head ~= nil then
  372.                 local targ = head.Position - Part.Position
  373.                 local mag = targ.magnitude
  374.                 if mag <= magni and c.Name ~= Player.Name then
  375.                     Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
  376.                 end
  377.             end
  378.         end
  379.     end
  380. end
  381.  
  382. Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(-0.399999946, 0.899999976, -0.400000095))
  383. HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
  384. FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
  385. FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  386. Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
  387. BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  388. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(-0.399999946, 0.299999952, -0.400000095))
  389. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.38, -0.300000194, 0.400000160, 1, 0, 0, 0, 1, 0, 0, 0, -1))
  390. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://431951823", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00700000007, 0.003000010))
  391. Part.Mesh.TextureId = "rbxassetid://643121793"
  392. Part.Mesh.Scale = Vector3.new(-0.2, 0.2, -0.2)
  393.  
  394. EffectModel = Instance.new("Model", Character)
  395. EffectModel.Name = "Effects"
  396.  
  397. Effects = {
  398.     ["Block"] = {
  399.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  400.             local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  401.             prt.Anchored = true
  402.             prt.CFrame = cframe
  403.             local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  404.             game:GetService("Debris"):AddItem(prt, 10)
  405.             if Type == 1 or Type == nil then
  406.                 table.insert(Effects, {
  407.                     prt,
  408.                     "Block1",
  409.                     delay,
  410.                     x3,
  411.                     y3,
  412.                     z3,
  413.                     msh
  414.                 })
  415.             elseif Type == 2 then
  416.                 table.insert(Effects, {
  417.                     prt,
  418.                     "Block2",
  419.                     delay,
  420.                     x3,
  421.                     y3,
  422.                     z3,
  423.                     msh
  424.                 })
  425.             end
  426.         end;
  427.     };
  428.    
  429.     ["Cylinder"] = {
  430.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  431.             local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  432.             prt.Anchored = true
  433.             prt.CFrame = cframe
  434.             local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  435.             game:GetService("Debris"):AddItem(prt, 2)
  436.             Effects[#Effects + 1] = {
  437.                 prt,
  438.                 "Cylinder",
  439.                 delay,
  440.                 x3,
  441.                 y3,
  442.                 z3
  443.             }
  444.         end;
  445.     };
  446.    
  447.     ["Sphere"] = {
  448.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  449.             local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  450.             prt.Anchored = true
  451.             prt.CFrame = cframe
  452.             local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  453.             game:GetService("Debris"):AddItem(prt, 10)
  454.             table.insert(Effects, {
  455.                 prt,
  456.                 "Cylinder",
  457.                 delay,
  458.                 x3,
  459.                 y3,
  460.                 z3,
  461.                 msh
  462.             })
  463.         end;
  464.     };
  465.    
  466.     ["Elec"] = {
  467.         Create = function(cff, x, y, z)
  468.             local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  469.             prt.Anchored = true
  470.             prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  471.             prt.CFrame = CFrame.new(prt.Position)
  472.             game:GetService("Debris"):AddItem(prt, 2)
  473.             local xval = math.random() / 2
  474.             local yval = math.random() / 2
  475.             local zval = math.random() / 2
  476.             local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  477.             table.insert(Effects, {
  478.                 prt,
  479.                 "Elec",
  480.                 0.1,
  481.                 x,
  482.                 y,
  483.                 z,
  484.                 xval,
  485.                 yval,
  486.                 zval
  487.             })
  488.         end;
  489.  
  490.     };
  491.    
  492.     ["Ring"] = {
  493.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  494.             local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  495.             prt.Anchored = true
  496.             prt.CFrame = cframe
  497.             local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  498.             game:GetService("Debris"):AddItem(prt, 10)
  499.             table.insert(Effects, {
  500.                 prt,
  501.                 "Cylinder",
  502.                 delay,
  503.                 x3,
  504.                 y3,
  505.                 z3,
  506.                 msh
  507.             })
  508.         end;
  509.     };
  510.  
  511.  
  512.     ["Wave"] = {
  513.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  514.             local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  515.             prt.Anchored = true
  516.             prt.CFrame = cframe
  517.             local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://643121793", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  518.             game:GetService("Debris"):AddItem(prt, 10)
  519.             table.insert(Effects, {
  520.                 prt,
  521.                 "Cylinder",
  522.                 delay,
  523.                 x3,
  524.                 y3,
  525.                 z3,
  526.                 msh
  527.             })
  528.         end;
  529.     };
  530.  
  531.     ["Break"] = {
  532.         Create = function(brickcolor, cframe, x1, y1, z1)
  533.             local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  534.             prt.Anchored = true
  535.             prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  536.             local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  537.             local num = math.random(10, 50) / 1000
  538.             game:GetService("Debris"):AddItem(prt, 10)
  539.             table.insert(Effects, {
  540.                 prt,
  541.                 "Shatter",
  542.                 num,
  543.                 prt.CFrame,
  544.                 math.random() - math.random(),
  545.                 0,
  546.                 math.random(50, 100) / 100
  547.             })
  548.         end;
  549.     };
  550. }
  551.  
  552. Shoot2 = function(orgpos)
  553.     local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
  554.     Effects["Sphere"].Create(BrickColor.new("White"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
  555.     table.insert(Effects, {
  556.         MouseLook.lookVector,
  557.         "Shoot2",
  558.         50,
  559.         orgpos,
  560.         5,
  561.         7,
  562.         0,
  563.         1,
  564.         2
  565.     })
  566. end
  567.  
  568. function bulletstorm()
  569.     attack = true
  570.     CFuncs["Sound"].Create("rbxassetid://191779219", Torso, 1, 1)
  571.     text.Text = "Test"
  572. wait(1.5)
  573.     for i = 0, 1, 0.025 do
  574.         swait()
  575.         PlayAnimationFromTable({
  576.             CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  577.             CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  578.             CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  579.             CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  580.             CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  581.             CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  582.         }, .3, false)
  583.     CFuncs["Sound"].Create("rbxassetid://539882114", Torso, 1, 1)
  584.         FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  585. Shoot2(Barrel.Position)
  586.     text.Text = "guy with an inverted sniper rifle"
  587.     end
  588.  
  589.     attack = false
  590. end
  591.  
  592. function overload()
  593.     attack = true
  594.     CFuncs["Sound"].Create("rbxassetid://357622136", Torso, 1, 1)
  595.     text.Text = "Test"
  596. Shoot2(LeftArm.Position)
  597. Shoot2(RightArm.Position)
  598. Shoot2(RightLeg.Position)
  599. Shoot2(LeftLeg.Position)
  600. Shoot2(Head.Position)
  601. Shoot2(Torso.Position)
  602. wait(0)
  603.     attack = false
  604.     text.Text = "Test"
  605. end
  606.  
  607. function overcharge()
  608.         attack = true
  609.     text.Text = "Test"
  610.         CFuncs["Sound"].Create("rbxassetid://357622136", Torso, 1, 1)
  611.     for i = 0, 1, 0.15 do
  612.         swait()
  613.         PlayAnimationFromTable({
  614.             CFrame.new(-0.0325974114, -4.05311584e-006, 0.110728048, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
  615.             CFrame.new(0, 1.50000095, 0, 0.64278698, 0, 0.766044974, 0, 1, 0, -0.766044974, 0, 0.64278698),
  616.             CFrame.new(1.10100186, 0.535800219, -0.637803555, 0.658456147, 0.673041463, 0.336824596, 0.280167073, 0.196174845, -0.939692438, -0.698528469, 0.713113427, -0.0593915135),
  617.             CFrame.new(-1.62758517, 0.073027119, -0.378663093, 0.90510416, 0.321394593, -0.278374165, -0.392632991, 0.883023262, -0.25711751, 0.163174719, 0.342016995, 0.92541796),
  618.             CFrame.new(0.644929826, -1.96549833, 0.164695352, 0.962249994, -0.148305506, 0.228211343, 0.0871559754, 0.962249756, 0.257835865, -0.257834762, -0.22821258, 0.938850582),
  619.             CFrame.new(-0.750219464, -1.99537396, -0.240616962, 0.862504363, 0.0818999186, 0.499378443, -0.08583197, 0.99619472, -0.0151344473, -0.498717606, -0.0298091136, 0.866251826),
  620.         }, .5, false)
  621.     end
  622. wait(3)
  623. Shoot2(Barrel.Position)
  624. Shoot2(Barrel.Position)
  625. Shoot2(Handle.Position)
  626. Shoot2(Handle.Position)
  627. Shoot2(FakeHandle.Position)
  628. Shoot2(FakeHandle.Position)
  629. Shoot2(Barrel.Position)
  630. Shoot2(Barrel.Position)
  631. Shoot2(Handle.Position)
  632. Shoot2(Handle.Position)
  633. Shoot2(FakeHandle.Position)
  634. Shoot2(FakeHandle.Position)
  635. Shoot2(Barrel.Position)
  636. Shoot2(Barrel.Position)
  637. Shoot2(Handle.Position)
  638. Shoot2(Handle.Position)
  639. Shoot2(FakeHandle.Position)
  640. Shoot2(FakeHandle.Position)
  641. Shoot2(Barrel.Position)
  642. Shoot2(Barrel.Position)
  643. Shoot2(Handle.Position)
  644. Shoot2(Handle.Position)
  645. Shoot2(FakeHandle.Position)
  646. Shoot2(FakeHandle.Position)
  647.     for i = 0, 1, 0.15 do
  648.         swait()
  649.         PlayAnimationFromTable({
  650.          CFrame.new(2.70828605e-006, -0.256154776, -0.071654655, 0.499999046, -1.78813579e-007, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941),
  651.          CFrame.new(4.34633694e-006, 1.49999607, 2.42484384e-006, 0.646143615, 0.0549410731, 0.761235893, -0.0851004422, 0.996372402, 0.000322267413, -0.758456767, -0.0649897307, 0.648474991),
  652.          CFrame.new(1.86507177, 0.598104239, 0.183552518, -0.114682339, -0.981059372, -0.156110525, 0.981060445, -0.0871559381, -0.172987223, 0.156104773, -0.172992408, 0.9724738),
  653.          CFrame.new(-1.52644157, 0.0874626189, -0.302744657, 0.95125103, 0.20658794, -0.229004204, -0.254887104, 0.944645047, -0.2065873, 0.173649222, 0.254886597, 0.951251268),
  654.          CFrame.new(0.623469114, -1.90178788, 0.0298061967, 0.992532074, -0.0928985924, 0.079056859, 0.0757590532, 0.97739321, 0.197391063, -0.0956070125, -0.189927697, 0.977131963),
  655.          CFrame.new(-0.786503196, -1.67652178, -0.389780819, 0.631277382, 0.179900557, 0.754403591, -0.0723632798, 0.982144117, -0.173656344, -0.772174001, 0.0550341941, 0.6330235),
  656.         }, .35, false)
  657.     text.Text = "guy with an inverted sniper rifle"
  658. end
  659. attack = false
  660. end
  661.  
  662. function attackone()
  663.     attack = true
  664.     text.Text = "i have crippling depression"
  665.  
  666. howtobasic1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  667. howtobasic1.Volume = 45
  668. howtobasic1.SoundId = "rbxassetid://539882069"
  669. howtobasic2 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  670. howtobasic2.Volume = 45
  671. howtobasic2.SoundId = "rbxassetid://539881968"
  672. howtobasic3 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  673. howtobasic3.Volume = 45
  674. howtobasic3.SoundId = "rbxassetid://539882114"
  675. howtobasic = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  676. howtobasic.Volume = 45
  677. howtobasic.SoundId = "rbxassetid://539881843"
  678.  
  679. local Math = math.random(1,4)
  680.         if Math == 1 then
  681.             howtobasic:Play()
  682.         end
  683.         if Math == 2 then
  684.             howtobasic1:Play()
  685.         end
  686.         if Math == 3 then
  687.             howtobasic2:Play()
  688.         end
  689.         if Math == 4 then
  690.             howtobasic3:Play()
  691.         end
  692.     for i = 0, 1, 0.025 do
  693.         swait()
  694.         PlayAnimationFromTable({
  695.             CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  696.             CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  697.             CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  698.             CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  699.             CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  700.             CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  701.         }, .3, false)
  702.         FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  703.     end
  704.     CFuncs["Sound"].Create("rbxassetid://357622136", Barrel, 5, 1)
  705.     text.Text = "Test"
  706.     Shoot2(Barrel.Position)
  707.     for i = 0, 1, 0.15 do
  708.         swait()
  709.         RootPart.Velocity = RootPart.CFrame.lookVector * -50
  710.         PlayAnimationFromTable({
  711.             CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  712.             CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  713.             CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  714.             CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  715.             CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  716.             CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  717.         }, .6, false)
  718.         FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
  719.     end
  720.     for i = 0, 1, 0.15 do
  721.         swait()
  722.         RootPart.Velocity = RootPart.CFrame.lookVector * -100
  723.         PlayAnimationFromTable({
  724.             CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  725.             CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  726.             CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  727.             CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  728.             CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  729.             CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  730.         }, .2, false)
  731.         FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  732.     end
  733.     for i = 0, 1, 0.05 do
  734.         swait()
  735.         RootPart.Velocity = RootPart.CFrame.lookVector * -50
  736.         PlayAnimationFromTable({
  737.             CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  738.             CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  739.             CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  740.             CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  741.             CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  742.             CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  743.         }, .3, false)
  744.         FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
  745.     end
  746.     for i = 0, 1, 0.13 do
  747.         swait()
  748.         PlayAnimationFromTable({
  749.             CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  750.             CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  751.             CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  752.             CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  753.             CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  754.             CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  755.         }, .3, false)
  756.     end
  757.     attack = false
  758. end
  759.  
  760. --[[Attacks]]--
  761.  
  762. mouse.Button1Down:connect(function()
  763.     if attack == false and attacktype == 1 then
  764.         attackone()
  765.     end
  766. end)
  767.  
  768.  
  769. mouse.KeyDown:connect(function(k)
  770.     k = k:lower()
  771.     if attack == false and k == 'q' then
  772.       bulletstorm()
  773.     elseif attack == false and k == 'e' then
  774.           overload()
  775.         elseif attack == false and k == 'r' then
  776.           overcharge()
  777.       end
  778. end)
  779.  
  780. while true do
  781.     swait()
  782.     for i, v in pairs(Character:GetChildren()) do
  783.         if v:IsA("Part") then
  784.             v.Material = "SmoothPlastic"
  785.         elseif v:IsA("Accessory") then
  786.             v:WaitForChild("Handle").Material = "SmoothPlastic"
  787.         end
  788.     end
  789.     Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  790.     velocity = RootPart.Velocity.y
  791.     sine = sine + change
  792.     local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  793.     if equipped == true or equipped == false then
  794.         if RootPart.Velocity.y > 1 and hit == nil then
  795.             Anim = "Jump"
  796.             if attack == false then
  797.                 PlayAnimationFromTable({
  798.                     CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  799.                     CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  800.                     CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  801.                     CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  802.                     CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  803.                     CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  804.                 }, .3, false)
  805.             end
  806.         elseif RootPart.Velocity.y < -60 and hit == nil then
  807.             Anim = "Fall"
  808.             if attack == false then
  809.                 PlayAnimationFromTable({
  810.                     CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  811.                     CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  812.                     CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  813.                     CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  814.                     CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  815.                     CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  816.                 }, .3, false)
  817.             end
  818.         elseif Torsovelocity < 1 and hit ~= nil then
  819.             Anim = "Idle"
  820.             if attack == false then
  821.                 change = 1
  822.                 PlayAnimationFromTable({
  823.                     CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  824.                     CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  825.                     CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  826.                     CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  827.                     CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  828.                     CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  829.                 }, .3, false)
  830.                 FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  831.             end
  832.         elseif Torsovelocity > 2 and hit ~= nil then
  833.             Anim = "Walk"
  834.             if attack == false then
  835.                 change = 3
  836.                 PlayAnimationFromTable({
  837.                     CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  838.                     CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  839.                     CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  840.                     CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  841.                     CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 *  math.sin(sine / 8) / 2) * angles(math.rad(-50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
  842.                     CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
  843.                 }, .3, false)
  844.                 FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  845.             end
  846.         end
  847.     end
  848.     if 0 < #Effects then
  849.         for e = 1, #Effects do
  850.             if Effects[e] ~= nil then
  851.                 local Thing = Effects[e]
  852.                 if Thing ~= nil then
  853.                     local Part = Thing[1]
  854.                     local Mode = Thing[2]
  855.                     local Delay = Thing[3]
  856.                     local IncX = Thing[4]
  857.                     local IncY = Thing[5]
  858.                     local IncZ = Thing[6]
  859.                     if Thing[2] == "Shoot" then
  860.                         local Look = Thing[1]
  861.                         local hit, pos = rayCast(Thing[4], Look, 15, Character)
  862.                         local mag = (Thing[4] - pos).magnitude
  863.                         Thing[9] = Thing[9] + 0.5
  864.                         Thing[5] = Thing[5] + 0.2
  865.                         Thing[6] = Thing[6] + 0.2
  866.                         Effects["Cylinder"].Create(BrickColor.new("White"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
  867.                         Thing[4] = Thing[4] + Look * 15
  868.                         Thing[3] = Thing[3] - 1
  869.                         if hit ~= nil then
  870.                             Thing[3] = 0
  871.                             ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("White"), "Reference", Vector3.new())
  872.                             ref.Anchored = true
  873.                             ref.CFrame = CFrame.new(pos)
  874.                             Effects["Sphere"].Create(BrickColor.new("Bright yellow"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  875.                             CFuncs["Sound"].Create("rbxassetid://539881968", ref, 0.1, 1)
  876.                             game:GetService("Debris"):AddItem(ref, 10)
  877.                         end
  878.                         if Thing[3] <= 0 then
  879.                             table.remove(Effects, e)
  880.                         end
  881.                     end
  882.                     do
  883.                         if Thing[2] == "Shoot2" then
  884.                             local Look = Thing[1]
  885.                             local hit, pos = rayCast(Thing[4], Look, 3, Character)
  886.                             local mag = (Thing[4] - pos).magnitude
  887.                             Thing[9] = Thing[9] + 0.5
  888.                             Thing[5] = Thing[5] + 0.2
  889.                             Thing[6] = Thing[6] + 0.2
  890.                             Effects["Sphere"].Create(BrickColor.new("Bright yellow"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
  891.                             Thing[4] = Thing[4] + Look * 3
  892.                             Thing[3] = Thing[3] + 5
  893.                             if hit ~= nil then
  894.                                 Thing[3] = 0
  895.                                 ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("White"), "Reference", Vector3.new())
  896.                                 ref.Anchored = true
  897.                                 ref.CFrame = CFrame.new(pos)
  898.                                 Effects["Sphere"].Create(BrickColor.new("Really yellow"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
  899.                                 Effects["Sphere"].Create(BrickColor.new("Bright yellow"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
  900.                                 Effects["Block"].Create(BrickColor.new("White"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
  901.                                 Effects["Wave"].Create(BrickColor.new("Smoky grey"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
  902.                                 CFuncs["Sound"].Create("rbxassetid://10209236", ref, 1, 1)
  903.                                 CFuncs["Sound"].Create("rbxassetid://10209236", Sphere, 0.5, 1)
  904.                                 CFuncs["Sound"].Create("rbxassetid://10209236", Sphere, 0.1, 1)
  905.                                 local e = Instance.new("Explosion", ref)
  906.                                 e.Position = ref.Position
  907.                                 e.BlastRadius = 400
  908.                                 e.DestroyJointRadiusPercent = 400
  909.                                 e.Visible = false
  910.                                 e.ExplosionType = "CratersAndDebris"
  911.                                 game:GetService("Debris"):AddItem(ref, 2)
  912.                             end
  913.                             if Thing[3] <= 0 then
  914.                                 table.remove(Effects, e)
  915.                             end
  916.                         end
  917.                         do
  918.                             do
  919.                                 if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
  920.                                     if Thing[1].Transparency <= 1 then
  921.                                         if Thing[2] == "Block1" then
  922.                                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  923.                                             Mesh = Thing[7]
  924.                                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  925.                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  926.                                         else
  927.                                             if Thing[2] == "Block2" then
  928.                                                 Thing[1].CFrame = Thing[1].CFrame
  929.                                                 Mesh = Thing[7]
  930.                                                 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  931.                                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  932.                                             else
  933.                                                 if Thing[2] == "Block3" then
  934.                                                     Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
  935.                                                     Mesh = Thing[7]
  936.                                                     Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  937.                                                     Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  938.                                                 else
  939.                                                     if Thing[2] == "Cylinder" then
  940.                                                         Mesh = Thing[7]
  941.                                                         Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  942.                                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  943.                                                     else
  944.                                                         if Thing[2] == "Cylinder2" then
  945.                                                             Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
  946.                                                             Mesh = Thing[7]
  947.                                                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  948.                                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  949.                                                         else
  950.                                                             if Thing[2] == "Blood" then
  951.                                                                 Mesh = Thing[7]
  952.                                                                 Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  953.                                                                 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  954.                                                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  955.                                                             else
  956.                                                                 if Thing[2] == "Elec" then
  957.                                                                     Mesh = Thing[10]
  958.                                                                     Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  959.                                                                     Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  960.                                                                 else
  961.                                                                     if Thing[2] == "Disappear" then
  962.                                                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  963.                                                                     end
  964.                                                                 end
  965.                                                             end
  966.                                                         end
  967.                                                     end
  968.                                                 end
  969.                                             end
  970.                                         end
  971.                                     else
  972.                                         Part.Parent = nil
  973.                                         table.remove(Effects, e)
  974.                                     end
  975.                                 end
  976.                             end
  977.                         end
  978.                     end
  979.                 end
  980.             end
  981.         end
  982.     end
  983. end
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