CharizardiaUniv

Primitive Popology Vol 1: BTD3

Dec 28th, 2019
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  1. TOWERS
  2. Dart Monkey:
  3. - 0/0 - Dart Monkey - $255
  4. dart attack (1d, 1p, 0.85s, 7.14r, sharp type)
  5. - 1/0 - Long Range Darts - $90
  6. +1.9r (9.04)
  7. - 2/0 - Extra Long Range Darts - $90
  8. +1.76r (10.8)
  9. - 0/1 - Piercing Darts - $145
  10. +1p (2)
  11. - 0/2 - Razor Darts - $120
  12. +1p (3)
  13.  
  14. Tack Shooter:
  15. - 0/0 - Tack Shooter - $365
  16. tacks attack (1d, 2p, 1.35s, 5.08r, 8j, sharp type)
  17. - 1/0 - Faster Shooting - $205
  18. 74%s (1s)
  19. - 2/0 - Blade Shooter - $185
  20. tacks replaced by blades (1d, 3p, 0.9s, 5.08r, 8j, sharp type)
  21. - 0/1 - Extra Shooter - $100
  22. +0.64r (5.72)
  23. - 0/2 - Super Range - $100
  24. +0.78r (6.5)
  25.  
  26. Boomerang:
  27. - 0/0 - Boomerang - $525
  28. boomerang attack (1d, 2p, 1.3s, 9.37r, sharp type)
  29. boomerangs follow an anticlockwise arc instead of a straight line
  30. bug: inbetween attacks, bloons to the right of the Glaive Thrower's hand can take damage
  31. - 1/0 - Multi Target - $275
  32. +3p (5)
  33. - 2/0 - Glaive Thrower - $285
  34. +3p (8)
  35. - 0/1 - Sonic Boom - $155
  36. shatter type
  37. - 0/2 - Thermite - $120
  38. normal type
  39.  
  40. Spike-o-pult:
  41. - 0/0 - Spike-o-pult - $610
  42. spikeball attack (1d, 6p, 1.65s, 7.95r, sharp type)
  43. - 1/0 - Longer Range - $255
  44. +1.42r (9.37)
  45. - 2/0 - Juggernaut - $840
  46. +14p (20)
  47. - 0/1 - Faster Reload - $255
  48. 82%s (1.35s)
  49. - 0/2 - Multi Shot - $585
  50. projectile size increased slightly
  51.  
  52. Cannon:
  53. - 0/0 - Cannon - $740
  54. bomb attack (1.45s, 8.66r, explosion type, onhit: explosion)
  55. explosion effect (1d, ???p, explosion type)
  56. - 1/0 - Bigger Bombs - $440
  57. blast radius increased greatly
  58. - 2/0 - Frag Bombs - $225
  59. onhit: frags (1d, 1p, 6j, sharp type)
  60. - 0/1 - Extra Range Bombs - $205
  61. +1.42r (10.08)
  62. - 0/2 - Missile Launcher - $215
  63. 83%s (1.2s)
  64. projectile speed increased
  65.  
  66. Ice Ball:
  67. - 0/0 - Ice Ball - $435
  68. freeze attack (2.35s, 4.29r, cold type, applies frozen status for 1.25s) [can't freeze Ceramics or MOABs]
  69. - 1/0 - Longer Freeze - $255
  70. frozen status now lasts for 1.63s
  71. - 2/0 - Perma Frost - $255
  72. applies permafrost status (50% slow)
  73. - 0/1 - Wider Freeze Radius - $205
  74. +1.12r (5.41)
  75. - 0/2 - Snap Freeze - $295
  76. any frozen Bloon has a 20% chance of taking 1 damage
  77.  
  78. Monkey Beacon:
  79. - 0/0 - Monkey Beacon - $1020
  80. buff attack (8.66r, targets anything except self, effect: +20%r)
  81. - 1/0 - Stronger Signal - $510
  82. +2.14r (10.8)
  83. - 2/0 - Jungle Drums - $1530
  84. buff improved: now also gives 90%s
  85. - 0/1 - Monkey Storm Beacon - $2550
  86. permanently grants Monkey Storm ability
  87. - 0/2 - Call Monkey Storm - $1020
  88. activated ability (3s cooldown): insta-kills everything but MOABs
  89.  
  90. Super Monkey:
  91. - 0/0 - Super Monkey - $4080
  92. dart attack (1d, 1p, 0.13s, 10.08r, sharp type)
  93. - 1/0 - Super Range - $1020
  94. +3.66r (13.74)
  95. - 2/0 - Epic Range - $1430
  96. +3.56r (17.3)
  97. - 0/1 - Laser Vision - $3570
  98. +1p (2)
  99. shatter type
  100. - 0/2 - Plasma Vision - $4080
  101. +1p (3)
  102. 50%s (0.07s)
  103. normal type
  104.  
  105. ROAD ITEMS
  106. Road Spikes - $30
  107. 1d, 10p, sharp type
  108. Monkey Glue - $35
  109. 20p, 50% slow, can glue all but Ceramic and MOAB
  110. Pineapple - $25
  111. 1d, explosive type
  112. TOP SECRET (Monkey Storm - $1020)
  113. activated ability (3s cooldown): insta-kills everything but MOABs
  114.  
  115. INFORMATION
  116. The information listed here is not official, just gathered through minimal testing.
  117. - Range (r) is the radius of the range circle, given in centimeters.
  118. - Damage (d) is the amount of health a single attack removes.
  119. - Pierce (p) is the number of different targets a single projectile can hit.
  120. - Attack Reload (s) is the rate at which a single attack is performed.
  121. - Projectile count is quite simply the number of projectiles emitted at once. If the count is not 1, it will be stated with the abbreviation j.
  122. - Each attack has a damage type, determining which bloons take damage from the attack:
  123.  
  124. Normal: Can pop Black Bloons, White Bloons, Lead Bloons and Frozen Bloons
  125. Sharp: Can pop Black Bloons, and White Bloons
  126. Explosion: Can pop White Bloons, Lead Bloons, and Frozen Bloons
  127. Cold: Can pop Black Bloons
  128. Shatter: Can pop Black Bloons, White Bloons, and Frozen Bloons
  129.  
  130. YOU HAVE NOW BEEN ENLIGHTENED ON BLOONS TOWER DEFENSE 3 KNOWLEDGE, HAVE A GOOD DAY!
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