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  1. # NOTE:
  2. #  Line beginning with "#" (Number sign/hash) or ";" (semicolon)
  3. #  indicates that the line is a comment. It will be ignored by
  4. #  the emulator.
  5. #
  6. #  Read one by one to understand the meaning of each settings,
  7. #  don't scroll down too fast like you're reading
  8. #  facebook feeds or twitter tweets. (:
  9.  
  10.  
  11. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  12. ;     This section will be used by the loader to start your
  13. ;                      games properly.
  14. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  15. [Launcher]
  16.  
  17.  
  18. ;-------------------------------------------------------------
  19. ; Target
  20. ;    This must be pointed to your game executables (.exe)
  21. ; StartIn
  22. ;    Point to your game folder. Don't set if you want to use
  23. ;    emulator current directory.
  24. ; CommandLine
  25. ;    Additional command line for your games. Source (Valve)
  26. ;    games requires -steam or you will get "insecure"
  27. ;    message
  28. ;-------------------------------------------------------------
  29. Target = TheForest.exe
  30. #StartIn = THIS IS YOUR GAME FOLDER LOCATION
  31. #CommandLine = -steam
  32.  
  33.  
  34. ;-------------------------------------------------------------
  35. ; This must be pointing to SmartSteamEmu.dll, you can use
  36. ; absolute path or relative path; relative to StartIn
  37. ; directory. The emulator storage folder will be created on
  38. ; the same folder as SmartSteamEmu.dll
  39. ;-------------------------------------------------------------
  40. SteamClientPath = SmartSteamEmu.dll
  41. SteamClientPath64 = SmartSteamEmu64.dll
  42.  
  43.  
  44. ;-------------------------------------------------------------
  45. ; Don't exit the loader. Required for games that uses batch
  46. ; file (.bat) or which launch multiple binary (.exe)
  47. ;-------------------------------------------------------------
  48. Persist = 0
  49.  
  50.  
  51.  
  52. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  53. ;          This section will be used by emulator.
  54. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  55. [SmartSteamEmu]
  56.  
  57. ;-------------------------------------------------------------
  58. ; AppId
  59. ;    Your game appid. http://store.steampowered.com/app/<AppId>
  60. ;    Set to 0 to read from steam_appid.txt file.
  61. ;
  62. ; SteamIdGeneration - Specify one of these:
  63. ;    - Static
  64. ;    - Random
  65. ;    - PersonaName
  66. ;    - ip
  67. ;    - Manual (you must set ManualSteamId)
  68. ;    - GenerateRandom (Default, Generate steam id once and reuse the
  69. ;                      same generated steam id for the next time)
  70. ;    Remember, some games store steam id in save file and steam id
  71. ;    must match when loading the game again.
  72. ;
  73. ; ManualSteamId
  74. ;    Example: 76561197960287930
  75. ;
  76. ; LowViolence
  77. ;    Set this to 1 if you want to have a low violence game
  78. ;    and/or residing in a country that requires you to have this
  79. ;    restriction.
  80. ;    
  81. ;-------------------------------------------------------------
  82. AppId = 242760
  83. Language = english
  84. SteamIdGeneration = GenerateRandom
  85. #ManualSteamId = 0
  86. LowViolence = 0
  87.  
  88.  
  89. ;-------------------------------------------------------------
  90. ; AvatarFilename
  91. ;    Avatar file, only .png is supported
  92. ; PersonaName
  93. ;    Set this to your name *OR* use one of these:
  94. ;    - ComputerName
  95. ;    - AccountName (default)
  96. ; AutomaticallyJoinInvite
  97. ;    When somebody send invite to you, you will automatically
  98. ;    accept their invite.
  99. ;-------------------------------------------------------------
  100. AvatarFilename = avatar.png
  101. PersonaName = Crushed
  102. AutomaticallyJoinInvite = 1
  103.  
  104.  
  105. ;-------------------------------------------------------------
  106. ; StorageOnAppdata
  107. ;    Storage (save game) files will be saved on local account
  108. ;    appdata folder.
  109. ;        C:\Users\<YourName>\AppData\SmartSteamEmu
  110. ;
  111. ;    If you lose your savegame files after using this
  112. ;    version, disable this value or move your savegame files to
  113. ;    appdata folder.
  114. ;
  115. ; SeparateStorageByName
  116. ;    Each "PersonaName" will have its own storage folder for save
  117. ;    game, storage file, stats, achievements and avatar.
  118. ;
  119. ;    Before
  120. ;        SmartSteamEmu\<game files>
  121. ;    After
  122. ;        SmartSteamEmu\my name\<own game files>
  123. ;        SmartSteamEmu\his name\<own game files>
  124. ;        SmartSteamEmu\her name\<own game files>
  125. ;
  126. ; RemoteStoragePath
  127. ;    Specify your own location of remote storage path. The
  128. ;    default location is on SmartSteamEmu\remote_<appid> or
  129. ;    SmartSteamEmu\<persona name>\remote_<appid>.
  130. ;-------------------------------------------------------------
  131. StorageOnAppdata = 1
  132. SeparateStorageByName = 0
  133. #RemoteStoragePath = %USERPROFILE%\Documents\My Games\%SteamAppId%
  134.  
  135.  
  136. ;-------------------------------------------------------------
  137. ; EnableHTTP
  138. ;    If disabled, all calls to create HTTP request will fail.
  139. ;    It is advised to keep this turned off.
  140. ;
  141. ; EnableInGameVoice
  142. ;    Enable In-Game voice using microphone input.
  143. ;    The implementation is not yet finished. It is recommended
  144. ;    to use other application for voice chat.
  145. ;
  146. ; EnableLobbyFilter
  147. ;    Turn this off to find all lobbies within the same app id.
  148. ;
  149. ; DisableFriendList
  150. ;    Disable friend list from appear in game.
  151. ;
  152. ; DisableLeaderboard
  153. ;    Disable leaderboard by not returning any leaderboad when
  154. ;    game requested it
  155. ;
  156. ; SecuredServer
  157. ;    VAC server. If the games complain it starts *insecure*ly
  158. ;    or to remove any plugins before attempting to connect to
  159. ;    a VAC secured server, set this to 0.
  160. ;
  161. ; VR
  162. ;    Tell supported games to enable virtual reality.
  163. ;-------------------------------------------------------------
  164. EnableHTTP = 0
  165. EnableInGameVoice = 0
  166. EnableLobbyFilter = 0
  167. DisableFriendList = 0
  168. DisableLeaderboard = 0
  169. SecuredServer = 0
  170. VR = 0
  171.  
  172.  
  173. ;------------------------
  174. ; Master server list
  175. ;    In "<ip>:<port>" format. Multiple server is separated by
  176. ;    a space.
  177. ;
  178. #MasterServer = 46.165.194.16:27011 46.4.71.67:27011 46.165.194.14:27011
  179. #MasterServerGoldSrc = 46.165.194.16:27010 46.4.71.67:27010 46.165.194.14:27010
  180. MasterServer = 188.40.40.201:27010
  181. MasterServerGoldSrc = 188.40.40.201:27010
  182. Crushed = 25.88.106.191:27010
  183.  
  184. ;------------------------
  185. ; Quick join hotkey for private match.
  186. ; Valid modifier are: BACKSPACE, TAB, ENTER, SHIFT, CONTROL, ALT
  187. ;   PAUSE, CAPSLOCK, ESCAPE, SPACE, PAGEUP, PAGEDOWN, END, HOME,
  188. ;   INSERT, DELETE, F1-F12.
  189. ;
  190. ; Must be a combination, example: CONTROL + J
  191. ;
  192. QuickJoinHotkey = SHIFT + TAB
  193.  
  194.  
  195.  
  196. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  197. ;                       DLC subscriptions
  198. ;
  199. ; Use the following format for subscription:
  200. ;   <appid> = <1/0> or <DLC Name>
  201. ; Example:
  202. ;   57923 = Duke Nukem Forever: Hail to the Icons Parody Pack
  203. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  204. [DLC]
  205.  
  206.  
  207. ;------------------------
  208. ; If requested subscription id cannot be found here,
  209. ; SmartSteamEmu will use this default value.
  210. ;
  211. Default = 1
  212.  
  213. src103582791433980119 = Payday 2 Community
  214. src103582791435633447 = Payday 2 Mod - HoxHud
  215.  
  216.  
  217.  
  218. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  219. ;                      Achievements override
  220. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  221. [Achievements]
  222.  
  223. ; Unlocks all achievements
  224. UnlockAll = 0
  225.  
  226. ; If the game loops when reading stats/achievements, enable this.
  227. FailOnNonExistenceStats = 0
  228.  
  229.  
  230. ; If you want to modify individual achievements, use the
  231. ; following format:
  232. ;   <achievement name> = 1/0
  233.  
  234.  
  235.  
  236. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  237. ;                   Player Management
  238. ;
  239. ; Allow or deny who will able to connect to your server
  240. ;
  241. ; To deny or ban connection from steam id, use the following
  242. ; format:
  243. ;   STEAM_0:X:YYY = 0
  244. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  245. [PlayerManagement]
  246.  
  247. ; Allow anyone to connect. If set to false, only allow connection
  248. ; from recognized steam emu.
  249. AllowAnyoneConnect = 1
  250.  
  251. ; Set a password to allow ban/unban remotely. The password must > 4
  252. ; characters long. Remove # infront AdminPassword to enable password.
  253. ; App restart is *required* to update the password.
  254. #AdminPassword =
  255.  
  256.  
  257.  
  258. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  259. ;                          Direct Patch
  260. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  261. [DirectPatch]
  262.  
  263.  
  264.  
  265. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  266. ;                     Logging and debugging
  267. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  268. [Debug]
  269.  
  270. ;------------------------
  271. ; EnableLog
  272. ;    Enable/Disable log file output.
  273. ; MarkLogHotkey
  274. ;    Mark the logfile with timestamp using this hotkey before
  275. ;    performing some action to make it easier when debugging.
  276. ; LogFilter
  277. ;    Filter log output. Separate by semicolon.
  278. ;
  279. EnableLog = 0
  280. MarkLogHotkey = CTRL + ALT + M
  281. LogFilter = User logged on
  282.  
  283.  
  284. ;------------------------
  285. ; Create dump file when games crash. This can helps developer
  286. ; to investigate what causes the game crash and to improve this
  287. ; emulator.
  288. ;
  289. Minidump = 1
  290.  
  291.  
  292.  
  293. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  294. ;                     Emulator networking
  295. ; Warning: Advanced settings! Best to leave it as is if you
  296. ; don't know what these settings are for.
  297. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  298. [Networking]
  299.  
  300.  
  301. ;------------------------
  302. ; BroadcastAddress
  303. ;    Set broadcast address used by emulator discovery system.
  304. ;    To broadcast to multiple addresses, separate by a space.
  305. ;    To connect to other computer online, specify their ip here.
  306. ; ListenPort
  307. ;    Communication port used by this emulator, must match with
  308. ;    other player or it won't find each other.
  309. ; MaximumPort
  310. ;    Attempt to use another next port when current listen port
  311. ;    is already in use.
  312. ; DiscoveryInterval
  313. ;    Interval for discover packet in second. A small packet
  314. ;    sent by the emulator to broadcast address to discover
  315. ;    other players.
  316. ;
  317. BroadcastAddress = 255.255.255.255 25.88.106.191
  318. ListenPort = 31313
  319. MaximumPort = 10
  320. DiscoveryInterval = 3
  321.  
  322.  
  323.  
  324. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  325. ;                   steam_api.dll replacement.
  326. ;
  327. ; Allow you to start game directly without the launcher.
  328. ;
  329. ; To start the game without the launcher, rename original
  330. ; steam_api.dll to ValveApi.dll and then rename
  331. ; SmartSteamEmu.dll to steam_api.dll
  332. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  333. [SteamApi]
  334.  
  335. ; The emulator will try to search for interface version
  336. ; automatically inside original steam api.
  337. ;
  338. OriginalSteamApi = ValveApi.dll
  339. OriginalSteamApi64 = ValveApi64.dll
  340.  
  341.  
  342. ; Manually specify interface version if no original steam_api.dll
  343. ; found. It must match the steam_api.dll that come with the game.
  344. ;
  345. SteamClient = 15
  346. SteamUser = 16
  347. SteamGameServer = 1
  348. SteamFriends = 13
  349. SteamUtils = 5
  350. SteamMatchMaking = 9
  351. SteamMatchMakingServers = 2
  352. SteamUserStats = 11
  353. SteamGameServerStats = 1
  354. SteamApps = 5
  355. SteamMasterServerUpdater = 1
  356. SteamNetworking = 5
  357. SteamRemoteStorage = 10
  358. SteamScreenshots = 1
  359. SteamHTTP = 2
  360. SteamUnifiedMessages = 1
  361. SteamController = 1
  362. SteamUGC = 1
  363. SteamAppList = 1
  364. SteamMusic = 1
  365. SteamMusicRemote = 1
  366. SteamHTMLSurface = 2
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