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  1. class Socket_Reciever {
  2.     tag = "SOCK";
  3.     class SQL_Socket {
  4.         file = "core\session";
  5.         class dataQuery {};
  6.         class insertPlayerInfo {};
  7.         class requestReceived {};
  8.         class syncData {};
  9.         class updatePartial {};
  10.         class updateRequest {};
  11.     };
  12. };
  13.  
  14. class SpyGlass {
  15.     tag = "SPY";
  16.     class Functions {
  17.         file = "SpyGlass";
  18.         class cookieJar{};
  19.         class notifyAdmins{};
  20.         class observe{};
  21.     };
  22. };
  23.  
  24. class Life_Client_Core {
  25.     tag = "life";
  26.  
  27.     class Master_Directory {
  28.         file = "core";
  29.         class initCiv {};
  30.         class initCop {};
  31.         class initMedic {};
  32.         class setupActions {};
  33.         class setupEVH {};
  34.         class survival {};
  35.         class welcomeNotification {};
  36.     };
  37.    
  38.     class Actions {
  39.         file = "core\actions";
  40.         class arrestAction {};
  41.         class buyLicense {};
  42.         class captureHideout {};
  43.         class catchFish {};
  44.         class dpFinish {};
  45.         class dropFishingNet {};
  46.         class escortAction {};
  47.         class gather {};
  48.         class getDPMission {};
  49.         class gutAnimal {};
  50.         class healHospital {};
  51.         class impoundAction {};
  52.         class mine {};
  53.         class newsBroadcast {};
  54.         class packupSpikes {};
  55.         class pickupItem {};
  56.         class pickupMoney {};
  57.         class postBail {};
  58.         class processAction {};
  59.         class pulloutAction {};
  60.         class putInCar {};
  61.         class removeContainer {};
  62.         class repairTruck {};
  63.         class restrainAction {};
  64.         class robAction {};
  65.         class searchAction {};
  66.         class searchVehAction {};
  67.         class seizePlayerAction {};
  68.         class serviceChopper {};
  69.         class stopEscorting {};
  70.         class storeVehicle {};
  71.         class surrender {};
  72.         class ticketAction {};
  73.         class unrestrain {};
  74.     };
  75.  
  76.     class Admin {
  77.         file = "core\admin";
  78.         class adminCompensate {};
  79.         class adminDebugCon {};
  80.         class adminFreeze {};
  81.         class admingetID {};
  82.         class adminGodMode {};
  83.         class adminid {};
  84.         class admininfo {};
  85.         class adminMarkers {};
  86.         class adminMenu {};
  87.         class adminQuery {};
  88.         class adminSpectate {};
  89.         class adminTeleport {};
  90.         class adminTpHere {};
  91.     };
  92.  
  93.     class Civilian {
  94.         file = "core\civilian";
  95.         class civLoadout {};
  96.         class civMarkers {};
  97.         class demoChargeTimer {};
  98.         class freezePlayer {};
  99.         class jail {};
  100.         class jailMe {};
  101.         class knockedOut {};
  102.         class knockoutAction {};
  103.         class removeLicenses {};
  104.         class robPerson {};
  105.         class robReceive {};
  106.         class tazed {};
  107.     };
  108.  
  109.     class Config {
  110.         file = "core\config";
  111.         class houseConfig {};
  112.         class itemWeight {};
  113.         class vehicleAnimate {};
  114.         class vehicleWeightCfg {};
  115.     };
  116.  
  117.     class Cop {
  118.         file = "core\cop";
  119.         class bountyReceive {};
  120.         class containerInvSearch {};
  121.         class copInteractionMenu {};
  122.         class copLights {};
  123.         class copLoadout {};
  124.         class copMarkers {};
  125.         class copSearch {};
  126.         class copSiren {};
  127.         class doorAnimate {};
  128.         class fedCamDisplay {};
  129.         class licenseCheck {};
  130.         class licensesRead {};
  131.         class questionDealer {};
  132.         class radar {};
  133.         class repairDoor {};
  134.         class restrain {};
  135.         class searchClient {};
  136.         class seizeClient {};
  137.         class sirenLights {};
  138.         class spikeStripEffect {};
  139.         class ticketGive {};
  140.         class ticketPaid {};
  141.         class ticketPay {};
  142.         class ticketPrompt {};
  143.         class vehInvSearch {};
  144.         class wantedGrab {};
  145.     };
  146.  
  147.     class Dialog_Controls {
  148.         file = "dialog\function";
  149.         class bankDeposit {};
  150.         class bankTransfer {};
  151.         class bankWithdraw {};
  152.         class displayHandler {};
  153.         class gangDeposit {};
  154.         class gangWithdraw {};
  155.         class garageLBChange {};
  156.         class impoundMenu {};
  157.         class progressBar {};
  158.         class safeFix {};
  159.         class safeInventory {};
  160.         class safeOpen {};
  161.         class safeTake {};
  162.         class sellGarage {};
  163.         class setMapPosition {};
  164.         class spawnConfirm {};
  165.         class spawnMenu {};
  166.         class spawnPointCfg {};
  167.         class spawnPointSelected {};
  168.         class unimpound {};
  169.         class vehicleGarage {};
  170.         class wireTransfer {};
  171.     };
  172.  
  173.     class Functions {
  174.         file = "core\functions";
  175.         class AAN {};
  176.         class accType {};
  177.         class actionKeyHandler {};
  178.         class animSync {};
  179.         class calWeightDiff {};
  180.         class checkMap {};
  181.         class clearVehicleAmmo {};
  182.         class dropItems {};
  183.         class escInterupt {};
  184.         class fetchCfgDetails {};
  185.         class fetchDeadGear {};
  186.         class fetchVehInfo {};
  187.         class isDamaged {};
  188.         class giveDiff {};
  189.         class handleDamage {};
  190.         class handleInv {};
  191.         class handleItem {};
  192.         class hideObj {};
  193.         class hudSetup {};
  194.         class hudUpdate {};
  195.         class inventoryClosed {};
  196.         class inventoryOpened {};
  197.         class isUIDActive {};
  198.         class keyHandler {};
  199.         class loadDeadGear {};
  200.         class loadGear {};
  201.         class moveIn {};
  202.         class nearATM {};
  203.         class nearestDoor {};
  204.         class nearUnits {};
  205.         class numberText {};
  206.         class onFired {};
  207.         class onTakeItem {};
  208.         class playerSkins {};
  209.         class playerTags {};
  210.         class postNewsBroadcast {};
  211.         class pullOutVeh {};
  212.         class pushObject {};
  213.         class receiveItem {};
  214.         class receiveMoney {};
  215.         class revealObjects {};
  216.         class robATM {};
  217.         class robstore {};
  218.         class saveGear {};
  219.         class seatbelt {};
  220.         class simDisable {};
  221.         class speaking {};
  222.         class stripDownPlayer {};
  223.         class teleport {};
  224.         class whereAmI {};
  225.     };
  226.  
  227.     class Gangs {
  228.         file = "core\gangs";
  229.         class createGang {};
  230.         class gangCreated {};
  231.         class gangDisband {};
  232.         class gangDisbanded {};
  233.         class gangInvite {};
  234.         class gangInvitePlayer {};
  235.         class gangKick {};
  236.         class gangLeave {};
  237.         class gangMenu {};
  238.         class gangNewLeader {};
  239.         class gangUpgrade {};
  240.         class initGang {};
  241.     };
  242.  
  243.     class Housing {
  244.         file = "core\housing";
  245.         class buyHouse {};
  246.         class buyHouseGarage {};
  247.         class containerMenu {};
  248.         class copBreakDoor {};
  249.         class copHouseOwner {};
  250.         class garageRefund {};
  251.         class getBuildingPositions {};
  252.         class houseMenu {};
  253.         class initHouses {};
  254.         class lightHouse {};
  255.         class lightHouseAction {};
  256.         class lockHouse {};
  257.         class lockupHouse {};
  258.         class placeContainer {};
  259.         class PlayerInBuilding {};
  260.         class raidHouse {};
  261.         class sellHouse {};
  262.         class sellHouseGarage {};
  263.     };
  264.  
  265.     class Items {
  266.         file = "core\items";
  267.         class blastingCharge {};
  268.         class boltcutter {};
  269.         class defuseKit {};
  270.         class flashbang {};
  271.         class jerrycanRefuel {};
  272.         class jerryRefuel {};
  273.         class lockpick {};
  274.         class placestorage {};
  275.         class spikeStrip {};
  276.         class storageBox {};
  277.     };
  278.  
  279.     class Medical_System {
  280.         file = "core\medical";
  281.         class deathScreen {};
  282.         class medicLights {};
  283.         class medicLoadout {};
  284.         class medicMarkers {};
  285.         class medicRequest {};
  286.         class medicSiren {};
  287.         class medicSirenLights {};
  288.         class onPlayerKilled {};
  289.         class onPlayerRespawn {};
  290.         class requestMedic {};
  291.         class respawned {};
  292.         class revived {};
  293.         class revivePlayer {};
  294.     };
  295.  
  296.     class Network {
  297.         file = "core\functions\network";
  298.         class broadcast {};
  299.         class corpse {};
  300.         class jumpFnc {};
  301.         class say3D {};
  302.         class setFuel {};
  303.         class soundDevice {};
  304.     };
  305.  
  306.     class Player_Menu {
  307.         file = "core\pmenu";
  308.         class cellphone {};
  309.         class giveItem {};
  310.         class giveMoney {};
  311.         class keyDrop {};
  312.         class keyGive {};
  313.         class keyMenu {};
  314.         class p_openMenu {};
  315.         class p_updateMenu {};
  316.         class pardon {};
  317.         class removeItem {};
  318.         class s_onChar {};
  319.         class s_onCheckedChange {};
  320.         class s_onSliderChange {};
  321.         class settingsMenu {};
  322.         class updateViewDistance {};
  323.         class useItem {};
  324.         class wantedAddP {};
  325.         class wantedInfo {};
  326.         class wantedList {};
  327.         class wantedMenu {};
  328.     };
  329.  
  330.     class Shops {
  331.         file = "core\shops";
  332.         class 3dPreviewDisplay {};
  333.         class 3dPreviewExit {};
  334.         class 3dPreviewInit {};
  335.         class atmMenu {};
  336.         class buyClothes {};
  337.         class changeClothes {};
  338.         class chopShopMenu {};
  339.         class chopShopSelection {};
  340.         class chopShopSell {};
  341.         class clothingFilter {};
  342.         class clothingMenu {};
  343.         class fuelLBchange {};
  344.         class fuelStatOpen {};
  345.         class levelCheck {};
  346.         class vehicleShopBuy {};
  347.         class vehicleShopLBChange {};
  348.         class vehicleShopMenu {};
  349.         class virt_buy {};
  350.         class virt_menu {};
  351.         class virt_sell {};
  352.         class virt_sellAll {};
  353.         class virt_update {};
  354.         class weaponShopAccs {};
  355.         class weaponShopBuySell {};
  356.         class weaponShopFilter {};
  357.         class weaponShopMags {};
  358.         class weaponShopMenu {};
  359.         class weaponShopSelection {};
  360.     };
  361.  
  362.     class Vehicle {
  363.         file = "core\vehicle";
  364.         class addVehicle2Chain {};
  365.         class colorVehicle {};
  366.         class deviceMine {};
  367.         class FuelRefuelcar {};
  368.         class fuelStore {};
  369.         class fuelSupply {};
  370.         class lockVehicle {};
  371.         class openInventory {};
  372.         class vehiclecolor3DRefresh {};
  373.         class vehicleOwners {};
  374.         class vehicleWeight {};
  375.         class vehInventory {};
  376.         class vehStoreItem {};
  377.         class vehTakeItem {};
  378.         class vInteractionMenu {};
  379.     };
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