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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. title:
  192. # Every line has its own frames. The animation will loop through these frames on intervals
  193. # that you configure below.
  194. # Put all your frames under 'text:'. You can make as many lines as you want and use
  195. # placeholders and preset effects.
  196. # Keep in mind that there is a limit in line width!
  197. text:
  198. # To create cool looking animations you create yourself
  199. # you can use the graphical tool AnimationCreator
  200. # https://www.spigotmc.org/resources/animationcreator.6001/
  201. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  202. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  203. - ' &7&lRANKUP MEDIEVAL'
  204. - ' &f&lRANKUP MEDIEVAL'
  205. # Interval is the animation interval in TICKS (20 ticks is one second).
  206. # Every X ticks the animation goes to the next frame (see above)
  207. # Once all frames are finished it will start over from the first one
  208. interval: 10
  209. # If you don't want a static order of the frames and want to show each frame at random
  210. # you can enable this option.
  211. random: true
  212. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  213. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  214. # These lines (usually a header or footer) are also good for decoration.
  215. spa312cer1:
  216. text: []
  217. interval: 100
  218. random: false
  219. header:
  220. text:
  221. - ' &f» &7Jogador: &f{player}'
  222. interval: 10
  223. random: true
  224. player-label:
  225. text:
  226. - ' &f» &7Online: &f{onlineplayers}/150'
  227. interval: 100
  228. random: false
  229. spacer1:
  230. text: []
  231. interval: 100
  232. random: false
  233. player-line1:
  234. text:
  235. - ' &f» &7Grupo: &f{group}'
  236. interval: 2
  237. random: false
  238. timespl211ayed-label:
  239. text:
  240. - ' &f» &7Ping: &f{ping}'
  241. interval: 100
  242. random: false
  243. spacer2:
  244. text: []
  245. interval: 100
  246. random: false
  247. timesplayed-label:
  248. text:
  249. - ' &f» &7Cash: &f0'
  250. interval: 100
  251. random: false
  252. timesplayed:
  253. text:
  254. - ' &f» &7Saldo: &2$&f{money_formatted}'
  255. interval: 100
  256. random: false
  257. # For empty lines just add another 'section' but just don't put any text
  258. # in it so it acts like an empty line.
  259. server-line2:
  260. text:
  261. - ''
  262. interval: 10
  263. random: false
  264. # This is the same as the header. It is not needed since you already use the header as the longest line
  265. # but it looks cleaner having a footer.
  266. footer:
  267. text:
  268. - '&floja.slashernetwork.com.br'
  269. interval: 10
  270. random: true
  271. # This is a combat scoreboard example showing
  272. # combat related information.
  273. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  274. # (Unless you want it to show all the time)
  275. # You still need to 'trigger' this scoreboard in the vanilla_combat
  276. combat-scoreboard-example:
  277. # Lets just use the title,header and footer from the example above
  278. # for in depth configuration look above.
  279. #
  280. # When designing a board that is used when triggered on an event. You have
  281. # to think (before looking at the placeholders) what is relevant.
  282. # For example: When I think of combat my first thoughts are:
  283. # - Health: To see how much you have left
  284. # - Possible cooldown timers
  285. # - With who am I in combat?
  286. # - Target health
  287. # - mcMMO attacking level?
  288. #
  289. # Next you have to think what is important during that event:
  290. # - Combat: not too much distraction (no animations, smaller scoreboard)
  291. #
  292. # Once you know those things start looking for placeholders. A lot of events such
  293. # as mcmmo have placeholders that can only be used in such events.
  294. title:
  295. text:
  296. # To create cool looking animations you create yourself
  297. # you can use the graphical tool AnimationCreator
  298. # https://www.spigotmc.org/resources/animationcreator.6001/
  299. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  300. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  301. - '<single><delay times="10">&l><</delay></single>'
  302. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  303. - '<single>&f&lherB</single>'
  304. - '<single>&f&lherBo</single>'
  305. - '<single>&f&latherBoa</single>'
  306. - '<single>&f&leatherBoar</single>'
  307. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  308. interval: 2
  309. random: false
  310. header:
  311. text:
  312. - '&a&m+-----------------+'
  313. interval: 10
  314. random: true
  315. combat-label:
  316. text:
  317. - '&8&l> &7&lCombat target:'
  318. interval: 100
  319. random: false
  320. combat-data:
  321. text:
  322. - '{vanilla-combat_opponent_name}'
  323. interval: 2
  324. random: false
  325. spacer1:
  326. text: []
  327. interval: 100
  328. health-label:
  329. text:
  330. - '&8&l> &7&lHealth stats:'
  331. interval: 100
  332. random: false
  333. health-data-1:
  334. text:
  335. - '&aYou: {healthbar}'
  336. interval: 1
  337. random: false
  338. health-data-2:
  339. text:
  340. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  341. interval: 1
  342. random: false
  343. footer:
  344. text:
  345. - '&a&m+-----------------+'
  346. interval: 10
  347. random: true
  348. # This is an example for mcMMO when you level up
  349. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  350. # (Unless you want it to show all the time)
  351. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  352. mcmmo-levelup:
  353. title:
  354. text:
  355. # To create cool looking animations you create yourself
  356. # you can use the graphical tool AnimationCreator
  357. # https://www.spigotmc.org/resources/animationcreator.6001/
  358. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  359. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  360. - '<single><delay times="10">&l><</delay></single>'
  361. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  362. - '<single>&f&lherB</single>'
  363. - '<single>&f&lherBo</single>'
  364. - '<single>&f&latherBoa</single>'
  365. - '<single>&f&leatherBoar</single>'
  366. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  367. interval: 2
  368. random: false
  369. header:
  370. text:
  371. - '&a&m+-----------------+'
  372. interval: 10
  373. random: true
  374. info-label:
  375. text:
  376. # mcMMO-levelup comes with several event specific placeholders
  377. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  378. interval: 10
  379. spacer1: # This is a spacer an empty line
  380. text:
  381. - ''
  382. interval: 10
  383. # Do you want to randomize the animation frames?
  384. random: false
  385. skill-label: # You can add elements to the group and name them like you want
  386. # Lets make a static label
  387. text:
  388. - '&9&l> &e&lSkill:'
  389. interval: 10 # The interval is not important since its just 1 static text.
  390. # Do you want to randomize the animation frames?
  391. random: false
  392. skill:
  393. # Lets make a static label
  394. text:
  395. - '{mcmmo-levelup_skill_name}'
  396. interval: 10 # The interval is not important since its just 1 static text.
  397. # Do you want to randomize the animation frames?
  398. random: false
  399. spacer2: # This is a spacer an empty line
  400. text:
  401. - ''
  402. interval: 100
  403. # Do you want to randomize the animation frames?
  404. random: false
  405. skilllevel-label: # You can add elements to the group and name them like you want
  406. # Lets make a static label
  407. text:
  408. - '&b&l> &e&lCurrent level:'
  409. interval: 10 # The interval is not important since its just 1 static text.
  410. # Do you want to randomize the animation frames?
  411. random: false
  412. skilllevel:
  413. # Lets make a static label
  414. text:
  415. - '{mcmmo-levelup_skilllevel}'
  416. interval: 10 # The interval is not important since its just 1 static text.
  417. # Do you want to randomize the animation frames?
  418. random: false
  419. footer:
  420. text:
  421. - '&a&m+-----------------+'
  422. interval: 10
  423. random: true
  424. # This is an example for Towny when you enter a town
  425. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  426. # (Unless you want it to show all the time)
  427. # You still need to 'trigger' this scoreboard in the 'towny-town'
  428. towny-town-example:
  429. # Lets just use the title,header and footer from the example above
  430. # for in depth configuration look above.
  431. title:
  432. text:
  433. # To create cool looking animations you create yourself
  434. # you can use the graphical tool AnimationCreator
  435. # https://www.spigotmc.org/resources/animationcreator.6001/
  436. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  437. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  438. - '<single><delay times="10">&l><</delay></single>'
  439. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  440. - '<single>&f&lherB</single>'
  441. - '<single>&f&lherBo</single>'
  442. - '<single>&f&latherBoa</single>'
  443. - '<single>&f&leatherBoar</single>'
  444. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  445. interval: 2
  446. random: false
  447. header:
  448. text:
  449. - '&a&m+-------------------+'
  450. interval: 10
  451. random: true
  452. town-label:
  453. text:
  454. - '&bYou are in town:'
  455. interval: 100
  456. town-data:
  457. text:
  458. - '{towny_currenttown_name}'
  459. interval: 100
  460. spacer1:
  461. text: []
  462. interval: 100
  463. townboard-label:
  464. text:
  465. - '&bTown board:'
  466. interval: 100
  467. townboard:
  468. text:
  469. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  470. interval: 3
  471. spacer2:
  472. text: []
  473. interval: 100
  474. population-label:
  475. text:
  476. - '&bPopulation:'
  477. interval: 100
  478. poplulation-data:
  479. text:
  480. - '{towny_currenttown_residents}'
  481. interval: 100
  482. footer:
  483. text:
  484. - '&a&m+-------------------+'
  485. interval: 10
  486. random: true
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