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- // removes the shifting of the arm when crouching down.
- cl_viewmodel_shift_left_amt "0"
- cl_viewmodel_shift_right_amt "0"
- cl_bob_lower_amt "0"
- cl_bobamt_lat "0"
- cl_bobamt_vert "0"
- cl_bobcycle "0.98"
- // removes the bobbing of the weapon back and forth, when you run.
- cl_bob_lower_amt "0"
- cl_bobamt_lat "0"
- cl_bobamt_vert "0"
- // scales the HUD depending on what resolution you use, 1 is max.
- hud_scaling "2"
- // lowers delay between sounds.
- snd_mixahead "0.05"
- // sets interpolation values.
- cl_interp "0"
- cl_interp_ratio "1"
- // usual rate commands
- cl_cmdrate "128"
- cl_updaterate "128"
- rate "786432"
- fps_max "999"
- //
- hud_scaling 1
- r_drawtracers_firstperson 0
- cl_autowepswitch "0"
- hud_showtargetid "1"
- cl_autohelp "0"
- cl_showhelp "0"
- cl_hud_color "8"
- cl_radar_square_with_scoreboard "1"
- voice_scale ".1"
- volume ".35"
- net_graph "0"
- cl_hud_healthammo_style "1"
- m_mousespeed "0"
- m_rawinput "1"
- alias +jumpthrow "+jump;-attack";
- alias -jumpthrow "-jump";
- bind x +jumpthrow;
- bind "k" "show";
- alias show show1;
- alias show1 "+cl_show_team_equipment; alias show show2";
- alias show2 "-cl_show_team_equipment; alias show show1";
- alias "+jumpthroow" "+forward;+jump;-attack" ;
- alias "-jumpthroow" "-jump;-forward" ;
- bind "c" "+jumpthroow";
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