Advertisement
Guest User

player-prev.log

a guest
Jan 24th, 2020
86
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.04 KB | None | 0 0
  1. Mono path[0] = 'E:/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'E:/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
  8. Vendor:
  9. VRAM: 6052 MB
  10. Driver: 26.21.14.4141
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.094 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.056300 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/24/2020 9:09:41 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.4
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 4 worker threads for Enlighten.
  31. Thread -> id: 5024 -> priority: 1
  32. Thread -> id: 183c -> priority: 1
  33. Thread -> id: 51e4 -> priority: 1
  34. Thread -> id: 3408 -> priority: 1
  35. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  36. Fallback handler could not load library E:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  37. Fallback handler could not load library E:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  38. Fallback handler could not load library E:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  39.  
  40. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174498.
  41. Total: 235.729200 ms (FindLiveObjects: 8.130200 ms CreateObjectMapping: 13.290500 ms MarkObjects: 214.035100 ms DeleteObjects: 0.273000 ms)
  42.  
  43. Tamer ID: 7906
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  48.  
  49. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175425.
  50. Total: 231.126900 ms (FindLiveObjects: 5.983200 ms CreateObjectMapping: 10.665800 ms MarkObjects: 214.200500 ms DeleteObjects: 0.277100 ms)
  51.  
  52. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  53.  
  54. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 176684.
  55. Total: 234.364100 ms (FindLiveObjects: 7.239000 ms CreateObjectMapping: 11.564900 ms MarkObjects: 215.240900 ms DeleteObjects: 0.319000 ms)
  56.  
  57. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  58.  
  59. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 176711.
  60. Total: 231.024700 ms (FindLiveObjects: 6.301600 ms CreateObjectMapping: 10.134400 ms MarkObjects: 214.357100 ms DeleteObjects: 0.231200 ms)
  61.  
  62. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  63.  
  64. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 176711.
  65. Total: 229.972500 ms (FindLiveObjects: 6.281800 ms CreateObjectMapping: 10.347100 ms MarkObjects: 213.081600 ms DeleteObjects: 0.261800 ms)
  66.  
  67. Close Time: 1/24/2020 9:10:36 AM
  68.  
  69. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement